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Messages - Shaymin

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All good things must come to an end.

With people waiting for the Switch OLED, one of Nintendo's most impressive streaks finally came to an end in September according to the sales survey released by the NPD Group.

All data, unless otherwise noted, is based on dollar sales for the five week period of August 29 - October 2. Select third parties include digital sales in their reports, but Nintendo does not.

The PlayStation 5 was not only the top grossing console in September but also moved the most units - ending the Switch's 33 month reign that dated back to the launch month of Super Smash Bros. Ultimate in December 2018. The Switch is still the top selling console by units so far this year. Switch OLED sales will be available in next month's survey.

Software also had a quiet month on the Nintendo end, with only four Nintendo published titles making the combined top 20 (without digital sales). The sole Nintendo first party retail release, WarioWare: Get it Together, debuted at #15 in the combined chart: its launch month sales were the highest for a WarioWare game since Smooth Moves in January 2007. (WarioWare's MSRP was $49.99, compared to the $59.99 of the other games in the chart.) The other Nintendo games in the top 20 were Mario Kart 8 Deluxe at #11, Super Smash Bros. Ultimate at #17, and Animal Crossing: New Horizons at #18.

Third parties were well represented on Switch however, as two multiplatform titles - three if October 1's FIFA release counts - debuted in the top 5. NBA 2k22 launched at #3 without digital sales included, and the ongoing legal issues with Activision Blizzard's lawsuits over workplace discrimination and harassment did not affect sales of Diablo II: Resurrected which came in at #5. (The Diablo "Prime Evil" collection, which bundled Diablo II and III, was #12 in the survey.) FIFA 22 was 2nd, future Switch title Life is Strange: True Colors debuted at #10, Sonic Colors Ultimate Edition landed at #13 and only made the Switch top 10, and catalogue regulars Minecraft and Mortal Kombat 11 also checked in at #14 and #20.

The Switch top 10 for September 2021:

  1. Mario Kart 8 Deluxe
  2. WarioWare: Smooth Moves
  3. Super Smash Bros. Ultimate
  4. Diablo II: Resurrected (Activision Blizzard)
  5. Animal Crossing: New Horizons
  6. Pokemon Sword/Shield
  7. The Legend of Zelda: Skyward Sword
  8. The Legend of Zelda: Breath of the Wild
  9. Super Mario 3D World + Bowser's Fury
  10. Sonic Colors Ultimate (Sega)

TalkBack / Nintendo Downloads - October 21, 2021
« on: Yesterday at 04:00:00 AM »

Are we going to have to haul this week before the Senate before it gets assassinated?

Unlike the last couple of weeks, we don't have a consensus GOTY here - sure, Dying Light is an old game but it's not really one that blew up in the higher consciousness the same way Tetris Effect or Disco Elysium did. Meanwhile, we'll have a review up shortly for The Caligula Effect 2 - which is good, as I'm running out of ways to quote Meticulous Analysis of History when talking about it. If you want to keep up the old game trek, we'll have the seasonally appropriate Corpse Party - though as of original press time, pricing only appears in Europe for it.

There's some smaller download titles this week, with the main one being the cutely named Sheepo, though we also have an Indie World appearance in Skul: The Hero Slayer. We also have the Mix event (famous for my probable panic attack at The Last E3) serving as a publisher for the Bloodsucker Anti-Terror Squad.

Japan gets a release for Blue Reflection: Second Light (coming to the West in three weeks, though it's probably the third biggest RPG of that week) and a way late launch for Creature in the Well.

North America

Switch Retail

Dying Light: Platinum Edition (US$49.99/C$69.99: Tuesday)

The Caligula Effect 2 ($49.99/$66.49: Tuesday)

Youtubers Life 2 ($39.99/$59.99: Tuesday)

My Friend Peppa Pig ($39.99/$50.39: Friday)

Switch eShop

Angry Alligator ($29.99/$39.99: Tuesday)

Skul: The Hero Slayer ($21/$27.93)

Monomals ($19.99/$26.99)

Evertried ($19.99/$26.59)

Spectacular Sparky ($14.99/$19.99: Wednesday)

JARS ($14.99/$19.68: Wednesday)

Cards of the Dead ($14.99/$19.94)

Sakura Nova ($14.99/$19.99)

Demon Hunter: Riddles of Light ($14.99: Friday)

Pro Flight Simulator ($14.99/$19.99: Friday)

Regency Solitaire ($11.99/$15.95: Tuesday)

City Stunt Driver ($11.99/$15.95: Friday)

Sheepo ($10.99/$13.29: Wednesday)

Murder Diaries 2 ($9.99/$13.99)

BATS: Bloodsucker Anti-Terrorist Squad ($9.99/$13.29: Wednesday)

Yumeiri ($8.00/$10.64)

Duo Zombies ($7.99/$9.99: Tuesday)

Endocrisis ($6.99/$9.3)

Howling Village: Echoes ($6.99/$9.3)

Crazy Gravity ($4.99/$6.49: Wednesday)

Reminiscence In The Night ($4.99/$6.99: Friday)

Minigolf Adventure ($4.99/$6.64: Friday)

Sales and Price Drops

Highlights: Monster Boy and the Cursed Kingdom is 75% off (a record low) until November 4. PSPrices, DekuDeals, @eShopNotifier


Switch Retail

The Caligula Effect 2 (€49.99/£44.99: Friday)

Youtubers Life 2 (€39.99/£34.99: Monday)

My Friend Peppa Pig (€39.99/£34.99: Friday)

Switch eShop

Raiden IV: Mikado Remix (€34.99/£29.99)

Angry Alligator (€29.99/£26.99: Monday)

Tandem: A Tale of Shadows (€24.99/£21.99: Wednesday)

Corpse Party (€19.99/£17.99: Wednesday)

Skul: The Hero Slayer (€16.99/£15.29)

Monomals (€16.99/£14.99)

Evertried (€16.79/£15.09)

Sakura Nova (€14.99/£14.99)

Pro Flight Simulator (€14.99/£14.99: Friday)

Spectacular Sparky (€14.99/£13.49: Tuesday)

