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Editorials

August 23, 2001

Why the new look for Zelda?

by Rick Powers - 9:00 am PDT

Nintendo conference call gives new insight into the startling design change for the GameCube Zelda title.

With all the hubbub over Zelda’s new “cel-shaded” look, many people are wondering, Why?

After having gotten off the conference call with Peter Main and Satoru Iwata, it became startlingly clear why Nintendo changed the look of Zelda. While fans worldwide loved the brief clips shown at... Read more...

August 19, 2001

Back to the Promised Land

by Billy Berghammer - 5:29 am PDT

Billy's posted his predictions and thoughts about Spaceworld 2001. What could be shown or announced at the big Sho'?

It’s finally going to be made official. I am heading back to Japan for Spaceworld 2001. This year (thank GOD) we actually have a team going! As I write this I am listening to the Hyrule Symphony kick out the Ocarina of Time soundtrack (word), and we’re about 3 hours away from Minneapolis, on... Read more...

August 16, 2001

"State of GameCube" Response

by Rick Powers - 7:23 pm PDT

A Counterpoint to Matt Casamassina’s editorial at IGNCube. Not only does Nintendo know what it has coming, Matt … it’s executing perfectly.

Matt isn’t the only one walking through his local malls, and seeing a plethora of XBox ads and promotional materials. The lack of Nintendo POP presence is certainly disturbing with launch now two and a half months out. The difference is that Nintendo is counting on the price difference, the games, and the positive press to sell the system INSTEAD of traditional advertising.

Read more...

August 8, 2001

The Anatomy of an FPS

by David Trammell - 2:42 am PDT

With such games as Metroid Prime and Turok Evolution on the GameCube horizon, I thought it would be appropriate to take a detailed look at a couple of problems that plague most first person shooters.

What is an FPS? For the uninitiated, an FPS is a first person shooter; a genre of game whereby you take on the role of a character and look through his (or her) eyes for the duration of the game's play (did any body really need me to explain that). Of course, it wouldn't be a shooter without some... Read more...

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