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Wii launches in North and South America on November 19th, 2006. Suggested price in the U.S. is $250, which includes Wii Sports. Wii games will cost $50 each, while Virtual Console game downloads will cost $5-10 each.

Nintendo's answer to what it deems "bigger and badder" successors to PS2 and Xbox, Wii is being designed to allow developers to be able to develop games without dramatic changes in design compared its competitors. It will be around 2-3 times as powerful as the GameCube and the self-loading disc drive will take both full size DVDs, and the mini-DVDs of GameCube games. A separate device will allow playback of DVD movies and other content.

The "Broadway" CPU is being developed with IBM, while the "Hollywood" GPU is being created with ATI. Also inside is 512MB of internal flash memory, presumably for saving games as there is also an expansion bay for SD memory cards to increase this. There are two USB 2.0 ports.

The console itself is around the size of 3 DVD cases with added height, and looks to be a rectangular box with only the disc drive on the frot as it will use only wireless controllers. The top flap of the console hides ports for GameCube controllers and memory cards.

It will also have built-in WiFi access to online player matching services and downloadable versions of nearly every Nintendo game from the Nintendo 64, Super Nintendo, Nintendo Entertainment System, Sega Genesis, and TurboGrafx 16.

The console comes with a stand for standing it vertically while it can also be placed horizontally.

September 14, 2006 Fact Sheet

Launch Date and MSRP: Nov. 19, 2006, in the Americas at an MSRP of $249.99.

Color: White.

Size: About 8.5 inches long, 6 inches wide and less than two inches thick (157mm x 215.4mm x 44mm).

Controls: Intuitive control for anyone using the physical motion of the Wii Remote controller, which resembles a television remote control. Up to four Wii Remote controllers can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk™ controllers include a three-axis motion sensor. The Wii Remote controller also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote controller has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

The Look: The Wii console features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.

Media: A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for the Wii console, as well as 8-centimeter Nintendo GameCube™ discs.

Channels: The Wii Channel Menu is the main gateway for a variety of easy-to-use, interactive multimedia, entertainment and communication functions.

Communication: The Wii console can communicate with the Internet even when the power is turned off. The WiiConnect24™ service delivers a new surprise or game update, even if the system is idle. Users can connect wirelessly using IEEE802.11, or with a USB 2.0 LAN adaptor. The Wii console also can communicate wirelessly with Nintendo DS™.

Virtual Console: The Wii console will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES). The Virtual Console™ also will feature a “best of" selection from Sega Genesis titles and games from the TURBO GRAFX16 console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

The Specs: The Wii console has 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless" WiiConnect24 mode.

CPU: PowerPC CPU (code-named “Broadway")

Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.

Graphics Processing Unit: Being developed with ATI.

Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.

Wii Channel Menu

The Wii™ console will revolutionize how people play games. But more importantly, it will entice new players into the world of video games by offering a variety of entertainment, information and communication Channels that add value to the console and make it a device that the entire family can enjoy. The Wii Channel Menu will be the first screen shown on the television, as it easily integrates itself as part of people’s everyday lives.

Disc Channel: This channel allows users to play either Wii game discs or the entire library of Nintendo GameCube™ discs.

Mii™ Channel: Fun caricatured portraits created in this channel can be used as characters across a variety of Wii software. Portraits can be stored in a user’s Wii Remote and taken to a friend’s house to play on another Wii console. Each member of the family can have his or her Wii Remote personalized with a caricature.

Photo Channel: This channel allows users to take digital pictures stored on an SD memory card and display them on their television screens. Users also can manipulate the photos in a variety of fun and creative ways, such as zooming or creating mosaics, puzzles or slide shows. They can draw, add stamps, and copy and paste. They also can change the “mood" of photos by brightening them, converting them to monochrome, inverting the color or changing them to stark black and white. Users can even add an MP3 tune to their slide shows. It provides a fun and easy outlet for people to edit their digital pictures. Users also can send their pictures to other Wii consoles by attaching a photo to the Wii Message Board.

Forecast Channel: Users who have connected their Wii console to the Internet can access free local weather forecasts just a few seconds after turning on the Wii console. The WiiConnect24™ service automatically updates local weather information. Users can view forecasts for cities around the world on a 3-D globe.

News Channel: Users can access breaking news with the touch of a button. When connected to the Internet, the WiiConnect24 service automatically updates this free channel and organizes it in a variety of topical categories. Users can see where news is happening by viewing the location of news stories on a 3-D globe.

Wii Shop Channel: This is where users go to buy Wii Points or redeem them to download classic video games to the Virtual Console™. Users also can use points to download the Opera browser used in the Internet Channel.

Internet Channel: This channel dramatically changes the relationship between a user’s home, the television and the Internet. Users download the Opera browser with Wii Points. Then they can surf the Internet right from the comfort of their couch. They can do quick research while watching a television program (“What was that actor’s name again?"). Or book travel plans and shop during commercials. The service is compatible with Macromedia Flash.

Wii Message Board: Forget hand-scrawled notes tacked to the refrigerator door. Users can leave messages for other family members on a calendar-based message board. They also can use WiiConnect24 to send messages to people outside the home as well. Even better, people can trade photos and text messages with cell phone users. The service also allows for incoming messages targeted at software, such as a new map or weapon for a game. Games can constantly be updated, thereby extending their playability.

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Game Profile

Developer Nintendo

Worldwide Releases

na: Wii
Release Nov 19, 2006
jpn: Wii
Release Dec 02, 2006
eu: Wii
Release Dec 08, 2006
aus: Wii
Release Dec 07, 2006
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