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<title>Nintendo World Report Updates</title>
<link>http://www.nintendoworldreport.com/</link>
<description>Worldwide Nintendo Coverage 24-7-365</description>
<language>en-us</language>
<copyright>Copyright 2013, Nintendo World Report</copyright>
<image>
      <url>http://www.nintendoworldreport.com/img/nintendoWorldReportLogo.png</url>
      <title>Nintendo World Report</title>
      <link>http://www.nintendoworldreport.com/</link>
</image>

			<lastBuildDate>Wed, 19 Jun 2013 14:53:12 PDT</lastBuildDate>
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<title>PREVIEW: Pac-Man Museum Preview</title>
<link>http://www.nintendoworldreport.com/preview/34661</link>
<description>
&lt;p&gt;Pac-Man Battle Royale coming to a Nintendo system near you.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Do you remember the "Namco Museum" collections? Namco would slap Pole Position, Galaga, Galaxian, Pac-Man and Rally-X on a disc, create a little "virtual arcade" to explore, add some original materials from the games and call it a day.&lt;/p&gt;&lt;p&gt;That same philosophy seems to drive Pac-Man Museum, a paltry collection of three Pac-Man titles: the original arcade game, Pac-Man Championship Edition and, available for the first time on home consoles and handhelds, Pac-Man Battle Royale. Details are scant as to whether more games will be later announced or if there are plans to make them available through DLC, but for now, what you see is what you get.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/preview/34661"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Guillaume Veillette &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 14:53:12 PDT</pubDate>
<guid isPermaLink="false">preview/34661 Wed, 19 Jun 2013 14:53:12 PDT</guid>
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<title>NEWS: Ace Attorney: Dual Destinies May Still Have a Physical Release, Fans Asked to Speak Up</title>
<link>http://www.nintendoworldreport.com/news/34727</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34727/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Head over to the Capcom-Unity forums to chime in!&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Due to a number of requests for a physical release of Phoenix Wright: Ace Attorney - Dual Destinies, Capcom has "mobilized [their] US team to put together possible options that may address the concerns," according to Producer&amp;nbsp;Motohide Eshiro.&lt;/p&gt;&lt;p&gt;What this means is that anyone who wants a physical release can post on the thread Eshiro opened on the Capcom-Unity forums to have their voice heard. After he is able to gauge demand through the forum, he says he "&lt;u&gt;may&lt;/u&gt; be able to present an option that puts the ball back in the fans' court."&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34727"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 14:51:46 PDT</pubDate>
<guid isPermaLink="false">news/34727 Wed, 19 Jun 2013 14:51:46 PDT</guid>
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<title>BLOG: The 'Not at E3 Bystander' 1st Annual NWR Unofficial Awards</title>
<link>http://www.nintendoworldreport.com/blog/34724</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34724/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Zack was not included in the planning for the NWR E3 Awards, so this happened.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;So apparently
since I wasn’t at E3 I wasn't allowed to help with the E3 awards. Well I don’t
subscribe to that “logic” and decided to make my own. Yep, I gave out these
awards in a secret ceremony that happened in my head. Expect to see them listed
on the box for said games when released.&lt;/p&gt;&lt;b&gt;&lt;/b&gt;&lt;p&gt;&lt;b&gt;Best use of a Kirby: Super Smash Bros.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;The new Smash
Bros. has Kirby in it. It was the only game at E3 with Kirby in it. Kirby is
much better a character than Mega Man; I would actually prefer a Kirby variant
character instead of Mega Man.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/blog/34724"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Zack Kaplan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 13:43:47 PDT</pubDate>
<guid isPermaLink="false">blog/34724 Wed, 19 Jun 2013 13:43:47 PDT</guid>
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<title>INTERVIEW: Interview with Harvest Moon Creator Yasuhiro Wada</title>
<link>http://www.nintendoworldreport.com/interview/34710</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34710/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Find out about Wada's new game - Hometown Story - and how it differs from Harvest Moon.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Alongside his new game Hometown Story at E3 2013, Toybox President Yasuhiro Wada told us all about why he is diverging from his Harvest Moon roots and more, including touching on his love for The Legend of Zelda series.&lt;/p&gt;&lt;p&gt;After creating Harvest Moon close to 20 years ago, Wada is using his years of experience to create Hometown Story, a game in which players must run a shop and interact with villagers (all in their hometown!). This 3DS game, set for release this fall, is a joint venture from Wada's new Toybox studio, Harvest Moon publisher Natsume, and Rising Star Games.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/interview/34710"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Andrew Brown Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 13:43:22 PDT</pubDate>
<guid isPermaLink="false">interview/34710 Wed, 19 Jun 2013 13:43:22 PDT</guid>
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<title>MAILBAG: The Return of Mailbag: E3 2013 Edition</title>
<link>http://www.nintendoworldreport.com/mailbag/34726</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34726/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;You've got qualified questions, we've got educated guesses.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;So you watched the Nintendo Direct, went to Best Buy to play Mario Kart 8, but still don't quite understand what Nintendo's got up their sleeve? No problem! We're here to help.&lt;/p&gt;&lt;p&gt;The oft-neglected, but never-forgotten NWR Mailbag is here to save the day. If you've got something you'd like to know about E3 2013, why not ask the guys who were actually there? We'll be fielding questions for the next few days for an all new edition of Mailbag sometime later this week.&amp;nbsp;&lt;/p&gt;&lt;p&gt;So &lt;a href="http://www.nintendoworldreport.com/mail/mailbag"&gt;feed the bag!&lt;/a&gt; We'll get back to you just as soon as we finish this Triforce hunt we're working on...&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/mailbag/34726"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Andy Goergen &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 11:35:53 PDT</pubDate>
<guid isPermaLink="false">mailbag/34726 Wed, 19 Jun 2013 11:35:53 PDT</guid>
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<title>NEWS: Mario Kart 8 and Sonic Lost World Gameplay Videos</title>
<link>http://www.nintendoworldreport.com/news/34725</link>
<description>
&lt;p&gt;Check out off-screen gameplay footage of Sonic Lost World on the 3DS and Mario Kart 8.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Watch the videos below. &lt;/p&gt;&lt;iframe src="http://www.youtube.com/embed/DkpxvSXqLEQ?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;iframe src="http://www.youtube.com/embed/nZku5J1XKtA?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34725"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jared Rosenberg Guillaume Veillette &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 11:06:36 PDT</pubDate>
<guid isPermaLink="false">news/34725 Wed, 19 Jun 2013 11:06:36 PDT</guid>
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<title>IMPRESSIONS: The Legend of Zelda: The Wind Waker HD Impressions</title>
<link>http://www.nintendoworldreport.com/impressions/34558</link>
<description>
