WiiWii

Wii launches in North and South America on November 19th, 2006. Suggested price in the U.S. is $250, which includes Wii Sports. Wii games will cost $50 each, while Virtual Console game downloads will cost $5-10 each.

Nintendo's answer to what it deems "bigger and badder" successors to PS2 and Xbox, Wii is being designed to allow developers to be able to develop games without dramatic changes in design compared its competitors. It will be around 2-3 times as powerful as the GameCube and the self-loading disc drive will take both full size DVDs, and the mini-DVDs of GameCube games. A separate device will allow playback of DVD movies and other content.

The "Broadway" CPU is being developed with IBM, while the "Hollywood" GPU is being created with ATI. Also inside is 512MB of internal flash memory, presumably for saving games as there is also an expansion bay for SD memory cards to increase this. There are two USB 2.0 ports.

The console itself is around the size of 3 DVD cases with added height, and looks to be a rectangular box with only the disc drive on the frot as it will use only wireless controllers. The top flap of the console hides ports for GameCube controllers and memory cards.

It will also have built-in WiFi access to online player matching services and downloadable versions of nearly every Nintendo game from the Nintendo 64, Super Nintendo, Nintendo Entertainment System, Sega Genesis, and TurboGrafx 16.

The console comes with a stand for standing it vertically while it can also be placed horizontally.


September 14, 2006 Fact Sheet

Launch Date and MSRP: Nov. 19, 2006, in the Americas at an MSRP of $249.99.

Color: White.

Size: About 8.5 inches long, 6 inches wide and less than two inches thick (157mm x 215.4mm x 44mm).

Controls: Intuitive control for anyone using the physical motion of the Wii Remote controller, which resembles a television remote control. Up to four Wii Remote controllers can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk™ controllers include a three-axis motion sensor. The Wii Remote controller also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote controller has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

The Look: The Wii console features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.

Media: A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for the Wii console, as well as 8-centimeter Nintendo GameCube™ discs.

Channels: The Wii Channel Menu is the main gateway for a variety of easy-to-use, interactive multimedia, entertainment and communication functions.

Communication: The Wii console can communicate with the Internet even when the power is turned off. The WiiConnect24™ service delivers a new surprise or game update, even if the system is idle. Users can connect wirelessly using IEEE802.11, or with a USB 2.0 LAN adaptor. The Wii console also can communicate wirelessly with Nintendo DS™.

Virtual Console: The Wii console will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES). The Virtual Console™ also will feature a “best of" selection from Sega Genesis titles and games from the TURBO GRAFX16 console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

The Specs: The Wii console has 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless" WiiConnect24 mode.

CPU: PowerPC CPU (code-named “Broadway")

Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.

Graphics Processing Unit: Being developed with ATI.

Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.


Wii Channel Menu

The Wii™ console will revolutionize how people play games. But more importantly, it will entice new players into the world of video games by offering a variety of entertainment, information and communication Channels that add value to the console and make it a device that the entire family can enjoy. The Wii Channel Menu will be the first screen shown on the television, as it easily integrates itself as part of people’s everyday lives.

Disc Channel: This channel allows users to play either Wii game discs or the entire library of Nintendo GameCube™ discs.

Mii™ Channel: Fun caricatured portraits created in this channel can be used as characters across a variety of Wii software. Portraits can be stored in a user’s Wii Remote and taken to a friend’s house to play on another Wii console. Each member of the family can have his or her Wii Remote personalized with a caricature.

Photo Channel: This channel allows users to take digital pictures stored on an SD memory card and display them on their television screens. Users also can manipulate the photos in a variety of fun and creative ways, such as zooming or creating mosaics, puzzles or slide shows. They can draw, add stamps, and copy and paste. They also can change the “mood" of photos by brightening them, converting them to monochrome, inverting the color or changing them to stark black and white. Users can even add an MP3 tune to their slide shows. It provides a fun and easy outlet for people to edit their digital pictures. Users also can send their pictures to other Wii consoles by attaching a photo to the Wii Message Board.

Forecast Channel: Users who have connected their Wii console to the Internet can access free local weather forecasts just a few seconds after turning on the Wii console. The WiiConnect24™ service automatically updates local weather information. Users can view forecasts for cities around the world on a 3-D globe.

News Channel: Users can access breaking news with the touch of a button. When connected to the Internet, the WiiConnect24 service automatically updates this free channel and organizes it in a variety of topical categories. Users can see where news is happening by viewing the location of news stories on a 3-D globe.

Wii Shop Channel: This is where users go to buy Wii Points or redeem them to download classic video games to the Virtual Console™. Users also can use points to download the Opera browser used in the Internet Channel.

