Editorials

November 29, 2016

Gigantic Piranha Plants Set The Tone For What Nintendo's Universal Parks Could Be

by Neal Ronaghan - 7:59 am PST
Total comments: 1

Specifics are still scarce, but the vision is becoming clearer.

While we’ve known about Nintendo’s plans to work with Universal Parks & Resorts to make Nintendo-themed attractions for the Universal Studios parks for a while now, today we got the first concrete information of the intention to bring that Nintendo magic to the parks in Florida, California, and Japan. And that’s about all the concrete information we know.

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November 15, 2016

Pokémon Sun and Moon Finally Changes Up The Formula 3DS

by Neal Ronaghan - 7:57 am PST
Total comments: 1

By refining and redefining what makes a Pokémon game, Game Freak seems to have made a truly fresh entry in the series.

For 20 years, the main Pokémon games all followed a very familiar structure. Start in a quiet town, pick a starter Pokémon, and then travel the world to defeat all eight gym leaders and the Elite Four. That tried-and-true structure certainly produced some absolutely fantastic games, but after six... Read more...

October 26, 2016

Nintendo's Mobile Apoc-Go-Lypse

by Neal Ronaghan - 11:35 am PDT
Discuss in talkback!

We portend the future with startling results.

The latest Nintendo investor meeting showed that Nintendo’s profit-focused financiers aren’t too plussed by the Nintendo Switch and really want Nintendo to go full mobile, especially on the heels of Pokémon Go and the celebrated reveal of Super Mario Run. We decided to go our future-predicting machine - The Future Go Plus - to gaze into the coming years of Nintendo’s Apoc-Go-Lypse.

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July 19, 2016

The Social Wonder of Pokémon Go Mobi

by Neal Ronaghan - 1:12 pm PDT
Total comments: 2

After two weeks exploring, catching, and battling, here are Neal's thoughts on the mobile sensation.

I’ve spent the past two weeks of my life in a haze of Pokémon. I’ve barely touched any other games. Almost anything social I’ve done has involved catching Pokémon or capturing gyms. I went on a bike ride - that involved stopping every mile to catch a Psyduck or a Slowpoke. I went out to dinner... Read more...

July 8, 2016

Fighting for Team Mystic in Pokémon Go: A Tale of a Quiet New Jersey Town Mobi

by Neal Ronaghan - 12:04 pm PDT
Total comments: 6

A night of Pokémon Go that involved new friends, cop cars, and victory.

“This will last two weeks,” I told my friend Billy as he downloaded Pokémon Go, the new mobile game from Nintendo, The Pokémon Company, and Niantic Labs. “It’ll be the best two weeks of gaming in years, but Pokémon Go will last just that.”

Two weeks was more than I lasted with Ingress,... Read more...

June 24, 2016

Ever Oasis is Grezzo's Chance to Prove Their Worth 3DS

by Neal Ronaghan - 7:03 am PDT
Total comments: 6

After a half-decade of Zelda, Grezzo gets to make their own thing and that’s awesome.

E3 2009 feels like a lifetime ago, especially as Nintendo’s presence at the events and in the industry has morphed and evolved since. But back at E3 2009 in a corner at Nintendo’s booth, I played this weird little game called Line Attack Heroes. I knew nothing about this weird eventually-Japanese-only... Read more...

June 23, 2016

Tokyo Mirage Sessions #FE (ESRB) Review WiiU

by Neal Ronaghan - 10:45 am PDT
Total comments: 1

So the game is pretty great but how about that ESRB rating summary?

Sometime in the past week or two, I fell in love with the new Wii U RPG Tokyo Mirage Sessions #FE in a wonderful way. Yea, it is a totally rad game, but this love didn’t fully come from the stellar combat system, over-the-top fun world, or winding and mind-bending dungeons. Nope, it was because... Read more...

June 20, 2016

Nintendo’s Weird E3 Succeeded Solely with Legend of Zelda: Breath of the Wild WiiU

by Neal Ronaghan - 1:31 pm PDT
Total comments: 10

Rightfully earning the last laugh at E3 2016, Nintendo’s Zelda show wound up winning the day.

Let’s start this off by eating some crow. I didn’t track down any exact quotes of mine, but back in April when Nintendo confirmed that the new Zelda would be the only game playable at E3 2016, I likely guffawed. I might have said something like “well, they sure as hell gave up this year.” It seemed like yet another arrow to the heart of E3 following EA’s split, Disney’s demise, and Activision’s lack of booth.

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June 17, 2016

E3 2016: Divergent Paths Throw Paper Mario and Mario & Luigi Into No-Win Situations WiiU3DS

by Neal Ronaghan - 12:40 pm PDT
Total comments: 7

Honestly? We can probably just say this is all Francis the Chameleon’s fault.

At E3 2016, Nintendo showed off Paper Mario: Color Splash, due out on October 7 on Wii U. The Treehouse Live demo confirmed what most figured: this wasn’t a secret sequel to Thousand-Year Door’s RPG stylings. Instead, it’s a card-based follow-up to Paper Mario: Sticker Star. When Color Splash hits later this year, the non-RPG Paper Mario games will outnumber the RPG ones.

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April 7, 2016

Five Questions About Metroid Prime Federation Force 3DS

by Neal Ronaghan - 7:17 am PDT
Total comments: 11

We ponder the upcoming 3DS game and what it could (or couldn't) be.

The vitriol around Metroid Prime: Federation Force is often overwhelming. From the moment the game was announced, it’s hard to discuss the upcoming 3DS game without the conversation devolving into the negativity that surrounded it since its debut. Now that we know more about it and Federation Force... Read more...

