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Wii

The Conduit

The Conduit

Screens

Talkback

DAaaMan64April 17, 2008

This is what Wii needs, this will possibly help third-party support a lot :)

animecyberratApril 17, 2008

Looks pretty cool. I knew eventually someone would step up to the plate.

MaverickApril 17, 2008

Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.

AdrockApril 17, 2008

Nice to see, but won't change a thing. One game won't make a difference and it's very discouraging that High Voltage is having such a hard time finding a publisher. They say there's no market for mature games on the Wii, but no publisher will actually publish mature rated games. Really? That makes sense?

Nintendo should publish this game but not wank around with advertising like they did in the past with Eternal Darkness and to a lesser degree, Geist. They need to prove that these kinds of games have an audience on the Wii.

Remember, this team made The Family Guy game...


Yeah...

NWR_pap64Pedro Hernandez, Contributing WriterApril 17, 2008

Funny how the thread started hopeful and positive, and was shot down quicker that a disease ridden pigeon :p .

Also, this seems to be one of those "big space marines shooting aliens" FPS games we make fun of because of how constant they are on the 360.

Ironic, no? :p

NemoApril 17, 2008

This appears to be the FPS I've been waiting for.

Even if it looks like a 360 FPS, what's more important is that it can deliver with quality Wii controls. That's the potential that has me excited (potentially).

ShyGuyApril 17, 2008

Interesting. This could stand out on the Wii.

edit: Wow, Their tech demo was impressive and completely shames the majority of Wii development thus far.

IceColdApril 17, 2008

As Nemo says, the controls are the main draw. They just make FPS games so much better.

NWR_pap64Pedro Hernandez, Contributing WriterApril 17, 2008

Quote from: IceCold

As Nemo says, the controls are the main draw. They just make FPS games so much better.

I agree with this sentiment. Medal of Honor Heroes 2's single player campaign was typical "go to point A, then B and finish the mission" gameplay, but the controls were butter smooth and just plain fantastic. By the final mission I was pulling headshots like a pro.

Even Red Steel with its questionable quality shines on occasion thanks to how easy it is to just point and shoot.

I'm so sold on FPS games on the Wii that when I tried playing some demos on my 360 I couldn't believe how awkward and slow the controls were. In Turok, for example, the raptors are vicious and attack VERY quickly, so you should be able to just point and shoot. But the turning and aiming is so slow that the raptors kill you before you even shoot a bullet.

The ideas are still raw and need more fine tuning, but the Wii's best shooters prove that a great game CAN be made on the Wii.

NinGurl69 *hugglesApril 18, 2008

oh-ho, a game made by RISK TAKERS!

KenologyApril 18, 2008

It's damn shame these guys are having a hard time finding a publisher for this game.  It's times like this when Nintendo needs to just step up and support the project themselves.

Hopefully, High Voltage will nail the controls.  MP3:C and MOHH2 were just perfect.  As for pure FPS's though, this game is exactly what I want.  MOHH2 was a bit too plodding for my liking and there was a heavy emphasis on taking cover, which isn't a bad thing, but not the balls out, run-and-gun shooter mechanics I really want to see on Wii - something more akin to Turok 1 & 2 on N64.  Plus, I'm sick of the WWII theme. 

Anyways, this game looks like it could be awesome.  Here's hoping someone will step up soon.

Don't sweat the publisher issue.  It seems that they've lined one up but they haven't signed on the dotted line.

The IGN article will force the issue.

UltimatePartyBearApril 18, 2008

I hope this game turns out well and sells very well.  It's a strange situation we're in that a flashy SF shooter feels like a breath of fresh air.

NinGurl69 *hugglesApril 18, 2008

At the least, their technology could be very useful to other developers.  Like Ubisoft phail

better looking minigames

vuduApril 18, 2008

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

NinGurl69 *hugglesApril 18, 2008

He's not bald, I bet.

Quote from: vudu

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

Maybe, but I've been waiting for another FPS with Wii controls for too long to care.

MaverickApril 18, 2008

Quote from: NinGurl

He's not bald, I bet.

No, he has emo hair to better match the Wii market.

Oh to the snap.

Quote from: vudu

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

I kinda am, actually.

NinGurl69 *hugglesApril 18, 2008

It's looks promising in the stills, but it could be another stiff slideshow like Killzone.

animations a-borked.

UltimatePartyBearApril 18, 2008

I don't think we'd be laughing.  I think we just wouldn't notice.

DAaaMan64April 18, 2008

Quote from: UltimatePartyBear

I don't think we'd be laughing.  I think we just wouldn't notice.

A agree with this, I never notice at all unless my friends say something.

ShyGuyApril 18, 2008

Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.

DAaaMan64April 18, 2008

Quote from: ShyGuy

Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.

Killzone is different?

AdrockApril 18, 2008

Maybe because it didn't look/play like Devil May Cry......

In any case, there are high hopes for games like this on the Wii because if it succeeds, it could open the doors for more "mature" games. It's only funny on a system that has these kinds of games in spades, like if another company comes out with a mini-game collection on the Wii, which is inevitable. It's cliche and lame.

ShyGuyApril 18, 2008

That's the point. Killzone isn't different, but there was nothing comparable on the PS2 at the time, Thus, it stood out.

NinGurl69 *hugglesApril 18, 2008

I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance

ShyGuyApril 18, 2008

That was the most awesome pun ever typed.

Quote from: NinGurl

I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance

You summoned me?

Dirk TemporoApril 19, 2008

I'm going to buy this game even if it's terrible.

DAaaMan64April 19, 2008

I'm going to poop on this game even if it's good.

The only way that this could be better news is if Majesco was publishing it.

j/k

SpinnzillaApril 20, 2008

Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

DAaaMan64April 20, 2008

Quote from: Hippie_Samurai

Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0

SpinnzillaApril 20, 2008

Quote from: DAaaMan64

Quote from: Hippie_Samurai

Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0

to bad my internet refuses to make anykind of noise at all, or I would. 

DarkheartApril 20, 2008

Studying Video Game Art and Design in Chicago Il always has us students looking at what kind of companies we can look to apply at when we graduate and all we have is Midway and High Voltage.  High Voltage has always been a joke at the school though because until recently, they have always made HORRIBLY crappy games.  Maybe times have changed and they want to be taken seriously again?

The tech demo impressed me, the game looks mediocre though in concept, perhaps some dev will use the tech for a different game.  I am interested in what pans out.

UltimatePartyBearApril 21, 2008

I was impressed by the tech demo, too.  The surfaces look very nice.  I was actually surprised by the number of sides on the columns.  The only glaring flaw is the fact that nothing casts a shadow from that swinging lantern.  There's also the lack of reflections off of the water, but that's less noticeable.

BeautifulShyApril 23, 2008

Over at Matt's blog he wrote that 10 publishers have come forward to support this title. No word on who these publishers are but lets hope that High Voltage gets one with deep pockets AND allow creative freedom.Here is the Blog entry.  http://blogs.ign.com/Matt-IGN/2008/04/23/87599/

Dirk TemporoApril 24, 2008

10 publishers is quite a few. I'm glad to hear it.

walkingdead2April 25, 2008

Quote from: Maverick

Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.

to the max indeed.

Bill AurionMay 16, 2008

Trailer looks pretty good...The game is definitely on my "to watch" list now...

ShyGuyMay 16, 2008

Bill beat me to it. Trailer looks hot. HAWT.

KenologyMay 16, 2008

Quote from: Bill

Trailer looks pretty good...The game is definitely on my "to watch" list now...

Indeed.  Do want.

Some of the background and settings were unimpressive but the models looked pretty good.

DAaaMan64May 16, 2008

FINALLY A GENERIC 360/PS3 ESQUE SHOOTER, JUST WHAT NEEDED.

I could go for a action shooter, so I'm down for this.

DasmosMay 16, 2008

Ugh, I thought it looked horrible.

DAaaMan64May 16, 2008

ya the graphics didn't seem very good.

NEEDS MORE BLOOM

animecyberratMay 16, 2008

I think it looked pretty good. Maybe not the graphics but it looks like it could be fun.

NinGurl69 *hugglesMay 16, 2008

It looks great considering all Wii games, save for the RE4 port, haven't successfully delivered on this level of simple graphics ambition.

Smoke39May 16, 2008

Looks kinda bland to me. :/

NinGurl69 *hugglesMay 17, 2008

It's a western game, afterall.

Nick DiMolaNick DiMola, Staff AlumnusMay 17, 2008

Seems to have some potential. Looked pretty decent for a Wii game. I'm definitely going to keep my eye on it.

Bill AurionMay 17, 2008

Quote from: Smoke39

Looks kinda bland to me. :/

Keep in mind that it's a third party offering from a small developer that didn't have a publisher until very recently...It'll definitely improve...

D_AverageMay 17, 2008

Even if the graphics improve (which they should) the title and style of this game reek of blandness.  If it were not for the lack of FPS's on the Wii, this game would go unnoticed.

ShyGuyMay 17, 2008

D_Average is right, But I imagine it's at least a year away, so I hope things will improve.

- Judging from the trailer it seems like a Men in Black / National Treasure theme.
- Adams, John Adams was the voice he was talking to and the protagonist's name was Ford. I think all the agents are named after US presidents.
- The all seeing eye game mechanic could add an adventure element of revealing hidden items, and it's a reference to the All Seeing Eye on The Great Seal.
- The aliens give me a Half Life 2 / Metroid Prime feel.

AdrockMay 17, 2008

I just watched the trailer. I can't believe this game had or is having trouble finding a publisher. Even if the game sucks, they can cut the footage to make a good trailer/commercial and FPS starved Wii owners would eat it up.

IceColdMay 17, 2008

A lot of it actually gave me Red Steel flashbacks..

EasyCureMay 17, 2008

Quote from: IceCold

A lot of it actually gave me Red Steel flashbacks..

funny, some of the locations gave me a Geist Flash back. I kept wanting the player to pop out of his character and everything goes Slo-mo

Smoke39May 17, 2008

Quote from: Bill

Quote from: Smoke39

Looks kinda bland to me. :/

Keep in mind that it's a third party offering from a small developer that didn't have a publisher until very recently...It'll definitely improve...

I'll be surprised if the general aesthetic changes much.  We'll see.

Dirk TemporoMay 17, 2008

Looks like Perfect Dark. SOLD.

I finally got around to watching the new trailer. The graphics aren't the revolution that they were made out to be, but they're better than pretty much everything on the Wii not published by Nintendo or Capcom and they're only going to get better. I can't tell much about gameplay from the video, but it looks like it has promise. I really don't see how those final lines could be talking about anything other than online multiplayer, hopefully they go with something better that the WFC, I don't want to have to choose between what I hope is great gameplay and a superior online service (MoH: Heroes 2 and EA Nation). I hope this game does well and teaches publishers that a lack of competition can make up for a perceived lack of a market for a game in the Wii userbase. Though I was hoping that TimeSplitters 4 would be the game to prove that for FPSs.

CalibanMay 17, 2008

As I was watching the trailer all I had in my mind was Perfect Dark. I've never played Perfect Dark, so I don't have any clue as to the origins of such thought.

I'm surprised no publisher had picked up this game before its unvieling by IGN. Were they that protective of their respectable repertoir of Wii games.

EasyCureMay 18, 2008

Quote from: Caliban

As I was watching the trailer all I had in my mind was Perfect Dark. I've never played Perfect Dark, so I don't have any clue as to the origins of such thought.

I'm surprised no publisher had picked up this game before its unvieling by IGN. Were they that protective of their respectable repertoir of Wii games.

that makes me wish PD and GoldenEye007 were on VC. I stil have both games on my 64 but my control sticks are so warn out it makes them impossible to play properly (cant aim for sh*t cuz of it).

DAaaMan64May 18, 2008

Maybe with WiiWare out they can release that GoldenEye 007 Mod.

EasyCureMay 18, 2008

Quote from: DAaaMan64

Maybe with WiiWare out they can release that GoldenEye 007 Mod.

doubtful (but i'll still dream about it)

Dirk TemporoMay 19, 2008

Quote from: DAaaMan64

Maybe with WiiWare out they can release that GoldenEye 007 Mod.

Are you talking about Goldeneye Source? There are a number of reasons that will never happen, the most important being licensing issues, and the fact that Goldeneye Source would be WAY too big for WiiWare.

SpinnzillaMay 19, 2008

The hint at online mulitplayer at the end of the trailer made me happy.

I just wish nintendo would grow up and give the hardcore gamers what they want (voice chat, harddrive, etc).  I bet if nintendo released a harddrive, the vc and wiiware sales would rise because we wouldn't have to worry about space anymore. I don't understand nintendo's mentality.  Games like these need headsets and harddrives.

You gave mom's wiifit, now it's time to reward your faithful.

Anyways....I think the game looks pretty solid graphics wise.  Hope they don't rush the game out the door now. Polish could make this game look fantastic.  The hand and the ball-projector-thingy both look 360 quailty to me.

UltimatePartyBearMay 19, 2008

I finally saw the trailer just now.  While I understand the attitude about generic FPS space marine games, the fact is the Wii ain't got none, and I daresay this one would have my interest regardless.

Also, IGN's movie viewer is an evil piece of crap.  I'd rather choke on buttered camels.

I'm going to quote Morari's post from the Light gun shell thread that was obviously meant for this thread because I want to respond to it but I don't want to clutter up that thread.

Quote from: Morari

Just watched the trailer. The graphics look pretty good some spots, but rather bland in others. Unless the develop that All Seeing Eye tool into a fun mechanic, I fear the game will just be another generic FPS. Also, I couldn't help but notice that the aiming reticle looked to be moving around the screen, ala Red Steel. I really hope this is not the case, as that makes turning painfully slow. With the Wii, developers really need to look toward the PC and design games so that the screen moves around the reticle, thus making one's ability to look around much quicker and more precise.

I really don't think they should make the cursors like that in Wii shooters, it works on the PC with a mouse but on the Wii it would take away the feeling of pointing and shooting and be less precise. What this game should do is what EA did with Medal of Honor Heroes 2 and give a lot of options for fine tuning the controls to your liking. In that game you could change the size of the bounding box that determines what point away from the center of the screen moving the cursor begins to scroll the screen (tall and narrow lets you turn quickly and gives more freedom for aiming vertically with precision) and change the turning speed to the point that you can do a 180 degree turn at a speed that would cause major whiplash and injuries if an actual human were to do it, along with a bunch of other options.

MorariMay 19, 2008

You're right, that was meant for here! I was wondering what happened to it... :\

All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle. It sounds as-if this option in Medal of Honor could conceivable accomplish what I'd want, while still providing everyone else with that they want.

NinGurl69 *hugglesMay 19, 2008

Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.

Nick DiMolaNick DiMola, Staff AlumnusMay 20, 2008

Quote from: Morari

All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters? I actually love that approach and I think that in a lot of games it would actually make them better. There is nothing wrong with going through one continuous story, but every damn game doesn't need to do it. At least with the titles I mentioned above, the mission breaks allowed for settings to entirely change without much justification which gave the games a good amount of variety.

MorariMay 20, 2008

Quote from: MADONNA

Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.

I don't see why it wouldn't. Wii is the first console that has a shot at making the FPS genre playable, and yet it's stuck playing like any other console. Moving the reticle around, especially having to move it to the sides of the screen in order to look to either side, is just not an elegant playing style. It's slow and clunky. There's a very good reason that first person shooters have always sucked on consoles, and it has a lot to do with slow, imprecise aiming. The Wii remote is basically a 3D mouse, which could theoretically be a very adequate alternative to the traditional PC setup.

And I didn't think that Red Steel was overall that bad. It was kind of bland visually, and the enemies were general dumb, but it had potential and certainly wasn't painful to play through. It was a lot better than Halo. :P

RABicleMay 20, 2008

Quote from: Mr.

Quote from: Morari

All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters?

Half Life happend.

Nick DiMolaNick DiMola, Staff AlumnusMay 20, 2008

Quote from: RABicle

Quote from: Mr.

Quote from: Morari

All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters?

Half Life happend.

Very true, too bad not many games do it as well as Half Life did it.

PlugabugzMay 20, 2008

Quote from: UltimatePartyBear

Also, IGN's movie viewer is an evil piece of crap.  I'd rather choke on buttered camels.

I agree, but just for completeness sake: BLASPHEMER!!!!!!!!

I'm not sure if i'm looking forward to this. I am, but i'm not. I'm not completely hooked. I want to go ooh first.

Dirk TemporoMay 20, 2008

Quote from: Morari

Quote from: MADONNA

Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.

I don't see why it wouldn't. Wii is the first console that has a shot at making the FPS genre playable, and yet it's stuck playing like any other console. Moving the reticle around, especially having to move it to the sides of the screen in order to look to either side, is just not an elegant playing style. It's slow and clunky. There's a very good reason that first person shooters have always sucked on consoles, and it has a lot to do with slow, imprecise aiming. The Wii remote is basically a 3D mouse, which could theoretically be a very adequate alternative to the traditional PC setup.

The difference being that you can pick a mouse up, and set it down again. In order to get "mouse control" with the Wii Remote, they would need to have a button that would effectively shut off the pointer until you let it go, so you could reposition it.

It wouldn't work.

ShyGuyMay 20, 2008

how about a clutch you could grip and release?

No matter how you implement it it will not be as good as you can get in Medal of Honor Heroes 2. I want this game to be Medal of Honor Heroes 2's controls (and online system) with better gameplay and a campaign that doesn't suck.

DAaaMan64May 20, 2008

I really was completely unimpressed with heroes 2. I had been coming out of a Team Fortress 2 stint, and Heroes is crap compared to TF2.  I will say it's components were the best part.  But give us MKWii online system instead.

MK Wii's online system was good, but the lobby system in MoH:H2 let you easily find a game with the number of people, the map, and the type of game you wanted, and it let you play with friends without entering friend codes or even inviting people. And the gameplay probably wasn't that great, I don't know the genre well (I've only owned 4 FPSs in the last 8 years) and I still found faults with the gameplay, but I liked the controls and the online play well enough to overlook them. I want those good parts in a better game.

mantidorMay 20, 2008

Quote from: vudu

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

This is the description of pretty much every single FPS in the market right now, specially the "high rated" ones from Half-Life to Crysis.

At least this one has some weird organic weapons.

Smoke39May 20, 2008

Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:

MorariMay 21, 2008

Quote from: Dirk

The difference being that you can pick a mouse up, and set it down again. In order to get "mouse control" with the Wii Remote, they would need to have a button that would effectively shut off the pointer until you let it go, so you could reposition it.

It wouldn't work.

I'm not sure what you're getting at. You should never have to pick your mouse up and reposition it in a FPS. Perhaps you set your sensitivity far too low? You should be able to do a complete 360 degree turn with an effortless flick of the wrist. That said, I'm still not convinced that it wouldn't work on the Wii. If the trend is to push your reticle up against the sides of the screen in order to turn, then I guess I'll just never like any console FPS. I can play that way with an analog stick, why would I want to with the Wii remote?

Smoke39May 21, 2008

That you should never have to lift your mouse when playing an FPS is completely ridiculous.  Even if you do have your sensitivity way up, any time you turn your hand ends up off center.  And don't even think about circle strafing (or going up spiral stairs or anything of the like, for that matter).

For a fixed crosshair to work, you'd need some kind of analog to lifting and recentering a mouse.  Whether or not such a mechanic would be too awkward with the remote is debatable.  It doesn't sound terribly intuitive to me, though.

MorariMay 21, 2008

The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.

animecyberratMay 21, 2008

I don't get how yous aid you could play that way on a "console" FPS but not the Wii? That statement makes no sense to me.

EasyCureMay 21, 2008

Quote from: animecyberrat

I don't get how yous aid you could play that way on a "console" FPS but not the Wii? That statement makes no sense to me.

neither did your post *migrane*

mantidorMay 21, 2008

Quote from: Smoke39

Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:

Thats already an overload of innovation for the FPS community.

Quote from: Morari

The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.

It's clearly the best way with a mouse, I don't think it is with the Wii remote. I suppose they could include it as an option, the more options the better. If they were to do it they should make it so that when you hold down a specific button it freezes the camera and lets you aim with the pointer for precision (Kairon could correct me if I'm wrong, but I believe they did something along those lines (freezing the camera to aim) in Far Cry for the Wii).

DAaaMan64May 21, 2008

Freezing the Camera to AIM was how they did in the first two metroid primes.

Something else to take note was how they did precision shooting in the Godfather and Scareface.  You'd lock on to an enemy then get to move within a square encompassing their body, allowing for easy, satisfying, and fun head shots.

Quote from: DAaaMan64

Freezing the Camera to AIM was how they did in the first two metroid primes.

Something else to take note was how they did precision shooting in the Godfather and Scareface.  You'd lock on to an enemy then get to move within a square encompassing their body, allowing for easy, satisfying, and fun head shots.

I know it worked that way in the Primes (I didn't play the first 2, but I knew that), I mentioned that Far Cry did it because it did it with the remote pointer. The system in Godfather and Scarface sounds similar to the lock-on system in Red Steel.

Smoke39May 21, 2008

Quote from: Morari

The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.

I understand the system you're suggesting.  You completely missed the point of my post.  Like I said as an example, how would you circle strafe?  You can't keep pointing the remote further and further in one direction indefinitely.

Quote from: mantidor

Quote from: Smoke39

Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:

Thats already an overload of innovation for the FPS community.

Unreal had an unconventional arsenal.  Half-Life and Opposing Force had organic weapons that were more than just colorful assault rifles.  Prey had funky weapons, though most of the organic ones were admitedly pretty conventional under their weird appearance.  So no, orange lines assault rifle isn't particularly inovative.

MorariMay 21, 2008

Quote from: Smoke39

Quote from: Morari

The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.

I understand the system you're suggesting.  You completely missed the point of my post.  Like I said as an example, how would you circle strafe?  You can't keep pointing the remote further and further in one direction indefinitely.

Hm, perhaps I did. I apologize.

That is a valid point. Obviously circle strafing would work through that and a combination of the analog stick's movement, similar to pressing the strafe key and aiming the mouse. You certainly would run out of screen space sooner or later with the Wii remote however. Perhaps a lock-on system could be thrown in? Then all one would have to do is use the analog stick to strafe while locked onto an enemy.

I remember feeding that critter weapon little green balls of goo in Opposing Force. That thing was pretty fun in multiplayer. Prey was chock full of missed potential, but still ended up being a radically entertaining game. It was by far the best use the Doom 3 engine saw.

Dirk TemporoMay 21, 2008

Quote from: Morari

I'm not sure what you're getting at. You should never have to pick your mouse up and reposition it in a FPS. Perhaps you set your sensitivity far too low?

Even the pro FPS players don't have their sensitivity that high. It's impossible to actually AIM with your sensitivity that high. And what if you're turning right or left more than the other direction? Then you have to pick it up, no matter how high your sensitivity is.

Trust me, it wouldn't work.

MorariMay 22, 2008

Well, I don't know about pro gamers as they take themselves far too seriously for my tastes. I've been an avid fan of the genre since playing the original Doom way back when. As I aged and became involved in more serious modding and multiplayer matches (mostly Quake  2 & 3), setting the mouse sensitivity high was one thing that had to be learned. By not having the sensitivity high, one can't aim fast enough to kill before being killed. I generally play with it set just below the maximum and never have trouble with precise aiming, you just need to know how to make softer, more subtle wrist movements. It takes a helluva lot of biased turning before you run out of real estate on a typical sized mouse pad.

Smoke39May 22, 2008

If you set the sensitivity that high on the Wii remote your view would be spazzing the hell out.  It's easy to let a mouse sit still on your desk.  It's not so easy to hold something in the air perfectly steady.

DAaaMan64May 22, 2008

Quote from: Smoke39

If you set the sensitivity that high on the Wii remote your view would be spazzing the hell out.  It's easy to let a mouse sit still on your desk.  It's not so easy to hold something in the air perfectly steady.

After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.

animecyberratMay 22, 2008

who actually plays an FPS for more than 10 to 15 minutes at a time though?

Smoke39May 22, 2008

Quote from: DAaaMan64

After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.

You don't rest the remote, you rest your arm.  You're still holding the remote in the air with your wrist.  With the sensitivity as high as Morari's suggesting, I don't think it'd be very easy to control.

Quote from: animecyberrat

who actually plays an FPS for more than 10 to 15 minutes at a time though?

I do.

animecyberratMay 22, 2008

I wonder if me getting car sick has something to do with it but I never could play any FPS game for too long. That was what I liked about Halo online, I go in for the 2 minute match, get my ass handed to me, pass the controller on to the next guy, and wait my next turn.

Quote from: animecyberrat

who actually plays an FPS for more than 10 to 15 minutes at a time though?

Are you kidding? Hours here if I can get one I like.

I'd call myself hardcore, but I really do suck at 'em, I hate dual analog controls, and am more into comp-stomping than deathmatches. I mean...deathmatches are just sort of...chaotically boring...

DAaaMan64May 22, 2008

Let it never be said that you are hardcore because you play First Person Shooters.

~ Thomas Jefferson

animecyberratMay 22, 2008

I love the genre myself, but I honestly get dizzy.

Smoke39May 22, 2008

Quote from: Kairon

I mean...deathmatches are just sort of...chaotically boring...

Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.

Quote from: Smoke39

Quote from: Kairon

I mean...deathmatches are just sort of...chaotically boring...

Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.

Smash Brothers is better because you generally last on the field much longer, and I can put it in stock mode. One of the things I most hate about score-based deathmatches is that it rewards aggression because the person with the most wins, and not the least deaths, wins. Believe it or not, I'm not a very aggressive guy.

Also, I can do comp stomps in Smash.

Smoke39May 22, 2008

Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

And I would say first person shooters are pretty aggressive by nature, regardless of the type of scoring. :b  But anyway, who cares about winning?  The real fun is in blasting the hell out of your opponents, not winning the game.

DAaaMan64May 22, 2008

BUT I MUST BE HARDCORE

Quote from: Smoke39

Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

No, I like the immersion of the first-person viewpoint. First-person games are not about shooting, they're about running through an environment, having limited knowledge of you surroundings, and having bullets whizzing by your head even though you can't see the attacked. The most exciting thing in an FPS to me is RUNNING AWAY IN A PANIC. Only then does the game transcend play, and elicit an actual visceral emotion.

Smoke39May 22, 2008

Quote from: Kairon

First-person games are not about shooting

Ah, but now you're talking about first person games and not first person shooters.  Analogously, not all side-scrollers are about shooting (e.g., platformers like Mario), but some of them are (e.g., shooters like Contra).

I certainly agree that the first person perspective has potential for more than just shooting (and some games have been poking at the notion, like Deus Ex and Metroid Prime), but I do like me some good twitch shooter action.

ShyGuyJune 10, 2008

All Seeing Bump!

A press release: http://www.worthplaying.com/article.php?sid=52878

Highlights:
Online multiplayer CONFIRMED
Four stage texture composition (like Shaders?)
Q1 2009 release scheduled

DAaaMan64June 10, 2008

Do we know the publisher yet?

ShyGuyJune 10, 2008

Not yet, but let's cross our fingers and hope Ubisoft can grab hold and run this puppy into the ground!

GoldenPhoenixJune 10, 2008

Quote from: DAaaMan64

Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Quote from: GoldenPhoenix

Quote from: DAaaMan64

Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

EasyCureJune 11, 2008

Quote from: insanolord

Quote from: GoldenPhoenix

Quote from: DAaaMan64

Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii

DAaaMan64June 11, 2008

wat was the first good shooter again? wii fur babies

Quote from: EasyCure

Quote from: insanolord

Quote from: GoldenPhoenix

Quote from: DAaaMan64

Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii

Oh, I hope it's the first one, but this is an unknown developer with their first big game and no publisher to help them. If they have a strong vision of what they want to do and there isn't much disagreement among the team then total creative control is certainly a good thing, but if they have any problems they have to be able to solve them internally and that could strain the team.

Quote from: DAaaMan64

wat was the first good shooter again? wii fur babies

Medal of Honor was good online, I don't think there has been a truly good single player FPS on the Wii, just a lot of missed potential.

DAaaMan64June 11, 2008

It was shit for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.

Quote from: DAaaMan64

It was shit for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.

Both of those statements are true, but it was really good online for me because it was the first time I really spent any time with an online FPS.

GoldenPhoenixJune 11, 2008

Metroid Prime 3 wasn't a truly good single player experience?

DAaaMan64June 11, 2008

oh it was. But it wasn't a shooter in the same respects as most FPSes.

GoldenPhoenixJune 11, 2008

Quote from: DAaaMan64

oh it was. But it wasn't a shooter in the same respects as most FPSes.

You also forget FAR CRY. Sorry but someone had to bring it up before Kairon.

animecyberratJune 11, 2008

I actually liked COD3, and was very pissed about COD4 not coming to Wii even though the DS got it.

ShyGuyJune 11, 2008

New Screens! http://www.livewii.fr/news/97893/De-nouvelles-images-de-The-Conduit.html?c=7

http://i91.photobucket.com/albums/k302/shyguy70/0000143418.jpg

NinGurl69 *hugglesJune 11, 2008

This game is important because it addresses a void in the library.

The WWII shooter genre is not that void.

animecyberratJune 11, 2008

Well I am certainly looking forward to it.

Smoke39June 11, 2008

I think I'm the only person in the world who thinks the Spas 12 is ugly.  But that's okay, because they chose the kurz version of the mp5.

NinGurl69 *hugglesJune 11, 2008

Needs the Winnley Magnum.

ShyGuyJune 11, 2008

the resolution the new screens are in indicates non-bullshots.

NinGurl69 *hugglesJune 11, 2008

They have my approval.

ShyGuyJune 11, 2008

More screens from Cassamassina: http://media.wii.ign.com/media/142/14248157/imgs_1.html

http://i91.photobucket.com/albums/k302/shyguy70/the-conduit-20080611021211070_640w.jpg

KDR_11kJune 11, 2008

Ewww, they need to de-uglify those particle effects, they make the game look like UT '99.

Smoke39June 11, 2008

They need to de-uglify everything if you ask me. :/  Their lighting is too harsh, and their fancy normal mapping seems to be at the expense of texture quality.

ShyGuyJune 12, 2008

This screen reminds me of Goldeneye

http://i91.photobucket.com/albums/k302/shyguy70/0000143454.jpg

EasyCureJune 12, 2008

WOW that really does look like goldeneye... :(

UltimatePartyBearJune 12, 2008

I just noticed something.  In the shot with the file cabinets, the door texture is upside down on the unopened ones.

Dirk TemporoJune 13, 2008

Reminds me hardcore of Perfect Dark, which is easily my favorite console shooter.

KDR_11kJune 13, 2008

That pistol is a Walther PPK, right? If so, it's no surprise that looks like a James Bond game with the suit sleeves and the golden watch.

bustin98June 13, 2008

Quote from: Smoke39

They need to de-uglify everything if you ask me. :/  Their lighting is too harsh, and their fancy normal mapping seems to be at the expense of texture quality.

That reminds me, I went back and played Chronciles of Riddick again on the Xbox. I had not realized how horrible the textures are in that game. The polygon jitters were obvious from the beginning though. Maybe normal mapping is over rated...?

UltimatePartyBearJune 13, 2008

Quote from: KDR_11k

That pistol is a Walther PPK, right? If so, it's no surprise that looks like a James Bond game with the suit sleeves and the golden watch.

It looks like it has a flatter top than a PPK to me, but I'm no gun expert.  It reminds me of what a generic .45 tends to look like in a lot of video games.

Bill AurionJune 13, 2008

Nah, a PPK is much smaller...I'd say a USP, at least based on the placement of the laser sight...

ShyGuyJune 13, 2008

Compare those hands to the ones in Alone in the Dark Wii. If you're going to put some effort and polish up ANY part of the game, doesn't it make sense to put the most effort into the things the player will constantly see closeup?

http://i91.photobucket.com/albums/k302/shyguy70/aitd_021208_1.jpg

KDR_11kJune 13, 2008

Quote from: bustin98

That reminds me, I went back and played Chronciles of Riddick again on the Xbox. I had not realized how horrible the textures are in that game. The polygon jitters were obvious from the beginning though. Maybe normal mapping is over rated...?

I'd blame the consoles, normalmapping is perfectly sharp on the PC.

Shy: Yep, the alien weapon thing has a very low-res texture for something that's seen up close. Though maybe it's a placeholder, using the 3rd person versin until they finish the first-person one...

EasyCureJune 13, 2008

thats disgusting..

ShyGuyJune 13, 2008

Four new screens: http://www.nintendowiifanboy.com/photos/the-conduit/

I'm becoming obsessed with this game

http://i91.photobucket.com/albums/k302/shyguy70/conduit_nwf_exclusive_002.jpg

KDR_11kJune 13, 2008

I think sci fi like Doom 3 lends itself better to normalmapping than realistic scenes.

ShyGuyJune 13, 2008

Kairon needs to contact High Voltage for an interview.

NinGurl69 *hugglesJune 13, 2008

Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark

???

Quote from: MADONNA

Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark
...
2426. South Park

???

MorariJune 13, 2008

I wouldn't mind a second Geist...

Flames_of_chaosLukasz Balicki, Staff AlumnusJune 13, 2008

Quote from: Crimm

Quote from: MADONNA

Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark
...
2426. South Park
-9999. Target: Terror

???
:-X

Or the next http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/littlest_pet_shop_wii.jpg

ShyGuyJune 14, 2008

New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

MarioJune 14, 2008

Lan play? Is this 2003?

ShyGuyJune 14, 2008

Hush, You just wish your precious MKWII had that feature

MorariJune 14, 2008

I wish every online-enabled game had that feature. Geeze, how difficult is it to make a couple of consoles with built-in wireless connections play together locally? I guess I'll just have to stay within my computer room for multiplayer games free of splitscreens. :(

NinGurl69 *hugglesJune 14, 2008

Fuck that, I'm not flying to Australia just to kart with Mario.

But Rab is flying our way this summer, so we'll have splitscreen =D

Quote from: ShyGuy

New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

There are questions about the...well realness of that site's interview.

ShyGuyJune 14, 2008

That's why I am petitioning NWR to talk to High Voltage. Kairon has ignored my cries, will you heed the call Crimm?

DAaaMan64June 14, 2008

is it really that difficult to schedule a phone interview?

ArbokJune 15, 2008

Quote from: Dirk

Reminds me hardcore of Perfect Dark, which is easily my favorite console shooter.

Took the words out of my mouth, well save the favorite console shooter (Goldeneye forever). Anyway, yes, the early trailer and other shots give me a very Perfect Dark vibe to the whole thing. Let's hope the gameplay can at least, partially, measure up to that.

MaverickJune 15, 2008

Quote from: ShyGuy

New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

Wait, was this a joke post?

ShyGuyJune 15, 2008

Crimm has not heeded the call. Pale, will you aspire to an interview with High Voltage?

Quote from: ShyGuy

Crimm has not heeded the call. Pale, will you aspire to an interview with High Voltage?

Muahahahaha!

No, sorry. Really. I'm swamped at the moment. T_T

ShyGuyJune 16, 2008

You have already been passed up, the petition is now directed towards Pale.

BeautifulShyJune 16, 2008

Here is a real interview!
Http://nintendowiifanboy.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit
I would still petition Pale

ShyGuyJune 16, 2008

That was a good interview, highly customizable controls and confirmation that the game could not have been produced at the same level on the Gamecube.

NinGurl69 *hugglesJune 16, 2008

"badass blue suit"

CAPTAIN FALCON POWER SUIT, CONFIRMED

animecyberratJune 16, 2008

It certainly sounds like it is going to be a good game. I hope they can get a good publisher and deliver on all the promises.

There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.

animecyberratJune 16, 2008

It'll be Geist all over again.

GoldenPhoenixJune 16, 2008

Quote from: insanolord

There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.

Well if Nintendo backs it with marketing it could be a great thing in that shows traditional games sell on Wii even if they are not a Mario or Zelda game.

KenologyJune 16, 2008

Quote from: insanolord

There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.

I was thinking the same thing.  I'm sure HVS will put the game in the hands of a competent 3rd party publisher who will do the game justice with an even more competent marketing campaign - print ads, TV spots, etc. with none of that airport layover foolishness that Nintendo tried with MP3:C.  Although in the end, I wouldn't care either way so long as the game is awesome (which I'm confident it will be), but it is a better look if this performs well under the banner of a 3rd party publisher.

Yeah, if the game is as good as they claim it will be I don't care who publishes it, I'd just prefer that it be one of the examples of great third party games on the Wii instead of just another great Nintendo game.

walkingdead2June 17, 2008

the game does look good.  i just hope that it plays good.