&lt;p&gt;The Wind Waker HD demo showed off Outset Island and the Helmaroc King. (Updated with off-screen video)&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgr"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/33107/1/9.jpg" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="http://www.nintendoworldreport.com/media/33107/1/9.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;For the first time, we got to see Wind Waker HD in motion and while the demo showed very little actual gameplay, it was beautiful to see live. With new shading and updated graphics, Wind Waker HD makes the GameCube classic look like it probably does in your fuzzy memories of the original version.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/impressions/34558"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 09:35:25 PDT</pubDate>
<guid isPermaLink="false">impressions/34558 Wed, 19 Jun 2013 09:35:25 PDT</guid>
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<title>NEWS: Club Nintendo Celebrating Launch of New Super Luigi U With Double Coins, Pin Giveaway</title>
<link>http://www.nintendoworldreport.com/news/34720</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34720/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Nintendo is giving fans a bigger reason to go digital with New Super Luigi U.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Club Nintendo is celebrating the launch of New Super Luigi U with two promotions. First, Club Nintendo will give members double the coins for taking the New Super Luigi U registration survey, after they purchase the game, earning 40 coins instead of 20. Second, every Club Nintendo member that downloads New Super Luigi U will be entered in a random drawing to win one of 980 Luigi pins.&lt;/p&gt;&lt;p&gt;The “Year of Luigi Pin”, as Nintendo is calling it, may not be as rare an item as the contest makes it out to be. It appears identical to a pin that has been sold at the Nintendo World Store for years now. However, we will only know for sure if someone is able to compare the two after winning.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34720"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Berube &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 08:38:58 PDT</pubDate>
<guid isPermaLink="false">news/34720 Wed, 19 Jun 2013 08:38:58 PDT</guid>
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<title>IMPRESSIONS: Wii Party U Impressions</title>
<link>http://www.nintendoworldreport.com/impressions/34596</link>
<description>
&lt;p&gt;GamePad games make for a bigger, more fun party. (Updated with off-screen video)&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/33096/1/8.png" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="http://www.nintendoworldreport.com/media/33096/1/8.png"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Snubbed by some party games fans because it didn't have Mario in the title, Wii Party on the Wii console was a very fun game with deeper, more interactive games than is usual in this genre. Not content with having players mash a button or rotate a control stick as quickly as they could, the mini-games would have you try to deceive your opponents, or use the Wii Remote in some novel ways to offer games that could be played around the house and not just on the television.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/impressions/34596"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Guillaume Veillette &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 08:01:12 PDT</pubDate>
<guid isPermaLink="false">impressions/34596 Wed, 19 Jun 2013 08:01:12 PDT</guid>
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<title>SITE NEWS: Come Join our Animal Crossing Community</title>
<link>http://www.nintendoworldreport.com/sitenews/34719</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34719/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Join other NWR readers for online fun in Animal Crossing: New Leaf.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Come join other members of the Nintendo World Report community for Animal Crossing: New Leaf. Visit each other's towns, play island minigames and corner the stalk market along with us.&lt;/p&gt;&lt;p&gt;Visit &lt;a href="http://www.nintendoworldreport.com/forums/index.php?topic=41489.0"&gt;this thread in our forums&lt;/a&gt; for general discussion and to find people to play online with, or visit &lt;a href="http://www.nintendoworldreport.com/forums/index.php?topic=41786.0"&gt;this thread&lt;/a&gt; specifically devoted to the high stakes world of buying and selling turnips.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/sitenews/34719"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>J.P. Corbran &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Wed, 19 Jun 2013 01:38:25 PDT</pubDate>
<guid isPermaLink="false">sitenews/34719 Wed, 19 Jun 2013 01:38:25 PDT</guid>
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<title>NEWS: 3DS System Update Brings Save Data Backup and New Camera Features</title>
<link>http://www.nintendoworldreport.com/news/34707</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34707/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;No word on when NA will receive the Mii Plaza games.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Nintendo has released system software version 6.0 worldwide, giving North American 3DS owners access to save data backup and new features for the 3DS camera app.&lt;/p&gt;&lt;p&gt;The save data backup feature allows users to backup save data for download titles to the SD card. The utility can be found in the System Settings, and allows users to backup one title at a time, for up to 30 titles.&lt;/p&gt;&lt;p&gt;Some of the software that are unable to be backed up:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Pokemon Mystery Dungeon&lt;/li&gt;&lt;li&gt;Cubic Ninja&lt;/li&gt;&lt;li&gt;Monster Hunter 3G&lt;/li&gt;&lt;li&gt;Reel Fishing 3D Paradise&lt;/li&gt;&lt;li&gt;Pokemon Rumble Blast&lt;/li&gt;&lt;li&gt;Freakyforms Deluxe&lt;/li&gt;&lt;li&gt;Pokemon Dream Radar&lt;/li&gt;&lt;li&gt;Senran Kagura Burst: Guren no Shoujotachi &lt;/li&gt;&lt;li&gt;Sengoku Musou Chronicle 2nd&lt;/li&gt;&lt;li&gt;Animal Crossing: New Leaf&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34707"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 16:26:39 PDT</pubDate>
<guid isPermaLink="false">news/34707 Tue, 18 Jun 2013 16:26:39 PDT</guid>
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<title>NEWS: Sakurai Considering Mewtwo for Next Smash Bros. Games</title>
<link>http://www.nintendoworldreport.com/news/34700</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34700/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Mewtwo may return in Smash Bros., possibly with his new X and Y form.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Masahiro Sakurai is considering having Mewtwo return in the next Smash Bros. games.&lt;/p&gt;&lt;p&gt;During last week’s Pokémon X and Pokémon Y Developer Roundtable at E3 there was a Q &amp;amp; A session with Tsunekazu Ishihara, President and CEO of the Pokémon Company, and Junichi Masuda, Director at Game Freak. I was fortunate enough to ask the men the following question:&lt;/p&gt;&lt;p&gt;“Can you go into more detail on how Mewtwo changes forms, and would you like this new form to appear in the new Smash Bros.?”&lt;/p&gt;&lt;p&gt;Upon asking this question the audience burst into laughter. Both Tsunekazu Ishihara and Junichi Masuda also had a surprised look on their face and appeared to not know how to safely answer the question. Sakurai was also in the audience and looked as if he were thinking, “Oh man, not this again!” after the question was asked.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34700"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Berube &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 16:13:00 PDT</pubDate>
<guid isPermaLink="false">news/34700 Tue, 18 Jun 2013 16:13:00 PDT</guid>
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<title>NEWS: Nintendo's Free-to-Play Game Is Steel Diver</title>
