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Wii

The Conduit's Looking Good

by Jon Lindemann - April 4, 2009, 8:42 am EDT
Total comments: 82 Source: Sega

High Voltage has one good-looking FPS in the latest trailer.

Sega's latest trailer for The Conduit was released a while back (I actually thought it was up already since it's been sitting on my desktop, but in my old age I must have been distracted by Wheel of Fortune...mmmm Sajak), and it's looking great. This newest clip really shows off what High Voltage is doing in terms of environments and enemies, and shows how you can blow up stuff real good.


The Conduit is currently scheduled for a June release.

Talkback

AVApril 04, 2009

i thought i would be over it, but i'm still sad that no split screen multiplayer. I'll still buy it but damn it I want it

DropkikApril 04, 2009

I'm glad that they got Mark Shepard to do the voice of the main character, the placeholder they were using in the debut trailer wasn't terrible, just really bland.  Plus Romo Lampkin was one of the best characters in Battlestar Galactica.

King of TwitchApril 04, 2009

A FIRST PERSON SHOOTER. ON WII.

/trailer

Needs more info

EnnerApril 04, 2009

Whoa. A bunch of (alien?) garble at the end of that trailer.
The game is looking good; lets hope it delivers.

Mop it upApril 04, 2009

Why is it that awesome games tend to have really bland titles?

Quote from: Zap

A FIRST PERSON SHOOTER. ON WII.

/trailer

Needs more info

Yeah seriously.  It's almost like they thought that the very thought of a Wii FPS would induce so much shock and awe that they didn't need to add any more details.  It's the video game equivalent of yelling "Sexual Chocolate", dropping the microphone, and walking offstage.

KDR_11kApril 04, 2009

Quote from: Mr.

i thought i would be over it, but i'm still sad that no split screen multiplayer. I'll still buy it but damn it I want it

Meanwhile Hudson puts splitscreen multiplayer into Water Warfare...

MorariApril 04, 2009

Quote from: Lindy

Quote from: Zap

A FIRST PERSON SHOOTER. ON WII.

/trailer

Needs more info

Yeah seriously.  It's almost like they thought that the very thought of a Wii FPS would induce so much shock and awe that they didn't need to add any more details.  It's the video game equivalent of yelling "Sexual Chocolate", dropping the microphone, and walking offstage.

It's the equivalent of making yourself look like a dumbass on stage? I don't see the correlation.

NWR_pap64Pedro Hernandez, Contributing WriterApril 04, 2009

I wonder what fans will pay attention to the most...if the game actually delivers in all fronts or if its a solid seller.

Tuxedo.BondApril 04, 2009

Quote from: pap64

I wonder what fans will pay attention to the most...if the game actually delivers in all fronts or if its a solid seller.

The popularity.

NWR_pap64Pedro Hernandez, Contributing WriterApril 04, 2009

I think the hype and the desperate need for this game to sell is what could damage its potential in the long run. Right now fans are seeing this game as the Holy Grail of core gaming on the Wii. Its what for many will vindicate the Wii as the platform for all genres of gaming. If it does well people will celebrate, if it doesn't it will be the end of the world.

Look at Madworld. The game has only been out for a month and fans are already crying, whining and pulling their hair out at the "poor sales". And that game doesn't compare to Conduit in terms of pure hype!

The game has too much pressure and I hope it does well enough.

Mop it upApril 04, 2009

It's probably just that I like to worry, but I have this feeling that people are putting too much stock in The Conduit. It looks kind of generic, like if it were being released on the XBox 360 nobody would even take notice. It's just getting hyped up because it is the only exclusive FPS on a system starved for FPS games.

The Conduit isn't a game within a franchise so it has no existing fans, and it isn't something which Nintendo's new audience are likely to be interested in. The game may not stand a chance. Even if it does sell well, I can just see publishers finding some lame excuse as to why it is an exception and that the Wii is only for teh casualz.

Don't get me wrong, I'm glad to see someone is releasing a game like this. The problem is, I'm worried that everyone is going to have such unrealistic expectations for it that they have no chance of being anything other than disappointed. Some people are passing this off as a Halo 3 killer, and there's no way it could be. Even if it's a good game, it could receive a cold reception if everyone is expected something that it isn't.

What kind of message is that going to send to publishers? That there's no way to satisfy the "hardcore" crowd on Wii, so why bother trying? They'll continue with the low-budget crap which has a higher chance of profit. If this game has the power to convince more publishers to make Wii games if it's successful then it can just as easily scare them off if it tanks. The thought of a single game having this much influence is what scares me.

I can't help but wonder if the Internet does more harm than good. Just think about it: back in the day, most people didn't have Internet access, and they got their gaming news through short articles in magazines or even later through advertisements. These days, information about games is available on the Internet as soon as it breaks, every new little detail is reported on, and multiple sources are covering the same games. You can learn so much about a game and have it hyped like crazy before you even have a chance to buy it, and by then your expectations could have become so insanely high that there's no way the game could live up to them.