JARS (€14.99/£13.49: Wednesday)

Cards of the Dead (€14.99/£13.49)

Demon Hunter: Riddles of Light (€14.99/£13.49: Friday)

City Stunt Driver (€11.99/£10.79: Friday)

Regency Solitaire (€10.99/£9.99: Tuesday)

Sheepo (€10.99/£9.89: Wednesday)

Murder Diaries 2 (€9.99/£9.99)

Super Fowlist (€9.09/£8.19)

BATS: Bloodsucker Anti-Terrorist Squad (€8.55/£7.69: Tuesday)

Yumeiri (€8.00/£7.19)

Duo Zombies (€7.99/£6.99: Tuesday)

Howling Village: Echoes (€5.99/£4.99)

Reminiscence In The Night (€4.99/£4.99: Friday)

Crazy Gravity (€4.99/£4.49: Wednesday)

Minigolf Adventure (€4.99/£4.49: Friday)

Flaskoman (€4.49/£4.00)


Blue Reflection: Second Light (¥8580)

Darksiders III (¥5980)

Archetype Arcadia (¥3980)

Evertried (¥2200)

Monomals (¥2200)

Skul: The Hero Slayer (¥2100)

Pro Flight Simulator (¥1999)

Creature in the Well (¥1985)

The Dark Side of the Moon (¥1600)

JARS (¥1599)

Sakura Nova (¥1500)

Alice (¥1490)

Murder Diaries 2 (¥999)

Demon Hunter: Riddles of Light (¥990)

Howling Village: Echoes (¥800)

Duo Zombies (¥799)

Puzzle 9 (¥799)

Lord of the Click II (¥539)

Crazy Gravity (¥500)

TalkBack / The Caligula Effect 2 (Switch) Review
« on: Yesterday at 04:30:00 AM »

Second verse, same as the first, a whole lot louder and… a bit better?

The first half of the year was kind of light for RPGs on Switch, but apparently they were saving all of them for the back half. It’s going to be quite easy for a game such as FuRyu/NIS America’s The Caligula Effect 2 to fall through the cracks, but the second attempt at the shattering of the gilded cage should be worth a look when it comes out this week.

I never had the pleasure of playing the original Caligula Effect due to hearing middling things about it at the time, but the sequel does a good job of explaining what’s necessary to follow the plot. Your character—the choice of male or female character model is posed as how you want to present yourself in a nice touch from the localizers—is a high school student in a world called Redo, run by a vocaloid named Regret. You are revealed to be having nightmares, which turns out to be a signal that Redo is an artificial world—and of course, your objective is to get out of Redo as the president of the “Go-Home Club” along with a group of what ends up as nine students as well as your own vocaloid. In between battles with the “musicians” who run Redo, the president also has to work through the “Character Story” for the other party members which reveals some legitimately shocking twists about the characters. One is non-binary (which explained why they learned a particularly-named move out of nowhere) and is presenting in Redo the opposite of how they were assigned in the real world, and another is old enough in the real world to be your character’s great-grandparent.

In my idealized Japanese high school life, reality television doesn't exist.

There’s an easy comparison to make with the numbered Persona games or Tokyo Mirage Sessions with the character stories. There’s nine chapters for each of the party’s characters, and some of them unlock before they officially join. Though it’s possible to lock out later chapters by making the wrong dialogue choice, the cost to re-run the event is so low as to be negligible (It costs 10 of a currency that you get 1000 of for beating a chapter boss). There are also a sea of sidequests, though this is where most of my frustrations with Caligula Effect 2 stem from. There’s no option for jumping right to a sidequest’s location directly; you have to use save points to jump to a nearby spot, and you can only access those if you’re in the right area. Some of the sidequests also unlock way, way too early for when they can be completed: one multi-step quest line opened in the first chapter of the game and I couldn’t complete the first step of it until the end of the fourth chapter. Some of the quests are also RNG dependent—it’s kind of hard to satisfy two quests for tissues when you literally need to win them in a lottery—and some require winning fights that are far above the level of the party or in locations you haven’t gotten to yet. And heaven help you if you’re solo at that part of the game; the only way I could get through a few of them was by playing on the “Easy” difficulty.

The battle system is a turn-based one that makes use of positioning and combos. Your player character is always in the lead slot and picks their moves from a menu, which can be enabled for the other party members, though I found the AI to be competent enough unless I wanted to absolutely waste a boss by spamming my party’s super moves. The battle system starts with specific techniques for countering melee or ranged attacks but later includes air juggling and shattering enemy guards, which the enemy can turn on the party as well. Each move has its own cooldown, and I frequently found that I could use our party vocaloid to short-circuit that cooldown if needed. The game awards bonus experience for combo length as well, similar to a modern Tales game. This leads to moments where the end of the battle can take 40 seconds because characters were about to do multi-strike techniques and those will still play out, darnit. These elongated scenes started out funny, but around the time of the third boss I started doing the “wrap it up” sign.

Part of the reason the end of battle can take forever is that the Switch occasionally has trouble when there’s a lot of battle effects on screen. I can’t really tell if these are a stylistic choice or just a technical issue with the game that will be patched. No patch was issued as of the time the review was posted. There are also 5-10 second loads for area transition, and especially when playing docked I noticed the game would go through two shades of black before picking back up. NPCs frequently disappear in areas if they’re not important, but the game has a built-in excuse for it: “Regret didn’t allot enough memory for them.” The other technical irritant is that there is chatter between party members when walking around, but if anything interrupts it like a cutscene or opening the menu, it doesn’t pick back up.

One of the most egregious overrides is in the music department in your character base—you can change the track that plays there, but shopping or doing a Character Story sets it back to the default. That’s too bad, as the mission control theme is OK but there’s a lot of bangers on the soundtrack (as would be expected from a world run by musicians). The first couple of dungeon battle themes are going to be stuck in my head for a week. The oddest graphical quirk comes in any narrow area where a battle can ensue, as the battle perspective shifts in a way that makes it where a character is fighting from the inside of a wall.