<link>http://www.nintendoworldreport.com/news/34709</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34709/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Nintendo enters the free-to-play market with Steel Diver.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Nintendo's first free-to-play game is going to be Steel Diver.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;First talked about during Nintendo's E3 Analyst Briefing, Shigeru Miyamoto, creator of Mario and Steel Diver, revealed to IGN that Nintendo's first venture into the realm of free-to-play gaming would be Steel Diver. Not a direct port, this Steel Diver game will feature a new four player battle mode, and in his words, "It’s going to be very fun."&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;It is not yet known how Nintendo will profit from the game, whether it be micro-transactions, or membership, but the game will eventually be released in a packaged form, though no system has been announced. Even though no release date was given, Miyamoto says, "It's something that we're hoping to be able to show relatively soon."&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34709"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Zack Kaplan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 14:32:41 PDT</pubDate>
<guid isPermaLink="false">news/34709 Tue, 18 Jun 2013 14:32:41 PDT</guid>
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<title>INTERVIEW: Interview with Platinum Games' Hideki Kamiya</title>
<link>http://www.nintendoworldreport.com/interview/34703</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34703/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;We spoke with The Wonderful 101 (and Viewtiful Joe/Bayonetta) Director about game design, Twitter, and Star Fox.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;When you have the chance to interview such an &lt;a href="http://www.twitter.com/pg_kamiya"&gt;outspoken Twitter personality&lt;/a&gt; as The Wonderful 101 Director Hideki Kamiya (also known for Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, and Bayonetta), you take it. So, when we had the chance at E3 2013, we made sure to take it.&lt;/p&gt;&lt;p&gt;Kamiya, along with his boss at Platinum Games, Atsushi Inaba, answered our questions about The Wonderful 101's themes and inspirations, game length, and even Kamiya's burgeoning social media personality.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/interview/34703"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan Alex Culafi &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 11:49:24 PDT</pubDate>
<guid isPermaLink="false">interview/34703 Tue, 18 Jun 2013 11:49:24 PDT</guid>
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<title>REVIEW MINI: Dr. Robotnik's Mean Bean Machine Review Mini</title>
<link>http://www.nintendoworldreport.com/reviewmini/34705</link>
<description>
&lt;p&gt;Dropping beans and blowing up machines.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Dr. Robotnik’s Mean Bean Machine on the Sega Genesis was my
entry point into the world of Puyo Puyo, a popular style of puzzle games.
Before diving into the Game Gear version on the 3DS Virtual Console (reviewed
here), I didn’t even really know a handheld version existed. After spending
time with the well-emulated release, my takeaway is that it’s a fun Puyo
experience and a good representation of what makes the series great.&lt;/p&gt;&lt;div class="ilimgl"&gt;&lt;a href="http://www.nintendoworldreport.com/media/34229/1/3.png" c="" class="image"&gt;&lt;img src="http://www.nintendoworldreport.com/media/34229/1/3.png" width="250"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;However, using the Dot-to-Dot screen size, the game is hard to
play. Mean Bean Machine is a falling block game, and as the blocks fall faster,
the shrunken down view becomes more and more of a hassle. If you can deal with
playing it a little stretched out or zoomed in, then Mean Bean Machine is still
a good portable form of Puyo Puyo. The diabolical Scenario Mode takes you
through 13 stages against the computer, Puzzle Mode, exclusive to the Game Gear
version, gives you specific tasks to complete, and Endless Mode is, well,
endless.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/reviewmini/34705"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 11:47:46 PDT</pubDate>
<guid isPermaLink="false">reviewmini/34705 Tue, 18 Jun 2013 11:47:46 PDT</guid>
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<title>NEWS: Indie Puzzle Platformer Teslagrad Coming to Wii U eShop</title>
<link>http://www.nintendoworldreport.com/news/34706</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34706/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Are you a fan of magnets? This game has got you covered.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Teslagrad, a 2D Metroid style puzzle platformer, will arrive on the Wii U eShop later this year.&lt;/p&gt;&lt;p&gt;Originally announced for PC and Mac, Teslagrad is the debut project of Rain Games, an independent outfit based in Norway, that is built entirely on the Unity engine. The game places you in the shoes of a young boy as he explores the abandoned Tesla Tower and gains access to Teslamancer technology, which provides him with an array of electrical and magnetic powers. The player must solve puzzles in more than 100 unique areas, depicted in a hand-drawn art style.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34706"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Tom Malina &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 11:29:48 PDT</pubDate>
<guid isPermaLink="false">news/34706 Tue, 18 Jun 2013 11:29:48 PDT</guid>
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<title>SITE NEWS: Famicast 25 - LIVE on June 29/30</title>
<link>http://www.nintendoworldreport.com/sitenews/34692</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34692/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Expect prizes, listener interaction and a few Iwata chuckles at the end of the month!&lt;/p&gt;
&lt;p&gt;&lt;p&gt;June marks episode number 25 for The Famicast, and this month, the crew has decided to do something a little different - give you the a live episode of the show! It’s not going to be just a normal episode. To celebrate the 25th Famicast, we’re going to give you, the listener, a chance to interact with the Famicrew and even have a chance to win some prizes! Check out the time table below to see when the show starts in your area!&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;big&gt;Worldwide Times for the Show&lt;/big&gt;&lt;/b&gt;&lt;br&gt;Japan - June 30, 10 a.m. (JST)&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/sitenews/34692"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Danny Bivens &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 09:08:36 PDT</pubDate>
<guid isPermaLink="false">sitenews/34692 Tue, 18 Jun 2013 09:08:36 PDT</guid>
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<title>REVIEW MINI: Sonic the Hedgehog Review Mini</title>
<link>http://www.nintendoworldreport.com/reviewmini/34704</link>
<description>
&lt;p&gt;Slow and steady.&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/34688/4/1.jpg" rel="screens" title=""&gt;&lt;img style="width: 150px;" alt="" src="http://www.nintendoworldreport.com/media/34688/4/1.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I
 know I'm in the minority on this one, but my favorite classic Sonic 
stage from the first game is Marble Zone. Why? Because you 
&lt;i&gt;can't&lt;/i&gt; gain speed: it's all precision 
platforming.&lt;/p&gt;&lt;p&gt;Perhaps this is why I enjoy this 
Sonic the Hedgehog on Game Gear so much. While it is faster than the 
average platformer, your time is not spent watching Sonic going through 
loop-the-loops, but doing more careful, methodical 
platforming.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/reviewmini/34704"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Guillaume Veillette &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 08:12:16 PDT</pubDate>
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<title>NEWS: 3DS System Update 6.0 Brings New Games to StreetPass Mii Plaza in Europe and Japan</title>