Quote from: insanolord

Yeah, if the game is as good as they claim it will be I don't care who publishes it, I'd just prefer that it be one of the examples of great third party games on the Wii instead of just another great Nintendo game.

That would require third party PUBLISHERS stepping up to the plate now...

Though personally I would hope that THQ publishes it. Or maybe Eidos might bite?

Smoke39June 17, 2008

In the interview Maxi posted, they said that a lot of publishers have come to them regarding the game.  Seem to me that they're in pretty good shape as far as getting the game published goes.

UrkelJune 17, 2008

The issue isn't if this game will get published. It will. The issue is will it get published by a competent publisher.

Thus far third parties have been almost completely inept at marketing Wii games. Most third party games have no serious attempt at advertising and/or are ridiculously undershipped. And that's if the game doesn't suck in the first place.

My biggest worry at this point is if Ubisoft publishes it. Hey, they don't mind publishing upmarket games on the Wii, they just don't like making them. They know they can make an easy 100k in sales without having to spend a dime on advertising, but they can't be arsed to put any effort into making sure it sells beyond that.

That's why I hope Nintendo picks it up, like rumored. Yeah, it wont help things as far as the perception that only Nintendo published games sell, but it will at least have a real shot at being a million seller.

Smoke39June 17, 2008

I didn't say the issue was if the game will get published.  What I was getting at was if they've got a bunch of publishers coming to them you'd think they'd have a good chance of getting the support of a competent one.

animecyberratJune 18, 2008

So who would be the best non-Nintendo publisher?


Naturally I am gonna vote for Sega because, 1 I love them so much and need more Sega games, 2, they at least seam to take the Wii seriously and 3, this is the kind of game they need to help out their lacking catalog.


Other then Sega I would go for any of the following

EA
THQ
Eidos
Midway(although I doubt they will take it seriously)
Activison (probably the best choice but not my favorite)


I can't think of anyone else who might do the game some justice.

Dirk TemporoJune 18, 2008

Wow. You just listed every single publisher that I DON'T want getting their hands on this.

animecyberratJune 18, 2008

why not?


All of these publishers have the money to market it properly and aside from Midway actually take the Wii a little more seriously than most others.

ShyGuyJune 18, 2008

What about...

Atari
Atlus
Sierra ?

animecyberratJune 18, 2008

companies who don't have money?

Flames_of_chaosLukasz Balicki, Staff AlumnusJune 18, 2008

Quote from: ShyGuy

What about...

Atari
Atlus
Sierra ?

Atari and Atlus no and Sierra is apart of activision since Vivendi owns Activision and Sierra.

ShyGuyJune 18, 2008

Okay, replace Sierra with Majesco.

Kairon would just about explode if this promising new Wii game were to be published by Majesco if you get what I'm saying.

animecyberratJune 19, 2008

What about D3, Codemasters, or Namco-Bandai?

Actually, yeah, Sega's been getting more publisher-like... they might do a good job with it. I also prefer THQ myself.

D3 Publisher is new but their backing of Dark Sector shows that they've got the money to advertise.

Atlus has the passion, but they don't have the money or expertise to market beyond their niche base.

Quote from: insanolord

Kairon would just about explode if this promising new Wii game were to be published by Majesco if you get what I'm saying.

ohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgod
ohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgod

Dirk TemporoJune 19, 2008

What about Capcom?

Actually I think Sega's not a bad choice, as long as High Voltage keeps creative control. Sega would advertise and they're big enough to not skimp on it and they seem to like Nintendo platforms.

ShyGuyJune 19, 2008

Insanolord has a good argument, I think Sega may be the best choice.

animecyberratJune 19, 2008

Wonder what the Sega Fanboys think of that idea?

animecyberratJune 19, 2008

wow, the I asked over at the Sega Forums what people would think if Sega published this game, it was unanimous they all think it is going to suck so they wouldn't buy it even then. Stupid fanboys.

Quote from: animecyberrat

wow, the I asked over at the Sega Forums what people would think if Sega published this game, it was unanimous they all think it is going to suck so they wouldn't buy it even then. Stupid fanboys.

This is why they lost.

animecyberratJune 19, 2008

>:(

animecyberratJune 19, 2008

well I was wrong, turns out the biggest complaint so far is Sega already has enough "mediocre" games on Wii to worry about they don't need to take on this project. I disagree this is something that could shine if they got their hands on it. Especially cuz they actually market their games pretty well and seam to care more about Wii than most other companies. But I have started quit a ruckus on the sega forums so Imma keep it going and see if anyone there takes notice.

NinGurl69 *hugglesJune 19, 2008

Sega publishing Conduit doesn't help Sega because it doesn't improve Sega's image as a GAME MAKER.

Sega has done a fine job this gen of being a maker of "new mediocre titles masked behind mascots."  The majority of the stuff they've made this cycle doesn't measure up to the Rabbids games.

I love Ghost Squad Wii, but it's a port of a good game that preceded our cycle.

ShyGuyJune 19, 2008

I want a link this Sega Fanboy Forums, I say we do a drive by.

Quote from: MADONNA

Sega publishing Conduit doesn't help Sega because it doesn't improve Sega's image as a GAME MAKER.

Sega doesn't make games anymore though. Not really anyways. They actually have been transitioning to more of a publisher role for western devs.

NinGurl69 *hugglesJune 20, 2008

Case in point, it's no wonder their image hasn't improved.

The Sega that Sega fans cry out about is just an empty gift box with Sonic wrapping.

animecyberratJune 20, 2008

Who cares? If it keeps their franchises alive. And I am sick of all the baseless Sonic bashing. Damn,at least his games all stay within the formula, instead of Mario who gets reinvented every damn game now.


Shyguy, the forums are at sega.com they just changed the home page a couple of weeks ago so it's a lot easier to find stuff now. Forums are at the top right.

NinGurl69 *hugglesJune 20, 2008

Obviously you care.

Sonic stays within the basic formula, and flops.  Congratulations, I'm not even sure how these franchises are still alive.

animecyberratJune 20, 2008

Time is up. I am going to just ignore your fanboysim.

Nick DiMolaNick DiMola, Staff AlumnusJune 20, 2008

Sonic in 3D sucks for a number of reasons, here's 2.

1) The focus of the series shifted away from just going fast with light exploration. Now it has a stronger focus on defeating enemies.
2) Being about speed, putting Sonic in the third dimension makes him much harder to control effectively. Worrying about one plane was hard enough in the 2D Sonic games. Not to mention that the controls in general are just finicky.

Mario in 3D works because controlling Mario is more deliberate and thus easier to control. Oh and the camera is infinitely better in 3D Mario games than it is in Sonic games. Sure at times it gets a bit unwieldy, buy Sunshine gave you free control of the camera so it was inconsequential. Mario Galaxy does a stellar job with the camera especially considering Mario's movements around the spherical worlds.

Now don't get me wrong I actually liked the first Sonic Adventure, but the subsequent releases shifted focus too much. The games have been awful since. I think it would be hard to argue that the newer 3D Sonic titles are as good as the GBA/DS titles much less Sonic 1-CD.

Guys, do NOT BASH SEGA for contracting with Western developers.

Like Bioware. BIOWARE. BIOWARE!!!

Be THANKFUL FOR WESTERN DEVELOPERS!!!

NinGurl69 *hugglesJune 20, 2008

Mario Sunshine sucks, so that's not an issue.

Sonic, this franchise we have now, fundamentally sucks, particularly in the console space, because it can't succeed at doing "new" things.  Even if the "core" was solid, the "new" crap that's added typically distracts from it.  And it's difficult to tell if something new was actually "good" since these new qualities/characteristics end up not getting carried over to subsequent iterations (aside from everyone's favorite characters like Amy).

Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Shadow the Hedgehog
Sonic Next Generation Quality Best Ever
Sonic and the Secret Meh
Sonic Okami Unleashed and Ignoring the Last Two Games

^ You can see what the "bumps" in this road are.

It's problematic that the franchise has to retreat to handhelds and "return to its roots" to keep the collective morale up.  Why aren't the console-Sonic developers able to restore the faith?

Even in Mario's "lukewarm" outtings, he still manages to raise the bar for himself.

Sonic's personal bar isn't as high, yet he manages to always crash into it.

KDR_11kJune 20, 2008

Theoretically high speed movement works better in 3d since you can see much further ahead but Sega botched it. I'm sure it'd be possible to design a Sonic-like game in 3d that would surpass the 2d Sonic games by far (would need less direct platforming and more race-like controls with larger targets to jump at and stuff, wasn't Secret Rings supposedly like that?).

ShyGuyJune 20, 2008

Two points:

One, Sonic 2D is more about gravity and momentum than just speed.

Two, Why in the name of Peter Molyneux are we discussing Sonic in this awesome FPS thread? YOU KNOW WHAT HAPPENS WHEN YOU COMBINE SONIC AND SHOOTING? SHADOW THE GTA CLONE HEDGEHOG.

Quote from: ShyGuy

Why in the name of Peter Molyneux are we discussing Sonic in this awesome FPS thread?

NWR is back to it's good 'ol ways of thread-derailing... and maybe even thread-bumping!

ShyGuyJune 20, 2008

And (hopefully) making Kairon cry.

EasyCureJune 20, 2008

It wont mean anything unless he brings back the sig

imagine:

Carmine M. Red
(Cai's-email)
NWR News Editor*


*new for 2008!

vuduJune 20, 2008

Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com

How do you not have that memorized by now?

Nick DiMolaNick DiMola, Staff AlumnusJune 20, 2008

Man, Kairon must get some serious spam.

NinGurl69 *hugglesJune 20, 2008

Posting an email address on a public forum that's easily web-crawled is what leads to spam.

animecyberratJune 20, 2008

I agree they aren't as good as the old games, I also don't think the new Mario games are as good as the old games. But I think it is for different reasons than what is stated. I honestly think it is perception and nothing more. Sonic is percieved to be Mario's enemy so Mario fans byd efault hate him and will find a way or reason to bash him. Prove me wrong but nobody has been able to do that. I grew up in a Sega dominant part of the world, so my perceptions are screwed. I don't care if it is the norm or not, all I care about is if I can find the good in the games, why can't everybody else? See the thing of it is despite the l;ack luster reviews and internet bashing the games still sell so therefore enough people find them playable they will continue to sell. Because it is perception. Case in Point.



My nephew who was only 7 years old LOVES all the new Sonic games, but does not care for the old ones as much. He also loves Mario Sunshine quit a bit. There is nothing unplayable or inherently bad about any of the new "Sonic" games, notice I do not lump Shadow in with that and it's not right to, Luigi's Mansion does not get lumped in with the other Mario games so stop bringing it up in a Sonic discussion. It falls under Spin-Off category. Same with the Extreme sports games like Riders, those are the equivalent of Mario Sports. Not the main serious, not relevant to the point.


Back to why I think Sega would be a good publisher, screw the fanboys on either side,

Sega bleeds a lot of money, just like Sony and MS, but one thing they are good at is marketing their games. The give them a pretty decent push whereas most other publishers who develop for the Wii don't. Plus unlike most other publishers, Sega has never said anything bad, publicly about the Wii or Nintendo in recent years. Hell they sing more praises of the Wii than anyone outside of Nintendo and their Wii offerings are better than most who cres if they are DC ports, isn't that better than Babyz Dance Off and Petz is for Kidz garbage that is flooding the Wii?


God you bring up Sega's best games and trash them for not being original? Nintendo's BEST games aside from Wii Fit and Wii Play on the Wii are ALL DIRECT SEQUELS, which you also COMPLAIN ABOUT. So don't talk shit on Sega for trying a little harder than even Nintendo is.


MarioJune 20, 2008

Let's face it the real reason for a crap Sonic game is crap music. The classic ones are an orgasm of colour and sound. The knuckles rap sums up everything else.

I don't see any problem with Nintendo publishing it. Who CARES if some idiot says "lolol another first party game" to his fat friend via Xbox Live Voicechat. It's the best chance the game has, and the best chance I have of obtaining it.

animecyberratJune 20, 2008

The point isn't to impress Xbox fanboys the point is to prove to other 3rd parties that they can make money from these types of games. At least that is the idea.

Dirk TemporoJune 20, 2008

Quote from: animecyberrat

Damn,at least his games all stay within the formula, instead of Mario who gets reinvented every damn game now.

Yeah, playing the same game over and over again only with a new title is AWESOME. Who needs something new and interesting when you could just play the same game you played last year?

animecyberratJune 20, 2008

what a idiot thing to say, none of the Sonic games are the exact same. They just play like past games. Stop with the fanboyism geez people.

Flames_of_chaosLukasz Balicki, Staff AlumnusJune 20, 2008

Quote from: animecyberrat

what a idiot thing to say, none of the Sonic games are the exact same.

Does not compute

Quote:

Stop with the fanboyism geez people.

The irony is that this is coming from you.

animecyberratJune 20, 2008

Ok what he said was ALL of the Sonic games are the same game with a new title slapped on them, utter garbage. Each one is a direct sequel and plays like the last but they are all different enough to be original games. I wasn't bashing Mario for reinventing itself every itles, just asking how is that better than something staying consistent?

ShyGuyJune 20, 2008

Hey people, I made a special thread just for you: 3D Sonic Game discussion: http://www.nintendoworldreport.com/forums/index.php?topic=25378.0

animecyberratJune 20, 2008

you're no fun. Something that I hope can't be said about the conduit.

KDR_11kJune 20, 2008

Quote from: animecyberrat

if I can find the good in the games, why can't everybody else?

I guess people got spoiled by games serving them the good on a silver platter instead of handing them a torch and saying "it's behind the swamps of suck, the sewers of mediocrity, the dungeon of unplayability and behind the door labelled 'beware of the leopard'".

animecyberratJune 21, 2008

and what games are those?

ShyGuyJune 21, 2008

Conduit, of course. ;)

animecyberratJune 21, 2008

It's might be good but that new Sonic game with the wolf is going to be better.

EasyCureJune 21, 2008

Quote from: vudu

Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com

How do you not have that memorized by now?

i refuse to post someone else's email on public forum w/o permission

Quote from: EasyCure

It wont mean anything unless he brings back the sig

imagine:

Carmine M. Red
(Cai's-email)
NWR News Editor*


*new for 2008!

I would if I could... /cry

animecyberratJune 21, 2008

why can't you again?

Smoke39June 21, 2008

Quote from: animecyberrat

It's might be good but that new Sonic game with the wolf is going to be better.

Mr. Ford could kick Sonic's ass any day.

animecyberratJune 21, 2008

maybe, but this is wolf-Sonic we are talking about here not non-wolf-Sonic.

Smoke39June 21, 2008

If Mr. Ford can handle an armored alien I think he could handle a silly little wolf-Link wannabe.

animecyberratJune 21, 2008

if Mr. Ford can kick Sonic's ass Mario should be a piece of cake.  ;)

Dirk TemporoJune 22, 2008

Quote from: animecyberrat

just asking how is that better than something staying consistent?

Because it's interesting.

Quote from: animecyberrat

Quote from: KDR_11k

Quote from: animecyberrat

if I can find the good in the games, why can't everybody else?

I guess people got spoiled by games serving them the good on a silver platter instead of handing them a torch and saying "it's behind the swamps of suck, the sewers of mediocrity, the dungeon of unplayability and behind the door labelled 'beware of the leopard'".

and what games are those?

Hardcore games.

animecyberratJune 22, 2008

I thought Sonic was hard core.

You can't be hardcore unless you're rated M or have a difficulty level 2 ticks down from impossible.

animecyberratJune 22, 2008

Play Sonic Spinball. That is hard core to teh max.

KenologyJune 23, 2008

Everyone buy Gyrostarr.  It looks cool and it'll help fund the Conduit.

Spak-SpangJune 24, 2008

You know my wife loved Sonic Spinball as a kid...actually so did I, but we all had pretty bad taste in games as a kid. 

I remember that PLOK game getting good reviews and that game sucked.  But, I dunno people downplay Mario in a fight...

But the truth is Mario has some pretty amazing power ups that Brought into a fight could make him very formidable.

1)Cape Allows him to glide/float and reflect projectiles including bullets. 
2)Fire Flower:  Bouncing Fire Balls is pretty nice.
3)Giant Size increase and Invincibility.
4)Finally lets not forget all the cool suits.

MorariJune 25, 2008

Spinball was nothing. It was alright to play on the Game Gear, but Crue Ball was all the rage as far as Genesis pinball games went!

What ever happened to Mario's tanuki suit? I want to see Mario with a gigantic, furry scrotum!

EasyCureJune 25, 2008

Quote from: Morari

Spinball was nothing. It was alright to play on the Game Gear, but Crue Ball was all the rage as far as Genesis pinball games went!

What ever happened to Mario's tanuki suit? I want to see Mario with a gigantic, furry scrotum!

he already has that he's italian afterall lucky for us he just keeps it in his pants.

BeautifulShyJuly 01, 2008

I found a interview about The Conduit.
http://thatvideogameblog.com/2008/07/01/interview-condiut-developers-high-voltage-talk-shop/

ShyGuyJuly 01, 2008

You're becoming quite the newshound Maxi.

BeautifulShyJuly 01, 2008

Quote from: ShyGuy

You're becoming quite the newshound Maxi.

Just trying to find something to do on here.
What does everybody think of the All Seeing Eye?

EasyCureJuly 02, 2008

Quote from: ShyGuy

You're becoming quite the newshound Maxi.

staff in 2011

DAaaMan64July 02, 2008

It sounds like FPS goggles. Which is nothing new, but we'll see what it turns into.

NinGurl69 *hugglesJuly 02, 2008

true generation first personing

GoldenPhoenixJuly 02, 2008

I think Maxi is going to take Kairon's job. He is just waiting to make his move!

EasyCureJuly 02, 2008

Quote from: GoldenPhoenix

I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!

T_T

I almost beat Megaman 2!!!

EasyCureJuly 02, 2008

Quote from: Kairon

T_T

I almost beat Megaman 2!!!

pffft!

Quote from: EasyCure

Quote from: Kairon

I haven;t beaten a single Mega Man game yet. It is true.

why are you staff?

i've beaten all nes megaman games, MM7 on SNES, MMX-X5 (x6 was so horrible i stopped playing after beating the normal bosses) and somehow found MMLegends/64 not that boring enough to beat.
I only own one MMZ game, part 3 i think, andi beat that too. still looking for the others and thinking about getting into the ZX games but.. they're just so many damn itles to catch up on!

oh, and i beat MM2 when i was 4 years old. first game to ever beat without help of my brother.

i've lost all respect for you.

BeautifulShyJuly 02, 2008

Quote from: EasyCure

Quote from: GoldenPhoenix

I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!

Well I beat Megaman 3,4,and 6 when I was younger and I beat all of the Megaman games on the GC collection except 8.

EasyCureJuly 02, 2008

Quote from: Maxi

Quote from: EasyCure

Quote from: GoldenPhoenix

I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!

Well I beat Megaman 3,4,and 6 when I was younger and I beat all of the Megaman games on the GC collection except 8.

welcome new staff! Don't worry, 8 sucked. Alot :)

Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

Edit: sorry, misremembered a few things:

BeautifulShyJuly 02, 2008

Yes I am a staff member! Where do I sign?kidding

KDR_11kJuly 02, 2008

Quote from: EasyCure

Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

For me it was Zero.

GiusexxyJuly 02, 2008

It seems to me that this is what we've been waiting for. There is obviously a ton of interest in a game like this on the Wii so why executives think this will bomb is beyond me. Yes I agree that Wii gamers are a jaded bunch and probably will scoff at any attempt at legitimate hardcore gaming but that's only true if the game is crap. If the game is good and effort was put into its design then I don't understand why they can't find a publisher and put this game into the hands of every hungry Wii owner just begging for a chance at a real game. They have to understand that the shallow gaming market will pass probably faster than it started and core gamers are going to be the main consumer of Nintendo products. Gaming executives need to read forums like these and actually care about their craft and their customer, because if you do that then the money is just a byproduct of good business. I hope somebody with the ability to do so, makes this game a reality. If they do and it succeeds then this can be the new face of things to come on the Wii.

NinGurl69 *hugglesJuly 02, 2008

"Gaming executives need to read forums like these"

ahahahahahahahaa

Quote from: MADONNA

"Gaming executives need to read forums like these"

ahahahahahahahaa

Well, our forum at least. *pride*

EasyCureJuly 03, 2008

Quote from: KDR_11k

Quote from: EasyCure

Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

For me it was Zero.

you die now

Quote from: Kairon

Quote from: MADONNA

"Gaming executives need to read forums like these"

ahahahahahahahaa

Well, our forum at least. *pride*

no no no theres no sucking up now, you suck as staff because you suck at megaman!

j/k i heart you and you /cry's

Spak-SpangJuly 03, 2008

This game is on my radar as one of the 3rd party titles I am really excited about.  It just feels like they are trying to capture that Perfect Dark feel with this game...and PD is still one of my favorite First Person Shooters, and multi-player games.

I hope Nintendo publishes this game, because Nintendo could push this hard and turn it into a great exclusive franchise for Nintendo.

BeautifulShyJuly 07, 2008

Here is another interview.
Also just to make it clear I do want to be staff but I am not sure I fit the requirements yet.

NinGurl69 *hugglesJuly 07, 2008

These Conduit people are doing a better job of advertising their game than Denis Dyack is.

DAaaMan64July 07, 2008

Dyack is just Too Human anymore.  Needs a little more ED in his life.

NinGurl69 *hugglesJuly 07, 2008

"Needs a little more ED in his life."

ahahahahahhahah sausage

BeautifulShyJuly 07, 2008

Quote from: MADONNA

"Needs a little more ED in his life."

ahahahahahhahah sausage

I shouldn't be laughing at that but I am.
I hope High Voltage reveals more information about the "all seeing eye"

NinGurl69 *hugglesJuly 07, 2008

Samus' X-Ray Visor, done!

BeautifulShyJuly 07, 2008

Quote from: MADONNA

Samus' X-Ray Visor, done!

Lol. I needed a good laugh.

EasyCureJuly 08, 2008

But you wouldnt laugh at a good Erectile Dysfunction joke...

i take back my Staff comments

Dirk TemporoJuly 08, 2008

Nine and a half months of development left? D=

EasyCureJuly 08, 2008

think of it this way:

in that time High Voltage will give birth to a beautiful* bouncing baby FPS weighing in at 8.5/10 review pounds.

*the kind of beauty only a mother/fanboys would love

SpinnzillaJuly 09, 2008

http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.

ShyGuyJuly 09, 2008

Going over the video with a fine tooth comb.

The Good:
- Action is fast and furious
- Character animations look smooth
- Enemies reacting to being shot
- Hands are modeled decently

The UnGood:
- Street is a bit sparse
- No enviromental damage that I could see
- Tree leaves aren't moving
- Buildings look unfinished

BeautifulShyJuly 09, 2008

The graphics look great. I like the reloading animation.

This is the second video I've seen today that took me from not sure about a game to way closer to buying it.

SpinnzillaJuly 09, 2008

Anyone else excited about the 16 player online?  I hope HVS get their way with voice chat. :]

I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.

SpinnzillaJuly 09, 2008

Quote from: insanolord

I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.

Have you ever played Halo online?  I was kind of like "meh" when I heard it only had 16 player online tops, but when I played it...it was far more than servicable.  Had a much faster and chaotic feel to it than MOHH2 ever had.  And with heavily varied weapons the conduit is suppose to sport, the online should be pretty crazy.

BeautifulShyJuly 09, 2008

I think that 16 player online is fine. When I get this it will be my 3rd online title. Brawl was first, Mario Kart second.

ShyGuyJuly 09, 2008

How the "full" the online matches feels depends a lot on the map design and weapons. I've played some really chaotic 8 player online sessions

Yeah, hopefully they'll have some good level design to make this nice tech more than skin deep.

Smoke39July 10, 2008

Quote from: Hippie_Samurai

http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.

New media looks better to me.  The lighting feels like it's been cleaned up significantly.

KenologyJuly 10, 2008

The new media also shows off the controls, which look every bit as good as MOHH2.  The bloom on the lights of Mr. Ford's suit look really cool.

NinGurl69 *hugglesJuly 10, 2008

This looks good.  I hope the enemies respond to being hit by bullets, unlike the ones from last-gen's James Bond games, and Red Steel.

bustin98July 10, 2008

I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

The pistol looks good and seems like a satisfying response.

Dirk TemporoJuly 10, 2008

Quote from: ShyGuy

- No enviromental damage that I could see

You weren't seriously expecting that, were you?

NinGurl69 *hugglesJuly 10, 2008

Is the story more Men In Black or Perfect Dark, I wonder. not really

ShyGuyJuly 10, 2008

Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.

GoldenPhoenixJuly 10, 2008

Quote from: ShyGuy

Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.

I would think so. High Voltage seems committed to the game and at least putting it on par with other action FPS shooters so such an ancient detail like that would be ridiculous to overlook. They seem to be working their butts off to polish the game like crazy so I'm sure will continue to see improvements, and going by their track record of what they say vs what they do is solid so far. I know I read a couple weeks back they were going to work on the lighting and it looks like they have.

BranDonk KongJuly 10, 2008

I've (and you've) got to admit, the game looks pretty goddamn good.

Smoke39July 10, 2008

Quote from: Maxi

HVS talks about Conduit

Interviews with HVS seem to be popping up all over the place.  I hope they don't get killed by being overhyped. :/

GoldenPhoenixJuly 10, 2008

I love how open they are in the interview, not to mention you get the sense they know what they are doing. I'm looking forward to seeing impressions on the demo build which will be shown behind closed door at E3.

UrkelJuly 10, 2008

The graphics are finally starting to live up to the hype.

I'm always impressed by their interviews because they sound like... like... like they know what they're talking about.

GoldenPhoenixJuly 10, 2008

It is nice hearing informative interviews instead of the top secret mumbo jumbo you hear from most published games.

PlugabugzJuly 10, 2008

We make games that will astound you with our backside-spanking-new Pizazz Engine that's capable of 32 belly flops a second.

BeautifulShyJuly 10, 2008

Yes Plugabugz the engine is good.

UltimatePartyBearJuly 11, 2008

Quote from: bustin98

I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

It might be the way the bullets appear to come from your right when you're looking straight over the barrel through the scope.

Dirk TemporoJuly 11, 2008

I don't like the way the assault rifle sounds. Too weak sounding.

NinGurl69 *hugglesJuly 11, 2008

It's not an assault rifle, it's a submachine gun.

Dirk TemporoJuly 12, 2008

Long-ish two-handed automatic weapon with a scope? Looks like an assault rifle to me.

NinGurl69 *hugglesJuly 13, 2008

Long?  Not really.  Has the generic compact short-barrel design associated with SMGs.

Two-handed?  Many modern SMG variants include a foregrip for the 2nd hand.  Assault rifles without foregrips are also common, and traditionally did not come with one.

Scope?  Common on SMGs just as it is uncommon.  Same applies to assault rifles.  Depends on the application.

Weak gunfire sounds?  Sounds more like it's using pistol rounds, and not the familiar punch-packing NATO rounds you hear in games.

Looks like a fancy SMG, and sounds like an SMG.

But it's a mish-mash SMG design inside a run & gun sci-fi FPS, making it your low medium-end machine gun until you find an enemy with a BIGGER GUN to steal.

ShyGuyJuly 13, 2008

Sorry Pro you just got PWNED

http://www.defense-update.com/products/s/scar.htm

edit: new link, last site was borked.

NinGurl69 *hugglesJuly 13, 2008

AUGH, BLASTED CONTRACTORS

there's no foregrip

I had always thought the buildings in this game looked off.  They still do, but not as much.

Terranigma FreakJuly 13, 2008

Here's a quick comparison of the older screen and the newer screens.

The gun in the old screen shot.
http://wiimedia.ign.com/wii/image/article/881/881019/the-conduit-20080611021353975.jpg

New screen's gun.
http://wiimedia.ign.com/wii/image/article/887/887708/the-conduit-20080709061825569.jpg

Old giant bugs.
http://wiimedia.ign.com/wii/image/article/867/867484/the-conduit-20080417032705723.jpg

New bugs with environment map bump mapping. Not to mention you can compare the gun again.
http://wiimedia.ign.com/wii/image/article/887/887708/the-conduit-20080709061826928_640w.jpg

ShyGuyJuly 15, 2008

New gameplay video looks competent: http://www.gametrailers.com/player/36424.html

GoldenPhoenixJuly 15, 2008

Quote from: ShyGuy

New gameplay video looks competent: http://www.gametrailers.com/player/36424.html

Well the gameplay is looking pretty polished. The graphics may need some more improvements but the game is looking quite promising.

KDR_11kJuly 15, 2008

The gun was probably a third person model before, the bug looks like the same model with a reflectivity shader added (which might be active only in interior areas).

kraken613July 15, 2008

For a Wii game thats impressive!

KDR_11kJuly 15, 2008

I think the environment could use some spicing up. Having the environment render the same way as the characters was a major advancement of Doom 3

MarioJuly 16, 2008

As painful as gohobos writing is to read, it sounds amazing.

bustin98July 16, 2008

RMC is a lucky guy. I would love to see all that stuff.

I am really surprised at how the game is coming along, and High Voltage deserves all the praise they get. Too bad we won't see any other developer do the same kind of work.

EasyCureJuly 16, 2008

Quote from: kraken613

For a Wii game thats impressive!

it's thinking like this that makes me sad. All Wii games should look like this and we know it. Instead of saying "thats impressive for a wii game" when a game has as much polish as this we should be saying "why are we stil getting graphics worse than GC's?" when a below average game is shown (See: Ubisoft titles on wii).

oh wait we already bitch about it and devs don't listen to fans, oh well.

vuduJuly 16, 2008

Quote from: Mario

As painful as gohobos writing is to read, it sounds amazing.

Totally agree.  RMC is very enthusiastic about this game.  I'm excited.

Quote:

We got into talking about publishers, and while High Voltage wouldn’t give me a name, they had a truly horrible story to tell. One publisher they approached outright told them that they didn’t understand why High Voltage was making the game. They thought the project was great, but had no idea who they were trying to sell to. After saying that, the publishers said that they wanted to turn the game into a $20 project, and crap it out for a holiday release. Yes, the publisher really said “crap it out”.

I love this quote.  I love what is most likely Ubisoft.

StogiJuly 16, 2008

Looks wonderful. I'm excited by their enthusiasm.

Spak-SpangJuly 16, 2008

As long as the gameplay and multiplayer aspects as above competent then this game will be my most anticipated game of the holiday season.

I hope Nintendo is the Publisher, because it will help it sell well...and if it sells good then Nintendo will help put more money behind the sequel.

Hopefully, they talk to Nintendo and figure out a means to get voice chat within the game before launch.

NinGurl69 *hugglesJuly 16, 2008

It's not coming this year.

It's time you looked elsewhere.  Like WiiMusic.

Spak-SpangJuly 16, 2008

Really...the game isn't coming out this year? 

If that is true I am going to be truly depressed this winter...but hey I will be saving a lot of money.

Right now, the only games I need to get are:

Wario Land Shake,
Wii Fit,
Perhaps the new James Bond Game.
Bomberman

DasmosJuly 17, 2008

I'm not sure if this has been posted, but IGN has a bunch of new videos up.

LINK

Still not sure about this game.

NinGurl69 *hugglesJuly 17, 2008

It's like Perfect Dark with a framerate minus Rare's next-generation character designs.

Good Enough *thumbs up*

ShyGuyJuly 17, 2008

The new videos look good, but the environments need polish IMO

StogiJuly 17, 2008

I hope there's levels inside. Other than that, it looks great; better than I thought it would. :cheers:

Spak-SpangJuly 17, 2008

I think the environments will be polished up somewhat.  They have been spending their time polishing up the enemies and weapons for awhile...so I would hope after E3 polishing environments will be next on the agenda. 

Truthfully, I wouldn't mind some of the polish on the enemies disappearing for much better looking environments.  But, I know I am probably the only one on that.

Bill AurionJuly 17, 2008

Quote from: Dasmos

Still not sure about this game.

Good thing you have a long time to decide considering it's a 2009 game... =)

BeautifulShyJuly 19, 2008

screenshots and interview
The interview is at the top.

DAaaMan64July 22, 2008

This game is looking good. But it is exactly why I don't own a 360 or PS3.  I will buy this game, because it is LOOKING GREAT. But it's le generic shooter, so it's got only a limited appeal to me. 

However, a man obsessed with style as I am, I still enjoy a break into the generic jungle of shooters.

I WILL BUY LE CONDUIT.

BeautifulShyJuly 22, 2008

Did anyone listen to the interview that I posted?

redgiementalJuly 22, 2008

I did Maxi. It was a very good interview. Gives me confidence in the game because the team seems to consist of real gamers who are passionate about delivering a good Wii game.

The gun they were talking about that you could bank the shot by twist the Wiimote sounded very interesting too.

NinGurl69 *hugglesJuly 22, 2008

So unlike WiiMusic, amirite.

redgiementalJuly 23, 2008

Very much the opposite of Wii Music ;)

MorariJuly 23, 2008

Quote from: Maxi

Did anyone listen to the interview that I posted?

Yes. The developer sounds as if he's on the verge of crying throughout the entire thing. His vocal style does not lend itself well to audio interviews of iffy quality. :P

BeautifulShyJuly 23, 2008

Who cares about the voice of the developer when this game is gonna Kick Ass!

EasyCureJuly 23, 2008

Quote from: ShyGuy

New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

Quote from: Maxi

Here is a real interview!
Http://nintendowiifanboy.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit
I would still petition Pale

Quote from: Maxi

I found a interview about The Conduit.
http://thatvideogameblog.com/2008/07/01/interview-condiut-developers-high-voltage-talk-shop/

Quote from: Maxi

Here is another interview.
Also just to make it clear I do want to be staff but I am not sure I fit the requirements yet.

Quote from: Hippie_Samurai

http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.

Quote from: Maxi

HVS talks about Conduit

Quote from: Maxi

screenshots and interview
The interview is at the top.

If they'd stop taking time to do all these interviews maybe we'd be getting this game sooner

DAaaMan64July 28, 2008

Wait.. Q1? are they WANTING this to fail?

NinGurl69 *hugglesJuly 28, 2008

It'll be fine cuz Nintendo doesn't make hardcore games to compete with it anymore.

DAaaMan64July 28, 2008

Quote from: NinGurl

It'll be fine cuz Nintendo doesn't make hardcore games to compete with it anymore.

Are you kidding me?!?!!!!?!?!?!























Nope.. I'm kidding you.

vuduJuly 29, 2008

Q1 seems like bad timing.  If you're going to wait until after the holiday season, you might as well wait until after MotionPlus comes out, too.

Dirk TemporoJuly 29, 2008

What does MotionPlus have to do with the Conduit?

DAaaMan64July 29, 2008

Quote from: Dirk

What does MotionPlus have to do with the Conduit?

Bing I agree. FPSin' already works fine as on long as there are no serious gestures.

Any nunchuck grenade throwing wouldn't benefit either.

KDR_11kJuly 30, 2008

The "casual" games aren't affected much by the Q4-boost-Q1-drought sales effects. Let's see if Conduit can follow them since it's a Wii game.

BeautifulShyAugust 05, 2008

IGN has new videos.

BranDonk KongAugust 05, 2008

Yeah, and after watching those videos, it makes me feel like basically every 3rd party (and Hell, even Nintendo...and Retro with MP3) has been really farting around when it comes to visuals on the Wii. The game looks fucking great.

bustin98August 05, 2008

I was hoping the videos were going to be of areas we haven't seen yet. As it is I feel like I've played the E3 demo myself.

SpinnzillaAugust 05, 2008

it looks like they're already improving on the environment visuals.  (or it could just be me)

BeautifulShyAugust 06, 2008

I found a site that encompasses all of the information known thus far.
Http://The-Conduit.webs.com/index.htm

vuduAugust 06, 2008

I thought the links in your posts encompassed all of the information known thus far.

Seriously, what's with all the posts with nothing but an external link?  I'm not trying to be an asshat, but what's the point?  If we wanted links to stories without any input from the poster we'd all hang out at GoNintendo all day long. 

BeautifulShyAugust 06, 2008

OK I will try to be more talkative. So what is going to everyones favorite part of the game? I personally like the setting. Sure the story exudes B-movie flair, but I think thats what I like about it. Do you guys think the setting will cause any controversy?