All of this information readily available can ruin surprises in games as well. How many people found out that Luigi is playable in Super Mario Galaxy before they bought it? How many people here did I just spoil that for? :P

NWR_pap64Pedro Hernandez, Contributing WriterApril 04, 2009

I think the internet has ruined A LOT of things due to too much information. We now have daily blogs detailing information on the making of a game or movie. We have industry leaks, exclusive footage and direct access to conferences. We now know too much. And because of that, our enjoyment of the game, movie, toy, song etc. is ruined because the element of discovery is gone and now we have a pre-determined opinion of something we haven't even seen.

broodwarsApril 04, 2009

From a visual standpoint, it looks very good.  It also looks like every other Sci-Fi FPS I've ever seen or played.  I hope Conduit does well, if only for the sake of quality 3rd party support on Wii.  But I've seen absolutely nothing about this game that makes me think the developers are striving for anything original or new, and are in fact only coasting by on the fact that it'll be one of the bigger fishes in an incredibly small pond.  I really have mixed feelings about this game, because I'm not sure we should be rewarding a company for putting something out that's fairly generic just because they're the only game in town.  On the other hand, it's obvious that they're also one of the few companies on the Wii who actually want to cater to us.  So yeah, I really don't know what to think about this game.

ShyGuyApril 04, 2009

Sexual Chocolate?

Even though it's generic, I think The Conduit will stand out on the Wii like DOA did on the XBOX and Killzone did on the PS2.

KDR_11kApril 05, 2009

Considering how stupid the story sounds so far I'm wondering if the game will actually appeal to the core gamers much.

ShyGuyApril 05, 2009

It's an American thing.

GoldenPhoenixApril 05, 2009

Quote from: KDR_11k

Considering how stupid the story sounds so far I'm wondering if the game will actually appeal to the core gamers much.

Halo and Killzone get away with it, why not Conduit?

Also I am going to have to stand up to some of the criticism, the all seeing eye looks like it has promise. It will all depend how they implement it, if implemented well it could actually bring a new layer and innovation to the genre. Also I find it funny ANYONE would say they are coasting, these guys have put a TON of work into the game, and have been open to criticism doing their best to adjust to it as it comes up. Still when it is all said and done I'll likely find MORE enjoyment out of Conduit with Wiimote controls then any FPS on PS3/Xbox 360.

PlugabugzApril 05, 2009

Given both Sega published this and madworld, i'm slightly concerned for a PAL fuckup again. Can the staff put my well justified! concerns to rest?

RABicleApril 05, 2009

I've got a mate named Michael Ford.

MorariApril 05, 2009

Quote from: Mop_it_up

It's probably just that I like to worry, but I have this feeling that people are putting too much stock in The Conduit. It looks kind of generic, like if it were being released on the XBox 360 nobody would even take notice. It's just getting hyped up because it is the only exclusive FPS on a system starved for FPS games.

Halo is about as generic as you could have ever gotten and it did great!

broodwarsApril 05, 2009

Quote from: GoldenPhoenix

Quote from: KDR_11k

Considering how stupid the story sounds so far I'm wondering if the game will actually appeal to the core gamers much.

Halo and Killzone get away with it, why not Conduit?

Also I am going to have to stand up to some of the criticism, the all seeing eye looks like it has promise. It will all depend how they implement it, if implemented well it could actually bring a new layer and innovation to the genre. Also I find it funny ANYONE would say they are coasting, these guys have put a TON of work into the game, and have been open to criticism doing their best to adjust to it as it comes up. Still when it is all said and done I'll likely find MORE enjoyment out of Conduit with Wiimote controls then any FPS on PS3/Xbox 360.

That they put a lot of work into the game does not negate the fact that they have done nothing to distinguish this game from any other FPS on the market.  So yeah, I'm going to say they're coasting when it comes to originality.  I have not once mocked the work they've put into the game (they have to be some of the most eager developers on Wii), but that still doesn't mean they've convinced me to buy it.  They're trying to sell this game on its graphics and that they haven't found a way to frack up the controls, and that just isn't enough.

Mop it upApril 05, 2009

Quote from: Morari

Halo is about as generic as you could have ever gotten and it did great!

:D True, clearly it's a winning strategy!

Quote from: broodwars

They're trying to sell this game on its graphics and that they haven't found a way to frack up the controls, and that just isn't enough.

It would seem they are also sacrificing features to achieve such graphics as well, considering the game doesn't have local multiplayer. If I cared about graphics I wouldn't even own a Wii.

ShyGuyApril 05, 2009

I refuse to buy this game on the basis that it doesn't have GBA link cable connectivity.

WHO GAVE HIGH VOLTAGE THE RIGHT?

GoldenPhoenixApril 05, 2009

Quote:

That they put a lot of work into the game does not negate the fact that they have done nothing to distinguish this game from any other FPS on the market.

Once again the All Seeing Eye is a distinguishing feature, it will all depend on how it is integrated in regards to puzzles, exploration etc. To say it does "nothing" to distinguish itself is an exaggeration. Oh yeah, not to mention it is perhaps the most customizable FPS console game ever with on the run tweaking of the controls.

This game is a PERFECT example of why Nintendo fans do NOT know what they want. HIgh Voltage has bent over backwards to give fans what they wanted, yet it still isn't good enough because "It lacks archaic split screen multiplayer" or because "it is too generic".  Now I know why so many companies ignore most fan requests, they realize fans can be clueless and will never be happy.

NinGurl69 *hugglesApril 05, 2009

Moral of the story.