<link>http://www.nintendoworldreport.com/news/34686</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34686/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;European and Japanese Mii Plazas are bursting with new content!&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Japanese and European 3DS owners can now enjoy a complete overhaul of the StreetPass Mii Plaza as part of the 6.0 system update, which includes four new games and two new puzzle panels, in addition to other features photo filters and save data backup.&lt;/p&gt;&lt;p&gt;The new games have been made available for purchase in the new Mii Plaza Shop. They are as follows:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;StreetPass Squad - A role-playing game similar to Find Mii (known as StreetPass Quest in Europe), but takes place in space. Developed by Good-Feel Inc.&lt;/li&gt;&lt;li&gt;StreetPass Garden - A gardening sim in which the player grows flowers and decorates to become a master gardener. Developed by Grezzo.&lt;/li&gt;&lt;li&gt;StreetPass Battle - A strategy game based in the feudal era where you build an army to battle other generals. Developed by Spike Chunsoft.&lt;/li&gt;&lt;li&gt;StreetPass Mansion - A paranormal investigation title, in which the player must solve the mystery of a haunted house by interacting with characters and battling enemies. Developed by Prope.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Individually, each of the games cost £4.49/€4.99. Users may opt to purchase the combo pack of all four games for £13.39/€14.99, but the combo pack can only be purchased if the user has not already bought one of the games. By progressing in these games, players can win up to 99 new hats, as well as Plaza Tickets that can be spent on Mii accessories at the unlockable Exchange Booth.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34686"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Tom Malina Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Tue, 18 Jun 2013 07:47:26 PDT</pubDate>
<guid isPermaLink="false">news/34686 Tue, 18 Jun 2013 07:47:26 PDT</guid>
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<title>NEWS: Sonic Lost World Pre-orders Now Open</title>
<link>http://www.nintendoworldreport.com/news/34683</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34683/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Amazon and GameStop are now taking accepting pre-orders.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Pre-orders for Sonic Lost World for Wii U and 3DS are now open at Amazon and GameStop. Both titles are currently slated for a holiday 2013 release exclusively on Nintendo platforms.&lt;/p&gt;&lt;p&gt;During E3 NWR had the opportunity to play the game on the show floow; check out our impressions of the Wii U version of the game &lt;a href="http://www.nintendoworldreport.com/impressions/34574"&gt;here&lt;/a&gt; and the 3DS version of the game &lt;a href="http://www.nintendoworldreport.com/impressions/34626"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34683"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 21:03:41 PDT</pubDate>
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<title>REVIEW MINI: The Legend of Zelda: Oracle of Seasons Review Mini</title>
<link>http://www.nintendoworldreport.com/reviewmini/34685</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34685/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;'Tis the season for a Zelda game on the 3DS Virtual Console.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Playing Oracle of Seasons on the 3DS Virtual Console for the very first time is a surreal experience. I didn’t own a single Game Boy system until the original gray brick was past its prime, so I ended up missing out on a lot of key titles, like the portable Zelda games. I went into this game thinking that it was going to be a cute, bite-sized Zelda experience, unlike its bigger console counterparts. I was not only proven wrong, but was proven ill-prepared for the grand adventure I was about to embark upon.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/reviewmini/34685"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Curtis Bonds &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 18:17:39 PDT</pubDate>
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<title>NEWS: Sega RPG Hero Bank Announced for Nintendo 3DS</title>
<link>http://www.nintendoworldreport.com/news/34682</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34682/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;In the Hero Bank world, the keyword is "money." Just like the real world, then.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Hero Bank, a "battle life RPG" from Sega that centers around building an enormous financial fortune, has been announced as a Nintendo 3DS exclusive.&lt;/p&gt;&lt;p&gt;The prime component of this game is the Hero Battle, a hugely popular cyber sport in which competitors enter one-on-one fights with virtual avatars based on world heroes. Monetary management will also play a significant role, with each victorious battle yielding a large cash reward, and according to Sega, the ultimate aim of the game is to become a billionaire.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34682"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Tom Malina &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 16:08:19 PDT</pubDate>
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<title>FEATURE: Batman: Arkham Origins Blackgate</title>
<link>http://www.nintendoworldreport.com/feature/34680</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34680/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;The Metroid Prime guys are making a 2D Batman Metroidvania. So far so good.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Our ears perked up when Armature Studios, a company founded by the leads from the Metroid Prime games, was announced to be making a Metroid style Batman game on 3DS. While the E3 demo only showed the opening area, which was light on exploration and heavy on proving they can make a 2D Arkham game, the potential is there, and a great number of the NWR staff is excited by their promise.&lt;/p&gt;&lt;p&gt;As we find out more before the game's October 25 release, our tune might change, but for now, check out this clip from &lt;a href="http://www.nintendoworldreport.com/impressions/34644"&gt;Jonathan Metts' E3 2013 impressions&lt;/a&gt; and see our optimism.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34680"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:14:01 PDT</pubDate>
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<title>FEATURE: Shin Megami Tensei IV</title>
<link>http://www.nintendoworldreport.com/feature/34679</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34679/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;After a great RPG start in 2013 on 3DS, the next Shin Megami Tensei game continues the trend.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;The demo for Shin Megami Tensei IV at E3 2013 was something that took a little while to get into, but it showed fantastic promise for an epic adventure that is coming to North America in less than a month. Our general consensus was that of "well damn, I need to square away a month or so to get into this game."&lt;/p&gt;&lt;p&gt;Shin Megami Tensei IV is a game that, as Guillaume put it, is usually believed to be "impenetrable and probably not for you," but don't worry. This Atlus-made game coming to 3DS on July 16 looks to just be a damn fine Japanese RPG.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34679"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:13:49 PDT</pubDate>
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<title>FEATURE: Cloudberry Kingdom</title>
<link>http://www.nintendoworldreport.com/feature/34678</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34678/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;One Wii U eShop game took most of us by surprise at E3 2013.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;We here at Nintendo World Report seem to usually have a predilection for hard-as-nails platformers. It's not a total staff-wide phenomenon, but if you show us an interesting and challenging platformer at E3, chances are we'll probably include it in some sort of awards. It should be no surprise that Cloudberry Kingdom impressed the hell out of us.&lt;/p&gt;&lt;p&gt;From their Kickstarter origins to their Ubisoft-backed final stretch, Pwnee Studios has put together what seems to be a delightfully difficult platformer that can work for a wide audience.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34678"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:13:34 PDT</pubDate>