ShyGuyAugust 06, 2008

Somebody is invading vudu's precious little bubble. DONT LET THEM POP YOUR BUBBLE VUDU

I don't mind links to other sources of information, it keeps me up to date on games that I am interested in.

ArbokAugust 06, 2008

Quote from: ShyGuy

Somebody is invading vudu's precious little bubble. DONT LET THEM POP YOUR BUBBLE VUDU

I don't mind links to other sources of information, it keeps me up to date on games that I am interested in.

Likewise. As someone who doesn't really read other game sites, the forums here tend to provide most of my info so I do appreciate the head's up from Maxi and others.

BeautifulShyAugust 06, 2008

I have to give credit to Flames of Chaos. From what I noticed he helps out alot as well. OK, back to The Conduit. What do you think of the control setup? Do you believe it will become a new standard?

SpinnzillaAugust 06, 2008

Quote from: Maxi

What do you think of the control setup? Do you believe it will become a new standard?

Yeah, probably.  I think the real time adjustment is a great idea.  That will become standard.  The visuals are bound to become standard, though.

I do hope this game sells very, very well.  It'll prove that wii owners want more fleshed out games with all the bells and whistles like the more powerful consoles.

SpeedRaptorAugust 12, 2008

I really like the fact that HVS is actually trying to push the Wii's hardware, both because, I mean, it's just good in general, but more developers can actually see third-party success. I have been keeping my eye on third-party developments for both Wii and DS, and both are showing more third-parties trying. Just providing a list  ;):

Moon(DS)
Dementium: The Ward(This one actually came out a while ago)(DS)
World at War(Wii)
Deadly Creatures(Wii)
MadWorld(Wii)(Thanks Maxi)
Soul Bubbles(DS)(Thanks Maxi)

BeautifulShyAugust 12, 2008

I like that about the title too SpeedRaptor. I would also add to your list Madworld for the Wii and Soul Bubbles for the DS.

jakeOSXAugust 12, 2008

this game is definitely on my to get list.

i just wish they would put out a release date so i could complain about how far away it was...

BeautifulShyAugust 12, 2008

I heard March 09 Jake.

KDR_11kAugust 13, 2008

I heard "when it's done".

redgiementalAugust 13, 2008

Any word on a European release?

BeautifulShyAugust 13, 2008

I haven't heard any other release dates other than March 09. Maybe they are planning a simultaneous release.

SpinnzillaAugust 13, 2008

I'm ready to see some examples of how online play is going to look.  I know this might be asking a little much but I hope we a have a deep online system similar to Halo or COD.  I'd be perfectly happy without it though.  I don't mean like forge or anything, maybe ranks or something.  (total bs Trust ranks would do). 

I wonder if they'll create brand new maps for multilayer or do what MOHH2 did and just grab places from the game and box them in?

BeautifulShyAugust 17, 2008

Http://4colorrebellion.com/archives/2008/08/17/4cr-interview-high-voltage-software/

Another Interview.
Well they are planning Lan play.

ShyGuyAugust 17, 2008

Quote:

Did other games influence some of the gameplay elements in The Conduit?

Certainly Halo and Golden Eye were big influences for their brilliant accessibility.

MorariAugust 17, 2008

Hmmm... That not a very inspiring quote at all. :(

DAaaMan64August 17, 2008

Sweet, whatever guys, I love the multi in both games.

Dirk TemporoAugust 18, 2008

Halo multiplayer was exactly the same as every other FPS. We should be looking at Perfect Dark and Unreal Tournament for multiplayer awesomeness, not Goldeneye and Halo.

KDR_11kAugust 18, 2008

But Halo and Golden Eye were more popular. Sure, the FPS hardcore denounced them as crummy games for non-gamers but in the end the market loved them.

Bill AurionAugust 18, 2008

Yeah, the keyword is "accessibility," but that definitely doesn't need to have any baring on the quality of a title, nor what it encompasses...

DAaaMan64August 18, 2008

Nah Halo all I ever did was charge someone with the assault rifle and punch 'em when I got close enough. Or run 'em over with the Warthog.

StogiAugust 18, 2008

I hate that about Halo.

DAaaMan64August 18, 2008

It probably really sucks online.

StogiAugust 18, 2008

It made me want to write up that entire schpeelllllll about FPS's and what not.

Bill AurionAugust 19, 2008

Hey, hey, hey, now this is interesting...

Nintendo will be showing off The Conduit at PAX...Potentially publishing it?  Could be!

Edit:  Oh whoops, I never noticed the Talkback thread...Oh well! :tpg:

MeteoAugust 19, 2008

Quote from: ShyGuy

Quote:

Did other games influence some of the gameplay elements in The Conduit?

Certainly Halo and Golden Eye were big influences for their brilliant accessibility.

I really want to want this game. However, they are missing out on a large part of the "brilliant accessibility": local multiplayer. This is pretty much a dealbreaker for me (it also kept me from getting that Medal of Honor game).

I really want to have a good fps on the Wii. I played a lot of Golden Eye and Perfect Dark, amongst others. I rarely played the single player modes though, it was generally all multiplayer matches (or some co-op when available). Online is great and all, but I first want to be able to play against people I know, in the room with me (just like in Golden Eye, etc.), or even better, local players in the same room against others online. LAN helps a little, but doesn't do much good without another television, etc. Without local multiplayer they are missing out on a huge part of the accessibility of the classics.

(Long time reader, first time poster).

ShyGuyAugust 19, 2008

Hello Meteo, welcome. Did you play Medal of Honor: Vanguard on the Wii?  it has 4 player splitscreen death match. I enjoyed the single player games as well.

BeautifulShyAugust 19, 2008

Welcome to the forums Meteo.
In the past I didn't like FPS other than Turok 2. I played Medal of Honor:Frontline on the GC and didn't like the controls. I didn't pick up a FPS till Red Steel. It made more sense to point and shot than messing around with past controls.The FPS and TPS that I have now are Red Steel,RE4:Wii Edition, Metroid Prime 3. I recently got MP2 and I can still play using those because the Prime series has good controls compared to the GC Medal of Honor games. I plan on picking up COD:World at War and of course The Conduit.

DAaaMan64August 19, 2008

Hey Maxi are you born and raised in America? Just asking.

BeautifulShyAugust 19, 2008

Yes I was born in Montgomery Alabama and moved to California when I was 4. I have been in California since. I am 28 now.
Fps and sports games are probably my least liked genre but Wii makes them shine.

IceColdAugust 19, 2008

It doesn't have local multiplayer? That's shit.

BeautifulShyAugust 21, 2008
Dirk TemporoAugust 21, 2008

Quote from: IceCold

It doesn't have local multiplayer? That's ****.

Where does it say that?

DungeonOAugust 21, 2008

Quote from: Maxi

More screens

This game is really shaping up, visually. 

DasmosAugust 21, 2008

Quote from: Dirk

Quote from: IceCold

It doesn't have local multiplayer? That's ****.

Where does it say that?

Quote:

What can we expect in terms of multiplayer? Offline multiplayer? Online or perhaps LAN(linked system)?

Our plan is to deliver a solid multiplayer experience both online and LAN.

It's what it doesn't say.

BeautifulShyAugust 21, 2008

Welcome DungeonO, I hope you stay awhile.

The Conduit is probably my most wanted 2009 game.

DungeonOAugust 21, 2008

Quote from: Maxi

Welcome DungeonO, I hope you stay awhile.

The Conduit is probably my most wanted 2009 game.

Thanks!  I'm a regular over at IGN, but I'm getting a tad bit sick of the moderators there, so I decided to come back here (I used to lurk the PlanetGameCube boards.  Goodness, I remember wayyy back when Billy left PGC)

Anywho, the game looks very solid, and it is so refreshing to see a dev actually take a chance on the Wii. 

DAaaMan64August 21, 2008

Quote from: Dasmos

Quote from: Dirk

Quote from: IceCold

It doesn't have local multiplayer? That's ****.

Where does it say that?

Quote:

What can we expect in terms of multiplayer? Offline multiplayer? Online or perhaps LAN(linked system)?

Our plan is to deliver a solid multiplayer experience both online and LAN.

It's what it doesn't say.

ah i hope they don't leave it out. I mean even when we LAN we still use split screen.

KDR_11kAugust 21, 2008

Maybe they want to do some things where what one player sees must be hidden from the others... Or maybe that whole advanced engine thing doesn't lend itself to splitscreen well (increased rendering load).

Bill AurionAugust 21, 2008

Fewer games these days allow split-screen multiplayer...It's a rather scary direction the industry is headed... =(

DAaaMan64August 21, 2008

Quote from: KDR_11k

Maybe they want to do some things where what one player sees must be hidden from the others... Or maybe that whole advanced engine thing doesn't lend itself to splitscreen well (increased rendering load).

So do what everyone else does, remove stuff so it does run!  LAN is great when you have 8 people, 2 consoles and 2 tvs!

KDR_11kAugust 22, 2008

Depending on how the game is designed the "stuff" you have to remove could very well be half the game.

DAaaMan64August 22, 2008

I mean textures and such.  Graphical stuff.

KDR_11kAugust 22, 2008

Conduit uses a lot of shaders, that may not be scalable without looking really damn ugly.

EXtoC4August 22, 2008

The lack of having local multiplayer doesn't really bother me, if at all. I am happy they're including LAN, so my friend can bring his Wii over and play some. However, I really doubt we do this too often.

Really, I'm just hoping for a super smooth online experience...one that's similar to MoH: Heroes 2. At the same time, I want stat-building or a hook (a la CoD4), that brings me back online day after day.

The Conduit, all in all, just looks awesome.

KDR_11kAugust 22, 2008

I hate stat building, it just leads to stat whoring and is even worse if it gives advantages beyond maybe a pretty icon next to your name.

StogiAugust 22, 2008

The absence of evidence is not the evidence of absence.

KDR_11kAugust 22, 2008

The absense of a feature in a feature list does imply absense in the product as well.

NinGurl69 *hugglesAugust 27, 2008

I guess they win.

ThePermAugust 27, 2008

i need to work on a portfolio

SpinnzillaAugust 29, 2008

http://www.aussie-nintendo.com/?pageid=article&t=12314

interview.  from it, it sounds like they may be trying to get more than 16 players in online matches.

Dirk TemporoAugust 29, 2008

Sounds like a trainwreck waiting to happen, to be honest. Besides, sixteen is plenty.

UltimatePartyBearAugust 29, 2008

Possible product placement sighted, though I think it may be a coincidence given that HVS is in Illinois and the sign isn't an exact match.  Also, it's typically the publisher pushing to add such things.

BeautifulShyAugust 29, 2008

Spinzilla they are trying to get more than 16 but if it doesn't run smoothly they won't bother.
Party Bear I really don't mind product placement as long as the game is fun and plays great.

EasyCureAugust 29, 2008

Quote from: Spinnzilla

http://www.aussie-nintendo.com/?pageid=article&t=12314

interview.  from it, it sounds like they may be trying to get more than 16 players in online matches.

maxi's dupe!??!

BeautifulShyAugust 29, 2008

I don't have a dupe he probably didn't read the previous news.

EasyCureAugust 29, 2008

:( take a joke, you're no fun

ShyGuyAugust 29, 2008

Played it, looks like a 360 game. Controls are very similar to Metroid Prime 3 but a little faster. Enemies work in the environment better than I thought, not too much clashing style. Booth guy from High Voltage was great, both knew their stuff. Asked me and everyone else after the demo play through what they didn't like about the game. I told him the enviromental damage and interaction felt a little muted. He told me they had to do that due to the nature of the game.

Tidbits!

- Want to do LAN play if Nintendo will let them
- 16 player online deathmatch, etc
- Heard about wiispeak at E3 like the rest of us
- Want to incorporate Wii speak, but waiting on Nintendo
- Would like to incorporate Motion Plus if possible.

SpinnzillaAugust 29, 2008

Did they happen to give out any more details about online other than what we already know?

MarioAugust 29, 2008

"- Would like to incorporate Motion Plus if possible."

Great 2010 release confirmed.

NinGurl69 *hugglesAugust 29, 2008

2010 - the hardcore game is coming, just you wait!

DAaaMan64August 29, 2008

ehh, I don't see why they should do that at all. Just don't do it.  I mean, I don't think they need to isolate the mark THAT much/

Dirk TemporoAugust 29, 2008

Quote from: ShyGuy

Played it, looks like a 360 game. Controls are very similar to Metroid Prime 3 but a little faster. Enemies work in the environment better than I thought, not too much clashing style. Booth guy from High Voltage was great, both knew their stuff. Asked me and everyone else after the demo play through what they didn't like about the game. I told him the enviromental damage and interaction felt a little muted. He told me they had to do that due to the nature of the game.

Tidbits!

- Want to do LAN play if Nintendo will let them
- 16 player online deathmatch, etc
- Heard about wiispeak at E3 like the rest of us
- Want to incorporate Wii speak, but waiting on Nintendo
- Would like to incorporate Motion Plus if possible.

WHY DIDN'T YOU ASK THEM ABOUT LOCAL MULTIPLAYER? YOU GO BACK THERE AND ASK THEM TOMORROW.

DAaaMan64August 29, 2008

If shyguy doesn't, I will.

ShyGuyAugust 29, 2008

Split screen multiplayer? He only mentioned lan and online when multiplayer was brought up that I heard. I don't expect all the features to make it in, this was just their wish list

Dirk TemporoAugust 29, 2008

I know he didn't mention splitscreen. WHICH IS WHY YOU SHOULD ASK ABOUT IT.

MeteoAugust 30, 2008

Quote from: ShyGuy

Hello Meteo, welcome. Did you play Medal of Honor: Vanguard on the Wii?  it has 4 player splitscreen death match. I enjoyed the single player games as well.

I'll definitely have to check out Vanguard. It looks like Quantum of Solace may have local multiplayer as well (hopefully this one is a good Bond game).

I'll add to the chorus: Someone please ask the Conduit folks about local multiplayer!  I will buy this game if they have it!

redgiementalAugust 30, 2008

You should buy it regardless!!!

Yeah, this is shaping up to be one of the best Wii games we've seen yet, split-screen would be great but it shouldn't be a deal breaker.

redgiementalAugust 30, 2008

Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

KDR_11kAugust 30, 2008

Well, split screen is imperative for party play, would suck to have friends over but you can't play that awesome FPS because it won't eork with everyone on the same console.

There's no excuse for your friends not to all have Wiis and copies of the game and then you can play LAN.

That's right, I'm a blind Conduit fanboy.

MorariAugust 30, 2008

Quote from: KDR_11k

Well, split screen is imperative for party play, would suck to have friends over but you can't play that awesome FPS because it won't eork with everyone on the same console.

That's how real first person shooters generally work. It's been that way since DooM. LAN play is the most viable form of multiple regardless of the platform. Split screen are annoying anyway--everyone knows where you're at, how much ammo you have, etc!

Quote from: Morari

Split screen are annoying anyway--everyone knows where you're at, how much ammo you have, etc!

You just have to work that into the game. When my friends and I used to play Perfect Dark it would be 3 on 1, but only the 1 was allowed to use the Farsight, the most ridiculously unbalanced weapon in the history of first-person shooters, that not only could fire through walls and not only had a secondary fire that let you see through walls, if you just sat there in secondary fire it would slowly home in on an enemy for you to kill. The one guy got the farsight and found a place to hide and everybody else had to find him, and without being able to see what he saw they'd never be able to do it in time. God, I miss that game.

MeteoAugust 30, 2008

Quote from: redgiemental

Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.

Quote from: Meteo

Quote from: redgiemental

Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?

ShyGuyAugust 30, 2008

Daaman64 confirmed to me no split screen play. Oh, one another tidbit: They want to make a sequel that fleshes out the backstory for the agency.

Let's hope the game does well enough that somebody will be willing to publish a sequel.

DAaaMan64August 30, 2008

I don't understand the disconnection between accessibility and no spit screen. WTF

MeteoAugust 30, 2008

Quote from: insanolord

Quote from: Meteo

Quote from: redgiemental

Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?

Yes, I can live with that. All the good graphics and core-focus don't matter if its not a game I want to play. I've never really been interested in the single player campaign in FPSs and I generally only play them against my friends and family and as such I don't have much interest playing against people online. There isn't much point in me buying the game if its just going to sit on my shelf and not see any use.

SmakianAugust 30, 2008

I got to play it some today and talked to the developer a bit. Some tidbits:

- No friendly AI in the game, in order to make room for more enemy characters.

- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.

- He did however say that they're attempting to implement a co-op system of some sort, so I don't know what that would be. Possibly something indirect along the lines of what was in Mario Galaxy.

- Both I and the two people before me got lost at one point or another in the level we were playing. The way you're supposed to go isn't always obvious or noticeable.

- There were some rough and missing animation issues, but not many, it looked fairly smooth. Also, the miniboss-like creature I encountered did not have all its AI implemented, and so kind of just shuffled back and forth firing at me.

As for my personal impressions...it's definitely very early. The controls felt loose, not as smooth as Corruption, although it might improve once one has a chance to sit down and fiddle with the control sensitivity settings (Which I really didn't like having to during gameplay, while enemies took potshots at me while I was helpless). I found it difficult to use the motion controls and not have my cursor flip out, so throwing grenades or melee attacking was troublesome. There are some interesting weapons I enjoyed using, but the overall thing feels sort of generic aside from the novelty of running on the Wii. The aliens look like every other alien in every other shooter ever. But, I only saw a few different enemies, hopefully there are more. And if the story is sufficiently interesting, that could tip the scales. Their hearts are in the right place and I admire what they're trying to do. But the game still needs a lot of work. I hope it works out for them.

DAaaMan64August 30, 2008

They still have time, it was the e3 demo.

I will also throw in something I noticed, the AI does some stupid shit some times.

I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

I thought it felt real good, but I told them to implement a locking grenade throw like in Heroes 2.

KDR_11kAugust 30, 2008

Heh, assymetric coop could be nice, imagine one player running but all players having their own gun (make the player character a mutant freak for all I care) and all firing simultaneously.

Quote from: insanolord

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?

This is consumerism, not the salvation army! It's not our job to pander to the developers!

SpinnzillaAugust 31, 2008

Quote from: DAaaMan64 

I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

HVS said that was part of the AI intellegence, to run away and hide if it was out gunned.

ShyGuyAugust 31, 2008

Now I didn't have any problems with controls, which I thought was good considering you had to stand 3 feet from the TV.

I counted 5 different types of enemies: the shock troopers, the fast little green things, the flying bugs, the giant boss, and a larger, silver shock trooper.

DAaaMan64August 31, 2008

Quote from: Spinnzilla

Quote from: DAaaMan64 

I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

HVS said that was part of the AI intellegence, to run away and hide if it was out gunned.

Well they should do it some other way because the level was too small and linear to have enemies running away and hiding, because if you follow them down you will be within in 5 feet of them and they won't defend themselves.  They should shoot backwards or something.

CalibanAugust 31, 2008

Quote from: DAaaMan64 

I don't understand the disconnection between accessibility and no spit screen. WTF

hahahahaha

No offense DAaaMan64, but your mistake is pretty funny.

DAaaMan64August 31, 2008

hmm.. I see the funny

AVSeptember 01, 2008

i'm very disappointed in no split screen. I remember hearing otherwise. I don't care if its not as pretty I still want it.

StogiSeptember 01, 2008

Where does it say it WILL NOT have split-screen?

Anyone?

Like I said before, the absence of evidence is not the evidence of absence.

BeautifulShySeptember 01, 2008

Http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/
Link says it all.

Quote from: KashogiStogi

Where does it say it WILL NOT have split-screen?

Anyone?

Like I said before, the absence of evidence is not the evidence of absence.

Is the word of one of the developers when asked about it at PAX the evidence of absence?

SpinnzillaSeptember 01, 2008

Quote from: Maxi

Http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/
Link says it all.

zomg, I think this is completely unneeded.  This will no doubt just push back the development even more. ugh.

Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

StogiSeptember 01, 2008

All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

EDIT: I wonder what they're going to do with Motion+. I don't see much potential for it in FPS unless you want to pull off some MP3 or Red Steel type of interactions.

MeteoSeptember 01, 2008

Quote from: KashogiStogi

All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

Quote from: Smakian

- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.

I don't know what more proof would be possible.

Anyway, personally, I'd much rather have a graphically not-as-pretty split screen mode included as opposed to no split screen mode at all. I mean, gameplay over graphics, right?  Plus, I assume it wouldn't affect the rest of the game modes having pretty graphics.

StogiSeptember 01, 2008

Thanks, I didn't see that post. I just assumed it was the same argument from a while back.

BeautifulShySeptember 02, 2008

Http://www.arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

Just some things the team is implementing and they plan on fixing things that PAX participants said they had problems with.

NinGurl69 *hugglesSeptember 02, 2008

ahahahhaa 360 looks

Bill AurionSeptember 02, 2008

Quote from: insanolord

Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...

DAaaMan64September 02, 2008

Quote from: Bill

Quote from: insanolord

Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...

Why though? I'm not sure it would, I think they'll implement a locking grenade throw like in Heroes 2.  Currently Conduit doesn't have that.

NinGurl69 *hugglesSeptember 02, 2008

To actually advance the mechanics of grenade throwing in an FPS?

True variable height?  variable distance?  a direction other than "straight ahead"?  toss behind over your shoulder?  Roll around corners?  Drop at your feet as you flee a position?

A combat knife?

DAaaMan64September 02, 2008

ya but most people like to shoot while throwing grenades. You can't do that with Motion+ because it only applies to the Nunny.

Although, combat knife would be amazing.

Bill AurionSeptember 02, 2008

Quote from: DAaaMan64 

ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

DAaaMan64September 02, 2008

Quote from: Bill

Quote from: DAaaMan64 

ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

No I disagree, I like accessible shooters, they are fun. Accessible shooters allow for less realism, and as such, I wanna throw my grenades and shoot.

Bill AurionSeptember 02, 2008

Yeah, throwing in the added strategy of using either grenades or shooting would lower accessibility, so it's probably not best for this game...SOMEONE needs to do it though!

MarioSeptember 02, 2008

Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.

GoldenPhoenixSeptember 02, 2008

Quote from: Bill

Quote from: DAaaMan64 

ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

::Shoots Bill while throwing a grenade at him::

Bill AurionSeptember 02, 2008

Quote from: Mario

Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.

Uh oh, Tingle Wii FPS incoming!

Quote from: GoldenPhoenix

::Shoots Bill while throwing a grenade at him::

HACKER!

DAaaMan64September 02, 2008

Ah screw you all. I like Halo.

Dirk TemporoSeptember 02, 2008

1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

EDIT:

Quote:

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working ."

Wait what? Offline and online multiplayer, with LAN mentioned completely separately? But no split screen? What?

Quote from: Dirk

1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.

SpinnzillaSeptember 02, 2008

http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote:

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working ."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

EasyCureSeptember 02, 2008

Quote from: GoldenPhoenix

Quote from: Bill

Quote from: DAaaMan64 

ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

::Shoots Bill while throwing a grenade at him after grabbing his crotch::

oh my..

DAaaMan64September 02, 2008

Quote from: Spinnzilla

http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote:

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working ."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

Quote from: insanolord

Quote from: Dirk

1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.

Some of the most tense and white knuckled action was shooting at each other than having someone throw a stick grenade. It was awesome.

SpinnzillaSeptember 02, 2008

Quote from: DAaaMan64 

Quote from: Spinnzilla

http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote:

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working ."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

Oh, well, damn my eyes!

DAaaMan64September 02, 2008

Spinzilla, don't take that as me being rude. I asked about that personally at PAX.

SpinnzillaSeptember 02, 2008

Quote from: DAaaMan64 

Spinzilla, don't take that as me being rude. I asked about that personally at PAX.

Oh, i didn't. I was just being goofy.  Sorry if I sounded offended, I wasn't.  No problem. :]

ShyGuySeptember 02, 2008

If I recall correctly, currently the grenade is thrown using a throwing motion and it goes wherever your aiming reticule is pointing at.

DAaaMan64September 02, 2008

Quote from: ShyGuy

If I recall correctly, currently the grenade is thrown using a throwing motion and it goes wherever your aiming reticule is pointing at.

Correct, you throw with the nunchuck while you hold I think C.  It's annoying cause it means your gotta hold your reticule at the same spot, which it usually doesn't stay because of the intense battle or your to excited with the nunchuck. I mean you really wanna throw the nunchuck up and over you, so it kinda throws you off. I told the developers to follow the Heroes 2 thing at have the spot lock based off of the reticle.

Bill AurionSeptember 02, 2008

Pffffff, in a real fight you wouldn't have that luxury!  :tpg:

DAaaMan64September 02, 2008

Quote from: Bill

Pffffff, in a real fight you wouldn't have that luxury!  :tpg:

But this is video games, its about whether I enjoy it or not.  I'm sure in a real fight I couldn't sit on my ass either. I'm not saying this is how it has to be, I shouldn't have to say this part.  but it's a feature that regularly makes me enjoy video games more.

Bill AurionSeptember 02, 2008

Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!

GoldenPhoenixSeptember 02, 2008

Quote from: Bill

Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!

Bill please stop it, you should know that Ubisoft is listening!

DAaaMan64September 02, 2008

Quote from: GoldenPhoenix

Quote from: Bill

Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!

Bill please stop it, you should know that Ubisoft is listening!

You both suck, cause you just know that would be in TimeSplitters and TS rules face.

KDR_11kSeptember 02, 2008

If throwing grenades while shooting is too unrealistic for you just give the player a shoulder mounted grenade launcher. Also give him four arms holding a gun each for 4 player single screen coop!

StogiSeptember 03, 2008

I'd like to start off by saying, could the nunchuck house the MotionPlus?

But let me digress....If I'm assuming correctly, MotionPlus requires calibration at the beginning of the game in order for it to know where and how you are manipulating the controller in space. It's because of this calibration that it knows where you are pointing even if it's off screen. Now stay with me for this next part. If it knows where your pointing off screen, then it can use that information accordingly in game. That is nutz and let me tell you why.

In a FPS, if they can figure out how to move and look around without the need for the wiimote, the possibilities for the genre EXPLODE. I remember waaaaaay back when I wrote a piece about how the revolution controller would work, describing the FPS genre in detail. One of the things I mentioned was the ability to shoot behind you. Now, that might actually be possible! But before I get into that, let me explain the setup.

NOTE: I'm assuming the nunchuck would need a motionplus upgrade for any of this to work, unless someone more clever than I can figure out an alternative setup.

Imagine the nunchuck controlling your "body" (both your movement and your view), and the wiimote controlling everything else. You would walk by using the analog stick and move your view around by tilting the nunchuck. Looking up would require you to tilt the nunchuck's nose up, similar to a plane. To look to the left or right, you would rotate the nunchuck on its side. The sensitivity could be changed to allow for slower or faster turning, but regardless, very subtle movement of the nunchuck is all that is needed to move the camera. These two control methods would result in circle strafing that would consist of tilting the nunchuck in one direction and holding the analog stick in the opposite direction. As crude and as uncomfortable as that may sound, it frees up the wiimote for possibilities that just weren't achievable before.

We all love the ease of aiming that only the wiimote can provide, but we dislike the fact that our aiming controls the camera in tandem. The idea of being able to shoot anywhere on the screen like a light gun intrigues us, but having a bounding box deliberately restricts us. With some clever programming and game and level designs, one could make an engaging experience regardless of the restrictions (MP3); but the fact still stands, at it's best, the wiimote acts more like a trackball than a pointing device. With this setup I am describing, the wiimote will act more like wand than a pointing device. The difference is huge. The reason being that the wiimote is finally detached from your view.

Now, imagine walking around in the game world with your nunchuck, looking at different objects high and low, left and right. You only have one item; a gun. With your wiimote controlling your gun 1:1, you have the ability to twist and turn, tilt and point, and rotate your gun however you please. And since your gun is independent of your view, you can manipulate and shoot the gun off screen. That means, I could literally shoot behind me or even shoot myself. But let me back track. When your pointing the wiimote at the screen, you will see your hand and your gun. You will have the ability to see exactly where you aiming, and more importantly, you have the ability to shoot anywhere on the screen. I hope I explained this well enough because I'd like to describe exactly why this is so monumental.

There are many reasons why this would change the FPS forever. For one, you could control anything 1:1 without disrupting your view. You could use your items in a 3D space without being restricted by your "window" or view. That means you could literally shoot blindly around corners, above crates and even behind you.

Interestingly enough, you could attach an item to your nunchuck, such as a flashlight or another gun. Since you are controlling the view anyway, it would work the exact same way it always has; with your aim attached to the center of the screen. So exploring that decrepit moonlit farm with your flashlight in one hand (nunchuck) and your gun in the other (wiimote) would be all the more engaging. The possibilities are seemingly endless, especially when you start thinking about other genres.

KDR_11kSeptember 04, 2008

I'd assume the nunchuk can track gravity well enough to do that without any MP upgrades. I'm not sure it's all that great an idea though, shooting blindly won't do much as even small deviation from the proper angle can make you miss the target. You'd probably only hit a wall with that. Added difficulty would be that the gun would no longer necessarily point straight at the screen, it'd be hard to guess where the bullets will go. There's a reason real life weapons have sights that you're supposed to look down and there's a reason people in real life aim properly before shooting. Maybe if the gun had autoaim when aiming off-view or it was a third person shooter where enemies sneak up behind you...

What would work better than manipulating a gun like that would be other tools in e.g. a Zelda game, you'd directly perform actions with them (e.g. holding a deku stick and jamming it into the gears of a machine) instead of walking up to a point of interest and hitting "use".

StogiSeptember 04, 2008

I see what your saying, and yes, it would perfect for Zelda (especially because Zelda's camera system is almost flawless). But the point I was trying to make was that you COULD manipulate the gun like that, even if you wouldn't want to most of the time.

Really, the biggest advancement is the ability to shoot anywhere on screen without disturbing your view. Even if you are not pointing exactly straight, if your gun is pointed at the screen, you will see your aiming circle, and thus can accurately shoot anywhere. No Wii game yet has separated the camera and the gun other than RE4 but it would control way better than that game, since you can still run/duck/dive/jump.

Can you imagine how deadly you could become if you could literally shoot anywhere on the screen? I'd be like duck hunt, but a FPS.

MarioSeptember 04, 2008

Remember you could use two wiimotes instead of a nunchuck.

Wouldn't it be simpler to just have a button that, when held down, freezes the camera and allows you to aim anywhere on-screen? Although FarCry on Wii had that and look how that turned out.

StogiSeptember 04, 2008

You could, but it would make the game feel more rigid.

This is more virtual reality than anything else.

AVSeptember 04, 2008

on IGN's Podcast " Wii Voice Chat" they have an interview the the people behind Conduit. Pretty neato stuff.

Clicky

They are working on LAN play for about 12 players. They got it to work in office and They just need the Nintendo Ok to allow it to happen. However they are still hesitant on Split screen.  It's the last 30 minutes of the podcast

ShyGuySeptember 04, 2008

Two wiimotes with motion plus, the balance board, Wii Speak, and Johnny Lee's headmotion tracker.

Holodeck v.01 alpha suckas.

Flames_of_chaosLukasz Balicki, Staff AlumnusSeptember 04, 2008

IGN's Wii podcast info for conduit:

state of the game:
-Game is in Pre-Alpha with a number of months for polish
-Single Player mode is basically done. the whole thing could be played through. balance and lighting being worked on bigtime
-now working on multipayer
-"heavy lifting done, Devil is in the details"

Publisher
-been unusual that they had full funding for the game from start to finish, regardless of publisher.
-announcement in less than a month (summary note: currently, HVS has announced that they will announce their publisher in 2 weeks), currently in the hands of the lawers
-Publisher is worth getting excited over and that it wasn't going to be a "me too" Publisher. larger one, but worth getting excited over.
-criteria for choosing included maintaining connections with the press and starting on a sequel
-they've been very picky about who they pick

feature set in relation to development time
-not going to do anything they didn't think they could in the set time
-highest quality shot for
-contemplating vehicles for sequel
-would like the conduit to be the definative shooter
-alot of positive feedback
-detailed feedback going to make it into the final game

Interface
-EVERYTHING is customizable, down to the way the user interface is set up
-runspeed was tweaked. sprint is being considered.

changes at High Voltage
-pressure is on since The Conduit got out
-Eric is getting ALOT of email
-no sexy alien fanart yet... thank GOD
-handwritten letters sent

LAN Play
-Final approval from Nintendo is shakey, but currently functioning in house with up to 12 players, with 16 on release.

Online
-focusing on bug-free quality experience. need more QA in terms of online features
-standards CTF, DM, and TDM at this point in time, but more is being looked into.
-16 players is the goal. framerate held up pretty tightly in the LAN tests. no sigificant lag.
-30FPS lock in all aspects is the goal

What sets The Conduit aside from the rest
-Control is the main thing. closer to a PC experience
-a truly console specific ACCESSIBLE game
-graphics important, but graphics aren't the point
-fixes the learning curve that dual analog presents
-AI has really taken a step forward

Wii Motion+ and WiiSpeak:
-WM+ and Speak dev kits coming early this month
-Speak likely, but NO PROMISES
-WM+ not as much. going to explore the possibilities
-WiiSpeak seems an obvious fit, going to explor the posibilities when the SDK comes in

Tech and Art:
-continuing to work on the tech and art as things go along
-recently put in depth of field. scope mode
-Dynamic lighting being put in

Splitscreen co-op/multiplayer
-co-op being explored for a sequel
-multiplayer not as feasible
-trying to explore modes for more core gamers

final stuff:
-they really want the approval of core gamers
-devloper blog coming
-they're excited where they're going, keep the interest up!

Dirk TemporoSeptember 04, 2008

Bah. If Red Steel could manage split screen, so can the Conduit.

Maybe in the sequel...

NinGurl69 *hugglesSeptember 04, 2008

At what acceptable cost?

StogiSeptember 04, 2008

I'm glad they are going to make a sequel. You never know how good your game is until you release it.

MeteoSeptember 04, 2008

Is there any way to get ahold of them (i.e. address I could write a letter to, etc.) to let them know I want split screen?

SpinnzillaSeptember 04, 2008

LAN is nice and all, but it doesn't make sense.  Who wants to have a 4 TV, 4 wii set up just to play?

I really don't mid a dip in the graphics for some splitscreen.

MorariSeptember 04, 2008

I recall LAN play being pretty popular with Halo. Still, it doesn't beat a traditional LAN party with laptops and Quake by any stretch of the imagination.

ShyGuySeptember 04, 2008

Geez, since when is splitscreen so hot? Were you all doing splitscreen FPS on the cube?

DAaaMan64September 04, 2008

Quote from: ShyGuy

Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

I was. Fucking TimeSplitters dood.

SpinnzillaSeptember 04, 2008

Quote from: ShyGuy

Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

It's just splitscreen coupled with LAN is a beautiful thing.  Playing 8 person matchings on the 360
with all my friends in the same room is a beautiful thing.

MeteoSeptember 04, 2008

Quote from: ShyGuy

Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

Yes, actually. Timesplitters has already been mentioned, and I'll add Goldeneye and Perfect Dark for the N64. Plus my friends usually had the Bond games on the Cube and we'd do splitscreen multi or Co-op with those as well. Considering the Cube's lack of online (and usually a lack of LAN options), it was the only way to do multiplayer. And I still prefer to do that than to have to have my friends or family somewhere else just to play against them. There is LAN, but that requires a lot more setup, and as mentioned above, even if LAN is set up, it can benefit from splitscreen as well.

DAaaMan64September 04, 2008

Ya we played a lot of Nightfire too.

Friggin' splitscreen is my life man.

BranDonk KongSeptember 04, 2008

Publisher = EA, Actiblizzion, or Ubisoft. Possibly Sega, but I doubt it.

KDR_11kSeptember 05, 2008

Quote from: Morari

I recall LAN play being pretty popular with Halo. Still, it doesn't beat a traditional LAN party with laptops and Quake by any stretch of the imagination.

Halo LAN play had splitscreen so you didn't need as much equipment as people, with splitscreen you could still cart that many systems together so everyone has a full view but without splitscreen you can't do anything if you have fewer systems than people.

While LAN and Online-only multiplayer might work on the 360 and PS3 the Wii is a popular party system and you'll often have more people than systems. Multiplayer with people you know is the best advertisement a game can have, no splitscreen = no play at parties = no MP advertisement.

redgiementalSeptember 05, 2008

Still very excited for this game.

I like their attitude and I think the games seems to be coming on well.

I'm more annoyed by lack of co-op than splitscreen competitive but different strokes for different folks.