I haven’t had a game in which I’ve had to pull myself away from playing it for a while, but I spent a Saturday basically playing The Caligula Effect 2 and only stopping for supper. I really hope a lot of the other RPGs coming out before the year’s out on Switch can elicit that level of devotion.


It'd be most impressive if they had Transfer Park functionality on the N64 one.

The promised N64 and Genesis controllers can now be purchased from the Nintendo store.

US customers can obtain their N64 controller here or their Genesis controller here. Each controller is $49.99 US.

Although the Genesis controller is a 3-button model, the N64 controller will have built in rumble; foregoing the need for a Rumble Pak.


...this might be cliche, but now how much would you pay?

It's not just going to be WinBack and M.U.S.H.A. in the Expansion Pack for Nintendo Switch Online.

During the Animal Crossing: New Horizons presentation, it was announced that the Expansion Pack would grant access to the "Happy Home Paradise" DLC. This would be included along with the previously announced Nintendo 64 and Sega Genesis libraries.

The pricing for the Expansion Pack with included Nintendo Switch Online was also revealed to be $49.99 US for an individual plan or $79.99 for a family plan, and it will be available October 25. No other information was provided for other DLC offers.


Brewster's not known for being fashionably late, is he?

The Animal Crossing Direct has revealed content both free and paid for Animal Crossing that will start with the version 2 update November 5. This will be the final major update for the game.

  • The cafe teased in the Direct will be in the museum, and various residents can be summoned with Amiibo (figures and cards)
  • Kapp'n can ferry players to different islands with different times and seasons, plus sing sea shanties
  • Harv's Island will feature Reese and Cyrus as furniture designers, Harriet with new hairstyles, and gyroids.
  • An exercise program will be added, with optional motion controls (buttons will also be supported)
  • Ordinances from New Leaf will be introduced
  • More home design options will be available, and max storage capability will increase to 5000 over several updates
  • New Nook Mile options include enhanced cooking and a "Pro Decorating License" can be used to hang light fixtures and change the design of a wall in the home
  • A "pro camera app" will include a tripod mode
  • KK Slider will have new songs, including "K. K. Polka"
  • A remote storage facility and "automatic bell machine" will be available for building

Additionally, a paid DLC called "Happy Home Paradise" was announced, in which players will fly to an archipelago and design dream vacation homes for players similarly to the 2015 3DS Happy Home Designer. Each home will be on an island, and the location and even season of the home will be adjustable. Completing the challenges will reward "Poki", which can be traded in for rare decorations, and the techniques used in the Paradise can be carried back to the base island.

Designs can be shared online (with a Nintendo Switch Online subscription), and creators can be followed. Amiibo can be used to design homes for specific characters.

Happy Home Paradise will be US$24.99 and will be available on November 5, and will also be included with the Expansion Pack for Nintendo Switch Online.

TalkBack / Monark Ascending To North American Switch Throne February 22
« on: October 12, 2021, 05:19:36 AM »

2/22 being a Tuesday... wonder how many other publishers will want to take advantage of that.

The NIS America published "new school" JRPG Monark has staked out its release date.

The horror RPG, which is due for Japanese release this coming Thursday, will land in North America on February 22 (2/22/22) with European release to follow on the 25th. A demo for the game is available in Japan, but has no release date for the rest of the world.

NIS America have released a new trailer showing the game's "adversaries":

TalkBack / Alan Wake Remastered Receives ESRB Rating For Switch
« on: October 12, 2021, 05:09:01 AM »

You probably know how this'll end, but let's dream of a Switch native port.

One of last week's big non-Nintendo releases might be coming to Switch after all.

The ESRB has updated the rating for the remake of the 2010 adventure game to include the Switch. It released last week on the Epic Games Store, as well as active PlayStation and Xbox consoles.

It is not known how the game would come to Switch, but developer Remedy released the first in what would be a wave of streaming titles for the Switch with their release of Control last year. Originally published in 2010 for the Xbox 360 by Microsoft, Remedy acquired the rights to the IP and remastered it for modern graphics and to update some product placements present in the original game.


The play is no surprise, but the progress staying where it is falls under "bummer".

Monster Hunter Rise players who want to take advantage of an upcoming PC port will have to start over, and won't be able to play with Switch owners.

Following the recent Tokyo Game Show presentation which revealed Sunbreak details and also announced Rise for PC in January, Capcom posted a survey which asked for features the players wanted; following overwhelming requests for crossplay or at least official cross-save support, the official Monster Hunter social media accounts advised that the options would not be available.

Unlike the Switch version which runs at 30 frames per second, the PC version of Rise promises an uncapped framerate; this would make crossplay between the two platforms more difficult. Cross-save has been patched into Switch games with PC versions post-release, most notably in the case of Daemon x Machina, and unofficial tools exist for moving saves between the Switch and PC versions of Monster Hunter Stories 2.

TalkBack / Astria Ascending (Switch) Review
« on: October 11, 2021, 12:18:03 PM »

Appropriately timed for my descending into madness.

Astria Ascending got a lot of pre-launch attention for its development and art teams which claimed representation from veterans of Bravely Default, Final Fantasy (which one was not specified) and Nier Automata. And much to my disappointment, it turned out to not live up to the pedigree; it might appeal to completionists, but I can’t remember the last game I actively tried to avoid playing.

Your drinking game word of the day: "Harmony".

The world of Astria Ascending is a world in which every three years for a millennium, a group of people end up becoming “demi-gods”, or temporarily immortal beings who serve to keep the world in harmony; after they serve a three year term, they die. In the case of Astria Ascending, the entire party of eight is dumped on you right at the start of the game with no backstory and told to go out and protect the land of Orcanon. Although elements of their background become clear as the story progresses, there’s a reason why most parties build from something small instead of throwing every character at you at once. I would have to boot the game to tell you any of their names; I ended up just thinking of them as job classes a la Final Fantasy V. The party leader is a knight, while other classes present include: thief, multiple mages, summoner, magic swordswoman, and what amounts to a Freelancer. There was an option to skip cutscenes, and in retrospect I probably should have made more use of it.