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<title>FEATURE: The Legend of Zelda: A Link Between Worlds</title>
<link>http://www.nintendoworldreport.com/feature/34677</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34677/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;The Link Between Worlds demo is equal parts Link to the Past and new, interesting stuff.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;The demo for the newly christened The Legend of Zelda: A Link Between Worlds was very similar to the demo that &lt;a href="http://www.nintendoworldreport.com/impressions/33945"&gt;Carmine played back in April&lt;/a&gt;, but it was nonetheless impressive at E3 2013. Wandering around the Link to the Past-inspired overworld, finding secrets and using Link's array of items was familiar and fun, and the snappy combat and puzzles present in the multi-tiered dungeon was wonderful to experience.&lt;/p&gt;&lt;p&gt;A Link Between Worlds was close to a unanimous addition to our best of E3 2013 list, and our E3 team all seem to be anticipating this November 2013 3DS release.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34677"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:13:22 PDT</pubDate>
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<title>FEATURE: Pikmin 3</title>
<link>http://www.nintendoworldreport.com/feature/34676</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34676/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;The flying Pikmin are pretty sweet.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Pikmin 3 made its second appearance at an E3 after debuting last year, and the second time around, it was even more impressive. Highlighting the mission mode in both single-player and co-op forms, as well as the neat one-versus-one Bingo Battle, a lot of the NWR staff finally came around on this game and hopped on the Pikmin hype train.&lt;/p&gt;&lt;p&gt;While the GamePad controls are still rough, the Wii Remote Plus and Nunchuk controls are, as far as we can tell, spot on. With new Pikmin, three astronauts to work with, and plenty of challenges, Pikmin 3 looks to be an impressive experience at a glance. We'll find out for sure on August 4 when it hits Wii U.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34676"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:13:08 PDT</pubDate>
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<title>FEATURE: Bayonetta 2</title>
<link>http://www.nintendoworldreport.com/feature/34675</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34675/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;From what we've seen, Bayonetta 2 looks to be more of the same awesome insanity.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;It was somewhat of a shock to see Bayonetta 2 playable during E3 2013, and it was a welcome surprise. The titular character had her new short haircut, but the same frenetic action-packed tricks. The debut demo was more or less the same gameplay present in 2009's original Bayonetta. It highlighted a few new features, including the new Umbran Climax special move and the weird but workable touch screen controls. Bayonetta 2 will hopefully continue to delight when it comes out in 2014 on Wii U.&lt;/p&gt;&lt;p&gt;Check out a snippet from Kim Keller's &lt;a href="http://www.nintendoworldreport.com/impressions/34573"&gt;E3 2013 impressions&lt;/a&gt; below:&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34675"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:12:32 PDT</pubDate>
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<title>FEATURE: Super Mario 3D World</title>
<link>http://www.nintendoworldreport.com/feature/34674</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34674/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;The 3D Land experience moves to Wii U and we dug it.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Super Mario 3D World was the long-awaited 3D Mario reveal and while it might not be the epic Galaxy experience we all dreamed of, 3D World's debut was damn impressive. With a number of Super Mario Bros. 2 and Super Mario World references, ranging from the four-players including Peach and Toad to the Mario World goombas, and some fun, inventive level design, most of our E3 team came away mighty impressed with Nintendo's December 2013 Wii U release.&lt;/p&gt;&lt;p&gt;Here's a snippet from Justin Berube's &lt;a href="http://www.nintendoworldreport.com/impressions/34555"&gt;E3 2013 impressions&lt;/a&gt;:&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34674"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:12:11 PDT</pubDate>
<guid isPermaLink="false">feature/34674 Mon, 17 Jun 2013 12:12:11 PDT</guid>
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<title>FEATURE: The NWR E3 2013 Awards</title>
<link>http://www.nintendoworldreport.com/feature/34673</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34673/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;We picked out our seven favorite games. See what rocked our E3s.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Instead of doling out awards for best graphics or gameplay or Pac-Man Vs. clone, we decided to just highlight seven games we thought were exemplary at E3. These are games that impressed us, and caused some of our staffers to excitedly tell the others "yo dude, you have &lt;i&gt;got&lt;/i&gt; to play this!"&lt;/p&gt;&lt;p&gt;The deliberation involved our E3 team, including myself (Neal), Jonathan Metts, Michael "TYP" Cole, Alex Culafi, Guillaume Veillette, Andrew Brown, Jared Rosenberg, Justin Berube, Kim Keller, and Aaron Kaluszka. So if you think we're crazy, you can blame us.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/feature/34673"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Neal Ronaghan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 12:11:59 PDT</pubDate>
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<title>ROUNDTABLE: Staff Sez: Caption an E3 Screenshot!&amp;nbsp;</title>
<link>http://www.nintendoworldreport.com/roundtable/34652</link>
<description>
&lt;p&gt;A picture is a worth a thousand words in this week's Staff Sez.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Staff Sez starts with a single question posed to each of the NWR 
staffers, who are then challenged to snap back a simple, short response. This time the staff were challenged with coming up with a caption for an image of their choice from this year's E3.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Zack "Boy Wonder" Kaplan&lt;/b&gt;&lt;/p&gt;&lt;center&gt;&lt;a class="image" href="../media/26912/4/18.jpg" rel="screens" title=""&gt;&lt;img style="width: 420px;" alt="" src="../media/26912/4/18.jpg"&gt;&lt;/a&gt;&lt;i&gt;&lt;large&gt;&lt;p&gt;&lt;i&gt;Kirby will never lose weight...&lt;/i&gt;&lt;/p&gt;&lt;/large&gt;&lt;/i&gt;&lt;/center&gt;&lt;p&gt;&lt;b&gt;James "No Zaku" Dawson&lt;/b&gt;&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/roundtable/34652"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Carmine "Cai" M. Red James Dawson &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 07:43:56 PDT</pubDate>
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<title>NEWS: Reggie Fils-Aime Talks Wii U As a Next Generation Platform, Third Parties</title>
<link>http://www.nintendoworldreport.com/news/34647</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34647/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Is the Wii U a next generation platform? Reggie Fils-Aime says it is.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Reggie Fils-Aime, Chief Operating Officer of Nintendo of America, had a recent interview with CNNMoney about the Wii U as a next-gen platform saying&amp;nbsp;“Nintendo is next generation, Wii U is next generation.”&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Since the launch of the Wii U there has been some debate over whether or not it should be considered "next gen"; Reggie disagrees&amp;nbsp;because of the innovation he believes the GamePad is bringing to the marketplace.&amp;nbsp;When it comes to low hardware sales he says that there is “one truism about this business, software sells hardware,” and he believes the many popular franchises being brought to the Wii U will make for a strong holiday season. &lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34647"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Zack Kaplan &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 07:37:08 PDT</pubDate>