Dirk TemporoApril 05, 2009

Quote from: GoldenPhoenix

archaic split screen multiplayer

Pretend there's a big angry face here. A REALLY big one. And it's REALLY angry.

broodwarsApril 05, 2009

Quote from: GoldenPhoenix

This game is a PERFECT example of why Nintendo fans do NOT know what they want. HIgh Voltage has bent over backwards to give fans what they wanted, yet it still isn't good enough because "It lacks archaic split screen multiplayer" or because "it is too generic".  Now I know why so many companies ignore most fan requests, they realize fans can be clueless and will never be happy.

Just because people don't want a generic FPS does not mean that "Nintendo fans do NOT know what they want."  It means they don't want a generic FPS.  That High Voltage provided a generic FPS anyway is all on them.  As I said, I applaud their enthusiasm but denounce their lack of inventiveness.  It's not good enough to make a polished game that's just like every other of its kind, just that it actually works on Wii.

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

GoldenPhoenixApril 05, 2009

Quote from: Dirk

Quote from: GoldenPhoenix

archaic split screen multiplayer

Pretend there's a big angry face here. A REALLY big one. And it's REALLY angry.

Lol. Hey I like split screen multiplayer, but it is viewed as being outdated now or at the very least on its way out. The way I see it though I'll be playing the Conduit with my friends from NWR so it really doesn't bother me much.

GoldenPhoenixApril 05, 2009

Quote from: broodwars

Quote from: GoldenPhoenix

This game is a PERFECT example of why Nintendo fans do NOT know what they want. HIgh Voltage has bent over backwards to give fans what they wanted, yet it still isn't good enough because "It lacks archaic split screen multiplayer" or because "it is too generic".  Now I know why so many companies ignore most fan requests, they realize fans can be clueless and will never be happy.

Just because people don't want a generic FPS does not mean that "Nintendo fans do NOT know what they want."  It means they don't want a generic FPS.  That High Voltage provided a generic FPS anyway is all on them.  As I said, I applaud their enthusiasm but denounce their lack of inventiveness.  It's not good enough to make a polished game that's just like every other of its kind, just that it actually works on Wii.

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

No because I hate FPS games that use dual analog controls.

EnnerApril 05, 2009

Quote from: broodwars

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

Amusingly enough, I think that's the developer's actual sentiments. High Voltage is said to have said that if The Conduit was for the PS3, 360, or PC, then nobody would care.

I guess its a bit disappointing that the developer is enthusiastic over something that is only "barely good enough" from an genre-wide perspective. Still, at least someone is making an effort for the genre to have more representation on the Wii.

broodwarsApril 05, 2009

Quote from: Enner

Quote from: broodwars

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

Amusingly enough, I think that's the developer's actual sentiments. High Voltage is said to have said that if The Conduit was for the PS3, 360, or PC, then nobody would care.

I guess its a bit disappointing that the developer is enthusiastic over something that is only "barely good enough" from an genre-wide perspective. Still, at least someone is making an effort for the genre to have more representation on the Wii.

And this is symptomatic of a much larger problem with the Wii "traditional gamer" fanbase: we have gotten so pitifully used to a barrage of bad gaming experiences on Wii from developers who just don't give a damn that we've been conditioned to accept "just good enough."  Why is this acceptable?  We have the most successful gaming platform of this generation, and it uses the most sophisticated interface device we've ever seen in gaming.  We should be beyond "oh, it's good enough."  We should DEMAND excellence and originality because we as gamers deserve it, and not just give a pass to any flawed product that crosses our path just because it was well-intentioned and everything else is horrible by comparison.

KDR_11kApril 05, 2009

Maybe they should advertise what makes The Conduit different from other FPSes rather than simply advertise "yay, a bumpmapped FPS!". Yeah, it's probably not more generic than any other FPS on the other platforms but they're advertising it as generic. Other FPSes try to advertise what little change they have.

broodwarsApril 05, 2009

Quote from: KDR_11k

Maybe they should advertise what makes The Conduit different from other FPSes rather than simply advertise "yay, a bumpmapped FPS!". Yeah, it's probably not more generic than any other FPS on the other platforms but they're advertising it as generic. Other FPSes try to advertise what little change they have.

Indeed, the Conduit needs to find its selling point and get that out to us.  I'm not against buying the game.  I'm just waiting for High Voltage to give me that reason.  Let's look at a similar example with Timesplitters 3: it's hard to think of a more generic FPS, as there's nothing about it gameplay-wise that makes it stick out aside from the level-editor and all the multiplayer options.  When Free Radical marketed the game, though, they found their angle: they advertised the humor and sheer absurdity of the situations.  And you know what?  I bought the game for that and enjoyed it immensely.  High Voltage needs to find its angle with this game other than the graphics and controls.  The story could be an angle, but they'd need to show it's more than just the typical "government conspiracy with ALIENS!" thing.

NinGurl69 *hugglesApril 05, 2009

lol, story, in an FPS, more lols.

I'm looking for the first third party Wii FPS THAT WORKS.  Smooth, responsive visuals that are in-tune with Wii's unparalleled control scheme:  1) it's not dual-analog, 2) doesn't require desk/mouse/keyboard setup

The beginning of the future of couch-person-shooters.

I want third parties to show me they can master the core fundamentals, which has shown to be their greatest challenge, not their attempt at a new plot or implementation of a movie license--those failures are set in stone.

broodwarsApril 05, 2009

Quote from: NinGurl69

lol, story, in an FPS, more lols.