Exploring Orcanon is done in a 2D perspective, with basic controls including jumping and elemental manipulation by way of unlockable rings. The enemies are in the environment, and it’s possible to stun them (the first ring power does this) either as a method of avoidance or setting up combat when ready. The combat itself is turn-based faire with move order decided by Speed stats, but both the enemies and your party eventually will end up with abilities that can alter the turn order or even stop the enemies from moving altogether. One particularly irritating sequence about halfway through the playthrough involved finding one of the area’s enemies had an “omni-stun” attack; “omni” is the game’s term for multi-targeting moves. At this point in the game, the one character I could afford anti-stun protection for was the party’s healer who had the “heal all statuses” skill. And he was kidnapped, thus out of the party. And part of the chase sequence involved hunting down the thief in a bunch of pots where guessing wrong meant a “surprise attack” encounter, with a bunch of enemies where I had exactly one party member who could move before their second turn. After missing for the sixth time and getting stunlocked to death, I nearly snapped my Switch in half. Dungeon exploration is tricky as hit points regenerate at the end of battle, while magic / ability points do not. There’s a storyline excuse for this, but if you’re going to make random encounters difficult as a way of making the player buy magic-restoring items it’s not appreciated.

The characters have their base job, and can use skill points to unlock additional creation sets all the way down to a “tertiary” job. The “skill points” earned can unlock stat boosts as well, but these also require an item called a “stat orb” to fully unlock. And if you’re fighting a boss with a stealing technique, these stat orbs CAN be stolen from you mid-battle with no recourse (aside from getting really lucky with your own Thief on a counter-steal). For reasons that I’m almost afraid to ask what they are, the experience in this game has a theoretical maximum of one less than one trillion points; if you’re into seeing numbers go up, Astria Ascending is for you. Party members can gain experience and skill points in the view, with the option of lowering it if desired or seeking a challenge. The default is 100%, so maybe don’t change the option, and it doesn’t apply when someone’s not in the party such as when the healer got kidnapped.

A lot of attention was paid to the graphics of Astria Ascending pre-launch, and being able to try the game on the Switch OLED made it look even better. There’s little details that were lost in handheld mode on a 2nd-rev Switch that the larger screen size made clear, such as the character lip flaps when they speak. The backgrounds are gorgeous too, and some of the later battle techniques also look cool. The cost is loading: there’s about a 30 second initial load even when playing docked, and a 10-15 second delay between entering a new area and being able to move. There also seemed to be some menu lag, particularly when shopping: I would hit B to switch from buying to selling and it would take a few seconds, where I hit B again and it ended the transaction entirely. I also had one lockup, but couldn’t recreate it; there is a somewhat generous autosave present. The music is a typical series of fantasy tunes that won’t stand out too much.

A rare moment of demi-god self reflection.

I didn’t really click with Astria Ascending, and I’m not sure why. Maybe it’s an inability to relate to characters that are functionally immortal, or the hackneyed story, or losing about 60 turns of combat in one dungeon thanks to Omni-Stun. But I found myself fighting to actually boot the game up, which is something I haven’t had from a review in a while. If you’re ready to go all-in on Astria Ascending… well, you probably already have. If not, there’s plenty of fish in the RPG sea on Switch and some more marlins coming before the year’s out. You’ll be able to get your fill.


The "authentic" experience will also be available for select games.

European Nintendo Switch Online subscribers will get the optimum Nintendo 64 experience in the expansion pack launching later this month.

During last month's Nintendo Direct, the European video showed the games running at 50hz, which was the European  ("PAL") standard until the adoption of HD television in the late 2000s - and is markedly slower than the presentation in North America and Japan ("NTSC"). Nintendo of Europe posted today that there will be a 60hz option for NSO games that would not involve downloading the North American version of the application.

The 60hz versions will be English only: playing in other supported languages will require playing at 50hz.

TalkBack / Nintendo Downloads - October 14, 2021
« on: October 11, 2021, 04:00:00 AM »

Tetris Effect last week, Disco Elysium this week... we can't go to 2020 since Hades went to version 1.0 on Switch...

The first full week of downloads in this post-OLED world kicks off with another old GOTY with the arrival of the heavily philosophical RPG Disco Elysium, as rumored for months and then made official a couple of weeks ago in the Direct. It's a good week for quirky releases that check in at $40, as the Swery65-powered and crowdfunded The Good Life joins (at least for the author) the recently-revealed Square Enix board game RPG Dungeon Encounters.

If you're looking for something a little more traditional - in the fact that this is the eighth of its line - we have another Jackbox Party Pack hitting Thursday - I look forward to spinning the Wheel of Enormous Proportions since I'm a sucker for trivia games. The folks behind Moon are taking a swing at action and kissing in Mon Amour, while Playtonic's publishing deals kick off with A Little Golf Journey. Add in the brawler Aeon Must Die, and it's quite a busy week.

Aside from a lot of common releases, this week is also the Japanese release for Monark (the horror RPG written by some of the classic Shin Megami Tensei games).

North America

Switch Retail

Disco Elysium - The Final Cut (US$39.99/C$53.19: Tuesday)

Switch eShop

The Good Life ($39.99/$53.19: Friday)

Monster Crown ($29.99/$39.99: Tuesday)

Dungeon Encounters ($29.99/$39.99)

The Jackbox Party Pack 8 ($29.99/$39.99)

Crysis 2 Remastered ($29.99/$39.89: Friday)

Crysis 3 Remastered ($29.99/$39.89: Friday)

Critadel ($19.99/$26.99: Wednesday)

Aeon Must Die ($19.99/$26.99)

Fight of Animals: Arena ($19.99/$24.99)

A Little Golf Journey ($19.99/$22.79)

Ruin Raiders ($19.99/$21.99)

Robot Car War: Transform Battle Machines ($17.99/$23.99: Monday)

Super Chicken Catchers ($17.99/$23.93: Wednesday)

Evil Tonight ($14.99/$19.95)

Halloween Jigsaw Puzzles - Puzzle Game for Kids & Toddlers ($14.99/$19.94)

Henchman Story ($14.99/$19.94)

Tears of Avia ($14.99/$19.94)

The Sundew ($14.99/$19.94)