MorariSeptember 05, 2008

Quote from: KDR_11k

Multiplayer with people you know is the best advertisement a game can have

I'd agree. Playing against anonymous persons online isn't usually very fun. LAN parties generally consist of people you know however. Y'know? ;)

I don't see why they don't drop the graphics down for one gamemode and just include a split-screen mode anyway. It'd make for a nice bullet point on the back of the box. Ultimately though, LAN play is a much better and more valuable feature that more games should include.

AVSeptember 05, 2008

part of the greatness of the new TV's being Widescreen and big is that YOU CAN HAVE BETTER SPLIT SCREEN.

Call of Duty 4 is great split screen my friends and I gather around and play every once in a while.

I have a close set of real friends, online is nice and everything but i don't see why not have splitscreen.

It's a 2009 title so who cares if its march or june game? Remember hardcore gamers will buy the game they want even if its raining outside, don't worry about release date. I want split screen damn it.

BranDonk KongSeptember 05, 2008

A guy I work with has a roomate with a 73" HDTV, when they do split screen, it's like playing on 4 36" TVs.

BeautifulShySeptember 05, 2008

How much did it cost?

Dirk TemporoSeptember 05, 2008

Quote from: ShyGuy

Geez, since when is splitscreen so hot? Were you all doing splitscreen FPS on the cube?

Yes.

KDR_11kSeptember 05, 2008

Oh, right, coop was an important part of Halo's success AFAIK, it lets people of different skill levels play the game without the better ones crushing the weaker ones as everyone gets some alien butt to kick.

Spak-SpangSeptember 06, 2008

True, Split Screen still has its place.  I think Split Screen LAN play is the best way to play Halo and other FPS with your friends.  Each team has their own TV and can plan attacks and cooperate together better than regular Online play. 

And if Conduit can have wireless LAN play, it will be a fantastic experience. 

BranDonk KongSeptember 06, 2008

I don't know about the cost, but gigantic Mitsubishi DLPs are relatively cheap.

ShyGuySeptember 06, 2008

I've hear Time Splitters and Halo 3 so far. Any other this-is-my-entire-life split screen games?

I've played two (both?) split screen shooters on the Wii, which is probably more than most of you hat0rz, and I don't care if Conduit doesn't have it. yes, this was a troll

DAaaMan64September 06, 2008

The FPSes I played splitscreen on N64 and GC were
Perfect Dark
Goldeneye
Nightfire
Geist
Both TimeSplitters Future Perfect and 2

ShyGuySeptember 06, 2008

Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

DAaaMan64September 06, 2008

Quote from: ShyGuy

Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Just stating the facts man.

MeteoSeptember 06, 2008

Quote from: ShyGuy

Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Why shouldn't it count?  Did split screen become obsolete somewhere along the way as console generations advanced?  Did people stop wanting to play in the same room together (without having to set up a LAN)?

If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).

Quote from: Meteo

If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).

QFT.

Spak-SpangSeptember 07, 2008

I have played online FPS, LAN FPS, and Splitscreen FPS multiplayer.

I will say my favorite was Splitscreen LAN, followed by Splitscreen.  There is just something fantastic about beating your friend in the same room and smack talking them in real life.  Over the wireless voice chat isn't the same.

SpinnzillaSeptember 10, 2008

http://www.gamasutra.com/php-bin/news_index.php?story=20130

New interview with Matt Corso

http://www.worthplaying.com/article.php?sid=55574

and about them hiring a work while composer for the project.

MorariSeptember 11, 2008

Quote from: Meteo

Quote from: ShyGuy

Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Why shouldn't it count?  Did split screen become obsolete somewhere along the way as console generations advanced?  Did people stop wanting to play in the same room together (without having to set up a LAN)?

If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).

Actually, split-screen first person shooters were always obsolete. DooM had LAN play over a decade ago, which is far superior regardless of system. The entire point of The Conduit is to have a nice looking game anyway, which is hard to do when processing two or four different screens at once.

MeteoSeptember 11, 2008

LAN may have been around for a long time, but it is still inherently limiting when it comes to multiplayer play (i.e. set up, etc.).  As for the entire point of The Conduit, I would hope it would be to have a good game, not just a nice looking game. Anyway, there should be little reason for split screen modes to keep them from having a nice looking game in the other modes.

NinGurl69 *hugglesSeptember 11, 2008

Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

KDR_11kSeptember 11, 2008

LAN may be superior but when we're going superior why not just put the whole game on the PC?

Splitscreen makes sense on a console because the system gets used when friends are over without much preparation, that means you have one, at most two systems. You aren't going to play with two players when you could instead play another game that would support four if you have many people over.

DAaaMan64September 11, 2008

Yes. I agree KDR.

I emailed them about this, I would recommend you do the same.

feedback@high-voltage.com

I haven't received a response yet. But whatever, do your part!

MeteoSeptember 12, 2008

Quote from: NinGurl69

Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to be beyond what we've seen so far on the Wii graphics-wise).

-------------------

Thanks for the e-mail address, I shall send them feedback!

DAaaMan64September 12, 2008

Thanks Meteo. Yes please drop them an email.

EasyCureSeptember 12, 2008

Quote from: Meteo

Quote from: NinGurl69

Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to beyond what we've seen so far on the-Wii graphics).

-------------------

Thanks for the e-mail address, I shall send them feedback!

fixed?

MeteoSeptember 12, 2008

Quote from: EasyCure

Quote from: Meteo

Quote from: NinGurl69

Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to beyond .

-------------------

Thanks for the e-mail address, I shall send them feedback!

fixed?

Thank you, your fix is much better. I'll fix my post above.

Dirk TemporoSeptember 12, 2008

Quote from: Morari

Actually, split-screen first person shooters were always obsolete. DooM had LAN play over a decade ago, which is far superior regardless of system.

Everybody with friends disagrees with you.

EasyCureSeptember 13, 2008

why the hell does everyone stil raggs on FC's?

DAaaMan64September 13, 2008

cause they don't denote easy use, or have very full communication even when they are used.  It's very disenchanting to enter them and use them. etc

NinGurl69 *hugglesSeptember 13, 2008

Brawl is still plenty of fun.
Kart is still plenty of fun.

DAaaMan64September 13, 2008

Quote from: NinGurl69

Brawl is still plenty of fun.
Kart is still plenty of fun.

but it could be significantly better and more competitive.

NinGurl69 *hugglesSeptember 13, 2008

Adding features/functions would be significant.
Removing friend codes would not be significant, as it's only a mild price of entry.

DAaaMan64September 13, 2008

Quote from: NinGurl69

Adding features/functions would be significant.
Removing friend codes would not be significant, as it's only a mild price of entry.

Ya well it's a shitty seasoning on a great steak.

DAaaMan64September 13, 2008

Needs parental controls. I'll fix any mother that stands in my way.

You have to remember that there is a pretty good reason for friend codes in this game, namely voice chat via WiiSpeak.

Dirk TemporoSeptember 13, 2008

Quote from: insanolord

You have to remember that there is a pretty good reason for friend codes in this game, namely voice chat via WiiSpeak.

Or it could be like XBL where you can talk to ANYONE, not just people on your friends list.

Oh wait, that would make sense.

I have no desire to voice chat with random morons.

Dirk TemporoSeptember 13, 2008

And because you don't, it means nobody does.

In a perfect world, yes, but that's not what I said.

ShyGuySeptember 13, 2008

Maybe if we're lucky, we'll get video chat for the Wii.
http://www.neogaf.com/forum/showthread.php?t=334990

DAaaMan64September 13, 2008

Quote from: insanolord

In a perfect world, yes, but that's not what I said.

Well I do. I enjoy chatting with random morons in several games. Such as Team Fortress.

EasyCureSeptember 14, 2008

Quote from: EasyCure

why the hell does everyone stil raggs on FC's?

geez i didnt mean to start a debate here. The reason i posted this is because i'm some sort of sado-masachist when it comes to reading peoples stupid comments on Gonintendo. It's like some sort of guilty pleasure i cant escape, even though it always ends the same; I force myself to exit the site because i'm fuming mad at how stupid some people can be.

Luckily its nothing like that here, and i understand that some of you think that FCs are stupid, but the comments that go something like

"derrr i was hoping dis game wouldnt have friend codes, no buy for me srry"

that eat away at my brain. It's been almost two years since wii's launch.. who is honestly expecting a new online game to come out on wii that doesnt use FC's in some way? that sort of shit baffles the mind...

Dirk TemporoSeptember 14, 2008

MOH didn't use friend codes, IIRC.

EasyCureSeptember 14, 2008

*except for MOH ;)

KDR_11kSeptember 14, 2008

Isn't MOH EA? They've got the power to get exceptions to any rules system manufacturers set.

RhoqSeptember 15, 2008

Quote from: KDR_11k

Isn't MOH EA? They've got the power to get exceptions to any rules system manufacturers set.

EA's work around was to have you create an account with their "EA Nation" on-line service. This not only bypassed Nintendo's awful friend code system, but also allowed you create a unique user name. Too bad there aren't any EA games that I'm interested in owning for the Wii.

SpinnzillaSeptember 15, 2008

Hopefully the conduit will let you talk to your team in TDM and CTP, even if they aren't on your fc list.  Also a "request fc swap" option would be amazing (like they did in brawl, but for everyone you play).

SpinnzillaSeptember 18, 2008

Hey, maxi, there's an error with your second link. ;)

BeautifulShySeptember 18, 2008

Better?

SpinnzillaSeptember 18, 2008

Quote from: Maxi

Better?

No, but I got to myself using the keywords from the address.  Thanks for the FYI though!

Dirk TemporoSeptember 18, 2008

Wait, jump and activate are going to be the same button? That sounds f***ing terrible.

BeautifulShySeptember 18, 2008

Does the second link work for everybody? It works fine for me.

bustin98September 19, 2008

Quote from: Maxi

Does the second link work for everybody? It works fine for me.

Yes

animecyberratSeptember 19, 2008

so did they get a publisher yet? Sorry haven't had time to read through the rest of the thread yet, but I'm on it I promise.

BeautifulShySeptember 19, 2008

Rat they haven't found a publisher yet but we are going to find out in a couple weeks.

animecyberratSeptember 19, 2008

I so hope it is SEGA.

BeautifulShySeptember 19, 2008

Sega is publishing Mad World! So in my eyes they are on my good side.

Is anybody going to enter that contest with the controls.

Dirk it isn't as bad as it sounds. That activate is probably a context sensitive thing like in Zelda.

Dirk TemporoSeptember 19, 2008

I still think it's a bad idea.

SpinnzillaOctober 02, 2008

the game looks better everytime I see it. looks great. :]

ShyGuyOctober 02, 2008

Yeah, the graphics have gotten an upgrade effects-wise since I played it at PAX. More visceral weapons fire and the depth of field effect is nice (reminds me of Black)

NinGurl69 *hugglesOctober 02, 2008

Yeah it's catching up to StarFox Adventures.

ShyGuyOctober 02, 2008

Not every game can have a cute dinosaur sidekick.

BeautifulShyOctober 03, 2008

8 videos

This title keeps on getting more beatiful.
That rocket launcher is gonna be fun.

GoldenPhoenixOctober 03, 2008

This game is starting to look like a first-gen 360 game. It is amazing how each time a new trailer is released the game looks noticeably better. This better pay off for High Voltage because other developers need to get their butt kicked into gear and not slack off with visuals with lame excuses about the Wii's hardware.

redgiementalOctober 03, 2008

This games looks just awesome. Every new trailer just makes it look a little better.

I hope it actually gets a Euro release date soon.

EasyCureOctober 03, 2008

Quote from: GoldenPhoenix

This game is starting to look like a first-gen 360 game. It is amazing how each time a new trailer is released the game looks noticeably better. This better pay off for High Voltage because other developers need to get their butt kicked into gear and not slack off with visuals with lame excuses about the Wii's hardware.

It would also help if HV license out their engine for this game, cuz other devs won't bother otherwise. Sure we'll probably still get the occasional shovelware but it'll be purdy! Oh and someone might actually try to make a good looking wiigame that isn't crap, and ports will look better too!

SpinnzillaOctober 03, 2008

Anyone want to take bets on the publisher?

I don't think it's EA.  Activision, Take Two maybe.  They both have good marketing stragies (see Guitar Hero, GTA).  I think those two have the biggest chances. I dunno though.

GoldenPhoenixOctober 03, 2008

I am going to say EA.

CalibanOctober 03, 2008

Nintendo will publish it, yet High Voltage will stay as a 3rd party developer.

SpinnzillaOctober 03, 2008

http://multiplayerblog.mtv.com/2008/10/03/the-conduit-motionplus/

they're play testing it soon.

BeautifulShyOctober 03, 2008

Cool they got wii motion+ and Wii speak kits. Can't wait to play you guys.

DAaaMan64October 03, 2008

The should get brain kits and implement splitscreen ;)

Dirk TemporoOctober 03, 2008

Quote from: DAaaMan64

The should get brain kits and implement splitscreen ;)

Second.

D_AverageOctober 14, 2008

Good News??

HE CONDUIT GOES HOLLYWOOD

High Voltage Software announces the voice-actors appearing in The Conduit

Hoffman Estates, IL – October 14, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today officially revealed the Hollywood voice-over cast of their exciting first-person action shooter, The Conduit.

Mark A. Sheppard stars as the voice of the main character, Mr. Ford. A British-born actor and musician, Sheppard’s TV credits include Battlestar Galactica, 24, Medium, Firefly, Burn Notice, CSI and The Bionic Woman. His film credits include Unstoppable, Evil Eyes, and In the Name of the Father.

“I think the story in this is fantastic,” said Sheppard. “I think there’s a lot there for the player to enjoy.”

William Morgan Sheppard puts his incredible voice to the character of John Adams. William Morgan Sheppard spent 12 years as an Associate Artist with the Royal Shakespeare Company. His TV credits include Star Trek: The Next Generation, Babylon 5, and Kingdom Hospital. His film credits include Star Trek VI, The Prestige and Transformers. His video game credits include Medal of Honor, Metal Gear Solid 2, Escape from Monkey Island and Star Wars: Force Commander.

“It has a resonance to it as a story;” said Morgan Sheppard. “It’s really quite exciting… and very well written.”

Last and definitely not least is Kevin Sorbo, who stars as the voice of the terrorist Prometheus. Sorbo is an American actor best known for the roles of Hercules in Hercules: The Legendary Journeys and Captain Dylan Hunt in Andromeda. His film credits include Kull the Conqueror, Avenging Angel, Prairie Fever, Meet the Spartans and An American Carol.

“It looks like a riot,” said Sorbo, “I’m looking forward to it.”

The Conduit is tentatively scheduled for release in Q1 2009 exclusively for the Nintendo Wii.

source - http://kotaku.com/5063251/the-conduit-snags-two-sheppards-and-a-sorbo

NinGurl69 *hugglesOctober 14, 2008

HERCULES CONFIRMED

StogiOctober 14, 2008

lol

I hope he does his patented sliding stop.

GoldenPhoenixOctober 14, 2008

I love Kevin Sorbo.

NinGurl69 *hugglesOctober 14, 2008

I think Hercules and the Maze of the Minotaur was my favorite of the TV films.

So gripping.

DAaaMan64October 14, 2008

Things not to spend money on when features are needed...

Dirk TemporoOctober 14, 2008

Features? Like what?

Also, I hope the voiceovers from the Nintendo conference were placeholders.

UltimatePartyBearOctober 14, 2008

Am I the only one thinking it?

Sheppard Sheppard Sheppard Sheppard
Sheppard Sheppard Sheppard Sheppard
Sheppard Sheppard Sheppard Sheppard
Sorbo! Sorbo!

DAaaMan64October 14, 2008

Quote from: Dirk

Features? Like what?

Also, I hope the voiceovers from the Nintendo conference were placeholders.

Split Screen

Dirk TemporoOctober 15, 2008

That's not a question of money.

DAaaMan64October 15, 2008

Quote from: Dirk

That's not a question of money.

...how can it not be?

ShyGuyOctober 15, 2008

Quantum of Solace Wii has four player split screen. I suggest you purchase that game when it comes out. ;)

NinGurl69 *hugglesOctober 15, 2008

aha aha aha aha aha

DAaaMan64October 15, 2008

Quote from: ShyGuy

Quantum of Solace Wii has four player split screen. I suggest you purchase that game when it comes out. ;)

No.

Dirk TemporoOctober 15, 2008

Quote from: DAaaMan64

Quote from: Dirk

That's not a question of money.

...how can it not be?

Uh... Because they said it was their choice not to include split-screen, not that they didn't have the resources for it.

DAaaMan64October 15, 2008

Quote from: Dirk

Quote from: DAaaMan64

Quote from: Dirk

That's not a question of money.

...how can it not be?

Uh... Because they said it was their choice not to include split-screen, not that they didn't have the resources for it.

They chose completely completely wrong.

KDR_11kOctober 16, 2008

Developer narcism at work again.

DAaaMan64October 16, 2008

I'm not sure what you mean, but I'm not about to get myself hyped up about a yet another FPS.

I'm glad it'll probably have a good online system, I'm mad it won't have split screen that's all.

I've played it though, and it feels great.

I'm curious to see how it compares to Metroid Prime 3, which I think is the best FPS-style game on Wii.

Nick DiMolaNick DiMola, Staff AlumnusOctober 16, 2008

Yeah no split-screen is a terrible decision, and a terrible direction that the industry seems to be moving in. Nowadays with people buying bigger and bigger TVs, it only makes sense for split-screen to stick around with the massive screen real estate available.

I don't want to HAVE to play online to play multiplayer. Some of my best gaming experiences were on the N64 with 4 players going head-to-head in Goldeneye.

EasyCureOctober 16, 2008

isolation + a headset = new 'social' gaming

move into the future guys

this is dissappointing but to be honest i'd rarely use it

AdrockOctober 16, 2008

No split-screen? Really? REALLY? What the hell?

I remember when online gaming was the next big step in multiplayer gaming and now developers (or is it just High Voltage?) are actually taking sh*t out? How the Christ does that make sense?

Dirk TemporoOctober 16, 2008

Quote from: Adrock

No split-screen? Really? REALLY? What the hell?

Welcome to a month and a half ago.

AdrockOctober 16, 2008

Thanks and *insert a joke about your mother here*

I guess that shows how much I actually care about this game.

NinGurl69 *hugglesOctober 16, 2008

The next big steps in gaming never had anything to do with keeping anything good, just sayin'.

KDR_11kOctober 17, 2008

What about Conduit is a big step in gaming?

NinGurl69 *hugglesOctober 17, 2008

uhh making a game for the market leader. yeah.

bustin98October 28, 2008

Sooo, rumor has it that Sega is going to publish. Funny how all it takes is a folder on an FTP site to make the Interwebs all excited.

Didn't they say that the publisher was going to be announced in a few weeks, a few weeks ago?

GoldenPhoenixOctober 28, 2008

Quote from: bustin98

Sooo, rumor has it that Sega is going to publish. Funny how all it takes is a folder on an FTP site to make the Interwebs all excited.

Didn't they say that the publisher was going to be announced in a few weeks, a few weeks ago?

If it is Sega I think that is a good thing, say what you want about their game making skills (which is quite a bit) but they are a GOOD publisher.

CalibanOctober 28, 2008

I'm glad they're only publishers for this game.

NinGurl69 *hugglesOctober 28, 2008

What's with Sega bringing all the hardcore in 2009?

BeautifulShyOctober 28, 2008

Bustin where did you find this info?
Edit:Nevermind. NintendoEverything is reporting it.

BeautifulShyOctober 28, 2008

Well if this proves to be true I know The Rat will be happy to hear this.

Snipper64October 28, 2008

I don't know if anyone mention this yet, but acording to wiinintendo.com, the conduct will be published by SEGA!

Direct quotes

"Don’t you just love leaks? Check out this Sega site: ftp://segapr.segaamerica.com/SEGA_GAMES/

All of that is straight from Sega, so it’s obviously official. You’ll see all the Sega titles and the media that is hosted on Sega’s website. Well, earlier today it seems there was another folder there that is now mysteriously missing. Yup, you guesssed it… The Conduit. So why would there be a folder for The Conduit (which was empty at the time by the way) that got taken away mysteriously after it was discovered? Sounds like Sega is The Conduit’s publisher to me. While there isn’t total evidence yet, it seems very likely to me that this is a real leak. Hopefully we’ll get an official announcement soon.

UPDATE: We now have a screenshot of the folder for The Conduit on the website. I updated the picture above with the screenshot.

UPDATE 2: There’s another screenshot of the empty folder if you hit the jump. This has to be legit guys. Looks like it’s Sega that is the publisher."

__________back to snipper64
If you want to see the artical, and screen shot, go to here!
http://www.wiinintendo.net/2008/10/28/sega-to-be-the-conduits-publisher/

BeautifulShyOctober 28, 2008

Great find Bustin98 Snipper64.This looks pretty offical but I will wait for Sega or HVS to confirm it.

KDR_11kOctober 29, 2008

Oh crap, that probably means 60€ (next to Nintendo games for 45€)...

BranDonk KongOctober 29, 2008

I'm pretty sure I placed a wager on Sega publishing this game several pages back...

I said earlier in the thread that I thought Sega would be the best choice to publish this so I'm glad it looks like that will be the case.

SpinnzillaOctober 29, 2008

glad to see the game is in good hands now.  Thank god Ubisoft didn't pick it up.

EasyCureOctober 29, 2008

Quote from: Spinnzilla

glad to see the game is in good hands now.  Thank god Ubisoft didn't pick it up.

I don't think High Voltage would of let them even if they wanted to, they'd be worried Ubisoft would turn the game into Imagine: Alien Warz

It looks like Sega finally gave up and started going to outside sources to get some credible games.

BeautifulShyOctober 29, 2008

How reliable is this Sega site.I think I remember them leaking  the info on Sonic Unleashed.What is the truth and false ratio of the site?

This is real.  We got the press release announcing that Sega is the publisher this morning.

NinGurl69 *hugglesOctober 29, 2008

I get my Sega trailers from their FTP ALL THE TIME.

BeautifulShyOctober 29, 2008

Silks I take it you are going to wait till Sega or HVS makes the announcement before putting up the news, right?

vuduOctober 29, 2008

The press release is the announcement.  ;D

BeautifulShyOctober 29, 2008

I see.

Sorry I didn't get that much sleep last night so if I am asking these  silly questions you know why.

GoldenPhoenixOctober 29, 2008

Quote from: Silks

It looks like Sega finally gave up and started going to outside sources to get some credible games.

They've been doing that for quite awhile now, at least on other systems including the PC.

Flames_of_chaosLukasz Balicki, Staff AlumnusOctober 29, 2008

Quote from: Silks

It looks like Sega finally gave up and started going to outside sources to get some credible games.

Well if Sega has to do that for better sales then it's a good business move for them. BUT then again it can backfire badly case and point the PS3 and 360 golden axe game. I think SEGA is treating the Wii as sort of like Dreamcast 2 and that's a good thing since Sega is putting its publisher muscle on Nintendo systems.

redgiementalOctober 30, 2008

Looking good. Sega strikes me as a very good choice of publisher. Looking forward to this more than any other Wii game at the minute.

StogiOctober 30, 2008

Not I. While I am looking forward to finally playing a decent FPS, I can't wait for MadWorld. That game is dieing to be played.

I still don't know how they are going to use motion plus for "total control" or whatever. MotionPlus seems like something you can't just shoehorn in.

Bill AurionOctober 30, 2008

Well they've already said that they'll add it, but it won't be a major part of the game...

As for Sega, they continue to be a better publisher than developer...They need to put some of those resources into bumping up their own ability...

StogiOctober 30, 2008

Own ability? pfff.....outsourcing is probably there best bet.

What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.

UltimatePartyBearOctober 30, 2008

Quote from: Silks

What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

ShyGuyOctober 30, 2008

Quote from: UltimatePartyBear

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

These are the not the words of a party bear, let alone the Ultimate party bear! Fiscal responsibility should not be on the agenda.

Bill AurionOctober 30, 2008

Quote from: UltimatePartyBear

Quote from: Silks

What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

Okay, let me give you a strike against it: it's an SRPG! (Sorry to those that happen to love the genre ;))

Snipper64October 30, 2008

Here is the press release, before I got hell for posting a pic. of the DSI, a hot link or something, wether or not this is also a hotlink, I don't know, but I think you guys deserve to read the details straight from the source.

PRESS RELEASE: SEGA Gets Zapped by High Voltage with The Conduit

SEGA to Publish Highly Anticipated Wii Title in Spring 2009

SAN FRANCISCO & LONDON–(BUSINESS WIRE)–SEGA® of America, Inc. and SEGA® of Europe Ltd. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii™ home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself.

Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control.

The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit http://www.conduitgame.com. For screenshots and art, please visit the SEGA FTP site at http://segapr.segaamerica.com.

NinGurl69 *hugglesOctober 30, 2008

It's on the front page already.

UltimatePartyBearOctober 31, 2008

Quote from: ShyGuy

Quote from: UltimatePartyBear

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

These are the not the words of a party bear, let alone the Ultimate party bear! Fiscal responsibility should not be on the agenda.

I'm sure I've pointed out the irony in my choice of username before.

Quote from: Snipper64

Here is the press release, before I got hell for posting a pic. of the DSI, a hot link or something, wether or not this is also a hotlink, I don't know, but I think you guys deserve to read the details straight from the source

You're not getting hell.  A few people are just looking out for a new guy for once.  It's rare around here, so you should enjoy it.  :)

If you haven't already done so, read the rules.  Hot linking is another way of saying "using bandwidth that is not your own."

NinGurl69 *hugglesNovember 11, 2008

new media from Say-gah

screen 1
screen 2

final boxart

DAaaMan64November 11, 2008

WHY DO THE GRAPHICS LOOK SO BAD IN SCREEN 1

BeautifulShyNovember 11, 2008

Pro did you photoshop Dead Rising:Chop till you Drop?

Are you implying in the boxart that the framerate isn't gonna be good.

DeguelloJeff Shirley, Staff AlumnusNovember 11, 2008

No Maxi, those two screens are from a canceled 360 game called Frame City Killer.

It was one of Namco's retarded next-gen boondoggles that they canned tout de suite.  What's interesting is that The Conduit looks better than that game, which was going to be a 360 launch title, and not a crummy-looking one for the time.

BeautifulShyNovember 11, 2008

You have lots of moxie calling me that.

I see. It is pretty funny that the conduit looks better.

DAaaMan64November 11, 2008

lolol what did he say? He edited it :(

GoldenPhoenixNovember 11, 2008

Quote from: NinGurl69

new media from Say-gah

screen 1
screen 2

final boxart

Liar that isn't of the Conduit.

BeautifulShyNovember 11, 2008

Quote from: DAaaMan64

lolol what did he say? He edited it :(

He called me Moxi.

KDR_11kNovember 12, 2008

Quote from: Deguello

No Maxi, those two screens are from a canceled 360 game called Frame City Killer. and not a crummy-looking one for the time.

Really? I remember people being outraged at how shitty it looked.

DeguelloJeff Shirley, Staff AlumnusNovember 12, 2008

Well compared to games like Tiger Woods and Tony Hawk it looked fantabulous.

MarioNovember 12, 2008

Downhill Jam looks  great

BeautifulShyJanuary 08, 2009

Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.

GoldenPhoenixJanuary 08, 2009

Quote from: Maxi

Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.

Kairon get!

Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

Bill AurionJanuary 08, 2009

So can you tell us how it PLAYED?

GoldenPhoenixJanuary 08, 2009

Quote from: Halbred

Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

Vast majority who have played it disagree. I've seen the trailers and it looks pretty dang good visually.

BeautifulShyJanuary 08, 2009

Quote from: DAaaMan64

Yes. I agree KDR.

I emailed them about this, I would recommend you do the same.

feedback@high-voltage.com

I haven't received a response yet. But whatever, do your part!

Kairon you can contact them here.

Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?

DAaaMan64January 08, 2009

Quote from: Lindy

Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?

Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

Quote from: Halbred

Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

Your wrong. It looked fine. I played it 3 times, I don't recall being disappointed with the graphics at all. I remember them being quite good and obviously impressive for a 3rd party.

Quote from: Maxi

Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.

Quick someone make a dupe account!

Quote from: Lindy

Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?

I, for one, have ALWAYS welcomed FPS' on the Nintendo Wii. *hugs copy of Far Cry* T_T Oh so misunderstood!

IceColdJanuary 08, 2009

It may be a generic FPS but it has Wii controls.. enough for me.

StogiJanuary 08, 2009

I really hope the multiplayer is great. FPS's aren't shit without multiplayer.

Quote from: IceCold

It may be a generic FPS but it has Wii controls.. enough for me.

My exact feelings.

DAaaMan64January 08, 2009

Quote from: Stogi

I really hope the multiplayer is great. FPS's aren't shit without multiplayer.

lol well there is no spit screen -_- -_- -_-

The only two good FPSs on the Wii so far both lacked split-screen multiplayer. Coincidence? Almost certainly yes.

GoldenPhoenixJanuary 08, 2009

Quote:

Your wrong. It looked fine. I played it 3 times, I don't recall being disappointed with the graphics at all. I remember them being quite good and obviously impressive for a 3rd party.

You have to forgive Halbred, he has seeing problems, he also said AC: CF looked no different graphically from its predecessors when it in fact does.

Quote from: DAaaMan64

Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.

Lindy's too busy playing his FPSs to respond to my PM. He probably read it and was scared by my challenge and deeply hurt by my smack talk.

GoldenPhoenixJanuary 09, 2009

Quote from: Lindy

Quote from: DAaaMan64

Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.

Lindy you know your platform is the PS3. Don't try to fool anyone!

EasyCureJanuary 09, 2009

It's not a generic FPS if theres only like 5 others on the console ;)

SpinnzillaJanuary 09, 2009

I think he's thinking of the Xbox 360.

GoldenPhoenixJanuary 09, 2009

Quote from: Spinnzilla

I think he's thinking of the Xbox 360.

Yeah PS3 doesn't even have enough good FPS games, much less anything else. BURN

KDR_11kJanuary 09, 2009

Quote from: Spinnzilla

I think he's thinking of the Xbox 360.

Is there even a difference in the library?

GoldenPhoenixJanuary 09, 2009

Quote from: KDR_11k

Quote from: Spinnzilla

I think he's thinking of the Xbox 360.

Is there even a difference in the library?

Yeah 360 actually has better games.

EasyCureJanuary 09, 2009

Quote from: GoldenPhoenix

Quote from: KDR_11k

Quote from: Spinnzilla

I think he's thinking of the Xbox 360.

Is there even a difference in the library?

Yeah 360 actually has better games.

In PS3's defense, its easy to have better games when you have more games than the competition. It's all about %'s

BeautifulShyJanuary 09, 2009

Sigh... Will you guys stop derailing topics.

GoldenPhoenixJanuary 09, 2009

Quote from: Maxi

Sigh... Will you guys stop derailing topics.

But it is fun!

BeautifulShyJanuary 09, 2009

Kairon did you contact HVS yet?

StogiJanuary 09, 2009

So everyone wants Kairon to lead them here.............why? Do you really think they'll change anything at this stage of development?

GoldenPhoenixJanuary 09, 2009

Quote from: Stogi

So everyone wants Kairon to lead them here.............why? Do you really think they'll change anything at this stage of development?

No but it would be fun to interact with them and ask questions. That would be like saying "Why lead Miyamoto here, it isn't like we can change anything in Mario Galaxy".

StogiJanuary 09, 2009

I guess. Though I have a feeling they wouldn't like us.

NinGurl69 *hugglesJanuary 09, 2009

We just want answers.

cuz we have questions.

Oh, and Kairon should request source copies of all their previous footage/trailers.

BeautifulShyJanuary 09, 2009

Yeah before it got derailed I posted that HVS was gonna visit forums and I suggested one of the staff get in contact with them so they can come here.
Well Stogi as long as we don't act rude or anything like that I'm sure they will like us.
I agree Pro.That would be nice.

GoldenPhoenixJanuary 09, 2009

Quote from: Stogi

I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)

BeautifulShyJanuary 09, 2009

Quote from: GoldenPhoenix

Quote from: Stogi

I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)

I personal think Lindy should be temp ban but he's staff so that isn't gonna happen

How do you know these comments weren't made in reference to their OWN game website and forums in the first place guys?

Why would they want to be one their own site and forums if they had the chance to be with us? I'm pretty sure they're just too shy to come out and ask us if they could come here. You should go make it clear to them in the most threatening language possible that they're welcome here or else.

BeautifulShyJanuary 09, 2009

Kairon if you aren't sure just go ask over on that forum if they are talking about their own forum.

GoldenPhoenixJanuary 09, 2009

Kairon is being a lazy face!

StogiJanuary 09, 2009

Quote from: GoldenPhoenix

Quote from: Stogi

I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)

You know, I'm not going to argue with that.

DAaaMan64January 09, 2009

Quote from: Lindy

Quote from: DAaaMan64

Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.

I made an assumtion. You used that assumtion to dodge my original remark. You shouldn't do that.

UltimatePartyBearJanuary 09, 2009

Quote from: Maxi

Kairon did you contact HVS yet?

First of all, I can't believe how badly I misread that.  AIDS LOL

Second, here's the original quote:

Quote:

I'm Josh Olson, producer on The Conduit, and we're planning to get much more involved on community sites and the forums in the coming months.  The problem, of course, is finding the time as we're full bore on the title.  Know though that we do get on the site, read the forums, listen to what you all are saying, and really appreciate your support.

That wording (the "the") suggests to me that he's talking about their own forums, not those of community sites, by which I'm pretty sure he means fan sites.

BeautifulShyJanuary 09, 2009

Could someone contact HVS or Sega to confirm this.

GoldenPhoenixJanuary 09, 2009

Quote from: Maxi

Could someone contact HVS or Sega to confirm this.

Maxi confirm.

StogiJanuary 09, 2009

Agreed. It's up to you, Maxi.

Do the damn thing.

BeautifulShyJanuary 09, 2009

Alright I'll contact them.I'll go over and ask Sega first.

ShyGuyJanuary 09, 2009

I just want NWR to have more industry contacts so we get better scoops so there is more traffic then more clickys on the adsense which will lead to Crimm having better podcasting equipment.

Quote from: UltimatePartyBear

Quote from: Maxi

Kairon did you contact HVS yet?

First of all, I can't believe how badly I misread that.  AIDS LOL

I'm glad I'm not the only one.

Quote from: ShyGuy

I just want NWR to have more industry contacts so we get better scoops so there is more traffic then more clickys on the adsense which will lead to Crimm having better podcasting equipment.

Well, that's something I can get behind!

Quote from: GoldenPhoenix

Kairon is being a lazy face!

.... /cries

BeautifulShyJanuary 09, 2009

Ok I signed up to the forums at Sega.com .I'm gonna ask someone else contact HVS because my connection isn't great.We could get this done quicker if someone helps me.

ShyGuyJanuary 09, 2009

Kairon I don't want to make you cry, but as newbie news editor, I'm beginning to suspect your journalistic credentials. Why not contact High Voltage? Why not start some interaction there? At least get a quote from them to post in an article on the front page so the site could get some clicks from GoNintendo. I love Kairon, that's why I push him so hard

CalibanJanuary 09, 2009

you're going to make him cry.

Quote from: ShyGuy

I love Kairon, that's why I push him so hard

I know. I'm trying. I'm also /crying

BeautifulShyJanuary 09, 2009

Alright I posted a topic over on the Sega.com forums.I go by Maxi801 over there.Someone had Maxi already.

BeautifulShyJanuary 09, 2009

I got a response! Go check it out.

ShyGuyJanuary 09, 2009

link?

BeautifulShyJanuary 09, 2009

go to sega.com go check out the forums in the conduit section.

BeautifulShyJanuary 09, 2009

I sent a PM to the person that responded.

BeautifulShyJanuary 09, 2009

Has anybody contacted HVS yet?

Spak-SpangJanuary 09, 2009

I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.

Quote from: Maxi

Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.

GoldenPhoenixJanuary 09, 2009

Quote from: Lindy

Quote from: Maxi

Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.

Wow Lindy taking the initiative! Megaton!

SpinnzillaJanuary 09, 2009

Quote from: Spak-Spang

I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.

Also must have a million fanbois.

Halo fanboys are pretty cool, tehy trash talk people and doesn't afraid of anything.

ShyGuyJanuary 09, 2009

Jonathan Lindermann with the steal! Kairon is penalized!

Bill AurionJanuary 09, 2009

Quote from: Spinnzilla

Quote from: Spak-Spang

I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.

Also must have a million fanbois.