Bioshock says "hello".

NinGurl69 *hugglesApril 05, 2009

1)  it's dual-analog
2)  or it requires desk/mouse/keyboard setup
3)  who cares

Bring up something that's actually current-gen next time.

edit: Games are toys.  There's gotta be more than a "good" "story" and "shiny" packaging for me to revisit these toys.

broodwarsApril 05, 2009

Quote from: NinGurl69

1)  it's dual-analog
2)  or it requires desk/mouse/keyboard setup
3)  who cares

Bring up something that's actually current-gen next time.

Got to love how you just dance around the issue when someone picks apart your argument.  How you play the game has no impact on whether or not there is a story.  And by the way, Bioshock is a current-gen game, having been made for the Xbox 360 and ported to the PC and PS3.

NinGurl69 *hugglesApril 05, 2009

The implication was story is not a big deal (see last 2 poasts), where other aspects have greater significance in consumer reponse.

Bioshock is a game made for "modern" graphics hardware, played on (last-gen)^3 control interfaces.  The Conduit, in contrast, has a next-generation interface.

People like to bring up Halo and Goldeneye as successful games.  Somehow, the extreme fondness expressed for these titles doesn't revolve around their stories!

edit:  what's a good story?  i don't know, they're all so-so without splitting hairs inside the genre by itself.

broodwarsApril 05, 2009

Quote from: NinGurl69

The implication was story is not a big deal (see last 2 poasts), where other aspects have greater significance in consumer reponse.

Bioshock is a game made for "modern" graphics hardware, played on (last-gen)^3 control interfaces.  The Conduit, in contrast, has a next-generation interface.

People like to bring up Halo and Goldeneye as successful games.  Somehow, the extreme fondness expressed for these titles doesn't revolve around their stories!

Funny, but it seems to be that the general consensus was that Bioshock's biggest flaw was trying to be an FPS in the first place, as its story and unique style got somewhat short-changed by having to follow FPS conventions.

As for the issue of control interfaces, I don't care if The Conduit uses a "next-generation interface" if the game itself is less compelling and less unique than a game like Bioshock that uses a "(last-gen)^3 control interface".  Let's look at another First Person game as well: Mirror's Edge.  Now, for the sake of Full Disclosure note that I have only played about 1 hour of the game, as I played my copy at work while I await the arrival of my PS3 on Friday.  Whatever Mirror's Edge's faults, though, there is next-generation design in that game played through a "last-generation" interface (the 360/PS3 controller).  However generic Mirror's Edge is from a story perspective, though, that game brings its own unique qualities to the genre in how the game immerses you in the experience and makes First Person Platforming almost instinctive.  The game is severely flawed when it comes to Trial and Error gameplay, but at the very least I can say there's no other game on the market like it.  I see nothing of the kind of in The Conduit.

Halo and Goldeneye are remembered for being awesome multiplayer experiences, because the FPS is a genre that caters well to multiplayer/party gaming.  The Conduit's going to have to work rather hard to accomplish that as well.

Sexual Chocolate:

http://www.youtube.com/watch?v=ZoS8j9eNMZU

I meant that the trailer was the equivalent of walking out on stage, yelliing, "Wii First Person Shooter!", dropping the mic, and walking off like that's all you had to say.

GoldenPhoenixApril 06, 2009

Quote from: broodwars

Quote from: Enner

Quote from: broodwars

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

Amusingly enough, I think that's the developer's actual sentiments. High Voltage is said to have said that if The Conduit was for the PS3, 360, or PC, then nobody would care.

I guess its a bit disappointing that the developer is enthusiastic over something that is only "barely good enough" from an genre-wide perspective. Still, at least someone is making an effort for the genre to have more representation on the Wii.

And this is symptomatic of a much larger problem with the Wii "traditional gamer" fanbase: we have gotten so pitifully used to a barrage of bad gaming experiences on Wii from developers who just don't give a damn that we've been conditioned to accept "just good enough."  Why is this acceptable?  We have the most successful gaming platform of this generation, and it uses the most sophisticated interface device we've ever seen in gaming.  We should be beyond "oh, it's good enough."  We should DEMAND excellence and originality because we as gamers deserve it, and not just give a pass to any flawed product that crosses our path just because it was well-intentioned and everything else is horrible by comparison.

Once again, The All Seeing Eye. We'll see how it works. Also I don't think I "deserve" anything game related, talk about a selfish attitude. I take that back, many gamers deserve to be dropped on their head from some building.

Quote:

Halo and Goldeneye are remembered for being awesome multiplayer experiences, because the FPS is a genre that caters well to multiplayer/party gaming.  The Conduit's going to have to work rather hard to accomplish that as well.

Care to share with us how Conduit's multiplayer is? You seem to already know enough about it to condemn it, I'd love to know!

Also Goldeneye was remembered because it was really the first really well made FPS on consoles and set the standard for the genre.

Oh yeah Mirror's Edge is NOT a FPS, in fact the game can be beaten by not shooting anyone. It is a hybrid something like Metroid Prime was. If you want to make a fair comparison compare it to:

COD series
Halo series
Half-Life series
Etc



broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Quote from: broodwars

Quote from: Enner

Quote from: broodwars

Let me put it this way: if this game were announced for any other console instead of just being Wii-exclusive, would anyone give a damn?  That's my point.