Inspector Waffles ($13.99/$18.99)

Lumione ($12.99/$17.28: Wednesday)

Murder House ($11.99/$15.99)

Hell's High Harmonizers ($11.99/$15.95: Friday)

Tetra: International Edition ($11.49/$15.99)

Last 4 Alive: Escape From Zombies ($10.99/$14.99)

Zumania - Magic Casual Puzzle ($9.99/$13.99)

Nira ($9.99/$13.29)

Aloof ($9.99/$13.29: Friday)

Football Run ($9.99/$12.99)

Bonito Days ($9.99/$12.99)

Waifu Discovered 2: Medieval Fantasy ($9.99/$12.99)

Starlight Alliance ($9.99/$12.90: Wednesday)

Mon Amour ($8.99/$10.99)

Red Ronin ($7.99/$9.99)

Ancient Stories: Gods of Egypt ($6.99/$9.30: Friday)

New York Mysteries: High Voltage ($6.99/$9.30: Friday)

Gleylancer ($6.99/$8.99: Friday)

Aliens Drive Me Crazy ($6.00/$7.98)

Puzzle 9 ($5.99/$7.99: Friday)

Catty & Batty: The Spirit Guide ($4.99/$6.64: Wednesday)

Barbero ($4.99/$6.64)

Immortus Temporus ($4.99/$6.49: Wednesday)

Damn Dolls ($3.99/$4.99: Monday)

Hextones ($2.99/$3.99)

Pocket Soccer ($2.49/$3.31: Friday)

Extreme Race ($2.49/$1.99: Saturday)

Battle of Archers ($2.29/$3.05: Friday)

Switch Archives

Rally-X ($7.99/$9.87)

Sales and Price Drops

Highlights: Tetris Effect Connected has a launch sale - 25% off until the 22nd. PSPrices, DekuDeals, @eShopNotifier


Switch Retail

Disco Elysium - The Final Cut (€39.99/£35.99: Tuesday)

Switch eShop

The Good Life (€33.99/£30.59)

Monster Crown (€29.99/£26.99: Tuesday)

Crysis 2 Remastered (€29.99/£26.99: Friday)

Crysis 3 Remastered (€29.99/£26.99: Friday)

Dungeon Encounters (€29.99/£24.99)

The Jackbox Party Pack 8 (€25.99/£23.99)

Aeon Must Die (€19.99/£17.99: Wednesday)

Fight of Animals: Arena (€19.99/£16.99)

A Little Golf Journey (€16.79/£15.49)

Ruin Raiders (€15.99/£15.99)

Critadel (€14.99/£13.99: Wednesday)

Super Chicken Catchers (€14.99/£13.49: Wednesday)

Evil Tonight (€14.99/£13.99)

Halloween Jigsaw Puzzles - Puzzle Game for Kids & Toddlers (€14.99/£13.49)

Henchman Story (€14.99/£13.49)

Tears of Avia (€14.99/£10.99)

Inspector Waffles (€12.99/£11.99)

The Sundew (€12.49/£11.29)

Last 4 Alive: Escape From Zombies (€11.99/£10.99)

Lumione (€10.49/£9.49: Wednesday)

Murder House (€10.19/£9.19)

Football Run (€9.99/£8.99)

Tetra: International Edition (€9.99/£8.99)

Zumania - Magic Casual Puzzle (€9.99/£8.99)

Aloof (€9.99/£8.99: Friday)

Hell's High Harmonizers (€9.99/£8.99: Friday)

Nira (€9.99/£8.99)

Waifu Discovered 2: Medieval Fantasy (€9.99/£8.99)

Bonito Days (€8.99/£7.99)

Starlight Alliance (€8.9/£7.90: Wednesday)

Mon Amour (€7.99/£6.99)

Red Ronin (€7.99/£6.99)

Ancient Stories: Gods of Egypt (€6.99/£6.29: Friday)

New York Mysteries: High Voltage (€6.99/£6.29: Friday)

Gleylancer (€5.99/£5.99: Friday)

Puzzle 9 (€5.99/£5.99: Friday)

Aliens Drive Me Crazy (€5.99/£5.39)

Catty & Batty: The Spirit Guide (€4.99/£4.49: Wednesday)

Immortus Temporus (€4.99/£4.49: Wednesday)

Barbero (€4.99/£4.49)

rRootage Reloaded (€4.99/£4.49)

Damn Dolls (€3.99/£3.59: Monday)

Hextones (€2.99/£2.69)

Extreme Race (€2.49/£1.99: Saturday)

Pocket Soccer (€2.49/£2.29: Friday)

Battle of Archers (€1.99/£1.79: Friday)

The Adventures of Spunk Dodgers and Splat (€1.69/£1.49: Sunday)

a... (€0.99/£0.89: Wednesday)

Switch Archives

Rally-X (€6.99/£6.29)


Monark (¥8470)

Crysis 2 Remastered (¥6940: Friday)

Crysis 3 Remastered (¥6940: Friday)

Earth Defense Force 3 (¥4980)

Hello Neighbor (¥4299)

The Good Life (¥3980: Friday)

Dungeon Encounters (¥3520)

Aeon Must Die (¥2480)

The Bear and the Admiral (¥2290)

Fight of Animals: Arena (¥2200)

Mercenaries Rebirth (¥2200)

Ruin Raiders (¥2080)

A Little Golf Journey (¥2050)

Toroom (¥2000)

Halloween Jigsaw Puzzles - Puzzle Game for Kids & Toddlers (¥1924)

Arietta of Spirits (¥1800)

Tears of Avia (¥1650)

Survival Z (¥1648)

Murder House (¥1325)

Last 4 Alive: Escape From Zombies (¥1300)

Lumione (¥1296)

Bonito Days (¥1200)

Aloof (¥1199)

Waifu Discovered 2: Medieval Fantasy (¥1000)

Escape from Karakuri Prison (¥990)

Mon Amour (¥980)

Medieval Tower Defense (¥899)

Knight's Retreat (¥880)

Rally-X (¥838)

Drum Box (¥800)

Dwarf Journey (¥800)

Red Ronin (¥800)

Gleylancer (¥720: Friday)

Minigolf Adventure (¥650)

Sweets Swap Classic (¥597)

Immortus Temporus (¥500)

Catty & Batty: The Spirit Guide (¥490)

Damn Dolls (¥400)

Parasomnia Verum (¥384)

Pocket Soccer (¥319)

Battle of Archers (¥259)

CRSED: F.O.A.D (free to start)

TalkBack / Trio Of Grand Theft Auto Games Coming To Switch In November
« on: October 08, 2021, 07:19:48 AM »

Aw ****, here we go again... wait, they're coming to a Nintendo console too?