Halo fanboys are pretty cool, tehy trash talk people and doesn't afraid of anything.

No one is allowed to out-drunk me when drunk... >=|

Quote from: ShyGuy

Jonathan Lindermann with the steal! Kairon is penalized!

I totally demand credit for the assist. Didn't you see my backhand pass?

BeautifulShyJanuary 10, 2009

Quote from: Lindy

Quote from: Maxi

Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.

Great!

Quote from: Kairon

Quote from: ShyGuy

Jonathan Lindermann with the steal! Kairon is penalized!

I totally demand credit for the assist. Didn't you see my backhand pass?

Yep I did it was like one of Magic Johnson's.:)

StogiJanuary 10, 2009

AIDS isn't funny.




Ok, it's pretty funny, except when you blackout talking to two skanks at your hotel bar in Cape Town, South Africa and wake up lying on your hotel room's desk.........naked, wondering WTF happened.

SpinnzillaJanuary 10, 2009

Quote from: Bill

No one is allowed to out-drunk me when drunk... >=|

haha, actually I wasn't drunk at all.  It was an Arby & the Chief reference.

Kairon tossed me the alley-oop.

StogiJanuary 10, 2009

So is there an official release date? And have you already decided who is going to review it?

It's gonna be reviewed by yours truly, first-person shooter boy.

What I'm looking for is something that's well-executed within the constraints of the Wii hardware.  In my mind, a good example of this is Mario Kart Wii, or Super Smash Bros. Brawl.  In both of these cases the developer took what they had to work with, did some ingenius stuff, and really impressed me.

In other words, I'm not going to look at it like, "This isn't Halo 3 or CoD4, this blows".

BeautifulShyJanuary 10, 2009

Great to hear.
Stogi I heard that March 2009 was the date.Maybe if HVS comes and visits you can ask them that question to be certain of it.

Quote from: Lindy

In other words, I'm not going to look at it like, "This isn't Halo 3 or CoD4, this blows".

But then what will GP have to complain about?

BeautifulShyJanuary 10, 2009

All right I received a response from my PM.
The response I got

Flames_of_chaosLukasz Balicki, Staff AlumnusJanuary 10, 2009

Quote from: Maxi

All right I received a response from my PM.
The response I got

You do realize no one is going to be able to look at it since the link points to a private inbox.

BeautifulShyJanuary 10, 2009

Oh well uh...
I asked them if they could forward the request to HVS to talk with us.
Their response was that if they did a Q&A it would be from a range of boards and that they would add NWR as one of their contacts.

They'll likely tell me the same thing then.  I'd much rather have a full-fledged Q&A just from our board, though...that'd be awesome.

BlackNMild2k1January 10, 2009

So is this game looking like a must-buy? or a wait-n-see?
Are we organizing a mass buy (good or bad) just to make a "hardcore" point?
I need to know how much attention I should put towards this game or whether i should just tune out till it hit the bargain bin.

It looks good graphically & is aimed at a more mature "hardcore" audience, but thats all ii know about it.
Help me waste my time productively.

BeautifulShyJanuary 10, 2009

B&M it is a must buy.As you mentioned it looks great.The controls can be customized to everything you can think of.Unlike most 3rd party developers HVS takes the Wii seriously.It is a outstanding effort.

MarioJanuary 10, 2009

How about we wait until the game is out before declaring it outstanding.

BeautifulShyJanuary 10, 2009

Mario compared to other Wii 3rd party games it is a outstanding effort.Note I said effort at the end of the sentence.From what I have seen everything is working out great.

BlackNMild2k1January 10, 2009

So "A" for effort, buy it anyway (good or bad).

got it. whens the release date?
I can go waste time following other games now that I know I'm gonna buy this regardless of final result ;)

BeautifulShyJanuary 10, 2009

I've seen March 2009 for a while now.

DAaaMan64January 10, 2009

The game played great at PAX

ShyGuyJanuary 10, 2009

It did play very well at PAX. Smooth aiming motion, reasonably intelligent enemies, good feel to the weapons.

DAaaMan64January 10, 2009

good graphics.

The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

Quote from: Lindy

The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

Then you need to spend your time talking to Halbred. &P He won't sing the game's praises to you.

GoldenPhoenixJanuary 11, 2009

Quote from: Lindy

The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

You've managed to not be disappointed with Resistance so I think you'll do fine.

Quote from: Lindy

The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

No worries there, it doesn't have local multiplayer at all! Also check your PMs.

DAaaMan64January 16, 2009

Quote from: Halbred

Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_devfeaturesvid_011509.html

Halbred watch the latest movie. It's looks great.

Lindy watch it too. I think you can tell from the features that they aren't going for disappointment.  Generic shooter maybe, but I think it's something I've wanted for a while.

IceColdJanuary 16, 2009

Wow the desaturation is an amazing idea to convey health loss. Has any other game done it yet?

I also liked the customisation, right down to the HUD.

The textures look good but the environments, not so much. And the jaggies are noticeable sometimes.

There also seem to be a lot of generic enemies.

StogiJanuary 16, 2009

Great vid. The only thing I could wish for is better "getting shot" animations. It's fine and all when they die, but when they're getting shot nothing happens except blood spurts out.

KDR_11kJanuary 16, 2009

I don't think desaturation will help much in a game where everything is grey from the get-go...

I know plenty of games have visual effects when the player is low on health, I've seen games switch to greyscale and Black goes into slow motion when your health is very low.

CaterkillerMatthew Osborne, Contributing WriterJanuary 16, 2009

Awesome, never looked at this game until now.

It's like this Conduit is some kind of Wii Holy Grail. I think the hype is setting us all up for disappointment. It doesn't even have local multiplayer? Quantum of Solace had local multiplayer, and that game was crap-tastic.

The game might look good (is looks average for a modern shooter), but will it play well? Will it NOT be generic? The enemies look like rejected Mantid concepts from Turok 2.

Look, I'm not trying to hate on The Conduit. I'm just refusing to give it the benefit of the doubt. I hope it's really fun--the Wii needs a good FPS game. But if I have low expectations going in, I'm more likely to be pleasantly surprised.

Bill AurionJanuary 16, 2009

Quote from: Halbred

It doesn't even have local multiplayer? Quantum of Solace had local multiplayer, and that game was crap-tastic.

That's a really bad analogy, as if somehow lacking a mode immediately gives demerits to the other ones...Hell, if anything it's more comparable to 360/PS3 games with online-only multi...

Yeah, the game could end up mediocre, but these guys have clearly put a great deal of effort into enhancing the experience for the player, so I'm going to give them the benefit of the doubt...

NinGurl69 *hugglesJanuary 16, 2009

Huh?  Is it really that bad for this game to be on par with the rest of the crap that leads this industry?

Spak-SpangJanuary 16, 2009

Plus, games that are mediocre could still be fun games.

Look at Earth Defense Force series...by all standards it is an average game, but by fun factor, the game is leaps and bounds ahead of first rank games like Halo series.

KDR_11kJanuary 16, 2009

Are there really any standards besides "fun"?

NinGurl69 *hugglesJanuary 17, 2009

Yeah, "not broken."

WuTangTurtleJanuary 17, 2009

I'm pretty impressed at what they got so far.....i hope other studios follow their lead.  I especially like those guns that disintegrate enemies.

KDR_11kJanuary 17, 2009

Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.

GoldenPhoenixJanuary 17, 2009

Quote from: KDR_11k

Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.

Which is why all the guns are like that right? ::rolls eyes::

I'd agree if that was all there was, but this is obviously in there for FUN. Something you seem to have an aversion to lately.

StogiJanuary 17, 2009

I whole heartedly agree with KDR




's right to an opinion.

KDR_11kJanuary 17, 2009

Quote from: GoldenPhoenix

Quote from: KDR_11k

Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.

Which is why all the guns are like that right? ::rolls eyes::

I'd agree if that was all there was, but this is obviously in there for FUN. Something you seem to have an aversion to lately.

It's jsut that disintegration shouldn't be hailed like it's some great new idea because it has been in plenty of games that didn't mark it as a feature.

Just because Halbred isn't impressed with The Conduit doesn't mean he has an aversion to fun.  It's still possible to not be impressed by a game but still consider other games to be "fun".

I'm most intrigued to see how they pull off the online.  I'm hoping it'll be as slick as Mario Kart Wii.  That's my benchmark.

BeautifulShyJanuary 17, 2009

Sorry to interupt but The Conduit,Madworld,House of the Dead:Overkill and Sonic and the Black Knight will be playable at Comic-Con.Febuary 6th-8th.
Here is the details

ShyGuyJanuary 17, 2009

That was very rude Maxi! We are trying to discuss how fun the Conduit is, why on earth would we want to play the game?

My problem is that I find the first person perspective inherently fun, and will even play lousy FPS games.

BeautifulShyJanuary 17, 2009

Quote from: ShyGuy

That was very rude Maxi! We are trying to discuss how fun the Conduit is, why on earth would we want to play the game?

My problem is that I find the first person perspective inherently fun, and will even play lousy FPS games.

First bold:I'm sure you will have more fun playing it. I know you are joking
Second Bold:I haven't played many FPS's but as long as I can control the game without trouble than I can enjoy it.

mantidorJanuary 18, 2009

Obviously the lack of split screen happens because they are pushing the hardware already to the max, split screen would be probably impossible with this graphic quality. I'm sure someone has already mentioned it but better to be sure. :P

And yes, it is "aliens from outer space invade the earth" redone for the 111 millionth time, but it has some weird looking ball thing and fun organic weapons, that is enough for me to try it. I love FPS, but they've became basically the same game over the years, so any change no matter how dumb is actually welcomed.

KDR_11kJanuary 19, 2009

Metroid Prime 2's multiplayer mode was way uglier than singleplayer. Soemtimes gameplay takes precedence over graphics...

DAaaMan64January 19, 2009

Which is what the conduit needs!!!

BeautifulShyJanuary 25, 2009

Amazon has a tentitive date of June 9th 2009.In the latest videos they state a Spring 09 timeframe for release.

NinGurl69 *hugglesJanuary 28, 2009

Probably means Wii Sports Resort is getting pushed down a little later and Sega realizes The Conduit's chances of sales and publicity would get creamed if it was too close to that release.

Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.

Flames_of_chaosLukasz Balicki, Staff AlumnusJanuary 28, 2009

Quote from: nron10

Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.

I guess we have to rely on good old Red Steel and Quantum of Solace for local multiplayer HAZAA. It's a shame that Free Radical went kaput because someone found art assets and found out that there was a Wii version in development.

Ian SaneJanuary 29, 2009

No local multiplayer is really annoying but if the single player is a really awesome I would still buy it.  I actually enjoy a good single player mode in an FPS.  For me the single player in Goldeneye and Perfect Dark was the draw and the multiplayer was a cool bonus.  I know most of the world sees it exactly the opposite.

What sucks though is I only have one friend who also has a Wii and I want to play with my friends, not strangers.  If at least four of us owned Wiis then it wouldn't be such a big deal but one-on-one two player deathmatch is lame.

I'm surprised by the June release date.  I figure this was something to tide us over in the first half of the year as there isn't much on the release list.  By June Nintendo may have revealed more of the release list for the rest of the year and then The Conduit may not be such an essential purchase.  Let's say if Retro Studios revealed a FPS before then.  Would I even bother with The Conduit then or just wait until that game came out?  I don't want them to rush it but first quarter seemed like the ideal time to release it.

BeautifulShyJanuary 29, 2009

Ian as I mentioned it is a tenitive date and I got that from Amazon.The videos show a Spring 2009 date.
This is why we need to get in contact with HVS.Lindy how is that going?

Spak-SpangJanuary 29, 2009

Ian Sane:  I have to completely agree.  I do not play games online often...to me playing online is the same as playing a single player game, because there is no communal face to face interaction. 

So I buy all my games first and foremost with Single Player in mind, specially with FPSers. 

PaleMike Gamin, Contributing EditorJanuary 29, 2009

Us contacting HVS or Sega won't get you a release date Maxi.  They won't tell us until after they plaster it all over their websites.

ShyGuyJanuary 29, 2009

Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.

BeautifulShyJanuary 29, 2009

All right people you want your question submited follow this link.
Http://blogs.sega.com/usa/2009/01/28/ask-the-devs-submit-your-questions-for-the-conduit/

You can also go to the Sega.com Forums.
Http://boards2.sega.com/sega_board/viewtopic.php?p=2600987

BeautifulShyJanuary 29, 2009

Does anybody have any questions for HVS?

WuTangTurtleJanuary 29, 2009

Quote from: ShyGuy

Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.

i think that would just result in the game being delayed : (

BeautifulShyJanuary 29, 2009

So no one has any questions for them?

ShyGuyJanuary 29, 2009

How many polygons per character model?

DAaaMan64January 30, 2009

Get it delayed for multi

KDR_11kJanuary 30, 2009

Quote from: Maxi

Does anybody have any questions for HVS?

Just why the hell they aren't releasing their games in Europe.

Termin8AnakinJanuary 30, 2009

Lack of local multiplayer is pretty disappointing, but yeah, I'd still buy it.
I buy games for good single player more than multiplayer anyway.

But man, the level of customisation is orgasmic!
The game looks really promising, but I hope the hype around it isn't misplaced, like Eternal Darkness was for Gamecube (still a great game, but by the time it came out, we practically knew everything about it, so nothing was really scary or surprising anymore).

Spak-SpangJanuary 30, 2009

I know I am in the minority, but I still believe Eternal Darkness is over-rated.  It was an average game with a better than average story, and a really cool gimmick.

But the actual gameplay was average to below average. 

ShyGuyJanuary 30, 2009

The Eternal Darkness gameplay was bit tedious, but the atmosphere made the sum greater than the parts.

KDR_11kJanuary 30, 2009

The atmosphere of "yay another room full of stuff to hack to bits"?

NinGurl69 *hugglesJanuary 30, 2009

Better controls than RE and MGS.

Spak-SpangJanuary 30, 2009

I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 

KDR_11kJanuary 30, 2009

The problem is that a great multiplayer game should have both great online and local play, leaving one out hurts the game. No local multiplayer will hurt it on the Wii especially because many Wiis have multiple users and a multiplayer game that can only be played by one of the users isn't going to get used much when multiple are there. Local multiplayer with friends is the best way to advertise a game. The lack of local MP WILL hurt their sales.

Flames_of_chaosLukasz Balicki, Staff AlumnusJanuary 30, 2009

Quote from: Spak-Spang

I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 

The main point is why can't we have both? A lot of awesome games on Wii that has a real good offline and a real good online mode such as Mario Kart and Super Smash Bros Brawl and Castlevania Judgement.

NinGurl69 *hugglesJanuary 30, 2009

^ There's something wrong with that statement.

Chozo GhostJanuary 30, 2009

The lack of local MP isn't a big deal to me. Yeah, it sucks to play MP with total strangers online, but you can share your codes with people you are at least acquainted with online (such as the members on this site) and they way you aren't playing against TOTAL strangers, even if they aren't what you consider close friends. Isn't that enough?

NinGurl69 *hugglesJanuary 30, 2009

We'll be wii-speeking too.

WuTangTurtleJanuary 30, 2009

Quote from: NinGurl69

^ There's something wrong with that statement.

agreed.

GoldenPhoenixJanuary 30, 2009

Great new editorial from HVS is up at IGN. It goes over the history of the game, the risks they took, and how they are still taking suggestions.

http://wii.ign.com/articles/949/949610p1.html

Termin8AnakinJanuary 31, 2009

Good read.
Definitely shows how dedicated they are to this project, and a great insight into the industry.

It's also good that Sega isn't trying to take a stranglehold on anything either, merely providing whatever resources are needed to get the job done the right way.

bosshogxJanuary 31, 2009

This may sound like a dumb question, but here goes:

Who here is REALLY going to buy this game at launch?

By that I mean buy it day one, no matter the reviews.  It's kind of like how you have so much faith in a game that you will just take the plunge.  I'm always interested in seeing just how often back up their talk.

It's funny that this generation of gaming for Nintendo fans has really set us back on our heels.  Had motion control not been added, you'd know for a fact how games would play out.  Case in point, how many of you are going to be a day one purchaser of the upcoming Punch Out!! game for the Wii.  You just know it will be motion controlled and play completely differently from past versions.  Does this change your position on purchasing it day one?  Are you now going to wait and see the reviews first or charge in and hope for the best?

Me?  I'm a day one purchase for The Conduit.  These guys have put so much effort into their project and are really trying their best to prove that the Wii audience is for everyone, including the hardcore.  I applaud and support their efforts, and to prove it I will buy their game day one.  I don't even have to hope that they won't disappoint, I know they won't.  8)

DAaaMan64January 31, 2009

I'm going to purchase it day one, I believe the game will be at least mediocre, because it was at least mediocre at PAX. heh

KDR_11kJanuary 31, 2009

Bosshog, that's not a matter of controls. There are tons of games that got hyped up like the next coming of whatever you're waiting for but turn out to be fairly mediocre or even terribly shitty games.

Thhat the developer is enthusiastic doesn't mean anything either. I've seen a video of the Turning Point: Fall Of Liberty designer (or whatever) talking about how much he liked how it turned out but the game is generally considered a total piece of shit. Every developer is enthusiastic about his gam but not every developer is capable of turning that enthusiasm into a great game.

BeautifulShyJanuary 31, 2009

I plan on getting The Conduit and Punch Out!! Wii day one.

ShyGuyJanuary 31, 2009

Day One.

Spak-SpangJanuary 31, 2009

The Conduit represents a 3rd party developer (a small one at that) taking a huge risk and developing a game out of a PASSION to do it right.  Does that mean the game will be perfect?  No I am expecting a pretty average story that probably uses traditional FPS game design elements and nothing really revolutionary or new in any way shape or form.

But I expect it to PLAY great, and to be a great bold step in the right direction.  For that reason, I am buying this game...maybe not day one, it depends on my finances, but I will buy this game, and will be happy to support it...even if it is just average.

However, that said, I expect it to be the BEST first person shooter released on the Wii at the time it is released.

GoldenPhoenixJanuary 31, 2009

I think The Conduit is really different from Turning Point, this is a game where a company's livelihood has been resting on for quite some time. In addition to that the developer has sought out ways to improve the game and taking it to heart. It shows that they are willing to accept that some things may not be for the best and are willing to adjust that based on critiques from those outside of the company, more so then most developers.

Termin8AnakinJanuary 31, 2009

This game was never going to be the second coming of whatever. HVS never said that it would be totally revolutionary or redefine FPSs.

All they have ever said is that they there is a lack of software catering to hardcore players on the Wii, and they hope to remedy that with The Conduit. Considering the extensive focus testing, research and openness to consumer feedback - namely, hardcore player feedback - they are pretty much giving us the greatest game they can possibly make. Nothing about this game appeals to the casual market at all, I reckon.

I will be buying this day one.

I'll be pre-ordering this for day one, definitely. Also, my younger bro has told me he's getting his own copy.

CalibanJanuary 31, 2009

That article from HVS on IGN was great.

If I pre-ordered then no doubt it's a day one purchase.

bosshogxJanuary 31, 2009

Maybe they'll read all of our "Day one" passion and give us some free "Day one" swag.  Oh, how about a free shirt that simply says, "Day one" on the front and "The Conduit" on the back. ;D

Actually, I'll just be happy if their bold move encourages other 3rd parties to follow in their footsteps of making good hardcore centric titles.

TanatoesJanuary 31, 2009

It should come as no surprise that I've already pre-ordered it on Amazon.  Hope to see some of you online when it comes out!

BeautifulShyJanuary 31, 2009

I'll be there Tanatoes.

Quote from: GoldenPhoenix

Great new editorial from HVS is up at IGN. It goes over the history of the game, the risks they took, and how they are still taking suggestions.

http://wii.ign.com/articles/949/949610p1.html

Excellent Read. It's interesting to find out what happens behind the scenes.

Jamaican Mario ScholarJanuary 31, 2009

What's this Conduit thing? Is Sandra Bullock in it?

ShyGuyJanuary 31, 2009

Sandra Bullock plays crab spider alien #4.

Spak-SpangFebruary 01, 2009

Quote from: ShyGuy

Sandra Bullock plays crab spider alien #4.

I would buy that DAY 0.

TanatoesFebruary 01, 2009

Quote from: ShyGuy

Sandra Bullock plays crab spider alien #4.

And you can hit her for MASSIVE DAMAGE!  (Or not)

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 01, 2009

I'm still on the fence about this one, the lack of local multiplayer hurts and the fact that High Voltage is hit and miss is a little discouraging however I'm still cautiously optimistic and I should probably get this eventually when I'm more stable financially(stupid economy).

Ian SaneFebruary 02, 2009

Quote:

Who here is REALLY going to buy this game at launch?

Well I do plan on looking at reviews so I guess it depends at what point most reviews have come out.  With some games most of the major sites have reviews up on or shortly before release day.  Some games take a few days before you get the reviews.

Living in Canada the game is hardly ever here on day one anyway.  And I don't think I'll keep a close eye on the release date.  It'll probably be a "oh it comes out tomorrow" game for me.

If it gets good reviews though I'll buy it right away.  Probably technically not day one but close enough I guess.

KDR_11kFebruary 02, 2009

After seeing your game library I have to ask you for your definition of "good".

Ian SaneFebruary 02, 2009

Quote:

After seeing your game library I have to ask you for your definition of "good".

Depends on how much I'm interested in the game to begin with I guess.  If I'm not really that interested you need a higher score.  But something like the Conduit can make due with an average of 80% or higher.  That would be the lowest I'd go though and on a console that isn't so starved for first person shooters I would be more picky.

vuduFebruary 02, 2009

I'll buy it day 2.  Like Ian, I'd like something (anything) on the final game.  As long as it's at least "good" I'll pick it up.

NinGurl69 *hugglesFebruary 02, 2009

Then I'll go ahead and get it Day 1 and you and Ian can wait for my impressions on Day 17.

UltimatePartyBearFebruary 02, 2009

I'll get it day one unless I forget or can't get to a store or something.  Either that, or I'll preorder from Amazon and get it on day 5 or later because I refuse to pay for shipping.

BeautifulShyFebruary 02, 2009

Ok a Sega blog entry states that June 9th is the date of release.

NinGurl69 *hugglesFebruary 02, 2009

They are ruining my Day 1 plan.

EasyCureFebruary 03, 2009

Gone are the days where i could juts ask for this for my birthday, and wait patiently until then to get it..

I'll probably buy it day one only because if i don't, I'll forget about it and never buy it.

WuTangTurtleFebruary 03, 2009

You know I've actually boughten games that have been given review scores as low as a 6 out of 10.  The way I see it is if the pros outweigh the negatives and I can see myself enjoying the game for what I'm paying for I'll definitely buy it.  Actually one game I bought was reviewed at 3.5 out of 10 by most places but that was largely due to the original batch of the game having a critical game stalling bug.

As for the Conduit, If I ever find my way out of unemployment it will most likely be a first week buy for me.....I'm lazy and also refuse to pay shipping via amazon.

NinGurl69 *hugglesFebruary 03, 2009

free super saver shipping is good

SpinnzillaFebruary 03, 2009

Obama needs to hurry up and buy my copy of The Conduit.

KDR_11kFebruary 04, 2009

Quote from: WuTangTurtle

You know I've actually boughten games that have been given review scores as low as a 6 out of 10.

I've bought worse but usually at a much lower price.

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 07, 2009

- 16 players online confirmed
- worldwide online play
- region-specific play as well
- use friend codes to play online with specific people
- Online game modes: Deathmatch, Team Deathmatch, Capture the Flag
- Medical Facility, Training Complex are some of the multiplayer maps
- All multiplayer maps taken from single-player
- WiiSpeak support reconfirmed
- No Splitscreen

SpinnzillaFebruary 07, 2009

region specific match finding? yay!
Only 3 types of modes? A little dissapointing but MOHH2 only had that and that kept me entertained for months.
I hope for customizable options on match types.
But wiispeak use is a definite plus.

can't wait for this game!

SchadenfreudeFebruary 07, 2009
SirSniffyFebruary 07, 2009

I don't even like shooters, but I liked the gameplay in this. At some points, there was a little slowdown/choppiness, but nothing drastic. Everything moved pretty fast, and the game looks AMAZING for a Wii title...lots of atmosphere. So far I have had to eat crow about 2 games that I had badmouthed.

StratosFebruary 07, 2009

Quote from: Flames_of_chaos

- No Splitscreen

That is a major letdown for me, especially since LAN was also blocked (mean old Nintendo). I care more about local multiplay than online.

Dirk TemporoFebruary 08, 2009

Quote from: Schadenfreude

New Comic-Con vids up.

http://www.gametrailers.com/game/8720.html

Wait, what happened to the cool bubble-based health system?

The Dev Diary from the 16th of January had it...

vuduFebruary 08, 2009

Any word on the number of friend codes you can add to your list?  The ridiculously small max number on Brawl and Kart is a pain in the ass.

SpinnzillaFebruary 08, 2009

anybody else notice that the background audio has been bumped up a bit?

The gaf/GoNintendo caught me talking to Mark Shepherd (VA from the Conduit).

http://gonintendo.com/?p=72012

That's my friend playing and I'm faintly talking in the background.

Dirk TemporoFebruary 09, 2009

You know, I'd like to think that the Conduit could be the Wii's Halo, but I know it won't. Not with a storyline and characters as goofy and generic as they are. Aliens invading DC? A "special agent" named Mr. Ford? Come on now. This is above Perfect Dark on the goof scale. And that's INCLUDING Elvis, and the fact that the main character's name was Joanna DARK.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 09, 2009

Quote from: Dirk

You know, I'd like to think that the Conduit could be the Wii's Halo, but I know it won't. Not with a storyline and characters as goofy and generic as they are. Aliens invading DC? A "special agent" named Mr. Ford? Come on now. This is above Perfect Dark on the goof scale. And that's INCLUDING Elvis, and the fact that the main character's name was Joanna DARK.

I agree that it will never be Halo because its on a different league.

Developers should stop trying to be the next Halo and focus on making a good game. I think Conduit will do well by itself, but no need for it to be the next Halo.

NinGurl69 *hugglesFebruary 09, 2009

Halo's no big deal when you look at Mario Kart Wii.

Dirk TemporoFebruary 09, 2009

Quote from: pap64

I agree that it will never be Halo because its on a different league.

Developers should stop trying to be the next Halo and focus on making a good game. I think Conduit will do well by itself, but no need for it to be the next Halo.

Well yeah, but I also think they could have done a much better job on the story and dialog than they did. Even Mark Shepherd can't save the whole business from being pretty damn goofy.

That said, I believe I will enjoy this game immensely and I won't let such a thing keep me from playing it.

GoldenPhoenixFebruary 09, 2009

Am I reading this right? Halo has a good story and characters? Halo's story is pretty much a generic alien invasion/war rehash. In fact out of all the various FPS games out there I'm not sure Halo would even be close to the top when it comes to story. It is really a sad state for the FPS shooter if their goal is to copy the quality of Halo's story!  So with that said,  I don't think the Conduit has to do much to be even close to Halo's level story wise (seriously who plays Halo for its story? Most play it for the multiplayer and it shows), interaction will be key.

Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

That said, I really hope that The Conduit gives me a Perfect Dark sort of vibe in its single player. PD showed me that you could have a cheese sci-fi story, but it could be done really well. Well, maybe it wasn't cheese. The first mission in PD was a brilliant set-up for the Alexandra character, which pays off towards the end too. And play that mission again in Blonde mode... well... let's just say that I'd love PD to death even if there was no multiplayer for it.

GoldenPhoenixFebruary 10, 2009

Quote from: Kairon

Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

I take it you haven't seen too many sci-fi TV shows or movies? Not to mention that Halo has been milked to the point where there are several novels to flesh out the games. When it comes to story implementation in the games themselves it is pretty weak and standard fare, basically a stop gap in between the shooting of lots of stuff. 

What I hope Conduit does is integrate the story into the gameplay flow more, like Half-Life 1&2, Bioshock, Call of Duty, and others of that nature. It is one thing to watch a B movie in a video game and being able to interact with a cheesy b-movie as the plot is moving around you. That will be key, no matter how B-movie like the plot is. It may even help to poke fun at itself.

StogiFebruary 10, 2009

I could really give two shits about the story (same as Halo and even Perfect Dark). If you asked me what the story line was of any major FPS to come out in the last 10 years, I couldn't tell you. Point.

Secondly, this whole nonsense about no split-screen is about as close to a deal breaker as a game could get. I don't care about the graphics. That's not why I continue to play goldeneye even in its old age. It's all about fast, competitive gameplay; something that split-screen lends itself better to. It's sad really. For a company that seems to have its hand on the pulse of the Wii gamer, they really misstepped. If it doesn't have split-screen, the graphics, which they have professed is "top-notch", will simply come off as more of a plea to gamers than an actual feature; a lure if you will, to hearts and minds wanting something akin to games on other consoles but not what Wii owners really want; a tight, multi-occasional FPS.

KDR_11kFebruary 10, 2009

Quote from: Dirk

and the fact that the main character's name was Joanna DARK.

That's obviously a thinly veiled play on Jeanne D'Arc. Hell, Berthold Brecht had the exact same idea before (St. Joanna of the Slaughterhouses) and that guy is held up as a great writer.

Quote:

Am I reading this right? Halo has a good story and characters?

From what I heard it does slightly outperform the average Arnold Schwarzenegger movie. The Conduit seems to take the id Software approach to story ("story is as important to games as it is to porn").

NinGurl69 *hugglesFebruary 10, 2009

The Conduit is for non-casuals, so local multiplayer is out of the question.

...

?

EasyCureFebruary 10, 2009

Quote from: Kairon

Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

That said, I really hope that The Conduit gives me a Perfect Dark sort of vibe in its single player. PD showed me that you could have a cheese sci-fi story, but it could be done really well. Well, maybe it wasn't cheese. The first mission in PD was a brilliant set-up for the Alexandra character, which pays off towards the end too. And play that mission again in Blonde mode... well... let's just say that I'd love PD to death even if there was no multiplayer for it.

Whoa whoa whooooa there... You meant "There was no multiplayer for ME" right!!?!?!?

GoldenPhoenixFebruary 10, 2009

Quote from: Kashogi

I could really give two shits about the story (same as Halo and even Perfect Dark). If you asked me what the story line was of any major FPS to come out in the last 10 years, I couldn't tell you. Point.

Secondly, this whole nonsense about no split-screen is about as close to a deal breaker as a game could get. I don't care about the graphics. That's not why I continue to play goldeneye even in its old age. It's all about fast, competitive gameplay; something that split-screen lends itself better to. It's sad really. For a company that seems to have its hand on the pulse of the Wii gamer, they really misstepped. If it doesn't have split-screen, the graphics, which they have professed is "top-notch", will simply come off as more of a plea to gamers than an actual feature; a lure if you will, to hearts and minds wanting something akin to games on other consoles but not what Wii owners really want; a tight, multi-occasional FPS.

This is extremely unfair to High Voltage. The game is more then visuals, that is an aspect (BTW Goldeneye had great visuals for the time and I doubt it would have held up as well without polish put towards them), they are also doing an unbelievable amount of work into customization, adjusting gameplay mechanics (like the all seeing eye), adding a robust online multiplayer mode with 16 players, no region lock, random and friend matches, and also there are reports it has a lobby. If they can get all that polished, that is an amazing achievement for a relatively small developer. It is looking to be the most fully featured FPS we have on the console, heck it is one of the most fully featured games period on Wii.

StogiFebruary 10, 2009

Sure it's impressive. Don't get me wrong, a great FPS on the Wii is something to behold. Still, I find it rather odd that when focusing on multiplayer; even though every Nintendo console in history has more than one controller port, they decide to abandon split-screen and literally abandon an entire population of people who either: A) don't like to play online or B) can't afford to.

That's why I said it was "close" to a deal breaker. If it plays well, I might be able to forgo the thought of the hilarious moments I've had playing goldeneye and pick it up regardless.

KDR_11kFebruary 10, 2009

I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.

Dirk TemporoFebruary 10, 2009

Quote from: GoldenPhoenix

Am I reading this right? Halo has a good story and characters?

Halo has a DECENT story and characters, augmented by the game itself having a large-scale epic feel. Not quite as much excitement when you're running through the streets of DC as a secret agent named "Mr. Ford" and fighting aliens called "The Drudge," who you seem to learn new things about as a matter of course instead of actually discovering new things about them in the course of gameplay.

Quote from: KDR_11k

That's obviously a thinly veiled play on Jeanne D'Arc. Hell, Berthold Brecht had the exact same idea before (St. Joanna of the Slaughterhouses) and that guy is held up as a great writer.

Having an idea and executing it are two extremely different things.

GoldenPhoenixFebruary 10, 2009

Quote from: KDR_11k

I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.

The game needs to come out sometime and split-screen is not super easy to pull off. You need to not only downgrade the visuals but still optimize it to play well with split screen. I'd rather they focus on polishing what they have and give us a very good online mode then worry about split screen where there is a good chance it would rushed and both could turn out unpolished.

StogiFebruary 10, 2009

Where the hell is that dude who always bitch about online when you need him? I think his handle was Samus_Aran or something like that.

GP: Putting in online isn't super easy to do, but their doing it. It was a design choice and I feel they made the wrong one.

PaleMike Gamin, Contributing EditorFebruary 10, 2009

I obviously am only guessing the situation here, but I'm sure it went something like this.

HVS: The fans are really going to want split screen multiplayer. We know this because we are fans and that's what we would want.

--A test is done where they just quickly simulate four viewpoints running on one Wii. It runs like absolute piss.--

HVS: Crap, well we're going to need X amount of time to make a graphically dumbed down version that can run four times over.

Sega: We picked you up and slotted you into our marketing plan for this Summer. You can not delay now or else!

HVS: Crap, well I guess we'll just have to say we are sorry to the fans and promise it for the sequel.

GoldenPhoenixFebruary 10, 2009

Quote from: Kashogi

Where the hell is that dude who always bitch about online when you need him? I think his handle was Samus_Aran or something like that.

GP: Putting in online isn't super easy to do, but their doing it. It was a design choice and I feel they made the wrong one.

I know it isn't super easy to do but I'd rather they put online in there then split-screen. As much as we (yes I do too) wanted split-screen online would be far more important in its reception. Split-screen over online would have been seen as archaic and I have no doubt the backlash would have been far worse (Remember how people were freaking when there were some reports SSB:B was not going to have online?). Now with that said they better have a stable and FUN online mode or people will have legitimate reason to be upset!

PaleMike Gamin, Contributing EditorFebruary 10, 2009

I think I would have rather had no brawl online instead of broken brawl online.

At least then I wouldn't get depressed every time I tried to play against someone.

GoldenPhoenixFebruary 10, 2009

Quote from: Pale

I think I would have rather had no brawl online instead of broken brawl online.

At least then I wouldn't get depressed every time I tried to play against someone.

Lol true, but that is in hindsight. ;)

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 10, 2009

Quote from: Pale

I obviously am only guessing the situation here, but I'm sure it went something like this.

HVS: The fans are really going to want split screen multiplayer. We know this because we are fans and that's what we would want.

--A test is done where they just quickly simulate four viewpoints running on one Wii. It runs like absolute piss.--

HVS: Crap, well we're going to need X amount of time to make a graphically dumbed down version that can run four times over.

Sega: We picked you up and slotted you into our marketing plan for this Summer. You can not delay now or else!

HVS: Crap, well I guess we'll just have to say we are sorry to the fans and promise it for the sequel.

Pale you win this thread.

KDR_11kFebruary 10, 2009

Quote from: GoldenPhoenix

Quote from: KDR_11k

I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.

The game needs to come out sometime and split-screen is not super easy to pull off. You need to not only downgrade the visuals but still optimize it to play well with split screen. I'd rather they focus on polishing what they have and give us a very good online mode then worry about split screen where there is a good chance it would rushed and both could turn out unpolished.

It should have been extremely high priority considering how important splitscreen is! Splitscreen isn't so complex that adding it will eat the time they need to make the game good! If they had put it on their priority list at the start (which they would probably have done if they really had thought of it themselves instead of being reminded of it by the screaming fans) they'd have designed the multiplayer levels with the performance of splitscreen in mind.

Online may make it look less archaic but I'm pretty damn sure it would have sold more with splitscreen because multiple users on one console is how most Wiis are operated.

GoldenPhoenixFebruary 10, 2009

I really don't think you are going to get too many casual gamers to play Conduit, most who are buying it are the type of gamer that WANT to play games online. Conduit is not a party game, it is a shooter where split-screen is rarely used anymore.