Amusingly enough, I think that's the developer's actual sentiments. High Voltage is said to have said that if The Conduit was for the PS3, 360, or PC, then nobody would care.

I guess its a bit disappointing that the developer is enthusiastic over something that is only "barely good enough" from an genre-wide perspective. Still, at least someone is making an effort for the genre to have more representation on the Wii.

And this is symptomatic of a much larger problem with the Wii "traditional gamer" fanbase: we have gotten so pitifully used to a barrage of bad gaming experiences on Wii from developers who just don't give a damn that we've been conditioned to accept "just good enough."  Why is this acceptable?  We have the most successful gaming platform of this generation, and it uses the most sophisticated interface device we've ever seen in gaming.  We should be beyond "oh, it's good enough."  We should DEMAND excellence and originality because we as gamers deserve it, and not just give a pass to any flawed product that crosses our path just because it was well-intentioned and everything else is horrible by comparison.

Once again, all seeing eye. We'll see how it works.

Ok, once again I'm going to point you to a very simple problem: High Voltage is not marketing this game right.  I'm going to come right out and say that this is the first time I've ever heard of this All Seeing Eye, because I haven't given a crap about this game since it was announced.  The way the company's been clinging to IGN for exposure, I never gave them much thought.  But you know what?  Every once in a while I like to play a good FPS, so after finishing up Madworld last month I figured I might be interested in the Conduit.  Now, do you know who these trailer videos are supposed to be made for?  They're not made for people like you who follow the game, but for people like me who don't.  You're already going to buy it.  I'm not, so they have to convince me.  And you know what I see in that video?  A bunch of guns shooting a bunch of generic creatures in typical FPS settings and a shot or two of some eyeball thing causing a marker to appear on the wall in a shape akin to the Templar mark on the back of the dollar bill.  If the All Seeing Eye is supposed to be a major selling feature, why isn't it a major selling feature in that trailer?  Why is it I'm hearing from YOU about this instead of THEM in their marketing materials?  That's why I wonder if this company's just playing smoke & mirrors with this game, because if this was such a major feature you'd think it would feature more prominently in their promotional materials, with a short explanation of what this Eye is and why it's awesome.  But no, we get footage of generic FPS shooting action.

broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Quote:

Halo and Goldeneye are remembered for being awesome multiplayer experiences, because the FPS is a genre that caters well to multiplayer/party gaming.  The Conduit's going to have to work rather hard to accomplish that as well.

Care to share with us how Conduit's multiplayer is? You seem to already know enough about it to condemn it, I'd love to know!

Halo and Goldeneye's multiplayer is legendary.  It'd be hard for any game to measure up to that level of hype and nostalgia, and frankly even Halo had things like vehicles and whatnot to spice up multiplayer.  Have we seen that with The Conduit?

Quote:

Also Goldeneye was remembered because it was really the first really well made FPS on consoles and set the standard for the genre.

Well that goes without saying, but when people talk about multiplayer chances are good that's the aspect that comes up the most because it WAS an awesome 4-player FPS game.

Quote:

Oh yeah Mirror's Edge is NOT a FPS, in fact the game can be beaten by not shooting anyone. It is a hybrid something like Metroid Prime was. If you want to make a fair comparison compare it to:

And if you read my post correctly, you'd have seen that I never called it a First Person Shooter.  I called it a First Person game, and it happens to feature (apparently bad) FPS shooting segments.  But my argument stands: that game took a stale genre and carved out its own unique niche by pursuing First Person platforming, and whether you like it or not you can't say it isn't its own game.  Bioshock took the stale FPS genre and carved out its own niche by pursuing layered storytelling and a unique world with its own ethical standards, and whether you like it or not you can't say it isn't its own game.  Now, is The Conduit its own game?

GoldenPhoenixApril 06, 2009

The trailer is for people who HAVE been following the game to see its progress. Marketing to those who don't know much about it will begin when Sega starts up the pre-launch campaign. Right now those who have been following it have been primarily interested in how the visuals are improving, you may not care about that aspect but that is what many who are anticipating the game are focused on. They've talked quite a bit about the All Seeing Eye and how they've been working hard to modify it to make for fun exploration in the game along with puzzle solving.

Also there is NOTHING I mean NOTHING wrong with using IGN to get the game out to the public, it is a big thank you to them for getting the game noticed in the first place. The Conduit wasn't being ignored by publishers because it was "generic" it was ignored because publishers felt the Wii audience would not buy a more traditional game like it. Thanks to IGN the game got noticed, and THROUGH IGN people who are interested in the Conduit have been having unprecedented access to help influence the game.

There is a reason why they've focused on the visuals, because that is what the majority of people who've been supporting this game want to see. It SHOULD NOT be indictment of what the final product will be like.

Quote:

Halo and Goldeneye's multiplayer is legendary.  It'd be hard for any game to measure up to that level of hype and nostalgia, and frankly even Halo had things like vehicles and whatnot to spice up multiplayer.  Have we seen that with The Conduit?

Cod4 is widely regarded as having one of the best multiplayer modes right now and it does not allow you to ride in vehicles. Vehicles are a gimmick if they aren't used properly, you can have a compelling experience without them.