Three foundational open-world games are coming to a Nintendo console for the first time ever later this year.

2K and Rockstar have announced that the early 2000s Grand Theft Auto games - Grand Theft Auto III (2001), Vice City (2003), and San Andreas (2004) will come to Switch "later this year" according to multiple outlets including Game Informer and IGN. The games were rated for Switch in Korea, and have been the subject of rumors for months.

Originally launched on the PlayStation 2 and ported to various Xbox, PlayStation, and mobile platforms as well as PC, the GTA series has not appeared on a Nintendo console since the DS's Grand Theft Auto: Chinatown Wars in 2009.


"Political activist" being the politest way to describe him.

One of Japan's most infamous composers and a pillar of the Dragon Quest series has died.

A statement from Square Enix announced that Koichi Sugiyama, who composed the music and sound effects for the Dragon Quest series dating back to the 1986 original, died on September 30, 2021. The cause of death was septic shock, a sudden loss of blood pressure following an infection.

A veteran composer, Sugiyama was known more for his extreme nationalism in recent years, including being a signatory to a full-page letter published in the Washington Post denying an apology for Japan's use of "comfort women" during the Second World War. He was also a noted denier of the Nanjing Massacre, and dismissed the high suicide rates among Japanese LGBT+ youth in 2015.

TalkBack / Animal Crossing: New Horizons Direct To Air October 15
« on: October 06, 2021, 06:07:19 AM »

This is an awful lot for an update...

The next payoff from the last Nintendo Direct is due a week from Friday.

A presentation detailing the content coming to Animal Crossing: New Horizons beginning in November will air on October 15 at 10 a.m. ET / 7 a.m. PT. It is slated to run for 20 minutes.

Although not confirmed to be in the information, a fifth wave of Animal Crossing Amiibo cards was announced in the last Direct for Japan and more info was promised by Western social media.

TalkBack / Kingdom Hearts Series Coming To Switch As Streaming Titles
« on: October 05, 2021, 06:41:35 AM »

A natural tie-in to today's other announcement.

The entire Kingdom Hearts franchise will soon be joining Sora on Switch.

During today's Sora presentation for Super Smash Bros. Ultimate, Masahiro Sakurai announced three remastered collections of Kingdom Hearts games will be released on Switch as streaming titles in the future. The three games are:

  • Kingdom Hearts HD 1.5 + 2.5 ReMix - contains Kingdom Hearts I, II, a remake of GBA title Chain of Memories, and scenes from DS title 358/2 Days
  • Kingdom Hearts HD 2.8 Final Chapter Prologue - contains a remake of Kingdom Hearts: Dream Drop Distance among others
  • Kingdom Hearts III - the end of the saga which released on PlayStation 4 and Xbox One in 2018.

No specific release date was given for the three titles.


It's not an anime swordsman, because the weapon is a keyblade.

The final Smash Bros Ultimate DLC was the most requested fighter of all.

Sora, main character of the Kingdom Hearts franchise, will be the 89th and final fighter in Super Smash Bros. Ultimate when he launches on October 18. During the presentation, it was revealed that Sora was the most requested fighter overall in the 2014-15 "Smash Ballot" that was used to decide DLC fighters .

Sora's costumes will be based primarily on the main trilogy of Kingdom Hearts games as well as the 3DS title Kingdom Hearts: Dream Drop Distance, though one costume will be devoted to the "Timeless River" stages which are tributes to original Disney short Steamboat Willie.

The stage will start floating around the Hollow Bastion, though at low time or stock it will transform into "Dive to the Heart", which shows random Kingdom Hearts character memories.

The Mii costumes coming to the game with the update are hats for Splatoon's Octoling and Judd, as well as the Doom Slayer.

Amiibo for Steve and Alex were announced to be available in spring 2022, with Sephiroth, Pyra, Mythra, and Kazuya to follow (presumably Sora as well, though his was not announced).

TalkBack / Nintendo Downloads - October 7, 2021
« on: October 04, 2021, 04:00:00 AM »

We follow up a week of 60 games in North America with a GOTY.

So last week, I mentioned that there were 47 games going into the week - and the final score ended up at 60. There's been MONTHS since I took over this column where we had fewer releases than that, so... geez, I know it was a quarter end but slow down you fools. Maybe some of those games should have moved to this week, considering we have a hardware rev on Friday.

A couple of reveals from the last Indie World serve as headliners this week, with the main event slot going to the Switch version of a game that won multiple GOTY awards in 2018: Tetris Effect Connected. That one is going to sing on the OLED screen. A strong runner-up is Gang Beasts, though Nickelodeon All-Star Brawl made a late push (until it gets squashed by Sakurai's pipebomb promo tomorrow where we all get five bucks or equivalent back for Fighters Pass 2). Other items of note: Super Monkey Ball: Banana Mania's wide release, Rainbow Billy: The Curse of the Leviathan, and name of the week "Jack Axe".

Japan gets a couple of late releases (Doki Doki Literature Club Plus, Astria Ascending), and a exploration focused shooter.