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<title>BLOG: Smash Bros. Online: An Odyssey</title>
<link>http://www.nintendoworldreport.com/blog/34681</link>
<description>
&lt;p&gt;One man's journey into that abyss that is Brawl Online.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Late last week, after watching the Super Smash Bros E3 trailer for the fourth or fifth time, I got the itch. So I dug out my Smash Bros. Brawl disc, and put it, for the first time, into my Wii U. I hadn't played Smash Bros. since being forced to abandon GameCube controls by virtue of transferring my save to the Wii U. Thankfully, the Classic Controller Pro is a capable substitute. I played a few matches against the computer to warm up. Afterwards, for a laugh, I hopped online and tried to play a random match.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/blog/34681"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Andy Goergen &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Mon, 17 Jun 2013 07:12:06 PDT</pubDate>
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<title>NEWS: Nintendo Image Share Service For Animal Crossing: New Leaf Now Available In English</title>
<link>http://www.nintendoworldreport.com/news/34667</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34667/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Show off your town to all your jealous friends!&lt;/p&gt;
&lt;p&gt;&lt;p&gt;3DS owners can now take advantage of Nintendo's Image Share service in English by going to &lt;a href="http://i.nintendo.net"&gt;http://i.nintendo.net&lt;/a&gt; in their 3DS browser and following the instructions.&lt;/p&gt;&lt;p&gt;This service, which has been available in Japanese for a few months already, allows users to upload screenshots from Animal Crossing: New Leaf to Twitter or Tumblr. The service automatically tags Tweets sent from this service with #ACNL.&lt;/p&gt;&lt;p&gt;Screenshots can be taken from within Animal Crossing: New Leaf by pressing the L and R buttons together; they're then automatically saved to the SD card.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34667"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 23:42:20 PDT</pubDate>
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<title>BLOG: The Quest for the Perfect 3DS XL Case</title>
<link>http://www.nintendoworldreport.com/blog/34651</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34651/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;How I found the Holy Grail of 3DS XL cases.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;If you’re like me, you like to keep your electronics in the best condition possible. Of course, this typically means buying some sort of case to protect them. Usually, it isn’t hard to find cases for say, an iPhone or even the original 3DS, but finding anything that fits the 3DS XL without doubling its size has been difficult, even nearly a year after its release. &lt;/p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/34651/4/7.png"&gt;&lt;img src="http://www.nintendoworldreport.com/media/34651/4/7.png" width="250"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Before I upgraded to the 3DS XL, I went through several 3DS cases that varied in quality. For a while, I was very satisfied with a Zelda-themed case manufactured by PDP. The case had a soft lining that absorbed shocks and kept it from scratching the system. Other than the fact that the artwork rubbed off over time, the case seemed to do exactly what I wanted it to. It protected my 3DS without being too bulky. &lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/blog/34651"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>James Dawson &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 16:50:54 PDT</pubDate>
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<title>VIDEO: E3 2013 Video Round-Up Taco Edition</title>
<link>http://www.nintendoworldreport.com/video/34669</link>
<description>
&lt;p&gt;Watch video from all the levels of Super Mario 3D World that were on display at E3.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Nintendo had 5 levels from Super Mario 3D World playable in the game's E3 demo. Watch video from each of those levels in the video below. &lt;/p&gt;&lt;iframe src="http://www.youtube.com/embed/YSQ9_XmoC3k?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;p&gt;Also, enjoy some recent videos from Donkey Kong Country: Tropical Freeze and The Legend of Zelda: A Link Between Worlds that you may not have seen yet. &lt;/p&gt;&lt;iframe src="http://www.youtube.com/embed/ObN8-_BYWmw?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;iframe src="http://www.youtube.com/embed/7bUgZTrIFbE?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;iframe src="http://www.youtube.com/embed/eJ01Voi3Plk?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/video/34669"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jared Rosenberg &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 16:30:00 PDT</pubDate>
<guid isPermaLink="false">video/34669 Sun, 16 Jun 2013 16:30:00 PDT</guid>
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<title>RADIO FREE NINTENDO: RFN at E3 2013: 1,001 Spikes Interview and Final Thoughts</title>
<link>http://www.nintendoworldreport.com/rfn/34668</link>
<description>
&lt;p&gt;We close out our podcasts from the show with one more interview, plus a series of one-on-one conversations with the NWR staff.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;For our last episode recorded at E3 2013, we have a string of short clips, most recorded on the final day of the show. But first, there's an interview with Samu Asada and Tyrone Rodriguez, the developer and publisher of 1,001 Spikes. It's coming to Wii U and 3DS later this year, and this super-difficult, retro 2D action game might be worth keeping on your radar. The remainder of the episode consists of Jonny's E3 wrap-up chats with Jared, Neal, Andrew, Justin, Guillaume, Alex, Kimberly, and TYP. Find out what these NWR staff members thought of E3 in the final moments of this year's show.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/rfn/34668"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jonathan Metts Michael "TYP" Cole Jared Rosenberg Andrew Brown Aaron Kaluszka Neal Ronaghan Justin Berube Kimberly Keller Alex Culafi &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 16:06:50 PDT</pubDate>
<guid isPermaLink="false">rfn/34668 Sun, 16 Jun 2013 16:06:50 PDT</guid>
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<title>NEWS: WayForward: Ducktales Remastered Will Include Extreme Difficulty Mode and New Final Stage</title>
<link>http://www.nintendoworldreport.com/news/34660</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34660/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Mount Vesuvius added as final stage.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;In a recent interview with Kotaku, WayForward Technologies revealed some new details about DuckTales Remastered: the game will now include a new "extreme" difficulty mode as well as a new final stage that will take place on Mount Vesuvius.&lt;/p&gt;&lt;p&gt;They also said that the game includes "about 40%," new content, and that most of the changes included were made to expand the shorter segments of the game.&lt;/p&gt;&lt;p&gt;DuckTales Remastered will be available on the Wii U eShop later this year. &lt;/p&gt;&lt;p&gt;You can read our impressions of the game from the E3 show floor &lt;a href="http://www.nintendoworldreport.com/impressions/34603"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34660"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 11:13:02 PDT</pubDate>
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<title>IMPRESSIONS: Phineas and Ferb: Quest for Cool Stuff Impressions</title>
<link>http://www.nintendoworldreport.com/impressions/34664</link>
<description>