Internet Channel: This channel dramatically changes the relationship between a user’s home, the television and the Internet. Users download the Opera browser with Wii Points. Then they can surf the Internet right from the comfort of their couch. They can do quick research while watching a television program (“What was that actor’s name again?"). Or book travel plans and shop during commercials. The service is compatible with Macromedia Flash.

Wii Message Board: Forget hand-scrawled notes tacked to the refrigerator door. Users can leave messages for other family members on a calendar-based message board. They also can use WiiConnect24 to send messages to people outside the home as well. Even better, people can trade photos and text messages with cell phone users. The service also allows for incoming messages targeted at software, such as a new map or weapon for a game. Games can constantly be updated, thereby extending their playability.

Nintendo World Report's 2012 Holiday Gaming Guide

A list of gift-worthy games for the discerning Nintendo enthusiast.... more

By Phillip Stortzum December 5, 2012

GUIDE: Wii Mode F.A.Q.

How does your Wii U work with your old Wii data? Here are some answers.... more

By Andy Goergen November 19, 2012

EXTRA LIFE: Manhunt 2

The least dangerous game.... more

By Nate Andrews October 29, 2012

#5 - GoldenEye 007

Bond, James Bond.... more

By Nicholas Bray September 21, 2012

#7 - Trauma Team

The best prescription.... more

By Nate Andrews September 12, 2012

Andrew Day 56

Now I know why I found NiGHTS in the bargain bin.... more

By Andrew Brown September 11, 2012

Best of the Wii: Our Top 10 First-Party Wii Games

Nintendo made a lot of great games for the Wii. Watch us fight over them.... more

By Neal Ronaghan September 6, 2012

#10 - Monster Hunter Tri

Hunting monsters is as bad ass as it is beautiful. ... more

By Josh Max September 5, 2012

Danny Day 49

Boom! Two more bite the dust from Danny's backlog!... more

By Danny Bivens September 4, 2012

The State of Your Wii

With the Wii U looming, the staff of NWR comment on the condition of their Wii.... more

By Andrew Brown, James Jones, Zachary Miller, Nicholas Bray, James Dawson, Josh Max, Scott Thompson, and David Egolf August 18, 2012

Danny Day 30

The eternal darkness has finally subsided. ... more

By Danny Bivens August 16, 2012

The Sound and Tone of Other M

Narrative flaws aside, this Metroid game creates a fitting atmosphere.... more

By Nate Andrews May 26, 2012

A Boy and His Hugs

I think there's something in my eye...... more

By Nate Andrews April 23, 2012

CONTEST: Hug Buttons and Classic Games

Draw some stuff. Win some stuff. Get some hugs!... more

By Andrew Brown April 19, 2012

EXTRA LIFE: A Boy and His Blob: Trouble on Blobolonia

No hugs here.... more

By Nate Andrews April 16, 2012

Fave Five... Mario Kart Games

Regardless of which Mario Kart game is your favorite, we can agree that the Blue Shell stinks.... more

By James Charlton March 3, 2012

Nintendo Direct: What Do We Expect?

We speculate on what exactly Nintendo has in store.... more

By Neal Ronaghan and Patrick Barnett February 21, 2012

Virtual Console Most Wanted

Wii would still like to play! Please, Nintendo!... more

By Andrew Brown February 11, 2012

Alex Gets Disappointed

With 2011 behind him, Alex complains about a poorly utilized year.... more

By Alex Culafi January 21, 2012

The Legend of Zelda: Skyward Sword

A top 10 2011 list would not be complete without this great Zelda game.... more

By Patrick Barnett January 4, 2012

INTERVIEW: Rayman Origins Interview with Michael Micholic 

We talk about Rayman's new adventure on Wii with Ubisoft's Michael Micholic.... more

By Daan Koopman November 10, 2011

Australian Connection Tour 2011

Nintendo has hit the road with a wealth of unreleased games.... more

By Nicholas Bray October 12, 2011

Ten Years of Reviews

We've been reviewing games for 10 years. Crazy, right?... more

By Neal Ronaghan June 13, 2011

Danny's Predictions

There are still Japanese Wii and DS titles out there that can leave Japan, ya know!... more

By Danny Bivens June 2, 2011

Jared's Predictions

Jared peers into the future.... more

By Jared Rosenberg June 2, 2011

Kevin's Predictions

Why be safe? Project Cafe is what it's all about.... more

By Kevin Buikema June 2, 2011

Nick's Predictions

New F-Zero for 3DS? Yes Please!... more

By Nicholas Bray June 2, 2011

Andy's Predictions

Evil returns to Nintendo's home console.... more

By Andy Goergen June 2, 2011

INTERVIEW: MDK2 Interview with Trent Oster and Cameron Tofer

We discuss why the Wii is a great system for this port, how the game was compressed to 40MB, and whether the game might head to 3DS. ... more