North America

Switch Retail

Metroid Dread (US$59.99/C$79.99: Friday)

RIMS Racing ($49.99/$66.49: Tuesday)

Nickelodeon: All Star Brawl ($49.99: Tuesday)

Super Monkey Ball: Banana Mania ($39.99/$53.49: Tuesday)

LEGO Marvel Super Heroes ($39.99/$49.99: Tuesday)

Agatha Christie - Hercule Poirot: The First Cases ($29.99/$39.99: Tuesday)

Switch eShop

Tetris Effect Connected ($39.99/$53.19: Friday)

Rainbow Billy: The Curse of the Leviathan ($29.99/$38.99: Tuesday)

Gang Beasts ($29.99/$34.99)

Balloon Pop - Learning Letters, Numbers, Colors, Game for Kids ($14.99/$19.94)

Creepy Tale 2 ($14.99/$19.99)

Jack Axe ($14.99/$19.94)

No Longer Home ($14.99/$19.99)

The Light Bringer ($14.99/$19.99)

Enigmatis 3: The Shadow of Karkhala ($14.99/$: Friday)

Toroom ($14.99/$19.99: Saturday)

AmaneSwitch ($13.99: Tuesday/not releasing)

PandaBall ($13.99/$18.49)

Driving World: Italian Job ($11.99/$15.95: Friday)

Business Tour Deluxe ($9.99/$13.29)

Sophia's World ($9.99/$12.99)

AAA Clock ($9.99/$13.29: Friday)

Drum Box ($7.99/$9.99)

InfiniteCorp: Cyberpunk Card Game ($7.99/$9.99)

Medieval Tower Defense ($6.99/$9.99: Saturday)

Slice of Life ($6.99/$9.30: Friday)

Panmorphia ($5.99)

Prehistoric Life Puzzles ($5.00/$6.65)

Pretty Girls Mahjong Solitaire ($4.99/$6.49)

The Marauder Chronicles: Curse Over Valdria ($4.99/$6.99)

Bouncy Bullets 2 ($4.99/$6.99: Friday)

Lord of the Click II ($4.99/$6.64: Friday)

Star Drives ($4.99/$6.64: Friday)

My Little Ramenbar ($4.99/$5.99)

Sweets Swap Classic ($3.99/$4.99)

Lotus Bloom ($2.99/$3.99)

The Adventures of Spunk Dodgers and Splat ($1.99/not releasing: Saturday)

Toree 2 ($0.99/$1.29: Monday)

Switch Archives

The Genji and the Heike Clans ($7.99/$9.87)

Sales and Price Drops

Highlights: Blazing Chrome is 60% off until Thursday. PSPrices, DekuDeals, @eShopNotifier


Switch Retail

Metroid Dread (€59.99/£49.99: Friday)

Nickelodeon: All Star Brawl (€49.99/£39.99: Tuesday)

Super Monkey Ball: Banana Mania (€39.99/£34.99: Tuesday)

Knockout Home Fitness (€39.99/£34.99: Friday)

LEGO Marvel Super Heroes (€39.99/£49.99: Friday)

Switch eShop

Tetris Effect Connected (€39.99/£35.99: Friday)

Gang Beasts (€29.99/£24.99)

Rainbow Billy: The Curse of the Leviathan (€24.99/£21.99: Tuesday)

Lyrica2 Stars Align (€23.99/£21.59)

The Bear and the Admiral (€17.99/£14.99)

Balloon Pop - Learning Letters, Numbers, Colors, Game for Kids (€14.99/£13.49)

Jack Axe (€14.99/£13.49)

Smashing the Battle: Ghost Soul (€14.99/£13.49)

The Light Bringer (€14.99/£13.49)

Enigmatis 3: The Shadow of Karkhala (€14.99/£13.49: Friday)

Creepy Tale 2 (€14.99/£12.99)

No Longer Home (€12.99/£11.99)

Toroom (€12.99/£11.69: Friday)

Sophia's World (€12.99/£8.99: Wednesday)

Driving World: Italian Job (€11.99/£10.79: Friday)

PandaBall (€11.99/£10.49)

AmaneSwitch (€11.59/£10.39: Wednesday)

Business Tour Deluxe (€9.99/£8.99)

AAA Clock (€9.99/£8.99: Friday)

Drum Box (€7.99/£6.99: Wednesday)

Medieval Tower Defense (€6.99/£6.99: Saturday)

InfiniteCorp: Cyberpunk Card Game (€6.99/£5.99)

Panmorphia (€6.99/£5.99)

The Marauder Chronicles: Curse Over Valdria (€4.99/£4.99)

Bouncy Bullets 2 (€4.99/£4.99: Friday)

My Little Ramenbar (€4.99/£4.49: Wednesday)

Pretty Girls Mahjong Solitaire (€4.99/£4.49)

Lord of the Click II (€4.99/£4.49: Friday)

Sweets Swap Classic (€3.49/£3.19: Wednesday)

Lotus Bloom (€2.99/£2.69)

Parasomnia Verum (€2.99/£2.69)

Toree 2 (€0.99/£0.89: Monday)

Switch Archives

The Genji and the Heike Clans (€6.99/£6.29)


Metroid Dread (¥7600: Friday)

Virsch of the End -Error: Salvation- (¥7150)

Astria Ascending (¥5478)

Tetris Effect Connected (¥4500)

Super Monkey Ball: Banana Mania (¥4389)

Lyrica2 Stars Align (¥2400)

Tangle Tower (¥2050)

Robot Car War (¥1999)

Doki Doki Literature Club Plus! (¥1980)

Jack Axe (¥1690)

Balloon Pop - Learning Letters, Numbers, Colors, Game for Kids (¥1646)

No Longer Home (¥1520)

Creepy Tale 2 (¥1499)

PandaBall (¥1499)

AmaneSwitch (¥1480)

Absolute Drift (¥1245)

AAA Clock (¥1199)

Sophia's World (¥999)

Enigmatis 3: The Shadow of Karkhala (¥990)

Les Hypnonautes (¥800)

Super Arcade Soccer 2021 (¥800)

Trios: Lofi Beats - Numbers to Chill To (¥800)

Underland (¥800)

Panmorphia (¥730)

Top Down Racer (¥599)

Earth Marines (¥549)

Detective Ryosuke Akikawa Case Tan Vol.7 Detective Otonari's Detective Memo (¥500)

Prehistoric Life Puzzles (¥500)

Pretty Girls Mahjong Solitaire (¥500)

Supersonic Tank Cats (¥499)

Halloween Snowball Bubble (¥400)

Missing Feature: 2D (¥400)

Pool Puzzles (¥385)

Simple Dominoes (¥299)

Magicolors (¥200)

TalkBack / A Boy And His Blob 2009 Coming To Switch Soon
« on: October 01, 2021, 06:47:42 PM »

Yes, the hug button is back.