&lt;p&gt;Or in other words, the quest for originality.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Phineas and Ferb: Quest for Cool Stuff is a new hybrid action/adventure game currently in development by Majesco for 3DS, DS, Wii, and Wii U. Though the game is split between the adventure-game type "Exploration" mode, platforming sections where Phineas and Ferb control an upgradeable giant robot called the All-Terrain Transformatron Vehicle (A.T.T.), and stealth-platformer segments starring Perry the Platypus, the Wii U demo I played focused on the latter.&lt;/p&gt;&lt;p&gt;The Perry segments I played where I controlled Perry as he infiltrated Doofenshmirtz's lab (in order to stop evil schemes and whatnot), the platforming was very by the numbers. Jump the same way you have thousands of times before, platform the same way you have a thousand times before, collect items to upgrade your experience the same way you have a thousand times before, and stealth segments that everyone (except the child-focused audience) has probably seen before.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/impressions/34664"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Alex Culafi &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 10:58:15 PDT</pubDate>
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<title>NEWS: Mighty Switch Force! 2 Soundtrack Now Available</title>
<link>http://www.nintendoworldreport.com/news/34659</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34659/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Jam out to tunes from your favorite firewoman based puzzler.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;The composer for Mighty Switch Force! 2, Jake "virt" Kaufman, has released the official soundtrack to the game on Bandcamp, available for whatever price the purchaser wants to pay.&lt;/p&gt;&lt;p&gt;Many readers may recognize Kaufman as the person who also worked on titles such as Contra 4, Shantae: Risky's Revenge and the upcoming DuckTales Remastered.&lt;/p&gt;&lt;p&gt;The album can be purchased &lt;a href="http://virt.bandcamp.com/album/mighty-switch-force-2-ost"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34659"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sun, 16 Jun 2013 09:51:52 PDT</pubDate>
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<title>PREVIEW: Zumba Fitness: World Party Preview</title>
<link>http://www.nintendoworldreport.com/preview/34656</link>
<description>
&lt;p&gt;ZumbU.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Zumba Fitness World Party is a new entry in the Zumba series coming in October to, among other platforms, the Wii U for the first time. For those out of the loop, the franchise carries a focus on fitness through dancing. While Xbox One and 360 offer camera options, the Wii and Wii U versions of the game are played via a belt with a Wii Remote attached to it that reads your movement.&lt;/p&gt;&lt;p&gt;The game gauges how successful the player is dancing by attempting to determine how accurate the players movements are and giving a star ranking. And as the player is more successful in their dancing, the environments (of which there are eight -- I saw a tropical one) become more interesting. The Wii versions appears to be practically flawless at registering movement, which makes sense given the number of opportunities Zumba has had to improve over the last several years. That said, the Wii and Wii U version appear to be identical, but offering the GamePad as an alternitive screen to view the game from.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/preview/34656"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Alex Culafi &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sat, 15 Jun 2013 11:12:48 PDT</pubDate>
<guid isPermaLink="false">preview/34656 Sat, 15 Jun 2013 11:12:48 PDT</guid>
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<title>IMPRESSIONS: Donkey Kong Country: Tropical Freeze Impressions</title>
<link>http://www.nintendoworldreport.com/impressions/34557</link>
<description>
&lt;p&gt;We get our monkey paws on the new Donkey Kong Country for Wii U from Retro Studios. (Updated with some new off-screen video!)&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Based on some hands-on time with the E3 demo, DKC: Tropical Freeze is a very straightforward but fun sequel to the popular Wii and 3DS title.&lt;/p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/34527/4/14.png" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="http://www.nintendoworldreport.com/media/34527/4/14.png"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;The basic gameplay and controls are very similar to DKC Returns when using the Wii Remote and Nunchuk. &amp;nbsp;You grab and jump with the buttons, and shake the Remote (or Nunchuk) to perform a roll, and the Kongs can team up to combine their powers. Diddy’s hover pack is back, as is DK’s ability to ride Diddy. If Diddy is on DK's back, the big guy can roll forward over very long distances as long as you keep waggling. Some demo stations at E3 featured off-TV play for single player, in which you control the game using more traditional button-based controls. Many fans will be happy to hear that when using the GamePad, you can perform a roll and pound by pushing a button (Y) — it controls pretty much as you would expect a DKC game to control. Unfortunately, I had to use the analog stick to move — there was no option to use the D-pad in the E3 demo, which felt a bit strange for a 2D platformer but certainly not enough to be a problem. Classic and Pros controllers were not supported in the E3 build, nor was the GamePad an option for the two-player stations; the Nintendo representative at the demo kiosk could not comment on whether the final game will support these options.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/impressions/34557"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jonathan Metts Michael "TYP" Cole &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Sat, 15 Jun 2013 09:04:59 PDT</pubDate>
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<title>CONNECTIVITY: Bonus Segment: NHL Stanley Cup Final</title>
<link>http://www.nintendoworldreport.com/connectivity/34654</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34654/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Everyone is recovering from E3, so we snuck in to talk about hockey.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Hey hey. There isn't a regular show this week with all the insanity that was E3, but Scott, JP, and Donald couldn't wait until next week to break down the Stanley Cup Final, so here is a Bonus Segment all on its lonesome.&lt;/p&gt;&lt;p&gt;If you are looking for gaming podcasts for your ears this weekend, though, be sure to check out &lt;a href="http://www.nintendoworldreport.com/rfn/34598"&gt;the recordings&lt;/a&gt; live &lt;a href="http://www.nintendoworldreport.com/rfn/34634"&gt;from L.A.&lt;/a&gt;, as well as &lt;a href="http://www.nintendoworldreport.com/connectivity/34577"&gt;our own Nintendo Direct impressions&lt;/a&gt; and the &lt;a href="http://www.nintendoworldreport.com/rfn/34619"&gt;return of Greg Leahy&lt;/a&gt;. We'll see you next week for our regular show!&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/connectivity/34654"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>J.P. Corbran Scott Thompson &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Fri, 14 Jun 2013 18:42:56 PDT</pubDate>
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<title>NEWS: Sakurai: Smash Bros. Wii U/3DS Will Feature Cross-Platform Customizations, But Not Cross-Platform Play</title>
<link>http://www.nintendoworldreport.com/news/34650</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34650/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;No comment on exactly what those "customizations" are.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;Masahiro Sakurai revealed in a recent interview with Joystiq that the upcoming Super Smash Bros. on Wii U and 3DS would not feature cross-platform play, but certain character customizations will be able to be transferred between platforms.&lt;/p&gt;&lt;p&gt;While he didn't comment further on what kind of customizations, he did say that "they won't be costumes and they won't be something they players have to unlock through repetitive tasks."&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34650"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Fri, 14 Jun 2013 17:08:57 PDT</pubDate>