Quote:

And if you read my post correctly, you'd have seen that I never called it a First Person Shooter.  I called it a First Person game, and it happens to feature (apparently bad) FPS shooting segments.  But my argument stands: that game took a stale genre and carved out its own unique niche by pursuing First Person platforming, and whether you like it or not you can't say it isn't its own game.  Bioshock took the stale FPS genre and carved out its own niche by pursuing layered storytelling and a unique world with its own ethical standards, and whether you like it or not you can't say it isn't its own game.  Now, is The Conduit its own game?

Still it is a poor comparison. It is like comparing Metroid Prime to Halo and indicting Halo for not being as innovative. Not much I can say about Bioshock because I think it was a ground breaking title, one that only comes around once every several years.

broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Also I don't think I "deserve" anything game related, talk about a selfish attitude. I take that back, many gamers deserve to be dropped on their head from some building.

I'm the consumer, and they're the developer.  They make their games to satisfy ME because in the end I pay their salaries, so you'd better believe I deserve a quality product, as does every gamer on every system.  I don't know when mediocrity became a selling point and something people actually defend, but it's a sad day for gaming indeed if that has become the standard.

GoldenPhoenixApril 06, 2009

Quote from: broodwars

Quote from: GoldenPhoenix

Also I don't think I "deserve" anything game related, talk about a selfish attitude. I take that back, many gamers deserve to be dropped on their head from some building.

I'm the consumer, and they're the developer.  They make their games to satisfy ME because in the end I pay their salaries, so you'd better believe I deserve a quality product, as does every gamer on every system.  I don't know when mediocrity became a selling point and something people actually defend, but it's a sad day for gaming indeed if that has become the standard.

In your opinion. I think Conduit looks like a really fun FPS that will be improved dramatically by the controls and the ability to play people here online. It will all come down to how well it is designed. Also how is mediocre a selling point for Conduit? They may emphasize the visuals, but that doesn't mean they are emphasizing mediocrity because the visuals are pretty good even if it is just one part of the game.

What is sad is when someone takes their opinion and slaps it on a game as fact, not all of us view Conduit as mediocre (brilliant straw man there!). Will it be great? I don't know, but it has promise from the interviews I've read and the hands on impressions of it.  What is hilarious is that you insult myself and others that are excited for the game when I've probably played more FPS games then you ever have for ALL systems, I was playing the FPS genre back when Wolfenstein 3D was new. If I truly believed Conduit would be mediocre and lacked fun I wouldn't be defending it.

broodwarsApril 06, 2009

Now, before this spirals radically out of control I do want to remind you of something, Golden Phoenix, because I said it early in the topic: I WANT High Voltage to succeed.  I WANT the Conduit to be an awesome game, and I WANT them to convince me to buy it because I take pride in rewarding good 3rd Party Wii Support.  But you know what?  I'm just not feeling it here.  I'm just giving you my impressions based on what they've put out right here, and it's not my job as consumer to follow every piece of paper they put out on the game.  I can if I so choose, but I should be able to take a look at any individual piece of propaganda they put out and immediately understand what they want people to take from this game.  This is a bad trailer for marketing to an audience who hasn't followed their every movement, so if they want to impress they'd better have a better trailer waiting in the wings for when they are ready to get serious about the marketing.  Because you know what?  Stuff like this trailer may satiate the already-converted, but the already-converted are not going to make this game a success, and we've all seen from Nintendo's half-assed last-minute marketing how well those 11th hour  marketing blitzes do.

GoldenPhoenixApril 06, 2009

Quote:

Stuff like this trailer may satiate the already-converted, but the already-converted are not going to make this game a success, and we've all seen from Nintendo's half-assed last-minute marketing how well those 11th hour  marketing blitzes do.

Nintendo is not marketing the title, Sega is, Sega has been marketing their core games quite well on Wii even if sales have been lame. Also I would think if someone wanted a well informed opinion they'd do some research on a game other then watching teaser trailers or the rare press release. I've seen far too many good games or movies with lame trailers that I would have missed out on if I hadn't done some extra research to make myself a well informed consumer. Don't believe I've ever based my buying decision on a trailer or let it radically affect my opinion of a game. Now I'd say if the teaser trailer was the ONLY thing we know about the game (like Zelda; Spirit Tracks) then I can see letting it, at most, give you an idea of what the game is like.

broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Quote:

Stuff like this trailer may satiate the already-converted, but the already-converted are not going to make this game a success, and we've all seen from Nintendo's half-assed last-minute marketing how well those 11th hour  marketing blitzes do.

Nintendo is not marketing the title, Sega is, Sega has been marketing their core games quite well on Wii even if sales have been lame. Also I would think if you'd want a well informed opinion you'd do some research on a game other then watching teaser trailers. I've seen far too many good games or movies with lame trailers that I would have missed out on if I hadn't done some extra research to make myself a well informed consumer. Don't believe I've ever based my buying decision on a trailer or let it radically affect my opinion of a game. Now I'd say if the teaser trailer was the ONLY thing we know about the game (like Zelda; Spirit Tracks) then I can see letting it, at most, give you an idea of what the game is like.