A much-loved remake from the Wii era is itself getting re-released on Switch.

The WayForward-developed A Boy and His Blob, which originally launched on Wii in 2009, was confirmed for a Switch release this fall. It will be published by the retro specialist publisher Ziggurat Interactive, who recently published WayForward's BloodRayne games on Switch as well.

Based on a 1989 NES game headed by former Atari programmer David Crane, A Boy and His Blob features a young boy who can throw different flavors of jellybeans at his pet blob to make it transform. The Wii remake added, among other enhancements, a button that allows the boy to hug the blob on command.

TalkBack / Eiyuden Chronicle Prequel Announced For Switch Release In 2022
« on: October 01, 2021, 05:38:15 AM »

Perhaps a good sign for the main game's full release on Switch as well.

The wildly successful crowdfunding campaign for Suikoden spiritual successor Eiyuden Chronicle will bear some fruit on Switch.

During a 505 Games TGS presentation, the publisher confirmed that the prequel title Eiyuden Chronicle: Rising, which was a stretch goal in the initial campaign, would come to Switch in 2022. It was previously announced for PC and active PlayStation / Xbox consoles.

Rising is an action RPG with town building elements that will provide backstory for some of the characters in Eiyuden Chronicle: Hundred Heroes - the game originally crowdfunded earlier this year and slated for 2023. According to the original campaign, they will attempt to bring that game to Switch but would prefer a more powerful version of the system be available.

TalkBack / Firegirl Blasting Onto Switch December 14
« on: October 01, 2021, 05:29:57 AM »

It was always burning since the world's been turning.

If there's a mishap cooking during this year's holiday season, the Firegirl will be able to put out the flame.

Firegirl, the side scrolling firefighter action game, will launch on Switch on December 14 (as spotted at Gematsu). The fires will be procedurally generated and, in a bit of realism, will have to be extinguished in three minutes. (Time bonuses will be awarded if certain tasks are completed.)

A new trailer is available:


From a Square vet who doesn't think beating up your own party members is good game design.

There's more than one new RPG due for the eShop from Square this month.

During a Tokyo Game Show presentation this morning, Square Enix announced a new RPG titled Dungeon Encounters which will launch on October 14 for 3200 yen. The English language Square Enix Twitter have confirmed a worldwide launch.

As the name implies Dungeon Encounters is a role-playing game focused on exploration of a dungeon, though unlike other games of its type the view is an overhead one not unlike a board game (rather than first person as seen with Etrian Odyssey games and their inspiration, Wizardry). Turn based battles will also be included.

Dungeon Encounters is directed by Hiruyuki Ito, who directed Final Fantasy VI/IX/XII (the last following the departure of Yasumi Matsuno) and is often credited as the creator of the Active Time Battle system.

TalkBack / Capcom TGS Show Announces New Monster Hunter Details
« on: September 30, 2021, 06:04:00 AM »

As is apparently required by some obscure corner of Japanese law we don't have time to look up.

Capcom has given new details on Monster Hunter as part of their Tokyo Game Show presentation, including first details on the recently announced Sunbreak expansion.


  • The flagship monster for Sunbreak will be the dragon from the trailer in last week's Nintendo Direct, and it was given the name "Malzeno".
  • Another returning monster is the Shogun Ceanataur, the "bleed crab" which debuted in Monster Hunter 2 and was a regular foe in the Monster Hunter Generations games.
  • Some other brief details were given, including the name of the new quest rank (Master rank), the requirements for accessing it (clear the quests that were in the launching game), and that the hunter will leave Kamura Village as is tradition.


  • A title update in October will add a "Capcom Collab" quest with February's Ghosts 'n Goblins Resurrection, and the update will also feature downloadable voices by Debra Wilson (Harriet Tubman in Clone High, also provided voices for Star Wars: The Rise of Skywalker) and SungWon "ProZD" Cho (Monster Prom, River City Girls) who will voice new named characters.
  • A future collaboration update for Rise will celebrate the 30th anniversary of Sonic the Hedgehog: a prior series of Sonic quests was in Monster Hunter 4 Ultimate.

Stories 2

Updates will release for four of the next five weeks, beginning today:

  • An update with a new co-op quest and the ability to battle the Molten Tigrex launches today
  • The Dreadking Rathalos will be available as a monstie on October 7
  • A new co-op quest with a harder fight with Fatalis on October 21
  • The final planned monstie quests for Silver Rathalos and Gold Rathian comes October 28


It turns out Centipede was just the harbinger of an invasion.

After decent critical reception, Atari is continuing on with their "Recharged" line of arcade remixes.

Following today's launch of Centipede Recharged, the latest iteration of the pre-NES company has announced three new games in that vein for release. The first will be Black Widow Recharged, which is slated to launch October 28 and attempts to modernize the 1982 vector-based shooter.

Recharged versions of space shooter Asteroids and the original brick breaking game Breakout will follow "starting in Q4 2021", while a version of Missile Command released on Switch in May 2020.

TalkBack / Shin Megami Tensei V English Dub Cast Announced
« on: September 29, 2021, 06:00:00 AM »

The professor is probably more talkative than they were in Fodlan.

Shin Megami Tensei V has brought in some heavy hitters for its English voice cast.

A new trailer has confirmed a large portion of the voices for the Western version of the game. The protagonist will be voiced by Casey Mongillo, whose previous voice credits include the Scorbunny family in the Pokemon anime and Shinji Ikari from the Netflix dubs of Neon Genesis Evangelion. Other major roles have been given to Jeannie Tirado (female Byleth in Fire Emblem: Three Houses, former voice of Android 21 in the Dragon Ball Z series) and Mark Whitten (Seteth in Fire Emblem: Three Houses, some versions of Lyon in Fire Emblem Heroes, recently appeared in Lost Judgment).

The full trailer is below:

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