KDR_11kFebruary 10, 2009

That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.

GoldenPhoenixFebruary 10, 2009

Quote from: KDR_11k

That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.

Halo 3 is a good example of it not being easy to pull off split-screen, it is pretty bad even for two people (they had to shrink the boarders). Not even sure if the game had deathmatch with splitscreen. Still that was a game made by a huge team with a gigantic budget. If they couldn't even get it right, what chance does HVS have in a limited time on a limited budget?

SpinnzillaFebruary 10, 2009

I've never had a problem with Halo 3 on split screen.  System link vs. play is quite fun.

GoldenPhoenixFebruary 10, 2009

Quote from: Spinnzilla

I've never had a problem with Halo 3 on split screen.  System link vs. play is quite fun.

I'm talking about the black bars.

StogiFebruary 10, 2009

What are you talking about? You can play up to four online! I've played many hours with a buddy multi-team.

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 10, 2009

W

Quote from: GoldenPhoenix

Quote from: KDR_11k

That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.

Halo 3 is a good example of it not being easy to pull off split-screen, it is pretty bad even for two people (they had to shrink the boarders). Not even sure if the game had deathmatch with splitscreen. Still that was a game made by a huge team with a gigantic budget. If they couldn't even get it right, what chance does HVS have in a limited time on a limited budget?

Well Halo 3 also has a native resolution 576p  so I'm not surprised :P.

SpinnzillaFebruary 10, 2009

http://gonintendo.com/?p=72277#comments

pretty bad interview.  It's everything we've heard already, but damn...when did Eric start looking so scene/emo?

Also, they picked the absolute worst footage to show for the conduit.  That early "characters models and guns look okay, but everything else is BLEH" footage.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 10, 2009

See? I told you guys that even the smallest issue would hurt HVS and their efforts.

StogiFebruary 10, 2009

Smallest issue? Says you.

Jamaican Mario ScholarFebruary 10, 2009

omfg. i could've had this game done by now

D_AverageFebruary 11, 2009

If I had friends in reality I'd be very disappointed about the no local multiplayer.  I used to have a great time with local multi Excitebike 64.

StogiFebruary 11, 2009

That's the saddest thing I've ever heard.

MeteoFebruary 11, 2009

Quote from: GoldenPhoenix

it is a shooter where split-screen is rarely used anymore.

Hence why I at least hardly play shooters any more.  I'd gladly come back to shooters though if they'd bring back the reason I play.

BeautifulShyFebruary 18, 2009

All right I found another Video Interview.

Http://youtube.com/watch?v=PsdrmyDwklo

Its pretty long but informative.

SirSniffyFebruary 19, 2009

I can't view that video for some reason. Damn, he dissed the Wii...you should not trash the system you are developing for!
http://www.gametrailers.com/player/45651.html

prisonbreakFebruary 19, 2009

He didn't diss the Wii, he dissed "the system" which was referring to friend codes.

SpinnzillaFebruary 19, 2009

Everyone hates friend codes.  Why can't they just do away with the system?

Eric still looks like a total douche to me. 

bustin98February 19, 2009

He's sporting the Japanese man-girl Cloud style of hair, only the wrong color. And not long enough. That or some stuupid EMO rock band.

KDR_11kFebruary 20, 2009

Quote from: Spinnzilla

Everyone hates friend codes.  Why can't they just do away with the system?

I think it's got something to do with Nintendo seeing online multiplayer as an extension of local MP and wants to prevent situations like XBL where people insult each other all the time because they're anonymous. I think they should make it a rule that M rated games are exempt from the system since an M rating usually involves cuss language anyway and will not sell to people who aren't prepared to face immaturity online.

Also I wonder if it was deliberate that when he talked about how they want to make it run smooth all the time the game in the background was chugging massively...

SpinnzillaFebruary 20, 2009

But that's 90% of the fun on XBL!

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 20, 2009

Quote from: Spinnzilla

But that's 90% of the fun on XBL!

Actually I'm sick of those types of people on Xbox Live that I restricted voice chat to people only on my friends list also I can careless about xbox live that today is my last day as a gold member and I'm probably not renewing for a while.

GoldenPhoenixFebruary 20, 2009

Quote from: Flames_of_chaos

Quote from: Spinnzilla

But that's 90% of the fun on XBL!

Actually I'm sick of those types of people on Xbox Live that I restricted voice chat to people only on my friends list also I can careless about xbox live that today is my last day as a gold member and I'm probably not renewing for a while.

I agree, I cannot stand voice chat at all ESPECIALLY on Xbox Live.

ShyGuyFebruary 20, 2009

Do you voice chat on Animal Crossing?

GoldenPhoenixFebruary 20, 2009

Quote from: ShyGuy

Do you voice chat on Animal Crossing?

No I don't even have Wii Speak.

UltimatePartyBearFebruary 20, 2009

Quote from: GoldenPhoenix

I cannot stand voice chat at all ESPECIALLY on Xbox Live.

At all?  Are you saying you've never encountered voice chat that wasn't horrible, or would you hate it even if it were (hypothetically) civil and productive?

StratosFebruary 20, 2009

Quote from: UltimatePartyBear

Quote from: GoldenPhoenix

I cannot stand voice chat at all ESPECIALLY on Xbox Live.

At all?  Are you saying you've never encountered voice chat that wasn't horrible, or would you hate it even if it were (hypothetically) civil and productive?

Civil & Productive + Voice Chat = Paradox

This makes me think of GoldenPhoenix  :D
http://fanboys-online.com/comics/20060521.jpg

UltimatePartyBearFebruary 20, 2009

I said hypothetically!  I'm curious whether the language and attitudes are the cause of the hate or if they're merely why Xbox Live is hated more, in which case perhaps there's some other reason for the hate.

StratosFebruary 20, 2009

I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.

GoldenPhoenixFebruary 20, 2009

Quote from: Stratos

I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.

My only experience in this is on game console launches. The Nintendo crowds tend to be far more civilized then the MS or Sony crowds who can get quite obnoxious.

PeachylalaFebruary 20, 2009

I highly disagree GP, I'm pretty sure we have the same amount of douchey people in the Nintendo fanbase as Sony and MS does. Personal experience sometimes makes these opinions.

bustin98February 20, 2009

I've been in two Nintendo launch lines. Gamecube and Wii. Well, Wii was more of a 'We have Wii in stock but you have to wait until 8am to buy it' line. Still, I was the line for the GC. And there were mainly moms and grandmas in the Wii line with maybe two others who were actually buying it for themselves.

Yeah, my lines have been pretty civil :) (And bor-ing)

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 20, 2009

The Wii line was civil here in NJ, they representative handed out tickets so that people can come back when the store opens so that the ticket holder will be guaranteed a system. The best buy, target lines were another story.

BranDonk KongFebruary 21, 2009

I would have waited in line for a Gamecube, but I got a Japanese one as soon as the region mod was announced, a couple weeks before the US release...Rogue Squadron 2 (US), and the Japanese Luigi's Mansion as well.

KDR_11kFebruary 21, 2009

Quote from: Stratos

I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.

Wouldn't surprise me if the XBL population is more immature since the system is aimed squarely at the "mature" demographic which consists of a lot of kids who want to look like adults (and hence swear a lot because that makes them feel adult too).

BranDonk KongFebruary 21, 2009

That's part of the beauty of XBL though, you can cuss out little kids and have no remorse, since they're playing a rated M game.

The Wii line I was in was great. All us Nintendo fans were there because of love, not because it was going to be rare. We all agreed that we were being irrational and anyone could just walk in and buy it the next day. So we were relaxed and having fun. The PS3 people on the other hand were sort of stressed out.

...very ironic now that I think about it.

StratosFebruary 21, 2009

I think we should all agree to go wait in line together for this game just for fun. We could pick a game like Mario Kart DS and play it in line together as well since we will all (quite obviously) be in different lines.

Snipper64February 24, 2009

You probaly have ansewerd this like 10 times by now... but what is the OFFICIAL Release date?!

I tried looking it up, but got like 4 diffrent dates, I can't tell which one is right....

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 24, 2009

June 9 2009

BeautifulShyMarch 06, 2009

Alright there is going to be a new trailer tonight.
It will be on the show Gametrailers TV at 10pm pacific time 1 am eastern time on Spike TV.
Here are the details
Edit:OK slight correction.On the west coast it will show at 1 am.

StratosMarch 06, 2009

Both the Conduit trailer and the Boom Blox trailer are on the GT main page now.

The Conduit trailer seems to hint a bit more at the story and plot but not by much.
Agent Ford sounds a bit like John McCain, I thought that was funny.

Nice to see footage of the Boom Blox space and water levels as well.

ShyGuyMarch 07, 2009

The new trailer is polished. WiiSpeak is confirmed, 16 player online.

BeautifulShyMarch 07, 2009

Well we knew those for a while but it is nice to know it is still in there.:)

ShyGuyMarch 07, 2009

Re-confirmed.

SpinnzillaMarch 07, 2009

Those guys in the suits don't look awful anymore!  Hurray!

That really bothered me.

ShyGuyMarch 07, 2009

Yeah, they have really polished this puppy up nice. The lighting on the giant bugs has improved, and it wasn't terrible to begin with. The only major graphical sniggle I have left is the enviroments are a little flat and barren in places. Other than that, they've really polished up the character models, the animations, and the effects.

BeautifulShyMarch 07, 2009

Yeah the enviroments was the only thing that needs work.There is 3 months till launch.So there is some time left.

NinGurl69 *hugglesMarch 07, 2009

Washington D.C. is pretty barren, neverminding the people and vehicles.

KDR_11kMarch 08, 2009

Normalmapping can't really help with present day architecture. That's also why FEAR's levels looked so bland while sci-fi FPSes tend to have more interesting areas (mostly because they don't have to make sense).

NinGurl69 *hugglesMarch 08, 2009

Exactly.

jakeOSXMarch 08, 2009

"if you just want to run around and shoot stuff, then have at it"

Dirk TemporoMarch 09, 2009

So what do you think the chances are of Nintendo/somebody coming out with an actual headset for the Wii?

jakeOSXMarch 09, 2009

they came out with that headset thingy for the DS, so it isn't too far fetched...

well except they did wii-speak, so...

*flips coin*

NinGurl69 *hugglesMarch 09, 2009

-10

StogiMarch 10, 2009

NEEDS MOR BRITISH NAVY

NinGurl69 *hugglesMarch 10, 2009

Commandar BOND, are you listening?!

StratosMarch 10, 2009

Quote:

Nofsinger confirmed that WiiSpeak support is still included, and described to 1UP that it took a lot of effort for High Voltage’s audio engineers to do so.

I find it interesting that their engineers had trouble getting Wii Speak to work well with it. Do you suppose that this is due to how it was designed? Is WS not made to communicate between that many people?

jakeOSXMarch 10, 2009

i suspect that it was more of an issue of the game's sounds. how do you only transmit when i am screaming profanities, rather than every time a grenade goes off

StratosMarch 10, 2009

Quote from: jakeOSX

i suspect that it was more of an issue of the game's sounds. how do you only transmit when i am screaming profanities, rather than every time a grenade goes off

True, this game does have more loud noises to deal with as opposed to City Folk.

NinGurl69 *hugglesMarch 12, 2009

>> The Conduit
March 2009 teaser trailer

(the recent one)

GoldenPhoenixMarch 12, 2009

Quote from: NinGurl69

>> The Conduit
March 2009 teaser trailer

(the recent one)

What a cool trailer.

BeautifulShyMarch 17, 2009

Storyline interview

Well this is the last piece to The Conduit puzzle. The insperations to the story are nice hints as to what to expect.

NinGurl69 *hugglesMarch 17, 2009

I can expect HANS SOLO in the plot.

Dirk TemporoMarch 17, 2009

And again the new screenshots host a regular-looking health bar. Where the hell are my goddamn bubbles?

ShyGuyMarch 25, 2009

off screen vids at GameTrailers. http://www.gametrailers.com/game/8720.html

The ending of second one is well done.

BeautifulShyMarch 25, 2009

Yeah the game is looking nice.

Dirk TemporoMarch 25, 2009

More health bars! Am I seriously the only one put off at the thought of a regular health bar after they were using the bubble system before?

EDIT: Enemies running blindly into poles while trying to shoot you THROUGH them doesn't bode well for the AI. Also this dude's bounding box is HUUUUUUUUGE and his turning sensitivity is loooooooooooow.

StogiMarch 25, 2009

Maybe the AI is only as good as you are...

Dirk TemporoMarch 26, 2009

Excellent theory.

I actually think I figured out the health bar thing. Bubbles don't come in until you get that badass nanosuit or whatever.

BeautifulShyApril 06, 2009

So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer.Also the game is finished so HVS is working on bugs and such.There is also an interview at the top of the page.

Http://theconduit.info/

StogiApril 06, 2009

"So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer"

Split-screen?

BeautifulShyApril 06, 2009

You got to wait it out Stogi.

GoldenPhoenixApril 06, 2009

Quote from: Kashogi

"So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer"

Split-screen?

"We are pleased to announce that after much thought and consideration that we offering pay as you play online multiplayer!"

BlackNMild2k1April 06, 2009

Don't forget the "we plan to have split screen multiplayer as a low cost DLC to be released later"

Dirk TemporoApril 06, 2009

Quote:

We decided to shoot a little more toward the Teen rating, only because the project might open up a little bit larger demographic especially for Wii owners, rather than just going super-hardcore, blood, heads popping off, things splattin' all around where we could still get the same effect but still obtain that Teen rating so you don't have to be 17 to enjoy the game.

Because that stopped Halo, right? ITT: bad logic.

StogiApril 06, 2009

I don't think the original Halo deserved the M rating.

DAaaMan64April 06, 2009

Quote from: BlackNMild2k1

Don't forget the "we plan to have split screen multiplayer as a low cost DLC to be released later"

I'd do it.

BeautifulShyApril 06, 2009

Sigh

StratosApril 06, 2009

Did anyone click Maxi's link and see the Official Box Art?
http://img5.imageshack.us/img5/7404/conduitpackfrontfinal.jpg

ShyGuyApril 06, 2009

The image file of the box art is corrupted?

StratosApril 06, 2009

I don't know what's wrong with it but it was acting up when I was trying to copy it from the site as well.

KDR_11kApril 06, 2009

The box art looks kinda B-grade...

Quote from: Dirk

Quote:

We decided to shoot a little more toward the Teen rating, only because the project might open up a little bit larger demographic especially for Wii owners, rather than just going super-hardcore, blood, heads popping off, things splattin' all around where we could still get the same effect but still obtain that Teen rating so you don't have to be 17 to enjoy the game.

Because that stopped Halo, right? ITT: bad logic.

Shooting alien bugs, even with blood spraying everywhere, is T. No need for unnecessary extra violence just to get the rating up to M. AFAIK games sell better with lower ratings and really, why should they not go for a T rating when it's within easy reach? They aren't Epic who thinks that chainsawing people to death is a vital part of a story about "loss and redemption".

DAaaMan64April 06, 2009

Whatever I like the box art, the colors are good.

ShyGuyApril 06, 2009

I just want to see the box art and I can not see it.

Edit: NEVER MIND FOUND IT

http://i91.photobucket.com/albums/k302/shyguy70/515lw5uTs8L.jpg

Extreme in a 80's action flick meets a 90's Image comic kind of way.

StratosApril 07, 2009

How's this image?

http://i729.photobucket.com/albums/ww295/SuperStratos/conduitpackfrontfinal.jpg

ShyGuyApril 07, 2009

Michael Beihn is... Agent Gerald Ford.

BeautifulShyApril 07, 2009

Heh Shyguy beat you by a few seconds Stratos.
You know even the boxart is great.

StratosApril 07, 2009

Quote from: Maxi

Heh Shyguy beat you by a few seconds Stratos.
You know even the boxart is great.

It was close enough that the warning that somebody else already posted while I was typing mine didn't appear to stop me and let me go over the new post.

ShyGuyApril 07, 2009

Double the pleasure, double the fun. Cyclops is packing heat.

NinGurl69 *hugglesApril 07, 2009

Note how Mr. Ford caresses his ball.  The alien watches him intently.

KDR_11kApril 07, 2009

He doesn't even touch the ball, that hardly counts as caressing.

decoymanApril 07, 2009

Quote from: KDR_11k

He doesn't even touch the ball, that hardly counts as caressing.

KDR, your homework for today is to practice being more fun.

;)

NinGurl69 *hugglesApril 07, 2009

His ball rises cuz it's in such a good mood.

Dirk TemporoApril 07, 2009

Quote from: KDR_11k

Shooting alien bugs, even with blood spraying everywhere, is T. No need for unnecessary extra violence just to get the rating up to M. AFAIK games sell better with lower ratings

I again point you to Halo for both of these statements.

DAaaMan64April 07, 2009

We are actually taught that in school. Teen rated games sell way better than M games.

Plus I'm pretty sure Jet Force Gemini is more violent than Halo could dream of being and JFG is teen.

EasyCureApril 07, 2009

Quote from: DAaaMan64

We are actually taught that in school. Teen rated games sell way better than M games.

Plus I'm pretty sure Jet Force Gemini is more violent than Halo could dream of being and JFG is teen.

You don't even need to be taught it in any school, its just common sense really. Same thing goes for movies, too. If Saw VI came out the same Friday as some Hannah Montana kids movie, which one has a better chance of being number one in the box office? Kids movie hands down, because no matter how much hype those saw movies have, the fact that its rated ARRUH keeps anyone under 17 from seeing it, which means less potential ticket sales.

The big difference between movies and games when it comes to ratings is, usually movies rated G or PG have the potential to sell twice as much as something rated higher because of the fact that the younger target audience in this case usually has mom or dad accompany them to the theater. Basically, +1 for every kid that wants to see the latest Disney flick.

oh and i never got into JFG. I think it was the art style.. it felt like it was trying to be cutsey and gritty at the same time. Then my friend pointed out how the female characters boobs bounced as she ran and i returned the game to him.

Mop it upApril 07, 2009

With the more powerful systems comes more realistic depictions of violence, blood, and gore, that's why something like Jet Force Gemini could get away with a T rating back then but not now.

If there is any blood splatter, that game is going to get an M rating. Goldeneye got a T rating because when you shot somebody, there would just be a red spot where you hit them, no splatter. In Perfect Dark, blood could end up on walls or pool under bodies, so it got an M rating.

EasyCureApril 07, 2009

Quote from: Mop_it_up

With the more powerful systems comes more realistic depictions of violence, blood, and gore, that's why something like Jet Force Gemini could get away with a T rating back then but not now.

If there is any blood splatter, that game is going to get an M rating. Goldeneye got a T rating because when you shot somebody, there would just be a red spot where you hit them, no splatter. In Perfect Dark, blood could end up on walls or pool under bodies, so it got an M rating.

well thats more of a design choice. Just because systems get more powerful and can show more detailed violence, or blood with realistic splatter physics, doesn't mean it has to be done.

but then again i dont even know what this argument about ratings is or how i got involved in it lol

ShyGuyApril 07, 2009

Blanka bit my face off in Street Fighter II. Blood spurted out.

UltimatePartyBearApril 07, 2009

JFG had blood splatters out the wazoo.  It was a big selling point.  It got rated T because the blood was green.

Mop it upApril 07, 2009

Quote from: UltimatePartyBear

JFG had blood splatters out the wazoo.  It was a big selling point.  It got rated T because the blood was green.

That, and the enemies were not human but instead aliens, of which didn't have a humanoid form. If humans are involved in the violence and blood that's when things turn mature.

You play as a human in Jet Force Gemini though... Are there blood splatters when your character is shot/killed?

GoldenPhoenixApril 07, 2009

You don't shoot humans in Halo

Mop it upApril 07, 2009

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

GoldenPhoenixApril 07, 2009

Quote from: Mop_it_up

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

Ah true. They look like robots though! Not even sure if they bleed.

Mop it upApril 07, 2009

I can't remember if Halo 1 has blood when the humans are shot/killed, but I'm pretty sure it's that way in Halo 2.

It's hard to say really, sometimes the ratings by the ESRB seem arbitrary. I suppose it is possible that they've changed their guidelines a few times; with the increased performance of newer hardware and violence becoming more graphic, perhaps it doesn't take as much anymore for them to slap an M rating on anything with guns.

MoronSonOfBoronGarnet Red, Contributing WriterApril 07, 2009

Let's replace the blood with black dust and see if that changes the rating!

DAaaMan64April 07, 2009

Quote from: Mop_it_up

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.

EasyCureApril 07, 2009

Quote from: DAaaMan64

Quote from: Mop_it_up

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<

lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??

StratosApril 07, 2009

Quote from: MoronSonOfBoron

Let's replace the blood with black dust and see if that changes the rating!

Prince of Persia: Sands of Time did that with sand and it got a T rating.

DAaaMan64April 07, 2009

Quote from: EasyCure

Quote from: DAaaMan64

Quote from: Mop_it_up

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<

lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??

"Fantasy Violence"

Mop it upApril 07, 2009

Quote from: DAaaMan64

Quote from: Mop_it_up

Quote from: GoldenPhoenix

You don't shoot humans in Halo

In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

But is there any blood? That's the big factor usually.

Quote from: EasyCure

Quote from: DAaaMan64

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<

lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??

Ah yes, F-Zero GX. The ratings descriptor mentions three things:

Comic Mischief
Mild Violence
Suggestive Themes

My guess would be that it is due to the suggestive themes, whatever those are. Does Captain Falcon hit on the ladies or something?

I still say Super Smash Brothers Melee would have gotten the E10 rating if it existed back then. I know that SSBBrawl received a T rating also but it is more gritty, in part due to Snake. Though I still don't think it deserves a T rating.

MoronSonOfBoronGarnet Red, Contributing WriterApril 07, 2009

Quote from: Mop_it_up

Ah yes, F-Zero GX. The ratings descriptor mentions three things:

Comic Mischief
Mild Violence
Suggestive Themes

My guess would be that it is due to the suggestive themes, whatever those are. Does Captain Falcon hit on the ladies or something?

I believe it may have had something to do with some character designs, and the unlockable special movies.

SPOILERS: My Princia, Mandala Dance

NinGurl69 *hugglesApril 08, 2009

3D-rendered Captain Falcon is too intense for kiddies.  Like Dr. Manhattan with a layer of clothing.  I thought everyone knew by now.

ESRB wasn't aware of Falcon Man in the original Smash Bros. cuz he was a hidden character.  Now that he was freely available in Melee and Brawl, ESRB went "oh shits!  this is too much for 12yr-olds!" -- so BAM, Falcon Teen Rating.

ShyGuyApril 08, 2009

You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to Japan and Europe only. Thanks, High Voltage.

NinGurl69 *hugglesApril 08, 2009

Hey, they're developing a game based on the fact that electricity can make pictures move on a flat box, not market analysis or demographics.

I said waow.

I'll upload the new trailer tomorrow.

PlugabugzApril 08, 2009

Quote from: ShyGuy

You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to America getting the real version. Thanks, High Voltage.

Fixed.

ShyGuyApril 08, 2009

Quote from: Plugabugz

Quote from: ShyGuy

You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to America getting the real version. Thanks, High Voltage.

Fixed.

I'll trade you Madworld for Fatal Frame 4.

PlugabugzApril 08, 2009

You'll trade me a game that's not coming to Europe for a game that i can't play?

ShyGuyApril 08, 2009

Yeah, I just read Europe is getting screwed over too. Sorry Dalton, the deal is off!

Mop it upApril 08, 2009

Quote from: ShyGuy

You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to Japan and Europe only. Thanks, High Voltage.

That's what everyone should like about The Conduit. This company actually put some honest effort into creating an exclusive Wii game and people go and complain that it's like a generic XBox 360 game. The fact that it's even being compared to an XBox 360 game seems like a good sign to me.

NinGurl69 *hugglesApril 08, 2009

Old Gen Wii Generic Shooter VS. HD Next Gen 360 Generic Shooters

That's an absolutely valid comparison.  Complaints of Generic Person Shloopers on Wii also show that people hold Wii games to higher standards than the HD Shloopers.

ShyGuyApril 08, 2009

A few more posts and Prodaisy will have his own language

"Lotion Puss Hobo Shlooper LongCore"

BlackNMild2k1April 08, 2009

Quote from: ShyGuy

A few more posts and Prodaisy will have his own language

"Lotion Puss Hobo Shlooper LongCore"

that sounds like a dirty link that even curiosity couldn't get me to click

Mop it upApril 08, 2009

NinGurl69*huggles isn't creating his own language. He's using English words, they just don't make sense with the placement they are given. Unless changing the meaning of words qualifies as creating your own language...?

BlackNMild2k1April 08, 2009

Shlooper is an English word?

StratosApril 08, 2009

Quote from: BlackNMild2k1

Shlooper is an English word?

http://www.urbandictionary.com/define.php?term=Shloop

BlackNMild2k1April 08, 2009

Ooh a localized slang word.

Mop it upApril 08, 2009

Don't think I don't check before I make such claims. :P

NinGurl69 *hugglesApril 08, 2009

I didn't know it was a word.

BeautifulShyApril 09, 2009

A little update on when that press release will be out.April 15th is when it will be.So it isn't to long.

GoldenPhoenixApril 09, 2009

Quote from: Maxi

A little update on when that press release will be out.April 15th is when it will be.So it isn't to long.

Great, looking forward to it.

NinGurl69 *hugglesApril 09, 2009

>> The Conduit * 480p
April All Seeing Eye (A.S.E.) trailer

BeautifulShyApril 12, 2009

On that site that I posted before they have an exclusive interview.There are some steps that you have to do before watching it though.

StogiApril 12, 2009

What about the multiplayer announcement?

BeautifulShyApril 12, 2009

Dude April 15th.

StogiApril 12, 2009

Damn you *new* tag!

BeautifulShyApril 12, 2009

Http://youtube.com/watch?v=RaiKhtMNYgY
Ok here is that interview.
There isn't much new about the game that we don't know already.The questions were thought of a while ago.Still a nice interview.

GoldenPhoenixApril 14, 2009

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_mp_trl_041409.html

The multiplayer trailer. What I found most interesting is that it appears you use the all seeing eye in the multiplayer mode.

Dirk TemporoApril 14, 2009

You can't select the individual weapons to have in multiplayer?

Super lame.

StogiApril 14, 2009

What do you mean? They clearly had a vote on it.

EasyCureApril 14, 2009

just saw some footage of this on the nintendo channel and im impressed with the visuals. must give this game a shot come june!

ShyGuyApril 14, 2009

looks fast.

SpinnzillaApril 14, 2009

looks pretty crazy from the vids.  I can't wait. 

AdrockApril 14, 2009

I feel like the only person not excited about this game. It's pretty and has Kevin Sorbo, but nothing else is terribly striking about it.

KnowsNothingApril 14, 2009

I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely and old school be-in-the-same-room type multiplayer gamer.

MoronSonOfBoronGarnet Red, Contributing WriterApril 14, 2009

At least it's not brown.

KnowsNothingApril 14, 2009

Quote from: KnowsNothing

I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely an old school be-in-the-same-room type multiplayer gamer.

I think I hit the quote button instead of modify.  I hope I got it right this time.  Well, at least that typo is fixed in the above quote.  Whatever.

NinGurl69 *hugglesApril 14, 2009

>> The Conduit * 480p
April Multiplayer trailer

ShyGuyApril 14, 2009

KnowsNothing, did you enjoy Red Steel 2 and Medal of Honor:Vanguard?

KDR_11kApril 15, 2009

Quote from: KnowsNothing

I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely and old school be-in-the-same-room type multiplayer gamer.

Go get Water Warfare instead then.

EasyCureApril 15, 2009

Quote from: Adrock

I feel like the only person not excited about this game. It's pretty and has Kevin Sorbo, but nothing else is terribly striking about it.

its a FPS on Wii built from the ground up and polished. That has me excited to at least try the damn thing, since wii controls are awesome for FPS's and i need my fix.

Guess your standards are much higher than mine though lol

BranDonk KongApril 15, 2009

The game just keeps looking better and better. Split screen sucks to begin with, and especially on non-HD consoles, you just lose so much precious detail. I'll be getting this on day one. Hopefully with all the attention this game has been getting, it will go on to sell a couple million units, and Red Steel 2 will as well.

BlackNMild2k1April 15, 2009

New Multiplayer details 9 including WiiSpeak functionality
http://gonintendo.com/?p=79201

- online headcount was brought down from 16 players to 12 in order to keep things running smoothly
- Free for All mode: players frag each other until a predetermined frag count is met
- Marathon mode: get as many kills as you can in a certain time limit
- Three Strikes: play a match with only 3 lives to spare
- Last Man Standing: be the last man standing
- ASE Football: the player that holds onto the ASE the longest wins
- Bounty Hunter: take out specific targets, lose points for taking out wrong targets
- Team Reaper: play Quick Match and Marathon with sides
- Shared Stock: teammates share lives from a team pool
- Team Objective: capture the flag style, but with the ASE replacing a flag
- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score
- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game
- at peak WiiSpeak saturation, you’ll hear the 6 closest players

ShyGuyApril 15, 2009

It depends on the size of the map, but 12 players isn't bad. That gives you 6 vs.6. I've found most games have a sweet spot between 4 vs. 4 and 8 vs 8. Anything more than that and you need a large enough map to have separate areas of combat happening.

Dirk TemporoApril 15, 2009

Quote from: Kashogi

What do you mean? They clearly had a vote on it.

Weapon categories=/=individual weapons. It's Goldeneye vs. Perfect Dark, and a step backwards.

Quote from: Brandogg

Split screen sucks to begin with

You shut your filthy disgusting mouth.

Quote from: BlackNMild2k1

- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game

That's retarded. That's going to make teamwork completely impossible unless you all gather in your base to discuss your strategy first. What sort of idiot idea is that?

StogiApril 15, 2009

I think your jumping to conclusions on two of those points.

Dirk TemporoApril 15, 2009

We clearly saw voting on weapon categories and not individual weapons, so I think it's a pretty safe assumption.

And what's to assume about "you can only talk to people near you"?

StogiApril 15, 2009

For one, there might be the ability to customize your own category.

And two, "you can only talk to people near you" doesn't specify whether it's throughout the entire multiplayer or just in certain modes, like free-for-all (where it would make the most sense).

ShyGuyApril 15, 2009

Conduit occurs in the age before walkie talkies.

NinGurl69 *hugglesApril 15, 2009

The exclusion of ear-to-ear radio style chatter is odd.

The proximity system is, different.

If players' voices were subdued according to distance and are a part of the game's positional surround audio, that would be neat and immersive.

First person shooters have gone
1.  No major communication, to
2.  Text chat, then suddenly to
3.  Everyone having a voice and taking up space "on the air waves" aka sending more noise straight to your head/ear

There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.

Not saying The CondumUnit went this far.  Just, imagine that.

BlackNMild2k1April 15, 2009

Hopefully there is a team speak (only to people on your team)
and then vicinity speak (those people closest to you).
& like Kashogi was leading towards, those should be determined by the play mode

Quote:

Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.

That sounds really good. Strategize your chater to only moments when you are sure that you aren't being listened to.
or being able to lure someone out of hiding by giving false intentions and positions through chatter.

EasyCureApril 15, 2009

Quote from: NinGurl69

The exclusion of ear-to-ear radio style chatter is odd.

The proximity system is, different.

If players' voices were subdued according to distance and are a part of the game's positional surround audio, that would be neat and immersive.

First person shooters have gone
1.  No major communication, to
2.  Text chat, then suddenly to
3.  Everyone having a voice and taking up space "on the air waves" aka sending more noise straight to your head/ear

There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.

Not saying The CondumUnit went this far.  Just, imagine that.

Like XIII did with visual ques, just with, well audio

UltimatePartyBearApril 15, 2009

Quote from: NinGurl69

There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

One of Tycho's recent posts on Penny Arcade seems relevant.  He talks about the difference between voice communication being part of the game and simply being a chatroom running concurrently.

Quote from: True

I highly disagree GP, I'm pretty sure we have the same amount of douchey people in the Nintendo fanbase as Sony and MS does. Personal experience sometimes makes these opinions.

You would also have 5-year-old kids, which I'm sure would get annoying as well.

XBL voice chat can get pretty ridiculous, but the user can also completely control it.  In-game muting and ignoring aside, you can easily set it up so that you can only voice chat with people on your friends list.  Yet everybody seems to act like 360 players have NO CHOICE but to listen to 13-year-old douchebags all day.  That's not the case.  And it's not like most 360 games have gameplay that requires group communication anyways, so muting people is usually no loss (which is exactly what UltimatePartyBear is getting at above).

The only reason you have a higher amount of douchebags with XBL is because there's probably ten times as many people playing online at any given time.  Thus, ten times the amount of douchebags.

NinGurl69 *hugglesApril 15, 2009

"Like XIII did with visual ques, just with, well audio"

Hmm but those were specific videogame-world cues that were meant to grab attention.  I'm thinking of a seamless audio experience meant to mimic natural spatial interpretation.  I want to believe there are gameplay scenarios where other online players aren't just your TV talking to you.

As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.  The game requires coordination, collaboration, and strategy, and the walkie-talkie-style chat is something that makes sense within its game world.  In most first-person shooters, the voice chat is super-annoying and serves no purpose, and is in fact no better than a Skype session between two strangers.

Snipper64April 15, 2009

Wow! I just heard about that proximity chat, SO cool! you could sneak up and easedrop on battle plans, you could confuse your opponent for talking in one place, and flanking him as he walks aimlessly towds your voice, or better yet, have one person be bait, crying for help, and as three baddies go to find him, you sneak behind and bazooka them.... There are so many options!

I have a personal vendetta against Sega, but this game could Completely change my out look at this party.

EasyCureApril 15, 2009

Quote from: NinGurl69

"Like XIII did with visual ques, just with, well audio"

Hmm but those were specific videogame-world cues that were meant to grab attention.  I'm thinking of a seamless audio experience meant to mimic natural spatial interpretation.  I want to believe there are gameplay scenarios where other online players aren't just your TV talking to you.

I should of rephrased it as "but better" and not "just audio"; True immersion that devs are too lazy to work on, so we'll never see it implimented.

NinGurl69 *hugglesApril 15, 2009

Quote from: Snipper64

Wow! I just heard about that proximity chat, SO cool! you could sneak up and easedrop on battle plans, you could confuse your opponent for talking in one place, and flanking him as he walks aimlessly towds your voice, or better yet, have one person be bait, crying for help, and as three baddies go to find him, you sneak behind and bazooka them.... There are so many options!

I have a personal vendetta against Sega, but this game could Completely change my out look at this party.

You're jumping to conclusions.  We have no clue it really works that way.  All it might be is an invisible box that determines if you can group chat with someone to or not at all.  If a map has only 6 players in it, does that mean you can communicate with all 6 regardless of distance?  Is there a specific distance required?  We don't know.

NinGurl69 *hugglesApril 15, 2009

Quote from: Lindy

As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.  The game requires coordination, collaboration, and strategy, and the walkie-talkie-style chat is something that makes sense within its game world.  In most first-person shooters, the voice chat is super-annoying and serves no purpose, and is in fact no better than a Skype session between two strangers.

This was common in the late 90s with PC gaming, where helper programs like Roger Wilco allowed walkie-talkie style chat.  A lot of solutions were trying to make a name for themselves, since many in-game voice methods sucked ass.  It was a time before broadband had widespread usage, so we didn't yet see any leading standards.

ShyGuyApril 15, 2009

As long as I can scream "L2P N00B" it's all good. I remember when voice chat first came around in Counter Strike. It wasn't really used productively.

UltimatePartyBearApril 15, 2009

Quote from: Lindy

And it's not like most 360 games have gameplay that requires group communication anyways, so muting people is usually no loss (which is exactly what UltimatePartyBear is getting at above).

Not really.  Tycho was lamenting that system-wide voice chat overrode more immersive uses of voice, such as the necessity to capture towers in Chromehounds to extend your in-game radio's range.  I think the point is that being able or unable to communicate with other players could have as much of an impact on gameplay as being able or unable to shoot them.  That's a game design opportunity that system-wide voice chat has simply nullified.

Dirk TemporoApril 15, 2009

Quote from: Lindy

As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.

I don't see how that's any more sensible than voice-activated chat.

Anyway, if I can't communicate with people on my team, I'm going to be incredibly disappointed.

Of course, I probably shouldn't care since I'm still put off by the whole WiiSpeak thing anyway. What the hell is so hard about a headset?