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<title>NEWS: Wii Party U Releasing This October, Wii Fit U December</title>
<link>http://www.nintendoworldreport.com/news/34649</link>
<description>&lt;img src="http://www.nintendoworldreport.com/media/34649/4/th/1.jpg" style="float:right;" /&gt;
&lt;p&gt;Party it up this October, and burn off those extra pounds by Christmas.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;According to Nintendo, Wii Party U will release this October with Wii Fit U just a couple of months behind in December. Originally Wii Party U was slated for a summer release, which makes it a month later than expected, and Wii Fit U was originally listed as "launch window."&lt;/p&gt;&lt;p&gt;You can check out our impressions from the E3 show floor of Wii Fit U &lt;a href="http://www.nintendoworldreport.com/impressions/30659"&gt;here&lt;/a&gt; and Wii Party U &lt;a href="http://www.nintendoworldreport.com/impressions/34596"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/news/34649"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Fri, 14 Jun 2013 17:08:02 PDT</pubDate>
<guid isPermaLink="false">news/34649 Fri, 14 Jun 2013 17:08:02 PDT</guid>
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<title>PREVIEW: Watch_Dogs Preview</title>
<link>http://www.nintendoworldreport.com/preview/34646</link>
<description>
&lt;p&gt;Hacking know-how becomes a superpower and it is awesome.&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/33385/4/1.jpg" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="http://www.nintendoworldreport.com/media/33385/4/1.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Ubisoft came to impress with Watch_Dogs this year. Although the Wii U version wasn’t available at E3, we were shown a presentation that utilized the PlayStation 4 and a lot of gameplay.&lt;/p&gt;&lt;p&gt;The demo took place in a highly accurate version of Chicago, complete with citizens, traffic, and an open world environment that allowed ample side-questing. The amount of detail that has gone into the environment was amazing. Every citizen has a basic biography assigned to them which you can view through a facial recognition feature. You can listen to conversations, read emails, and even hack into their phones and steal their money.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/preview/34646"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Kimberly Keller &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Thu, 13 Jun 2013 22:51:21 PDT</pubDate>
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<title>RADIO FREE NINTENDO: RFN at E3 2013: First-Party Impressions and Armature Studios Interview</title>
<link>http://www.nintendoworldreport.com/rfn/34634</link>
<description>
&lt;p&gt;The entire "away team" talks about Nintendo's main offerings, and Jonny talks to one of the highly qualified developers of the new Metroid-style Batman game for 3DS.&lt;/p&gt;
&lt;p&gt;&lt;p&gt;At the end of a very long first day, the E3 away team gathered at TYP's home to discuss the biggest games from Nintendo. As much as we were frustrated by Nintendo Direct early that morning, playing the games themselves is naturally a more satisfying and exciting experience. We did observe some pitfalls, though, and there are some overall evaluations of the lineup as well. Nevertheless, if you're lacking for positive perspectives on Nintendo at this year's show, our comments on Super Mario 3D World, Pikmin 3, Bayonetta 2, etc. will surely help.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/rfn/34634"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jonathan Metts Michael "TYP" Cole Jared Rosenberg Andrew Brown Aaron Kaluszka Neal Ronaghan Guillaume Veillette Justin Berube Kimberly Keller Alex Culafi &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Thu, 13 Jun 2013 22:24:36 PDT</pubDate>
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<title>PREVIEW: Tom Clancy's Splinter Cell Blacklist Preview</title>
<link>http://www.nintendoworldreport.com/preview/34645</link>
<description>
&lt;p&gt;We played co-op multiplayer Splinter Cell Blacklist at E3 on Xbox 360, which is also coming to Wii U.&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="https://www.nintendoworldreport.com/media/33798/1/4.jpg" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="https://www.nintendoworldreport.com/media/33798/1/4.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;The multiplayer level on display at E3 asked players to infiltrate a building without being spotted. We could take cover behind vehicles and other obstacles, and had a variety of gadgets at our disposal, such as radar vision and devices that can be used for reconnaissance or to distract enemies with noise. The environment provided obstacles for cover, and we could move amongst nearby cover locations with the press of a button to hide from snipers and other enemies. We could also climb on ledges to avoid land mines on the ground.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/preview/34645"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jonathan Metts Michael "TYP" Cole Kimberly Keller &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Thu, 13 Jun 2013 22:09:36 PDT</pubDate>
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<title>BLOG: Toppling the Nook Empire</title>
<link>http://www.nintendoworldreport.com/blog/34643</link>
<description>
&lt;p&gt;Something must be done, we cannot put up with these injustices a moment longer.&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgr"&gt;&lt;a class="image" href="http://www.nintendoworldreport.com/media/23294/4/13.jpg" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="http://www.nintendoworldreport.com/media/23294/4/13.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;As a veteran Animal Crossing player, I was ecstatic to pick up New Leaf. I can say this is definitely the best Animal Crossing yet, and I've spent countless hours mining the depths of its content. At the same time, I've also contemplated the game’s economy, and I've come to some shocking conclusions. What I'm about to say may disgust some of you, even cause some of you to recoil in horror at the veritable truth of these claims. But soldier on, dear villagers, because the truth must be told.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/blog/34643"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Justin Baker &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Thu, 13 Jun 2013 16:13:29 PDT</pubDate>
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<title>IMPRESSIONS: Batman: Arkham Origins Blackgate Impressions</title>
<link>http://www.nintendoworldreport.com/impressions/34644</link>
<description>
&lt;p&gt;The dudes who made Metroid Prime are now making a Metroid-inspired Batman game on 3DS. Sorry, I can't be subtle about such an awesome pairing.&lt;/p&gt;
&lt;p&gt;&lt;div class="ilimgl"&gt;&lt;a class="image" href="https://www.nintendoworldreport.com/media/33785/1/2.jpg" rel="screens" title=""&gt;&lt;img style="width: 250px;" alt="" src="https://www.nintendoworldreport.com/media/33785/1/2.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;We were pleasantly surprised to find that the 3DS version of this handheld Batman game is playable at E3. The demo takes place early in the game and is entirely outside in the city of Gotham. Apparently, most of the full game is set inside Blackgate prison, which will feature non-linear exploration and branching paths. Batman will find important upgrades along the way, while boosts to health and other basic attributes are hidden everywhere (much like missile expansions in Metroid). Though exciting, none of those elements were shown in the E3 demo.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/impressions/34644"&gt;read more...&lt;/a&gt;&lt;/p&gt;</description>
<author>Jonathan Metts &lt;nospam@nintendoworldreport.com&gt;</author>
<pubDate>Thu, 13 Jun 2013 16:12:14 PDT</pubDate>
<guid isPermaLink="false">impressions/34644 Thu, 13 Jun 2013 16:12:14 PDT</guid>
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