February 20, 2016

Nintendo NY Smartly Refreshes Nintendo's Lone Retail Store

by Neal Ronaghan - 7:21 pm PST
Total comments: 1

Meet the new boss, same as the old boss (but a little better).

Friday was the grand re-opening of Nintendo’s flagship (and only) permanent retail store: Nintendo NY. Fanfare was in abundance, with a media-only ribbon cutting ceremony in the morning and a line that wrapped around more than three city blocks filled with fans waiting to enter the store when it... Read more...

February 4, 2016

Bending Regional Amiibo Buying Habits to Predict the Future WiiU

by Neal Ronaghan - 11:26 am PST
Total comments: 2

We try to divine what Amiibo portend about America, Europe, and Japan.

Nintendo is getting into the routine of showing investors what Amiibo are selling best in each region these days. With the figurines out in stores for more than a year, there is enough of a sample size and variety to look at each region and draw (asinine?) conclusions about what characters and series that region likes the most. Who knows: maybe the sales of certain Amiibo in regions are a predictor of future games and series.

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January 3, 2016

Neal's Top 25 Games of 2015

by Neal Ronaghan - 2:48 pm PST
Total comments: 8

When regular sentences won't do, try some haikus.

I’ve gotten into the habit of keeping a running tally of games I played throughout a year in a running ranked list. It ebbs and flows as I spend time away from games and play new ones, but overall, I’ve enjoyed seeing how my favorite games of the year play out from month to month. After a lot... Read more...

December 24, 2015

Sumo Gamer: A Comfortable Bean Bag Chair For a More Civilized Age

by Neal Ronaghan - 7:10 am PST
Total comments: 1

This soft and comfy chair is a little small but is still one of the best bean bag chairs I’ve ever sat in.

A few years back, I reviewed the Sumo Sultan, a mammoth beanbag chair from Sumo Lounge that was, back in my post-college haze, more comfortable and bigger than my own bed. The Sultan is wonderful but unwieldy if you don’t have the space. On the other hand, the Sumo Gamer, which I’ve been kicking... Read more...

October 29, 2015

Drawing Conclusions From Popular Amiibo WiiU

by Neal Ronaghan - 11:20 am PDT
Total comments: 9

Nintendo released the stats for what Amiibo are selling best in each region. We go through the lists to see what’s fresh these days.

At the new Nintendo President Tatsumi Kimishima’s first investor presentation, he touched on Amiibo and the best-selling ones in each region. With more than 20 million Amiibo sold worldwide, the sales rankings for each region have quite the sample size, so let’s dive in and see what these lists say about each region and character.

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September 15, 2015

An Ode to 3D Picross DS3DS

by Neal Ronaghan - 6:03 am PDT
Discuss in talkback!

Shall I compare a game to a summer's day?

A long time 'go HAL Labs made 3D PicrossAnd from the word go, that game had my heartIts logic puzzles oft put me at a lossNo matter, I played the hell out of that cart

Soon after that time Nintendo told of the 3DSAnd its magical screens of stereoscopic 3D wonderPosthaste we thought 3D Picross could be a successIf HAL was not at work, surely it's a blunder

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September 14, 2015

Meet Nintendo's New President Tatsumi Kimishima

by Neal Ronaghan - 7:22 am PDT
Total comments: 23

We give you the rundown on the late Satoru Iwata’s successor and what it means for Nintendo.

Nintendo's new president, Tatsumi Kimishima, has been with Nintendo for 15 years, but he isn't a name most Nintendo fans are familiar with. So, who exactly is the newest head of Nintendo?

Well, the reason you likely haven't heard much about Kimishima is that he doesn't have a development background.... Read more...

September 3, 2015

How M.C. Hammer Indirectly Helped a Skylanders Level Get Made WiiU

by Neal Ronaghan - 7:44 am PDT
Discuss in talkback!

In addition to vehicles, Skylanders SuperChargers is bringing out crazier level ideas.

While the addition of vehicles might be the focus of Skylanders SuperChargers, the staple Diablo-style levels in the upcoming game are shaping up to be more dynamic than ever before. Each major area features a unique element, ranging from a level that takes place on a giant dragon that sways and moves... Read more...

August 20, 2015

Breaking Down the Crowded Toys-to-Life Onslaught WiiU3DSWii

by Neal Ronaghan - 11:44 am PDT
Total comments: 1

Neal sits down and tries to sort out Disney Infinity, Lego Dimensions, Skylanders, and Amiibo.

Since the toys-to-life trend erupted in 2011 when Skylanders: Spyro’s Adventure debuted, each year has been more bombastic than the last, whether it was the addition of numerous Skylanders Minis and Traps, the launch of Disney Infinity in 2013, or the debut of Amiibo in late 2014. This year might... Read more...

August 18, 2015

Super Mario Maker’s Slow Unlocking Feels More Frustrating Than Fun WiiU

by Neal Ronaghan - 9:26 am PDT
Total comments: 16

While creating Mario Maker stages is wonderful and intuitive, it takes way too long to unlock all of the items and enemies.

When I first heard about Super Mario Maker’s measured rollout where you’re slowly given access to more creation tools over the course of nine days, I wasn’t fazed. Having access to all of the tools at once would be intimidating. I thought it made sense and wouldn’t be limiting. After a night... Read more...

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New Releases

3DS Dragon Quest VIII: Journey of the Cursed King Jan 20

Mobi Fire Emblem Heroes Feb 02

3DS Poochy & Yoshi's Woolly World Feb 03

Switch 1-2-Switch Mar 03

Switch I Am Setsuna Mar 03

Switch Just Dance 2017 Mar 03

Switch Skylanders Imaginators Mar 03

Switch Super Bomberman R Mar 03

Switch Switch Mar 03

Switch The Legend of Zelda: Breath of the Wild Mar 03

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