PlugabugzApril 15, 2009

I like the idea of proximity based chat but unless the wii speak module is wireless all that will happen is the mic will pick up the vibrations from the wii on my desk and not actually me talking 6-7 feet away.

Dirk TemporoApril 15, 2009

In theory you're supposed to put WiiSpeak on top of your display.

Either way I still wish there was a headset.

Flames_of_chaosLukasz Balicki, Staff AlumnusApril 15, 2009

Quote from: Plugabugz

I like the idea of proximity based chat but unless the wii speak module is wireless all that will happen is the mic will pick up the vibrations from the wii on my desk and not actually me talking 6-7 feet away.

Wii Speak has a noise canceling tech in it so the only issue is if you put the microphone in front of a speaker or if you have a loud surround sound setup.

Snipper64April 15, 2009

Quote from: NinGurl69

You're jumping to conclusions.  We have no clue it really works that way.  All it might be is an invisible box that determines if you can group chat with someone to or not at all.  If a map has only 6 players in it, does that mean you can communicate with all 6 regardless of distance?  Is there a specific distance required?  We don't know.

Take it easy, I'm just a hopefull kid :D

Besides I understand the details are not confirmed yet. Just wanted to point out IF it does work that way, many possibilities would be open up. Besides just spamming grenades, there would be a added huge element to the gameplay I have never seen on a FPS such as this one, and kudos to Sega for trying something new *Cough*... Lets hope they made a good choice.

On another note, does anybody have ANY idea how big the on-line maps will be? My guess there will the small, med. and large ones such as in Medal of Honor 2: Hero (A 32 player on-line game for wii that I HIGHLY recremand to anyone looking for a good online battle). I heard of the hospital level for online, sounds like there will be many rooms to hide in, long hallways open for fire, debris, and perhaps an outside? (hopefully). Please post if you know anything :D

GoldenPhoenixApril 15, 2009

12 players seems to be a fair number. Really the only games that work with a TON of people are games like Battlefield where the maps are massive with tons of different vehicles, classes, and squads.

BeautifulShyApril 16, 2009

I don't know if this was posted or not but June 23rd is the final release date for America. All I have to say is Happy Birthday to me.
June 26th is the Aussie Release date.

DAaaMan64April 16, 2009

Personally, the online multi sounds great. And not disappointing. Proximity chat could be cool.

KDR_11kApril 16, 2009

Quote from: Brandogg

Split screen sucks to begin with

Split screen doesn't suck as much as having this great game with multiplayer support and friends over but being unable to play it with them.

Quote from: Dirk

That's retarded. That's going to make teamwork completely impossible unless you all gather in your base to discuss your strategy first. What sort of idiot idea is that?

I think that's limited to messages to everybody, team messages would obviously go to your whole team (with 12 players max the 6 closest players on your team are going to be your entire team). Of course it would be kinda cool if you could hear enemy chat if you get close enough to them...

Quote:

- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score

Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...

rbtrApril 16, 2009

I'm pretty sure Killzone 2 has "proximity chat", at least this is what I have gathered from watching my roommate play the game.  And I think I overheard the PS3 guy at work using it as a selling point for something or another. BLU RAYZ HOLD MORE, MORE CONTENTS (textures really...),  MORE GOODLIER GAMES...every time I talk to that guy I get pretty down on videogames...

Either way it's neat.

DAaaMan64April 16, 2009

lol goodlier

EasyCureApril 17, 2009

Quote from: Maxi

I don't know if this was posted or not but June 23rd is the final release date for America. All I have to say is Happy Birthday to me.
June 26th is the Aussie Release date.

Happy birthday to me as well, its the following day. Whose buying it for me!?

Quote from: DAaaMan64

lol goodlier

maybe he meant godlier? either way:

lol

rbtrApril 17, 2009

quack
Spoiler tags spoil the joke...

This game looks neat

DAaaMan64April 17, 2009

I was just laughing at the sweet term goodlier.

BranDonk KongApril 17, 2009

Quote from: KDR_11k

Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...

No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

EasyCureApril 17, 2009

Quote from: rbtr

For the record I meant goodlier.  Which means the PS3 guy meant goodlier.  Which means I was belittling his intelligence.

Spoiler tags spoil the joke...

explaining the joke spoils the joke, we both knew you were belittling his intelligence when you mentioned PS3 :p

UltimatePartyBearApril 17, 2009

Quote from: Brandogg

Quote from: KDR_11k

Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...

No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

StratosApril 17, 2009

Quote from: UltimatePartyBear

Quote from: Brandogg

Quote from: KDR_11k

Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...

No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

I remember playing that mode in UT2k3. I liked doing the sacrificial score where you jumped in the goal with the ball and you plummeted to your death during the victory cheer. That was my first exposure to rag-doll physics.

Dirk TemporoApril 18, 2009

Quote from: UltimatePartyBear

I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

Well you could also pass it and shoot it, so that's where the whole ball thing came into play. It was basically football but with murder.

bosshogxApril 18, 2009

I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...

BeautifulShyApril 18, 2009

Quote from: bosshogx

I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...

Looked around and I haven't seen any other bonuses other than Gamestop.There is about 2 months left till release so hopefully some are bound to pop up.

ShyGuyApril 18, 2009

How much time is left for preorder? up to the week before?

SpinnzillaApril 18, 2009

I already pre-ordered it a month ago, when I still had money.  Amazon has become a good friend of mine recently. 

About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

The proximity voice chat is a smart idea in my book.  It clearly shows they thought about instead of just tacting it on.  I wonder if they'll have a "shout" mechanic though like in Halo. 

ShyGuyApril 18, 2009

Good news, Ghost Busters Wii has split screen coop. It comes out in June too.

decoymanApril 19, 2009

Quote from: Spinnzilla

About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.

StogiApril 19, 2009

Quote from: decoyman

Quote from: Spinnzilla

About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.

QFT

On this week's Listen Up Garnett Lee had nothing but good things to say about this game, even praising the story and saying the game would still be getting attention if it were on the HD platforms.

NinGurl69 *hugglesApril 19, 2009

Then why are there recent articles that mostly emphasize the game sucks?

KDR_11kApril 19, 2009

Because it's the gaming media?

Dirk TemporoApril 20, 2009

Quote from: NinGurl69

Then why are there recent articles that mostly emphasize the game sucks?

Where?

GoldenPhoenixApril 20, 2009

Quote from: NinGurl69

Then why are there recent articles that mostly emphasize the game sucks?

The same gaming media that gave GTAIV, MGSIV 10s and Killzone 2 close to a 10? Considering how the gaming media seems to be biased against Wii when it comes to traditional games because of the lack of visuals compared to PS3/360, I tend to not take them seriously anymore. We'll just have to wait and see.

KDR_11kApril 20, 2009

Especially considering GTA4 got rated higher than the GTA3s yet most people complained that it was actually worse...

Flames_of_chaosLukasz Balicki, Staff AlumnusApril 20, 2009

GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.

DAaaMan64April 20, 2009

Quote from: Flames_of_chaos

GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.

I completely agree, any of the higher ups around here that think GTA4 deserves that 10 is dumb.  So many things were taken out from San Andreas it's crazy. GTA4 is like HD porn. Everyone thinks they want it until they realise now they can see all the scars and skin problems. f-that.

HOWEVER, I have played many hours of GTA4 and I must say I love the helicopter.

GoldenPhoenixApril 20, 2009

I definately would not say GTAIV is a bad game, but the perfect scores show how enamored the gaming media is with pretty games. I'm afraid that with High Voltage pushing the visuals so much in all their press information that the press will actually put more importance on comparing the visuals to 360/PC instead of Wii games.

StogiApril 20, 2009

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

EasyCureApril 20, 2009

Quote from: Kashogi

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

NinGurl69 *hugglesApril 20, 2009

Quote from: GoldenPhoenix

I definately would not say GTAIV is a bad game, but the perfect scores show how enamored the gaming media is with pretty games. I'm afraid that with High Voltage pushing the visuals so much in all their press information that the press will actually put more importance on comparing the visuals to 360/PC instead of Wii games.

HVS knows that talking about graphics is a cheap way to grab those first-day sales.  They'll withhold talk on the gameplay, for better or worse (better, if people are pleasantly surprised the game plays very well).

NinGurl69 *hugglesApril 20, 2009

Quote from: EasyCure

Quote from: Kashogi

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the fuck bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

ShyGuyApril 20, 2009

I want every 360/PS3 review to state that it would look better on a PC.

KDR_11kApril 20, 2009

I want every game to get a 1/10 in graphics with a "would look better on a hypothetical holodeck" qualification.

vuduApril 20, 2009

Quote from: Spinnzilla

I already pre-ordered it a month ago, when I still had money.  Amazon has become a good friend of mine recently. 

???  Amazon doesn't charge you until they ship the game.

MorariApril 20, 2009

Quote from: ShyGuy

I want every 360/PS3 review to state that it would look better on a PC.

As do I... As do I...

Mop it upApril 20, 2009

This is why I could never be a reviewer, as all of my reviews would say something like "this game would be better if it had Mario in it."

My point? Everyone has a personal preference, and this, I believe, doesn't factor into a true reviewer's score of a game.

EasyCureApril 20, 2009

Quote from: NinGurl69

Quote from: EasyCure

Quote from: Kashogi

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the fuck bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?

ShyGuyApril 20, 2009

You make me mad Dalton.

EasyCureApril 20, 2009

Quote from: ShyGuy

You make me mad Dalton.

is that anything like Dalton-mad? cuz people die when me and my moist homies get Dalton-mad...

not that i'm threatening you, just sayin...

NinGurl69 *hugglesApril 20, 2009

Quote from: EasyCure

Quote from: NinGurl69

Quote from: EasyCure

Quote from: Kashogi

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the fuck bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?

You don't, the media does.

EasyCureApril 20, 2009

Quote from: NinGurl69

Quote from: EasyCure

Quote from: NinGurl69

Quote from: EasyCure

Quote from: Kashogi

That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the fuck bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?

You don't, the media does.

phew! you're one dude/daisy i'd never wanna get mad.. not sure why its your weirdness*

it makes me mad too though >:[ I can't wait for this game to come out so i can play the shit out of it ust to spite the media.. or something

*odd because your weirdness is hwat makes me like you as a poster

GoldenPhoenixApril 20, 2009

Easycure makes me mad.

EasyCureApril 20, 2009

Quote from: GoldenPhoenix

Easycure makes me mad.

who doesn't though :p

StogiApril 20, 2009

Quote from: EasyCure

Quote from: GoldenPhoenix

Easycure makes me mad.

who doesn't though :p

Mingy? hehe

Anyway, I really hope the wait hasn't been for nothing. This game is vying for the title of "Definite Wii FPS." I hope it at least plays well.

EasyCureApril 20, 2009

Quote from: Kashogi

Quote from: EasyCure

Quote from: GoldenPhoenix

Easycure makes me mad.

who doesn't though :p

Mingy? hehe

Anyway, I really hope the wait hasn't been for nothing. This game is vying for the title of "Definite Wii FPS." I hope it at least plays well.

that's all i'm hoping as well. I don't carea bout the graphics so long as i can tell what i'm shotting at and where i'm being shot from, i just want the damn thing to play well.

NinGurl69 *hugglesApril 22, 2009

I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

"SHOOT TO MAIM!"

EasyCureApril 22, 2009

Quote from: NinGurl69

I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

"SHOOT TO MAIM!"

This makes me even more weary to ever want to meet Pro IRL

StratosApril 22, 2009

I think it would be fun.
His language already is very infectious. I can't look at the title Silent Hill Shattered Memories in the same light ever again. I almost changed the title of the thread to reflect the way he says it.

It would be fun to play Conduit with him and discussing the merit of Lotion Puss.

StogiApril 22, 2009

Quote from: EasyCure

Quote from: NinGurl69

I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

"SHOOT TO MAIM!"

This makes me even more weary to ever want to meet Pro IRL

LMAO

I was thinking the same thing.

ShyGuyApril 22, 2009

Let's ask Rabicle if Pro talks like this in real life. Cause that would be awesome. It seems to be a combination of:

Dwight Schrute
Jamie Hyneman from Mythbusters
Bobcat Goldthwait

EasyCureApril 23, 2009

Quote from: ShyGuy

Let's ask Rabicle if Pro talks like this in real life. Cause that would be awesome. It seems to be a combination of:

Dwight Schrute  <--- (I don't know who this is)
Jamie Hyneman from Mythbusters
Bobcat Goldthwait

Besides the one exception i've noted above, that sounds awesome and completely changes my opinion. Now i'd love to hang out with Pro IRL.

ShyGuyApril 23, 2009

http://www.nbc.com/The_Office/dwights-blog/

StratosApril 23, 2009

So are we planning a road trip to Pro's place for the Conduit launch now considering how many people want to meet him?  :D

Armak88April 23, 2009

we would but it doesn't have local multiplayer....

bustin98April 23, 2009

We'll have one group with Pro and another with UncleBob, though UB will need to find a place with better than dial up Internet access. It may not have local play but a wireless router might solve that issue. Or some tunneling software...

NinGurl69 *hugglesApril 24, 2009

buh

EasyCureApril 24, 2009

Quote from: bustin98

We'll have one group with Pro and another with UncleBob, though UB will need to find a place with better than dial up Internet access. It may not have local play but a wireless router might solve that issue. Or some tunneling software...

I guess i could settle with a UB visit but.. Pro is where its at man, for reals.

PlugabugzApril 24, 2009

Given Sega is publishing, i'm still slightly concerned (hence dry and padded) that Conduit will wind up with a fantabulously wrecked PAL translation.

NinGurl69 *hugglesApril 24, 2009

Send an email to HVS, asking them to not fuck up?

bustin98April 24, 2009

This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg

EasyCureApril 25, 2009

Quote from: bustin98

This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg

I think its obligatory in FPS games.

StratosApril 26, 2009

Quote from: EasyCure

Quote from: bustin98

This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg

I think its obligatory in FPS games.

The dreaded quintessential defend/escort mission is up there with the dreaded quintessential forced stealth section.

SpinnzillaApril 26, 2009

But man, who didn't love shooting all of those monitors?

StratosApril 26, 2009

Quote from: Spinnzilla

But man, who didn't love shooting all of those monitors?

Sometimes I would go through levels and try to destroy every object in them from glass to tables and monitors and lights. Good fun.

Mop it upApril 26, 2009

I love how the chairs in Goldeneye would explode when you shot them. It made no sense. What material are those things made of?

StratosApril 26, 2009

They were exotic torture devices and booby traps. Sit down in one and someone sneaks up behind you and BANG! They shoot the chair, it blows up and you die. Even the body armor blew up. In multiplayer I would destroy the extra one if I already had some on so no one else could use it.

Mop it upApril 26, 2009

You sound like a very devious player. Remind me to not play The Conduit with you.

StratosApril 26, 2009

Quote from: Mop_it_up

You sound like a very devious player. Remind me not to play The Conduit with you.

But...but, I WANT to play Conduit with you Mop it up. It would be fun.  :'(

Mop it upApril 26, 2009

Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...

StratosApril 26, 2009

Quote from: Mop_it_up

Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...

Now to be quoted for time immemorial. :)

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level. To move anywhere you had to throw mines to set off others that were already set. If there are proxy mines in Conduit then maybe you could use the 'All Seeing Eye' tool to detect them.

Have HVS talked at all about special weapons like mines and rockets or anything? Seeing the alien teck makes me think of the alien weapons from Perfect Dark.

EasyCureApril 26, 2009

Quote from: Stratos

Quote from: Mop_it_up

Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...

Now to be quoted for time immemorial. :)

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level. To move anywhere you had to throw mines to set off others that were already set. If there are proxy mines in Conduit then maybe you could use the 'All Seeing Eye' tool to detect them.

Have HVS talked at all about special weapons like mines and rockets or anything? Seeing the alien teck makes me think of the alien weapons from Perfect Dark.

remote/proximity mine the body armour then pick it up and its invisible.... :)

Snipper64April 26, 2009

Ahh... the mines in all 007 games are very fun, you have the lazer mines that only an idiot would trip over, but also had prox. mines and det. mines, all of which were great to use. I hope the conduit has some sort of mine/s :D

BlackNMild2k1April 26, 2009

Am i gonna have to buy Animal crossing (for the WiiSpeak) to get the most fun out of this game with all of you?

BeautifulShyApril 26, 2009

BlackNMild you can get it seperate from ACCF.

StogiApril 26, 2009

Dude you guys are so shady! Where's the honor? The balls?

I hope the Conduit includes a grenade launcher. Golden Eye's grenade launcher is still my favorite videogame weapon.

EasyCureApril 27, 2009

Quote from: Kashogi

Dude you guys are so shady! Where's the honor? The balls?

I hope the Conduit includes a grenade launcher. Golden Eye's grenade launcher is still my favorite videogame weapon.

YES! I used to be king of the grenade launcher among friends. No one knew how to aim with the damn thing so they never bothered with it, but me.. oh man. I could blow your shit up from clear across the Temple. The best moments were when i'd launch one super high, it'd bounce off a wall and explode above their heads for an instant death. Then there was banking a shot around a corner, priceless!

Fuck i gotta fire up goldeneye!

vuduApril 27, 2009

Quote from: Stratos

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level.

Quote from: EasyCure

remote/proximity mine the body armour then pick it up and its invisible.... :)

Psh, my friends and I would just throw proximity mines on spawn points.  Nothing like getting blown up 4 times in a row without even touching the controller.  ;D

NinGurl69 *hugglesApril 27, 2009

I guess it's confirmed that Wii Speaking is open for all Team Friends in multiplayer.

I wanted to post something with more Hatorade(R), but I ran out of juice.

BeautifulShyApril 27, 2009

You got a link for that Pro?

NinGurl69 *hugglesApril 27, 2009

RawMeatCowman.profit

BeautifulShyApril 27, 2009

Just checked over there and there is more info than that. Could you post the details?

NinGurl69 *hugglesApril 27, 2009

High Voltage discusses more multiplayer details for The Conduit - WiiSpeak limited to friends/friends of friends, Friend Code details, and more
The following information comes from Josh Olson, Producer at High Voltage Software…

* Proximity voice only applies for Free-for-All games. Team chat is used for Team Reaper and Team Objective game types. You can’t, however, talk to members on the opposing team in team games.
* You can only talk to Friends and Friends of Friends with WiiSpeak per Nintendo guidelines. While we would have liked to have been able to open it up to everyone, we’re obligated to follow Nintendo’s requirements.
* You can mute/unmute anyone, both in the Lobby and in-game.
* There is a ranking and XP system.
* You can add Friends in-game without having to manually enter a Friend Code either through sending a console friend request to a Wii console friend or through our UI if a player is a Friend of a Friend. For everyone else, you’ll have to manually enter their Friend Code. Again, we’re obligated to follow Nintendo requirements for Friend Codes.
* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles.

Well, that news on WiiSpeak is going to make things a bit more difficult. It really shows you just how Nintendo can impact a game with their restrictions on voice chat.


Full post here

Link


Posted April 27th, 2009 at 12:49 pm | News by RMC, Wii
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55 Responses to “High Voltage discusses more multiplayer details for The Conduit - WiiSpeak limited to friends/friends of friends, Friend Code details, and more”
MrBubbles Says:

April 27th, 2009 at 12:51 pm
I really, really, hate Nintendo.

LAN play was one thing but this, dohohoho.

What Nintendo won’t stoop to keep their family friendly image at our expense.

In before insane people try to damage control by mentioning XBL, while ignoring PSN is a free service and doesn’t house the same amount of idiots.

King_Dodongo Says:

April 27th, 2009 at 12:55 pm
the conduit support is fine, RMC, but you need to support campaign other games like muramasa and LKS

cheswick Says:

April 27th, 2009 at 12:56 pm
@MrBubbles: I don’t find PSN any better in terms of morons on it. I think it really depends on the game you’re playing.

Kenichi340 Says:

April 27th, 2009 at 12:57 pm
This game is sounding better and better.

keyz Says:

April 27th, 2009 at 1:01 pm
Mr. Bubbles

“PSN is a free service and doesn’t house the same amount of idiots.” LMAO!!!!!! Really? Everytime i go to my friends house who has a ps3 it sounds just as bad as xbl. Calling us insane for not wanting that on our system is insane. Why do you come to the wii message boards ? Sounds like someone has a problem. If you like psn, go to the playstation room. For this news, it still sounds bad ass. Atleast we have voice chat and its refreshing to hear about the mute feature. I also like how they implemented the add a friend without the friend code. I cant wait to play this game!!!!!!!!!!!

MrBubbles Says:

April 27th, 2009 at 1:02 pm
It depends but whenever Nintendo games are handicapped by lack of full on voice speak, people tend to mention the fact XBL sucks means this is a good reason to exclude it.

Olimar_91 Says:

April 27th, 2009 at 1:04 pm
“I really, really, hate Nintendo”

I think you’re on the wrong site then.

MrBubbles Says:

April 27th, 2009 at 1:04 pm
This is what Nintendo fans actually believe, it’s a shame. I don’t blame you, it’s the company who caused you to be like this.

Oh well.

Maybe if you actually bought the console you’re criticizing you would see the flaws in your argument.

Scarpine Says:

April 27th, 2009 at 1:05 pm
Oh, it must be a real joy to read Nintendo’s requirements for online communication and friend codes.

Waynebrizzle Says:

April 27th, 2009 at 1:05 pm
Online sounds as good as MK’s at least, if not better. That’s always what I was hoping for.

lorddarkflare Says:

April 27th, 2009 at 1:06 pm
Very true. Also, PsN DOES have issues because of the fact that it is free. One thing being that devs have to pay for the bandwith and that may be a problem later on in regards to content. And let us not forget the suckfest which is Psp online.

t27duck Says:

April 27th, 2009 at 1:08 pm
“* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles. ”

Awesome. No security patches means once the game is hacked it’ll be overran with cheaters. GG Nintendo.

bradford1872 Says:

April 27th, 2009 at 1:08 pm
they need to start a marketing campaign for the parental controls on the wii. If they did that then maybe they wouldn’t have so many limitations on wii speak

MrBubbles Says:

April 27th, 2009 at 1:09 pm
@Olimar_91

Everything about the Wii is half-assed. I own more Wii games than Ps3 games and it’s disheartening to see fanboys like him justify this handicapped voice system with insane arguments like HURRR DURR MY THUMBS ARE TOO FAR FROM THE CONTROLLER TO HIT MUTE PLAYER, MURR.

Jesus Christ, do you people actually believe what you write?

Someone is annoying, mute them. I never had to mute anyone over the 4 months I have had my Ps3.

EatChildren Says:

April 27th, 2009 at 1:12 pm
Nintendo still don’t have a top tier online service no matter how vehemently people argue for it.

Look, MKWii was awesome and The Conduit sounds plenty enjoyable, but in the grand scheme of things Nintendo really don’t step up to standard of online gaming. It’s very frustrating, as I can see that they want to do things their own way and try things others are not (eg: parental controls), and I respect them (to a degree) for this, but rather than offer ALTERNATIVES for those who want full features they just crap all over it for everyone.

Disabling Wii Speak for non-friends is just silly. The whole “I DONT WANT TO HEAR ANNOYING PEOPLE” argument is moot, as a simple mute function, which The Conduit already has, would fix this.

Instead, Nintendo just stop the communication outright. Ironically, it doesn’t matter if the title is rated for the whole family, or for adults only; everyone still must follow the same strict rulings.

Come on Nintendo. Cut the rot.

Eternal Rain Says:

April 27th, 2009 at 1:14 pm
” There is a ranking and XP system”

That’s all I needed to hear. WiiSpeak support is unimportant to me, just give me a ranking system like World at War and I’ll be fine.

Waynebrizzle Says:

April 27th, 2009 at 1:14 pm
I still say friend codes should be a parental control instead of standard.

MrBubbles Says:

April 27th, 2009 at 1:18 pm
Still, despite all this, you have to admire High Voltage for still putting up with these limitations.

They want to put out a FPS experience on Wii that rivals PS3 and 360 shooters.

And this experience is coming to Wii with not just graphical downgrade, but communication downgrade in general. As well as LAN play getting the axe too.

HighVoltageSoftware has to have masochists who are running the company or just dedicated fanboys for the Wii. I’m leaning on both.

Logical Thinking Says:

April 27th, 2009 at 1:21 pm
There is a reason why Nintendo put in all these limitations, because they don’t alienate people like the PC internet models does. Do some simple research people before you whine again about this subject.

keyz Says:

April 27th, 2009 at 1:24 pm
MrBubbles

“I never had to mute anyone over the 4 months I have had my Ps3.” Do you know what room your in? Your making yourself look stupid man. For not being able to talk to random people, sure thats annoying, but thats what nintendo believes is right. If your that worried about talking to random people, there one thing you can do….stop playing your ps3 and make friends like everybody else. You guys come in here and act like its the end of the world if you cant talk to everybody on your wii and how the ps3 is sooooooooo much better becuase of it. Sales show different. People seem pleased with the wii and its online. You ps3 and xbox fanboys that dont have lives are the only ones who have a problem with it. If its that hard to meet friends, Nintendo is not going to be able to help you with that problem bub.

Eternal Rain Says:

April 27th, 2009 at 1:24 pm
@Logical Thinking
I don’t play PC games, so what limitations do they have? I always thought of PC games as being more free because of things like mods.

MrBubbles Says:

April 27th, 2009 at 1:28 pm
I had a feeling you would show up Rain. To rain down on my parade, dohohoho. What’s your take on this?

keyz Says:

April 27th, 2009 at 1:28 pm
LMAO

Logical Thinking Says:

April 27th, 2009 at 1:30 pm
I wasn’t talking about any PC online limitations, I was talking about Nintendo trying to keep console online models different than that from PC’s. Microsoft and Sony consoles are basically casualized gaming centric pcs, which means they brought over all the PC’s values with them. Nintendo has done studies and found that most people (hardcores are the minority) have severe complaints with the PC online model, with some even avoiding said games online due to them. Examples of these problems includes racism, obnoxiousness and solicitations.

While I won’t say one is better than the other, but I will say that it’s stupid to hate on Nintendo for being conservative and sticking with what works. You can thank the angry homophobic 13 year old Xbox live kid sprouting obscenities and racial slurs for Nintendo’s reluctance .

keyz Says:

April 27th, 2009 at 1:35 pm
What i think is great about this announcement. Because even with that bubbles guy us nintendo boys can stay positive.

1.In team matches you cant hear people on the other team( for strategic play)
2.You can mute people who you dont want to talk to
3. You dont have to manually enter your friends’ friends
4. You can send a console request or through their UI to get around friend codes
5. Theres a Ranking and XP system.
6. Theres a lobby system so you can talk to your friends before the game

Im so psyched. I personally love the wii speak implementation. They did it the right way and its come a long way since animal crossing. Hats off to HVS

Waynebrizzle Says:

April 27th, 2009 at 1:37 pm
I’m not going to argue that the limited communication is good, but some of you act like this is the first you’ve heard of the friend code system. Were you really expecting anything else?

Personally, if the game plays with relatively little lag, I’m good to go. I like communicating with other players on occasion, but most of the time it’s just not worth it for me. (online at least. I don’t ignore my friends or anything!)

keyz Says:

April 27th, 2009 at 1:38 pm
very nicely said Logical Thinking. I agree totally

Kindrik Says:

April 27th, 2009 at 1:38 pm
F***, Nintendo. This is bulls***. They’re shooting themselves in the foot and just ruining online multiplayer games for me.

MrBubbles Says:

April 27th, 2009 at 1:38 pm
@Logical Thinking

Blame Nintendo us? You jest?

Even Sakurai wanted to do voice over IP with Brawl but couldn’t.

Rahooligan92 Says:

April 27th, 2009 at 1:40 pm
I got mad when it said no universal voice chat, but then I read “XP and ranking system”, and suddenly, I’m happy.

and BTW, we should all just add each other, so we’d have this large system of condtui friends, and someway or the other, we’d manage to be friends of friends… so we can talk to each other.

OH, and MrBubbles… go get a life and quit replying to our posts. Take PSN’s dick out of your mouth and try talking then.
“DOHOHOHO”

Eternal Rain Says:

April 27th, 2009 at 1:40 pm
@MrBubbles
My take? All I care about is that the game has a ranking system like World at War. The WiiSpeak stuff doesn’t concern me since I honestly do not care for talking online with others while playing games, though it’s highly likely that this is solely because I’m still new to online gaming. I’d probably have more of an opinion if it was something I cared about, but I don’t really have one.

DLC probably would have been a nice thing to have, but I can live without it.

MrBubbles Says:

April 27th, 2009 at 1:41 pm
EXACTLY.

Kindrik, it’s one thing for Nintendo to aim and shoot themselves multiple times in their own foot with their online model.

It’s another to ask High Voltage Software to use Ninty’s gun and buy their own ammo to shoot themselves as well.

It’s mindboggling. And this is from the same Nintendo that let that old BMX game be released with nudity on the GC while Sony and Microsoft had their version censored.

keyz Says:

April 27th, 2009 at 1:46 pm
LMAO at mr bubbles. He gets one guy that i never see in here to say something like that and he jumps all over it. Now i see why the kid has so much trouble trying to meet friends. He didnt reply to my post though did he. He must think hes doing something good for the world when hes in here talking smack about nitnendo in a nitnendo room.

NeroSuferoth Says:

April 27th, 2009 at 1:47 pm
“They’re shooting themselves in the foot and just ruining online multiplayer games for me.”

Hahhahaah… yes, HARDcoreZZZ bitching about not being able to use Wiispeak freely will certainly be the “downfall” of Nintendo.

MrBubbles Says:

April 27th, 2009 at 1:51 pm
I find it very funny and very sad that the kids who insult me with terrible comments are the same people who look down upon the XBL fanbase for being racist and homophobic, etc. yet do so themselves here. Y

ou’re rude and obnoxious and the fact you twist everything to justify any criticism just goes to show how underage you truly are. I have a Ps3 and since I don’t have a Gaming PC, I compare the online model that HighVoltageSoftware wants to bring to the Wii.

I know, shocking.

You’re no better than they are and you proved it right here. If you can’t even put out rational arguments and especially if you insult me, I’m not going to argue with you.

MrBubbles Says:

April 27th, 2009 at 1:55 pm
@NeroSuferoth

The point —> Hi, Nero, I’m here.

Your head
v
v
v
v

What? What I’d miss?

If Nintendo wants to limit their online approach, let them do it by themselves. HVS got LAN play working on the Wii, isn’t that great? Oh nope, it doesn’t follow Nintendo’s insane guidelines this generation, can’t have none of that here (despite how Nintendo themselves had LAN play for Mario Kart Double Dash).

Your hyperbole sucks and you’re making stuff up, I never said they will kill hardcore gaming, I said their limiting OTHER developers who are making their system look even better to the crowd they so desperately are out of touch nowadays (Smiles, puppies, Fatal Frame IV etc)

Automation Says:

April 27th, 2009 at 1:56 pm
Boo they should’ve mentioned this in the first place rather than hyped it up so much.

Raaa Says:

April 27th, 2009 at 1:57 pm
Friends of friends is good enough for me, but I understand that some people get pissed off about it.

Eternal Rain Says:

April 27th, 2009 at 1:57 pm
You people realize that insulting MrB isn’t going to do you any good? At least try and be rational with your comments and don’t post crap like “eff off.”

I don’t agree with his opinions half the time, but at least I don’t just say to him “**** you” and the like.

:_O Says:

April 27th, 2009 at 2:01 pm
Wow, those restrictions are damaging. On top of that, there wasn’t any Wii Speak compability in Excitebots.

IAMERROR Says:

April 27th, 2009 at 2:03 pm
““* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles. ””

Sweet. Can’t wait to see the game ruined by glitchers like MPH and CoDWaW.

Is that dude floating?

Hey look, a guy under the map! Sweet!

NeroSuferoth Says:

April 27th, 2009 at 2:03 pm
My comment wasn’t directed at you Bubbles..

While I understand how some people would prefer a constriction free servise, I understand why they do it and frackly it doesn’t bother me that much.

What I meant was that is ludicrous to belive that the minority that represents the Wii’s hardcore crowd complaining about Nintendo trying to protect its on-line users from hate speech, solicitation and so on, will have an impact on how Nintendo handles its on-line servise.

linkdarkshadow Says:

April 27th, 2009 at 2:04 pm
I own a Wii and a PS3. I have more Wii games than PS3 games… a lot more(in other words, Nintendo fanboy here).
So I can say this without being too biased, Nintendo’s online system and its restrictions is a pile of decaying dog excrement topped with whipped cream and a cherry on top. The system tries to be safe, but because it is so safe it is numbingly shitty. Some people defend it, though don’t know why… because you will find idiots anywhere regardless of system.
Sony’s free online system in the other hand when compared, is light years ahead of Nintendo’s.

NeroSuferoth Says:

April 27th, 2009 at 2:05 pm
…and let along do some significant damage to the company.

MrBubbles Says:

April 27th, 2009 at 2:06 pm
@Raaa

I’m not even angry at the Friend Codes this time around, I don’t care about Friend Codes because the Wii will never had a universal type of buddy system. It just wasn’t designed like that.

I am angry that features like these are trimmed to please Nintendo…and it isn’t even their own game to begin with.

Sure there are guidelines they have to follow, just like all companies this generation have a system to weed out shovelware (just not Nintendo this time around).

But when the technology is there and it’s feasible why deny us a full-blown out FPS experience that can actually stand toe to toe with another FPS on a 360/Ps3 experience.

Doesn’t make a bit of sense, they don’t want a game marketed for the hardcore crowd to fall into little Billy’s hand and have him hear cuss words/etc?

It’s a part of life. People are jerks. And luckily we can deal with it online with the mute button.

unfortunate420 Says:

April 27th, 2009 at 2:08 pm
I don’t see a huge problem, but I also don’t chat to anyone other than friends when playing games as it is, so maybe that is why.

I like the systems they have implemented, though. I’m glad that when I play with friends, I can add “friends of friends” automatically without getting their friend codes.

Friend codes aren’t that great, we all know that, but at least some developers find ways to keep the process as easy and seemless as possible. We’ve lived with FCs since the DS went online a few years ago, so I think we’ll survive.

EA uses their own online system for Wii games, so maybe Sega should have considered hosting their own Conduit online mode so that there would be no restrictions.

One day, I’d love to see Nintendo adopt a parental control policy that let parents decide whether or not a game needs to be played with friend codes and if voice chat is okay. That would be a win for everyone. (Not for me particularly because I am not a super huge online gamer and only like to talk to select people when playing games online, anyway, but for the rest of you who HATE the restrictions…it’ll be a win).

I wish HVS would have embraced the idea of DLC and patched, though. Maybe for The Conduit 2, right?

TheWon Says:

April 27th, 2009 at 2:26 pm
Bubbles if there was a so called Hardcore gamer on the Wii. Those who are will just pirate the game anyway.
The people who want this game already have a 360 or PS3. They have been playing Halo and Killzone. So this game will just get passed up anyway.
No reason to put in the effort when you are fighting a up hill battle.

Chosenoneknuckles Says:

April 27th, 2009 at 2:33 pm
On top of that, there wasn’t any Wii Speak compability in Excitebots.

Not that a racing game actually needs it…

As for this whole shebang, even if I was getting the game I’m not a big online player anyway so whatever. Nintendo really should advertise and actually use the built in parental controls though, giving its long-time and traditional gamer fans the option to go without. It’s just silly really.

Nintendo’s Completely FUBAR « Gaming Addict Says:

April 27th, 2009 at 2:46 pm
terrible friend code system. So when the guys at High Voltage Software mentioned that they were forced into only allowing voice chat with friends and friends of friends I can’t say that I was surprised, but I was definitely

gamepete64 Says:

April 27th, 2009 at 2:49 pm
I’m confused. So if we’re playing team deathmatch we can’t talk to our team unless they are our friend?

billwabo Says:

April 27th, 2009 at 2:51 pm
I was complaining for no wii speak on Excitebots but i’m all good with the wii speak support in The conduit. Thing is i want to talk to my friends, i don’t really care about strangers.

Gamekep Says:

April 27th, 2009 at 2:58 pm
Well even if some points are kindda bad (thanks Nintendo) there’s actually a lot of things that look better than alot of games

Shaanyboi Says:

April 27th, 2009 at 2:59 pm
F*** Nintendo and their lame-ass requirements….

no wonder the industry views them as a joke

Jonath Says:

April 27th, 2009 at 3:08 pm
There’s no point in arguing about it, it won’t lead anywhere. I for one look forward to playing with some fellow GoNintendo readers and their friends.