The thing is, the only title I've seen a huge push from Sega on is Madworld, and that marketing HAS been truly impressive.  Overkill kind of came and went outside a lingering web presence, and I haven't seen a Sonic trailer in a long while (though in that case, that's in our best interests).  And incidentally this isn't the first piece of marketing video I've seen on the Conduit, just the first one I've seen when I actually had a wavering interest in it.  I've seen a few previous trailers and read a few impressions on the controls and story, and didn't see much of interest other than the customizable controls.  I'm just waiting for The Conduit to make that big push to be the killler-ap its development team seriously wants it to be.  Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.

GoldenPhoenixApril 06, 2009

Quote:

Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.

Well I tend to put Bioshock in another category since it is single player only. My main interest in Conduit has primarily been over the multiplayer potential and not the single player. Though the All Seeing Eye has sparked a bit more interest for me in regards to its potential for puzzle solving and finding secrets. Not only that but just the fact that I can play it on my TV without feeling crippled by the controls is a big plus to me and that alone means quite a bit. As big of fan I am of the FPS genre, I've found the current gamepad controls sucking the fun out of games for me which is why I was thrilled when Bioshock was also released on PC. It has been WAY WAY too long since I've found a FPS multiplayer experience I enjoyed, in fact the last one was Perfect Dark. The Conduit brought back hope that maybe games in the same vain as Goldeneye/PD are not dead. What made those games so wonderful wasn't the tremendous innovation but that the multiplayer arenas and weapons were so well done. It was simple yet complex. In some ways I'm excited there is hope of "going back to basics".

broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Quote:

Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.

Well I tend to put Bioshock in another category since it is single player only. My main interest in Conduit has primarily been over the multiplayer potential and not the single player. Though the All Seeing Eye has sparked a bit more interest for me in regards to its potential for puzzle solving and finding secrets. Not only that but just the fact that I can play it on my TV without feeling crippled by the controls is a big plus to me and that alone means quite a bit. As big of fan I am of the FPS genre, I've found the current gamepad controls sucking the fun out of games for me which is why I was thrilled when Bioshock was also released on PC. It has been WAY WAY too long since I've found a FPS multiplayer experience I enjoyed, in fact the last one was Perfect Dark. The Conduit brought back hope that maybe games in the same vain as Goldeneye/PD are not dead. What made those games so wonderful wasn't the tremendous innovation but that the multiplayer arenas and weapons were so well done. It was simple yet complex. In some ways I'm excited there is hope of "going back to basics".

Well, we'll see.  Perfect Dark was an awesome game, and I'd like to see a true spiritual successor like you're hoping this will be.  So what do you say?  Shall we stow our weapons and call this little argument over?

GoldenPhoenixApril 06, 2009

But I sharpened my axe. :(

Fine with me. We'll see how it turns out, I'll admit I am optimistic. It would really dissapointment me if the game turned into an average, generic "ehhe" fun game.

That is something I would want to ask High Voltage is if the game was influenced at all by PD.

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.

broodwarsApril 06, 2009

Quote from: pap64

For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.

Honestly, I think it'll be lucky to do 250,000 and it'll only do that good because it's an FPS (which have a generally broad audience).  It could do better, but we'll have to see how Sega decides to market it.  Whatever they do, though, they'd better start soon.  The game ships in June and it's now April, so they need to get the ball rolling now or it'll be too late.

GoldenPhoenixApril 06, 2009

Quote from: pap64

For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.

I think you are right Pap. It will probably sell around 500k. My guess is that will get more sales right away then many Wii games. If the game gets panned by critics thogh, I don't see much hope for it.

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

broodwarsApril 06, 2009

Quote from: pap64

I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.

GoldenPhoenixApril 06, 2009

Quote from: broodwars

Quote from: pap64

I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.

It will be interesting. What I hate is no matter how good(or bad) Conduit will be, so much rests on its success. If it tanks you can expect more traditional Wii games to dry up further. That is scary to put that much hope on a title from a studio that has never really had the chance to prove themselves as good or bad.

broodwarsApril 06, 2009

Quote from: GoldenPhoenix

Quote from: broodwars

Quote from: pap64

I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.

It will be interesting. What I hate is no matter how good(or bad) Conduit will be, so much rests on its success. If it tanks you can expect more traditional Wii games to dry up further. That is scary to put that much hope on a title from a studio that has never really had the chance to prove themselves as good or bad.

Honestly, I don't think poor sales of the game are going to be as catastrophic to 3rd party support as many seem to think, because by now (if the pre-GDC edition of Gametrailers' Invisible Walls video podcast with that long developer rant against the Wii is any indication) I think developers have already made up their minds whether they're going to support Wii seriously or not.  We're into the system's 3rd year, and I'd be midly surprised if it lasted to see beyond a 5th.  We're a bit late in the game for developers to suddenly change paradigms and start investing large budgets into big Wii projects now.  I just don't see The Conduit being any more damaging than Overkill or Madworld could be, because right now it's a game that's floating along by sheer internet hype.  I don't know if it has major expectations beyond our demographic.

KDR_11kApril 06, 2009

Quote from: NinGurl69

I'm looking for the first third party Wii FPS THAT WORKS.

What didn't work in Onslaught?

PlugabugzApril 06, 2009

Quote from: KDR_11k

Quote from: NinGurl69

I'm looking for the first third party Wii FPS THAT WORKS.

What didn't work in Onslaught?

Controls.