By Jared Rosenberg May 15, 2011

Mario Kart Wii Australian Commercial Event

Now I have my own Wii lifestyle video!... more

By Nicholas Bray April 22, 2011

Super Wii: Thoughts on the Wii Successor

So rumor has it Nintendo is unveiling a new console at E3 2011. What's our take?... more

By Neal Ronaghan April 16, 2011

EXTRA LIFE: Mario Party 2

After years of neglect Josh reconnects with his gaming roots. ... more

By Josh Max April 12, 2011

Super Paper Mario is Awesome

Josh explains why Super Paper Mario is better than its predecessors. ... more

By Josh Max February 17, 2011

INTERVIEW: Takashi Tezuka E3 Interview

Nintendo EAD's Takashi Tezuka discusses everything from Super Mario Galaxy and Super Paper Mario to Wii Sports and the remote.... more

By Michael "TYP" Cole May 18, 2006

CONTEST: PGC Annnounces Dream Game Revolution Contest!

UPDATE: The contest has now ended.... more

By Karl Castaneda September 30, 2005

THE FAMICAST: Episode 20: JOURNEY TO JAPAN 

Have you ever wanted to journey to the Land of the Rising Sun? The guys talk about that and more in this month's episode!... more

By Ty Shughart, James Charlton, Matt Walker, Danny Bivens, Daan Koopman, and Minoru Yamaizumi January 27, 2013

CONNECTIVITY: Best of the Wii: Trauma Team

Nate, Guillaume, and Carmine diagnose one of the Wii's best.... more

By Carmine "Cai" M. Red, Guillaume Veillette, and Nate Andrews September 12, 2012

CONNECTIVITY: Best of the Wii: Wii Sports Resort

Yep, that cute little dog.... more

By Zachary Miller and Neal Ronaghan September 6, 2012

CONNECTIVITY: Best of the Wii: Monster Hunter Tri

Three hunters unite to praise one of the Wii's best.... more

By Josh Max, Neal Ronaghan, and James Dawson September 5, 2012

THE FAMICAST: Episode 15-2: FAMIQUEST DIRECT

From the creators of Famicast 15: the sequel you've all been waiting for. Probably.... more

By Danny Bivens, Minoru Yamaizumi, James Charlton, and Matt Walker September 4, 2012

RADIO FREE NINTENDO: Episode 300: SPARTAAA!!!

We just can't seem to quit you.... more

By Jonathan Metts, Jon Lindemann, James Jones, and Guillaume Veillette August 5, 2012

CONNECTIVITY: Episode 33: The Up to God Game

In which The Connectables discuss weird Japanese stuff, and ponder the almighty's influence over minigames.... more

By Mike Sklens, Andy Goergen, Pedro Hernandez, Neal Ronaghan, Danny Bivens, Josh Max, and Daan Koopman May 5, 2012

CONNECTIVITY: Episode 27: Cherubot Cometh

Neal drops some Kid Icarus knowledge on our collective asses.... more

By Mike Sklens March 23, 2012

CONNECTIVITY: Episode 12: Leave Me Alone

We're talking about big news and small games on this week's Connectivity.... more

By Zachary Miller, Neal Ronaghan, Mike Sklens, and Scott Thompson December 10, 2011

THE FAMICAST: Episode 3: CHIBI-CAST

Two-thirds of the Famicast return for an update on the Japanese gaming landscape.... more

By Danny Bivens and James Charlton July 26, 2011

RADIO FREE NINTENDO: Episode 27: Ultimate Wii Launch Spectacular

Windy waits for Wii.... more

By Stan Ferguson November 20, 2006

RADIO FREE NINTENDO: Episode 18: The Wii Press Event Retrospective

Jonathan Metts, Daniel Bloodworth, and Mike Gamin all join the Podcast for this special "Wii News" edition.... more

By Evan Burchfield September 18, 2006

Photos

DeveloperNintendo

Worldwide Releases

NA: Wii
ReleaseNov 19, 2006
PublisherNintendo
JPN: Wii
ReleaseDec 02, 2006
PublisherNintendo
EU: Wii
ReleaseDec 08, 2006
PublisherNintendo
AUS: Wii
ReleaseDec 07, 2006
PublisherNintendo
Got a news tip? Send it in!
Advertisement
Advertisement
Advertisement