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Sonic the Hedgehog 4 Episode 2 NOT Coming to WiiWare?

by Pedro Hernandez - December 30, 2011, 3:34 pm PST
Total comments: 11 Source: (Gamespot), http://www.gamespot.com/sonic-the-hedgehog-4-episo...

WiiWare was mysteriously absent from the game announcement.

Sonic the Hedgehog 4 Episode 2 may skip WiiWare when it releases, the latest announcement possibly revealed.

In an interview with Gamespot, Digital Brand Manager Ken Balough presented the new teaser trailer as well as details regarding the upcoming game. Episode 2 introduces Tails as a playable character as well as the return of Metal Sonic as the game's antagonist. In the interview, it was mentioned that the game would be coming to Xbox 360 and PlayStation 3, but no mention of WiiWare or any other platform was made.

Sonic the Hedgehog 4 Episode 1 was released on all major downloadable platforms, including WiiWare. Nearly two years after Episode 1, Episode 2 is poised to debut in 2012.

Talkback

Spak-SpangDecember 30, 2011

I hope that this means Sega will release a single download Episode 1 and 2 together on the Wii U.  It would make sense for Sega to do that for Nintendo fans.  And it would allow them to raise the price just a tad for the double dip. 


Otherwise I will call bad form on Sega.  You don't decide to release a game in episode format and not complete the game on a system.  That is terribly bad form and if the gaming market continues that trend than episodic games should just die.

SeacorDecember 30, 2011

The Sonic brand manager already confirmed the game will not be on Wiiware:

http://forums.sega.com/showthread.php?391630-Nothing-new-here...&p=7011315&viewfull=1#post7011315

If they haven't corrected the way Sonic handles, then I couldn't care less about the sequel anyway.

Luigi DudeDecember 30, 2011

Doesn't really matter to me since I know Sega will eventually release a retail version of Sonic 4 with all the Episodes along with added content to each one and certain flaws fixed as well.  I'm just waiting for that game to come out in a few years.

Meh, it'll have the shitty friends anyway.

Quote from: lolmonade

If they haven't corrected the way Sonic handles, then I couldn't care less about the sequel anyway.

What I've read about the game indicates that they have indeed fixed that, or at least attempted to.

NinSageDecember 31, 2011

Didn't care about Episode 1.  Don't care about Episode 2.  People who want to live in Sonic's past yet pay new money can play it on whatever system they want.

NWR_pap64Pedro Hernandez, Contributing WriterDecember 31, 2011

The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The original teams have moved on. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences. Both Sonic Colors and Sonic Generations are great examples of that. Even if Sonic Generations alluded to classic Sonic, they put their own spin on it, and it worked.

Sonic 4 Episode 2 should spend more time refining the game rather than trying to please the fanbase that demands something they really can't have.

Mop it upDecember 31, 2011

I think this qualifies as bait and switch.

Killer_Man_JaroTom Malina, Associate Editor (Europe)December 31, 2011

Quote from: NWR_pap64

The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The original teams have moved on. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences.

I wish you were in charge of Sega. When we talk about new games with in an old-school style, we're talking about retaining the old-school design philosophy, not the design itself. In the old days, it was all about keeping the core mechanics simple while providing many different applications for those mechanics. For many franchises, that simplicity was lost over time, but this generation, some have started to bring the old ethos into modern design. I think you're spot on, Pedro - Sega seems to have confused people's reverence and nostalgia for the Genesis games with people wanting all new games to play exactly like them. That's not the case; what people want is for the series to get back to the simple premise of Sonic The Hedgehog, which is that it's a fast-paced platformer. This can be achieved without just copying what the original trilogy did.

NWR_pap64Pedro Hernandez, Contributing WriterDecember 31, 2011

Quote from: Killer_Man_Jaro

Quote from: NWR_pap64

The one thing that killed Sonic 4 for many (besides the faulty physics and short replay value) is that Sega tried TOO HARD to sell the game as being EXACTLY like the Genesis games. Like I mentioned in another thread, the problem is that Sega will NEVER be able to replicate the success and quality of the original Genesis games. The original teams have moved on. What Sega should instead focus on is creating rock solid to amazing NEW Sonic experiences.

I wish you were in charge of Sega. When we talk about new games with in an old-school style, we're talking about retaining the old-school design philosophy, not the design itself. In the old days, it was all about keeping the core mechanics simple while providing many different applications for those mechanics. For many franchises, that simplicity was lost over time, but this generation, some have started to bring the old ethos into modern design. I think you're spot on, Pedro - Sega seems to have confused people's reverence and nostalgia for the Genesis games with people wanting all new games to play exactly like them. That's not the case; what people want is for the series to get back to the simple premise of Sonic The Hedgehog, which is that it's a fast-paced platformer. This can be achieved without just copying what the original trilogy did.

And like I said, I think Sonic Generations and Colors proved that. Those two games were greatly received not because they were like the Genesis games, but that they were polished, fun titles that used their concepts very well. Sonic Generations had Classic Sonic, yes, but he didn't play EXACTLY like his Genesis counterpart. His gameplay was mainly in 2D. It was well designed, and they knew how to present stages in 2D and 3D.

That's why I enjoyed Sonic 4 for what it was: a new Sonic game. I didn't see it as the savior of the franchise or the game that would propel Sonic into superstardom once more. It was a fun game with a couple of faults, but Sega trying to sell it as the second coming just made it far worse than it really is.

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