StogiApril 06, 2009

New video further showing off "Red Steel" like controls:

http://www.youtube.com/watch?v=ktl6L3ZwvL4&feature=related

The trailer was alright, nothing too cool. I must admit that while this game doesn't look very original, I am, like Pro, waiting for the first true FPS.

Will the Conduit be the first? Who knows.

NinGurl69 *hugglesApril 06, 2009

That gameplay footage gives me HOPE.  PSYCHED++

Package the Wii Wheel together with The Conduit, and it'll easily hit 700K+.

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

Wait, I thought the controls in "Onslaught" were solid. What the hell happened? And no funny answers. I want to know because from what I read the controls were good enough that made the game more than playable.

KDR_11kApril 06, 2009

My guess is that that particular nub needs to LERN2PLAY.

BeautifulShyApril 06, 2009

Quote from: Kashogi

New video further showing off "Red Steel" like controls:

http://www.youtube.com/watch?v=ktl6L3ZwvL4&feature=related

The trailer was alright, nothing too cool. I must admit that while this game doesn't look very original, I am, like Pro, waiting for the first true FPS.

Will the Conduit be the first? Who knows.

Um Stogi the link doesn't go where you says it does.

StogiApril 06, 2009

http://instantrimshot.com/

BeautifulShyApril 06, 2009

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

GoldenPhoenixApril 06, 2009

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

People just can't help teasing adorable peoples.

StogiApril 06, 2009

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

NinGurl69 *hugglesApril 06, 2009

Quote from: pap64

Wait, I thought the controls in "Onslaught" were solid. What the hell happened? And no funny answers. I want to know because from what I read the controls were good enough that made the game more than playable.

"good enough" isn't suitable for the genre on Wii as a whole.  It's suitable for Onslaught's on-foot Atari-inspired shooting gallery gameplay (a little bit better than Red Steak's), but the camera/turning sensitivity is crap for contemporary fast-paced dynamic shooters.

The three best Wii controls-well-from-the-getgo First Person action games are:

1.  Metroid Prime 3: Corruption
2.  Medal of Honor: Heroes 2
3.  Monkey Wars - Super Monkey Ball: Banana Blitz

Banana Blitz is a FREAKING LAUNCH GAME MINIGAME, and the remainder of the DUR HURR SLURP SLORP THIRD PARTY FPS action games still don't come anywhere near it.  Amusement Vision got their control engine "right" on the first try, whereas Activision went thru (2) Call of Duties and one Quantum of Gameplay, still not measuring up.  With this perspective, the third party situation has been absolutely retarded.  For completeness, all 3 Ubisoft shooters are failures, and History Channel's Battle for the Pacific was also a dud.

On a side note, I'm surprised EA hasn't released 3-5 new Medal Of Honors since Heroes 2 came out; they could've had even more shining examples of proper controls (without being super-linear corridor shooting PSP ports) -- I guess they canceled these projects since MEDAL OF HONOR *ALL PLAY* just didn't fit their image at the time.

BeautifulShyApril 06, 2009

Quote from: Kashogi

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

I'm not even going to bother listening to you anymore.

GoldenPhoenixApril 06, 2009

Quote from: Kashogi

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

Eddie Murphy in Conduit? OMG

StogiApril 06, 2009

Quote from: Maxi

Quote from: Kashogi

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

I'm not even going to bother listening to you anymore.

That would be wise.

Sure it was a little mean but you left yourself so open for it!

NinGurl69 *hugglesApril 06, 2009

Washington, D.C. is...

MR. ROBINSON'S NEIGHBORHOOD

BeautifulShyApril 06, 2009

I guess I thought there was a newer video than the one that was posted at the start of this topic.

Anyway the trailer was great. The graphics keep getting bumped up nicely after every video.Controls are I believe going to be the new standard in regards to the FPS genre.June can't come soon enough.

NWR_pap64Pedro Hernandez, Contributing WriterApril 06, 2009

Quote from: GoldenPhoenix

Quote from: Kashogi

Quote from: Maxi

Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

Eddie Murphy in Conduit? OMG

GAME OF THE YEAR.

NinGurl69 *hugglesApril 07, 2009

It would've been amazing if Conduit wasn't Conduit at all, but a video game clone of DESPERADO featuring Antonio Banderas, mariachi music, and proper stunts in the gunplay.

"I'm looking for a man... who calls himself, BUCHO."

Cancion Del Mariachi -- HELL YEAH

EasyCureApril 07, 2009

Quote from: NinGurl69

It would've been amazing if Conduit wasn't Conduit at all, but a video game clone of DESPERADO featuring Antonio Banderas, mariachi music, and proper stunts in the gunplay.

"I'm looking for a man... who calls himself, BUCHO."

Cancion Del Mariachi -- HELL YEAH

i have that sountrack on my ipod and got a spanish acoustic guitar while i was in mexico JUST to learn how to play that song. Electric guitars just can't sound as good as an acoustic with nylon strings for that type of music.

sometimes i think that song (Morena de Mi Corazon by the way) is what made the movie for me.

StogiApril 07, 2009

That was the song that got me into flamenco music. Good Shit.

EasyCureApril 07, 2009

Quote from: Kashogi

That was the song that got me into flamenco music. Good Shit.

Didn't turn me on to flamenco but made me appreciate what flamenco music and spanish guitarist could do.

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