Super-Chris Says:

April 27th, 2009 at 3:33 pm
I really hate Nintendo sometimes.

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BeautifulShyApril 27, 2009

Lol Pro! I could of done without all the comments.

vuduApril 27, 2009

Someone's commented since Super-Chris.  Can you please update the post?

NinGurl69 *hugglesApril 27, 2009

Sure.

NinGurl69 *hugglesApril 27, 2009

Actually vudu, you suck.  Super-Chris was the lastest post in this time zone, and his comment sums up the post nicely.

Mop it upApril 27, 2009

Quote from: Stratos

But I LIKE devious tactics like hiding proximity mines in the shadows.

That isn't really a devious tactic because proximity mines are meant to be used in such a manner. Shooting the body armour is just plain low.

In Perfect Dark, I loved to stick a remote mine onto someone without them realizing it, then detonating it when they least expect it. When they've just finished stocking up on weapons and are about to hunt for a firefight and then suddenly explode, their facial expression is priceless.

CalibanApril 27, 2009

Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

StratosApril 27, 2009

Quote from: Mop_it_up

Quote from: Stratos

But I LIKE devious tactics like hiding proximity mines in the shadows.

That isn't really a devious tactic because proximity mines are meant to be used in such a manner. Shooting the body armour is just plain low.

In Perfect Dark, I loved to stick a remote mine onto someone without them realizing it, then detonating it when they least expect it. When they've just finished stocking up on weapons and are about to hunt for a firefight and then suddenly explode, their facial expression is priceless.

It's like stickying some poor bloke in Halo. Good times.

bustin98April 28, 2009

I am so looking forward to The Conduit. Regardless of the voice chat. Though I am sure I will wish for a headset.

EasyCureApril 28, 2009

Quote from: vudu

Quote from: Stratos

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level.

Quote from: EasyCure

remote/proximity mine the body armour then pick it up and its invisible.... :)

Psh, my friends and I would just throw proximity mines on spawn points.  Nothing like getting blown up 4 times in a row without even touching the controller.  ;D

Who says we didn't do that? It was always a race between me and my friend Joe to plant proxys at every spawn point of the facility then see who can kill the other first with the weakest available gun. Once one was dead, the other would race to put another proximity mine in the spawn point the other player died at and just see how long we could keep it going.

StogiApril 28, 2009

Why is Golden Eye still so classic? I frustrates the hell out of me.

Quote from: Kashogi

Why is Golden Eye still so classic? I frustrates the hell out of me.

I think it's mostly memories and nostalgia. I'm a huge Perfect Dark fan but I know if I played it today that would quickly fade and it would feel very dated, though that wouldn't stop me from buying the rumored XBLA release.

EasyCureApril 28, 2009

Quote from: insanolord

Quote from: Kashogi

Why is Golden Eye still so classic? I frustrates the hell out of me.

I think it's mostly memories and nostalgia. I'm a huge Perfect Dark fan but I know if I played it today that would quickly fade and it would feel very dated, though that wouldn't stop me from buying the rumored XBLA release.

This. Its funny that we played PD almost as much as Goldeneye (we have the memory cards to prove it) and it still just didn't feel the same..

SpinnzillaApril 28, 2009

I think a lot the fun was the ridiculousness of the weapons you could use.  Nowadays the games the games are loosing the "silly" edge.  Dude, double rocket launchers/grenade launchers/gold guns FTW.

Plus the throwing knives were beyond awesome.

bustin98April 28, 2009

Goldeneye has character. Its one of the first games, and still one of the few, that recognizes crotch shots. While that reason alone isn't the answer, its part of it. Seriously, when you play through some other FPS games, they are usually straight forward games of point and shoot. But when the game offers a touch of personality, it becomes a classic. Doom3? Nothing. Quake4? Nadda. Black? It doesn't get more straight forward than that. Quake 3 had that walking eyeball so that's something. Timesplitters? Monkey. Still not much of a classic though top notch.

Plus, a lot of people got into gaming thanks to the N64 and Goldeneye will forever hold a special place thanks to the frentic multiplayer action.

EasyCureApril 28, 2009

Quote from: bustin98

Goldeneye has character. Its one of the first games, and still one of the few, that recognizes crotch shots. While that reason alone isn't the answer, its part of it. Seriously, when you play through some other FPS games, they are usually straight forward games of point and shoot. But when the game offers a touch of personality, it becomes a classic. Doom3? Nothing. Quake4? Nadda. Black? It doesn't get more straight forward than that. Quake 3 had that walking eyeball so that's something. Timesplitters? Monkey. Still not much of a classic though top notch.

Plus, a lot of people got into gaming thanks to the N64 and Goldeneye will forever hold a special place thanks to the frentic multiplayer action.

What other games let you shoot hats off enemies and have the enemies NOT react of the shot was froma silenced pistol??

BlackNMild2k1April 28, 2009

One thing I loved from PD that I don't think anyone mentioned was the suitcases.
Throw them high up on the wall & let them do the work for you.

NinGurl69 *hugglesApril 28, 2009

Yeah all this Goldeneye love is proof CondomUnit will flop.  I can't imagine Pretendo fans trying a different shooter.

bustin98April 28, 2009

SHUT UP YOU DOODY HEAD! Get out of here with all your condom jive talkin

EasyCureApril 28, 2009

Quote from: BlackNMild2k1

One thing I loved from PD that I don't think anyone mentioned was the suitcases.
Throw them high up on the wall & let them do the work for you.

That was good too, albeit a lil cheap. You could throw it anywhere and get an easy kill, but laying mines in spawn points as your oppenent was dying at another spawn point took hard work and effort :)

Dirk TemporoApril 28, 2009

Quote from: Caliban

Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

Oh wait.

PS: Perfect Dark is LITERALLY everything Goldeneye was, but more and better.

Quote from: Dirk

Quote from: Caliban

Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

Oh wait.

PS: Perfect Dark is LITERALLY everything Goldeneye was, but more and better.

I agree with both of these points despite the sarcasm of the first.

NinGurl69 *hugglesApril 28, 2009

Friends of Friends can be communicated with, if it wasn't clear already.

StogiApril 28, 2009

Ya, but I liked Goldeneye better for some reason.

EasyCureApril 28, 2009

Quote from: Kashogi

Ya, but I liked Goldeneye better for some reason.

Same, and i still don't know why. I was super hyped for PD as were all my friends, and although it was an awesome experience, oftentimes someone would just say "hey, lets put in goldeneye!" and we'd stop in the middle of a game and go back to that classic. Even years later, when we'd reunite to play some of those "oldies" we'd end up choosing Goldeneye over PD. Even when the slow speed made us think "wtf!?" we'd rather turn on the Turbo code than pop in PD. I think there's only two of us out of our larger group that will still play it from time to time. Sad really, cuz it is better.

Mop it upApril 28, 2009

Quote from: Kashogi

Ya, but I liked Goldeneye better for some reason.

Quote from: EasyCure

Same, and i still don't know why.

Could it simply be because you played it first?

StogiApril 28, 2009

Maybe...

EasyCureApril 28, 2009

Quote from: Mop_it_up

Quote from: Kashogi

Ya, but I liked Goldeneye better for some reason.

Quote from: EasyCure

Same, and i still don't know why.

Could it simply be because you played it first?

Maybe.. or it could be that 4player goldeneye hardly ever choked on the framerate. Sure you could have like.. what 8 bots playing against you in PD? but how often did that ever really work out? It was a let down.

Mop it upApril 28, 2009

Quote from: EasyCure

Maybe.. or it could be that 4player goldeneye hardly ever choked on the framerate. Sure you could have like.. what 8 bots playing against you in PD? but how often did that ever really work out? It was a let down.

It worked out fine for me but I guess I'm just used to choppy framerates. I always made sure not to use the hi-res mode and then the framerate was tolerable.

I don't remember ever noticing the frame rate as a problem and we played 4 players with 4 bots all the time.

Dirk TemporoApril 28, 2009

It's called nostalgia goggles.

Play four-player PD with no bots. BAM. It's Goldeneye, but with more options.

CalibanApril 28, 2009

Quote from: Dirk

Quote from: Caliban

Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

I usually mute everyone else but my friends when I play online on the 360/PS3 because even when it's Team Deathmatch it's everyone for themselves for the majority of matches.

ChillerApril 28, 2009

I would concur that Goldeneye has the benefit of popping a lot of people's multiplayer FPS cherry.

I had some limited multiplayer FPS experience, but that was always netplay.  Goldeneye was the first FPS I had ever played that allowed four of us to sit around the same TV and just go nuts.  Of course, there were other factors, too, which made it a unique experience.  It was the first FPS I had ever had the ran well on a console.  It was the first FPS I played (with the possible exception of ROtT) that wasn't sci-fi, fantasy, or that took place in the past.  Even though the hits resulted in little more than a red blotch, it was also the first FPS I played that really allowed you to do more than just shoot someone in the chest.  Of course, I can't leave out one of the best parts: one-hit kills.  I suppose I am in the minority, but I love the action and fast-pace that it presses.  Things really felt more frantic when you were always one shot away from killing, or being killed.  It also opened up the door for knife kills, and slap kills.  Nothing would be more nuts than maniacally slapping away at someone with an automatic weapon, and actually getting the upper hand.

Goldeneye also holds a special place in my heart simply because of when it came out.  It was released during my senior year in high-school.  This was probably the last time where I could sit around with friends, hours at a time, without a care in the world, and just dick around with video games.  We wasted so many hours playing 007, listening to music, and beating the shit out each other for all of the dick moves we would pull (like proximity mines in the start points).  When Perfect Dark came out, we were already losing our vitality.  I was starting my junior year in college, worrying about buying books, worrying about work, and all of the other burdens that come with responsibility.  Sure, everything just worked better in the game, and there were a ton more options, but it wasn't as fresh, and we weren't as carefree.

Every once in a while, like othes here, we would bust out Goldeneye.  It is a shock to see just how dated it has become.  But, just because of dumb nostalgia, it will always be untoppable as far as the pure fun it exuded.

StogiApril 29, 2009

WARNING! EXTREME SPOILER! DON"T READ UNLESS YOU DON"T CARE!

So I heard...

The Conduit will feature alien worlds and they're supposedly a hell of alot better than D.C.

Dirk TemporoApril 29, 2009

Quote from: Kashogi

WARNING! EXTREME SPOILER! DON"T READ UNLESS YOU DON"T CARE!

So I heard...

The Conduit will feature alien worlds and they're supposedly a hell of alot better than D.C.

That doesn't surprise me in the least. I mean how can you have an alien invasion story without going to the alien world/ship at LEAST once?

StogiApril 29, 2009

Well I guess not if you want it to be good, but the focus is on WORLDS

Spak-SpangApril 29, 2009

Goldeneye had the better single player game and better missions.  There are just some levels in Perfect Dark that fall flat, way flat, and there are other games that the level design is confusing and difficult to figure out what you need to do exactly to finish the level.

Goldeneye was more straight forward with its approach and its story much cleaner.

However, Perfect Dark's multiplayer experience blew Goldeneye out of the water.  Better designed levels, built for the chaos of large battles with bots made it amazing.  Add in all the variety and customization and you could play forever.

ShyGuyApril 29, 2009

I prefer real world environments.

NinGurl69 *hugglesApril 29, 2009

that aren't HD grey-brown.

CaterkillerMatthew Osborne, Contributing WriterApril 29, 2009

Quote from: NinGurl69

that aren't HD grey-brown.

THANK YOU!

Dirk TemporoApril 29, 2009

Quote from: ShyGuy

I prefer real world environments.

Rather blanket statement there. And sort of shuts out like 95% of all gaming.

NinGurl69 *hugglesMay 04, 2009

>> The Conduit
Story trailer

PlugabugzMay 05, 2009

Quote from: ShyGuy

I prefer real world environments.

I propose we make a game where we're flies in shyguy's room and we have to attack the person playing a game. Last person to be squished wins.

ShyGuyMay 05, 2009

One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.

broodwarsMay 05, 2009

Quote from: ShyGuy

One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.

Oh I don't know...there's a sequence in Alone in the Dark where after you down this giant satanic bat you escape certain death by climbing up a cliff; climbing up through the posterior entry of the thing's corpse; march through its interiors; and walk out its mouth to freedom.  Yeah, it was a wierd and somewhat silly experience, but that didn't stop it being profoundly creepy (and make me wonder whether some of the people at Eden Studios should be committed).

Of course, part of that could be that I couldn't tell what in the world I was climbing up into until I was nearly at the "cave exit".

EasyCureMay 05, 2009

Quote from: ShyGuy

One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.

SPOILERZ!?!?

ShyGuyMay 05, 2009

I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.

MorariMay 05, 2009

The bar had a lot of interactivity. The rest of the ship did not. Prey also did not use it's awesome portal technology to quite the extents that it should have. Instead of aliens, perhaps Tommy should have traveled to the past and saved his culture from white invaders instead. That sounds like a much better game. ;)

GoldenPhoenixMay 05, 2009

Quote from: ShyGuy

I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.

Exactly. Prey was a good game but it did feel like it was on a downward slide after super awesome bar scene (and the first segments of the ship when you are chasing your family who is being hauled away).

bustin98May 05, 2009

IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!

EDIT: For those whose fingers are broken and can't type IGN without severe mental anguish:

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_alleydeath_050509.html

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_mellee_050509.html

BlackNMild2k1May 05, 2009

Quote from: bustin98

IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!

I keep clicking your post yet I don't seem to get any closer to any videos... :(
am i doing it wrong?

NinGurl69 *hugglesMay 05, 2009

I'm disappointed that grenade explosions don't push players around, even a little.

SpinnzillaMay 05, 2009

They had to nullify the grenading effects for the causals. 

broodwarsMay 05, 2009

Quote from: Spinnzilla

They had to nullify the grenading effects for the causals.

Actually, I'd say it was more likely removed due to a bug they couldn't nail down.  That's a physics-based feature, so it's possible it was causing issues they couldn't resolve with their physics engine or framerate.  It's not uncommon for game features to get the axe if they cause a problem too big to fix or the development team just plain runs out of time.  This team's been way too meticulous about their graphical presentation to let something that obvious just slide because they didn't notice it.

SpinnzillaMay 05, 2009

Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.

broodwarsMay 05, 2009

Quote from: Spinnzilla

Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.

And your source would be...?

NinGurl69 *hugglesMay 05, 2009

He's a casual.

ShyGuyMay 05, 2009

They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.

Quote from: ShyGuy

They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.

I don't care how unrealistic that is, I love it. The thing I've hated most in every online FPS I've played is grenades.

DAaaMan64May 05, 2009

The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

However, it looked promising. Very Halo like multi, which I love.

broodwarsMay 05, 2009

Quote from: DAaaMan64

The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

Indeed.  Honestly, I found IGN's multiplayer videos to be extremely dull.  Just a bunch of guys running around shooting the same damn machine guns at each other with the occasional firework tossed at each other (I refuse to call those grenades).  Those videos were so profoundly generic that if a few character skins were swapped out I would have thought they were playing Call of Duty.  I don't know if IGN was allowed to take videos of more interesting areas and weaponry, but they really could have done better than that.

NinGurl69 *hugglesMay 05, 2009

They're not paid to be good.

ShyGuyMay 05, 2009

I liked that all the players were named after presidents. I was right about Ford and Adams.

bustin98May 05, 2009

One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.

StratosMay 05, 2009

Quote from: bustin98

One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.

If they release them over time then they get more hits because people are returning every day to get more. Makes them more money.

Why don't they use Havoc? Did they make a proprietary physics engine too? Even Smash Brothers Brawl used Havoc.

DAaaMan64May 05, 2009

Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/

StratosMay 05, 2009

Quote from: DAaaMan64

Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/

I'm pretty sure I read it on the back of the box. Let me check, it's box is packed away at the moment, I'll get back to you on it in a few minutes.

The box is still back at my old place so I can't check there tonight.  Here's an article stating it instead.

DAaaMan64May 06, 2009

interesting...

Dirk TemporoMay 06, 2009

If alien environments break immersion for you, that's a problem on your end, not the game's.

BlackNMild2k1May 06, 2009

maybe he's never been abducted before like us normal folk...?

UltimatePartyBearMay 06, 2009

Havok has made FPS games even more samey, so I can't say it's a total loss for The Conduit not to use it.

NinGurl69 *hugglesMay 06, 2009

I think I've seen story mode enemies get flopped around by the grenades.  I think it's been disabled for human players.  Disappointing cuz i'd have all sorts of fun with downed players like I do with enemies in RE4.

Eggs, knifing, moar grenades, shoot their knees out when they try to stand up--

THAT'S ANOTHER THING, I'd like to have a shooter where we could incapacitate arms to prevent firing (or make their muscles lock so they fired wildly) and make people trip if they're shot in the leg when they run.  Limping players can still fight on the ground somewhat using secondary firearms and melee weapons in close proximity, and possibly a suicide grenade (in the event the game DOES NOT alert deaths, such that adversaries would have to approach your body to confirm your death, while you play possum a little bit).

Totally rad.

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

EasyCureMay 06, 2009

Pro gets turned on by realism

NinGurl69 *hugglesMay 06, 2009

Yeah, and it's not the HD shiny-poo kind.

EasyCureMay 06, 2009

Whats realistic about shiny plastic GI Joes playing in the backyard?

StogiMay 06, 2009

Quote from: NinGurl69

I think I've seen story mode enemies get flopped around by the grenades.  I think it's been disabled for human players.  Disappointing cuz i'd have all sorts of fun with downed players like I do with enemies in RE4.

Eggs, knifing, moar grenades, shoot their knees out when they try to stand up--

THAT'S ANOTHER THING, I'd like to have a shooter where we could incapacitate arms to prevent firing (or make their muscles lock so they fired wildly) and make people trip if they're shot in the leg when they run.  Limping players can still fight on the ground somewhat using secondary firearms and melee weapons in close proximity, and possibly a suicide grenade (in the event the game DOES NOT alert deaths, such that adversaries would have to approach your body to confirm your death, while you play possum a little bit).

Totally rad.

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

I'm on your level. I want a game like that so bad, and I don't care if it looks like crap.

MoronSonOfBoronGarnet Red, Contributing WriterMay 06, 2009

I was playing Left 4 Dead last night with some clanmates, and we were having a jolly old time goofing off and shooting each other in the back when there were zombies bearing down on us from all sides. The thing about L4D is that Survivors fall over when their health falls past a certain point; not dead, but just unable to move until a teammate saves them. (And in our friendly-fire match, this led to hilarious griefing sessions where we downed each other to be used as zombie bait.)

Then I read the past couple posts.

I realize now that in most games, developers are often shy about taking control away from players in some form or another. Blizzard withheld knockback in WoW until last year, and there has been considerable outcry against Valve for the recently introduced stun weapon in Team Fortress 2. Similarly, grenades in FPS games have always done "about as much damage as a rabbit fart", when realistically a small detonation would tear someone up from even ten feet away.

In Left 4 Dead, gameplay centers around incapacitating Survivor players; the Special Infected "boss" zombies aren't meant to deal inordinate amounts of damage, and in fact are usually no more durable than the regular zombie, even as playable characters in Versus mode. The real power of the Special Infected comes from their ability to change the movement of the Survivors; they can stop their movement, separate them from the group, and even push or pull them into hazards.

Do the Survivor players complain? Never. For them, getting downed, stunned, knocked around or dragged halfway across the map is a fact of life, an accepted part of the kind of experience L4D aims to provide. Their first thought isn't "OMG STUNLOCK I RAGEQUIT" but rather "Oh snap! I hope my teammates come save me."

An aside: explosives don't send any characters flying, save for Special Infected corpses (which go flying half a mile anyways, even if you killed them with a teeny tiny pistol).

I think the "modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed" isn't just an AI issue, it's a systemic problem that can be traced back to the fact that the modern FPS genre is founded upon the "lone Rambo juggernaut" narrative, which has threadbare room for real player vulnerability. Physics-based gameplay mechanics add a whole new layer of vulnerability and interaction outside of the "point and click to change this number representing health" scheme.

In the end, what we end up with are a bunch of characters that run around shooting guns at each other and not much else; you could do a "demake" of most modern FPS games into something resembling Wolfenstein 3D and the experience would not change much.

StogiMay 06, 2009

The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

broodwarsMay 06, 2009

Quote from: Kashogi

The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

Well, occasionally you get a game that goes against that grain like Bioshock or (from what I've heard) Portal, but yeah that does seem to be the trend.

SpinnzillaMay 06, 2009

Quote from: Kashogi

The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

Team Fortress 2?

NinGurl69 *hugglesMay 06, 2009

Quote from: EasyCure

Whats realistic about shiny plastic GI Joes playing in the backyard?

The pixel shaders and HDR lighting and multiple cores that the industry insists increases immersion gameplay realism and art, of course.

NinGurl69 *hugglesMay 06, 2009

"I think the "modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed" isn't just an AI issue, it's a systemic problem that can be traced back to the fact that the modern FPS genre is founded upon the "lone Rambo juggernaut" narrative, which has threadbare room for real player vulnerability. Physics-based gameplay mechanics add a whole new layer of vulnerability and interaction outside of the "point and click to change this number representing health" scheme.

In the end, what we end up with are a bunch of characters that run around shooting guns at each other and not much else; you could do a "demake" of most modern FPS games into something resembling Wolfenstein 3D and the experience would not change much."

I've expressed pretty much that throughout the last decade (ALMOST 10 YAERS!?).

I like the presence of vulnerability because it prompts players to take care in approaching combat (i.e. no strafe-dancing in open arenas).  It also aides in producing that nerve-racking anxiety towards being killed within a second of enemy contact (one NATO round to the chest and no life meter to speak of is all that's needed to say goodnight) that Rainbow Six wonderfully exercised ten years ago, scarier than survival horror game IMO.

NinGurl69 *hugglesMay 06, 2009

Quote from: Kashogi

The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

These developers are weak children who goto tradeshow awards to high-five each other.

ShyGuyMay 06, 2009

I'd like to take this opportunity to plug an old favorite online FPS of mine, Urban Terror. www.urbanterror.net Windows Mac or Linux!

based on the quake 3 engine It has fast paced gameplay with a few nice additions

- Stamina bar to eliminate bunny hopping. This bar is also the same as your health bar, so if you have half health, your stamina runs out quicker.
- Locational damage. If you get shot in the arms or leg, you need to bandage yourself to stop the bleeding.
- Jump is also climb so instead of jumping onto a six foot ledge, you crawl up.

UltimatePartyBearMay 06, 2009

Quote from: NinGurl69

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.

NinGurl69 *hugglesMay 06, 2009

No smoke/distraction devices?  APC's to cover your movement?

Devs are lazy weak children.

MoronSonOfBoronGarnet Red, Contributing WriterMay 06, 2009

BUT I WAS TOLD WE WOULD BE FIGHTING MEN

Quote from: UltimatePartyBear

Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.

Exactly. It has nothing to do with technology, and everything to do with the design. Designers are not taking the time to think about how to introduce players to that concept of environmental consideration outside of visuals, when it's already well within their power to communicate what kinds of materials are present. We already have believable wood, stone, and metal textures on polygons of acceptable thickness, that make the appropriate sounds when struck by a variety of projectiles, but these are never incorporated very deeply into the gameplay itself.

Once gameplay actually incorporates new mechanics in an interesting and challenging manner, then the players will start to want them and use them.

StogiMay 06, 2009

Quote from: UltimatePartyBear

Quote from: NinGurl69

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.

I couldn't have said it any better myself. The potential for such a game is huge.

No radar. No HUD. Straight up kill or be killed intensity. Count your bullets and make everyone count. Sneak around like a ninja with a silencer and knife, or kick in the door wavin' the four four.

broodwarsMay 06, 2009

Quote from: Kashogi

Quote from: UltimatePartyBear

Quote from: NinGurl69

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.

I couldn't have said it any better myself. The potential for such a game is huge.

No radar. No HUD. Straight up kill or be killed intensity. Count your bullets and make everyone count. Sneak around like a ninja with a silencer and knife, or kick in the door wavin' the four four.

Allow me to introduce you to Condemned: Criminal Origins.  That game had a lot of problems, but the combat was pretty close to that in how it dealt with firearms.

StogiMay 06, 2009

Is that a 360/PS3 title?

GoldenPhoenixMay 06, 2009

Quote from: Kashogi

Is that a 360/PS3 title?

Yes it is.

ShyGuyMay 06, 2009

It's a PC title too.

GoldenPhoenixMay 06, 2009

Quote from: ShyGuy

It's a PC title too.

And it is too scary to play.

UltimatePartyBearMay 07, 2009

Quote from: NinGurl69

No smoke/distraction devices?  APC's to cover your movement?

Devs are lazy weak children.

Smoke grenades and APCs announce your presence even if they're implemented correctly or usefully.  Also, they're never implemented correctly or usefully.

NinGurl69 *hugglesMay 07, 2009

Logging into a match is an announcement of your presence.

UltimatePartyBearMay 08, 2009

Singing Happy Birthday is an announcement of your presents.

EasyCureMay 08, 2009

Quote from: UltimatePartyBear

Singing Happy Birthday is an announcement of your presents.

Checking the date on your calendar is an announcement of your present FAIL

MoronSonOfBoronGarnet Red, Contributing WriterMay 09, 2009

Forcing bad puns is a denouncement of your prescience.

bustin98May 09, 2009

Final code of the Conduit has been submitted. Its almost here... *giddy*

Killer_Man_JaroTom Malina, Associate Editor (Europe)May 09, 2009

Cubed3 Online Multiplayer And Customization Impressions

Paraphrased...

Quote:

Performance
* Eight players present for testing, playing on European Regional servers
* No lag or technical issues; the game remained at 60 fps throughout
* Wii Speak was present, but not used

Set-Up
* Setting up the matches is done via a voting system
* Players can vote for the game type, map and weapon sets
* Weapon sets range from human to alien and explosive packs
* Usual settings are also available for change, like points cap, respawn times, time limits etc.
* Standard game modes ahoy: Free For All, Team Deathmatch, Capture The Flag, Last Man Standing
* More interesting modes include...

Three Strikes
* Only two respawns provided
* Players used more careful and stealthy strategies for this game type
+
Bounty Hunter
* Each player is assigned to take down one opponent and must seek out & kill them for points
* As well as hunting someone else, somebody hunts you as well
* Ratios vary - two people may be searching for you, or you and another player may be competing for the bounty of a single enemy
* You may only kill your target or your would-be assassin
* Other players besides the above two are considered innocents and killing them will dock points from your total
+
ASE Football
* Apparently reminiscent of Halo's Oddball mode
* Players must gain possession of the All-Seeing Eye and hold it as long as possible
* Timers count how long a player has had it
* While holding the ASE, offence is restricted to melee and grenade attacks
* Others must kill the possessor to make the ASE free to pick up
* Gameplay resembled frantic cat-and-mouse chasing and turned into mad frenzies when the ASE was dropped & everyone attempts to grab it

Customisation Details
* All alterations can be done at the pause menu mid-game for quick testing and editing
* Everything from controller inputs, dead zones and sensitivity to speeds of running, turning & aiming can be changed
* HUD can be moved around screen, given different levels of transparency and all bars & meters can overlap

The Bounty Hunter game mode reminds me of an old PC shooter called The Ship. Deathmatches in this game type should be really intense.

ShyGuyMay 09, 2009

I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?

EasyCureMay 09, 2009

I think i'd really like Bounty Hunter Mode.. dammit, now i'm actually hyped for this game!

Quote from: ShyGuy

I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?

i would hope not, since keeping up the graphics is the reason we're not getting local multiplayer

bustin98May 09, 2009

Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.

EasyCureMay 09, 2009

Quote from: bustin98

Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.

you trying to call me "casual hardcore'!?!? THEMS FIGHTING WORDS BOY!

Actually, i'm pretty 'meh' about the whole thing. As long as i can see what i'm shooting at, or whats shooting at me, I'll be happy.

NovaQMay 09, 2009

Bounty Hunter sounds pretty fun, and I like the harshness of Three Strikes. My FPS experience is limited to those on the N64, Timesplitters, Portal, and some friends' Counterstrike and Halo 2, so maybe these multiplayer modes have been done before and I missed them; regardless, I really like the sound of Conduit's multiplayer offerings so far (except for no local-multi, of course).

BlackNMild2k1May 09, 2009

they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.

BeautifulShyMay 09, 2009

Quote from: BlackNMild2k1

they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.

Next month on the 23rd.

AVMay 09, 2009

i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.

Quote from: BlackNMild2k1

they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

I wonder that too. I love how PD had personality bots, one is a revenge, one is shy, etc. That made it more interesting than 'easy, hard, insane ' difficulty.

Snipper64May 09, 2009

I had this game paid off at gamestop for over 4 months now... I am so giddy for this game!

Mop it upMay 09, 2009

Quote from: Mr.

i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.

Does the Wii have the technical capacity for such a feature?

BlackNMild2k1May 09, 2009

Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

AVMay 11, 2009

Quote from: BlackNMild2k1

Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.

StratosMay 11, 2009

Quote from: Mr.

Quote from: BlackNMild2k1

Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.

The only real reason in my mind that Nintendo could bar it's use would be the risk of opening up the Wii to more hacking backdoors.

Though they may just paranoid about giving 3rd parties access to certain parts of the Wii's hardware comercialy. Hey, no one knew about that one ARM processor on the Wii until this January, right? There may be some things Nintendo just doesn't want devs playing aroud with.

Maybe HVS could pull and Hot Coffee stunt and leave the code in the game and leave a specific 'glitch' that would allow it to work and then let it slip on the internet a few months after launch. Hey, I can dream, right?  :rolleyes:

Oh, and the IGN Wii podcast is called Nintendo Voice Chat, FYI.

BeautifulShyMay 11, 2009

http://www.amazon.co.uk/gp/product/B001P81GY0/ref=pe_3551_15539111_snp_dp

For those that live in the UK you can grab The Conduit for 29.99 euros.The game will be released on June 26th in Europe.Grab it while you can.:)

PeachylalaMay 11, 2009

If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

EasyCureMay 11, 2009

Quote from: True

If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

Are we taking bets on this?? 2500 excitebot stars on the wildcard:

The Conduit delivers and Sega makes a shitload of cash, but Ian doesn't buy it ;)

StratosMay 11, 2009

Quote from: True

If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I don't see how Ian will be happy about it. He wants core games to come to the Wii. Or did I miss some Ian hates Conduit thread somewhere?

NinGurl69 *hugglesMay 11, 2009

He'll just say it's another 3rd party non-casual game he won't buy.

Snipper64May 12, 2009

Quote from: True

If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I bet you the game does sell. The bet? The winner gets to watch the loser play Cocabo Fishing Master all the way through!

I take that back

Who ever wins.... still loses 0_o

ShyGuyMay 12, 2009

LAN lol. I think y'all are setting yourselves up for bitter tears.

AVMay 12, 2009

Quote from: ShyGuy

LAN lol. I think y'all are setting yourselves up for bitter tears.

I hope Nintendo oks it. They talked about on the podcast. It was a long time ago, High Voltage said they had it up and running, but for some retarded reason nintendo said no dice. Maybe now that the game is more high profile they may allow it. I fully expect it will NOT be in the final package but you never know.

SpinnzillaMay 12, 2009

I would like the option of LAN I've planned some very fun LAN Team Fortress 2 and Halo.

StratosMay 13, 2009

Mario Kart Double Dash 16 player LAN was an unrealized dream for me...some day.  :'(

bustin98May 13, 2009

I have a LAN adapter on my Gamecube... and a copy of Mario Kart DD...

Snipper64May 13, 2009

They had LAL races on DD?!?! Talk about poor marketing, I loved that game, but never knew it had that option!

bustin98May 13, 2009

The only way you could get the LAN adapter was order it from Nintendo's Store online. Why advertise something you know less than 1% of the target audience would be able to do? It must have been one of those things Nintendo could point to and say 'See, we did LAN. What more do you want?'. There was even fan-made software you could get that allowed the game to be played over the net, though I never did it.

StratosMay 13, 2009

You could get them in stores. Fry's and Wal-Mart carried them.

DAaaMan64May 13, 2009

The weren't to hard to find. I promise.

BeautifulShyMay 18, 2009

Http://gamingbits.com/content/view/5762/1/

Sega and High Voltage is having a contest. You can get lots of nice prizes. The contest runs from the 15th of May to June 23rd. The link has all of the important info.

NinGurl69 *hugglesMay 26, 2009

I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION

Quote from: NinGurl69

I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION

Amazing, it becomes less generic by including more generic enemies. Just wait until E3 when they announce that there's going to be Nazis too.

CalibanMay 26, 2009

Zombies too.

ThePermMay 26, 2009

the aliens engineer every non american thing?

BeautifulShyMay 26, 2009

If you guys haven't preordered this game Amazon is going to have a digital comicbook as a bonus.

broodwarsMay 26, 2009

Quote from: insanolord

Quote from: NinGurl69

I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION

Amazing, it becomes less generic by including more generic enemies. Just wait until E3 when they announce that there's going to be Nazis too.

Just before release they'll also announce Ninjas and Pirates will be in there as well, maybe even Alien Ninjas and Pirates!

NinGurl69 *hugglesMay 26, 2009

It reminds of one episode of The Tick, where evil time machine guy was kidnapping famous inventors.  It was off da hook.

BlackNMild2k1May 26, 2009

SPOON!!

EasyCureMay 27, 2009

Quote from: NinGurl69

It reminds of one episode of The Tick, where evil time machine guy was kidnapping famous inventors.  It was off da hook.

That reminds me, when i first saw trailers for Watchmen.. i kept having flashbacks to the Tick tv series lol

NinGurl69 *hugglesMay 27, 2009

You're thinking big blue guy surrounded by masked weirdos in a Big City?  obligatory mention of Watchmen Sausage

That Tick episode was hilarious, tho.  Da Vinci's voice actor was the same guy who does Nega-Duck from Darkwing Duck (among other bad guys), sounds like a complete psycho when adding an Italian accent.

EasyCureMay 27, 2009

Quote from: NinGurl69

You're thinking big blue guy surrounded by masked weirdos in a Big City?  obligatory mention of Watchmen Sausage

That Tick episode was hilarious, tho.  Da Vinci's voice actor was the same guy who does Nega-Duck from Darkwing Duck (among other bad guys), sounds like a complete psycho when adding an Italian accent.

I remember liking the series when it was on, but don't remember much of it anymore. i just remember seeing the Watchmen trailers and wondering why Night Owl looked so familiar.. he reminded me of the bat guy from The Tick. Now that you mention it though, Dr. Manhattan does remind me of the Tick! lol

BeautifulShyMay 28, 2009

http://www.gametrailers.com/video/e3-09-the-conduit/49777

StogiMay 28, 2009

That's the best trailer yet.

StratosMay 29, 2009

I agree. I'm quite impressed with how fluid the animation is turning out.

GoldenPhoenixMay 29, 2009

Yeah, the animation in the game is why I'm not concerned by Gladiator when it is finished.

StratosMay 29, 2009

Quote from: GoldenPhoenix

Yeah, the animation in the game is why I'm not concerned by Gladiator when it is finished.

I fully agree with you GP. Gladiator will turn out fine visually.

StogiMay 29, 2009

I just noticed something. Every time you fire, your reticule gets bigger, simulating the real life inaccuracy. Now this is in many games already, but I really like that.

BeautifulShyMay 29, 2009

Quote from: Kashogi

I just noticed something. Every time you fire, your reticule gets bigger, simulating the real life inaccuracy. Now this is in many games already, but I really like that.

I just rewatched  the video again and I noticed that. Nice little touches that HVS puts in there.

NinGurl69 *hugglesJune 03, 2009

>> The Conduit * 480p
E3 2009 Commuter Nightmare trailer

Dirk TemporoJune 03, 2009

Maxi posted that like three days ago.

StratosJune 03, 2009

But did Maxi post Pro's custom encoded, higher quality DivX version?

Dirk TemporoJune 03, 2009

I can see the advantage to having twenty seconds of gameplay in a slightly better quality.

DAaaMan64June 04, 2009

Jesus Christ ya negative ass ;)

ShyGuyJune 04, 2009

The game is out in 19 days. I'm so excited. I need to finish Bioshock before I start this one.

vuduJune 04, 2009
DAaaMan64June 04, 2009

From them the cons are:

Repetitive
Dodgy Grenade Mechanic - The grenades were weird at PAX too.

This is all fine, I'm still buying it. I love run and gun.

D_AverageJune 05, 2009

Unless it scores a Metacritic average of 97 or above, I'm not buying.  Thats my cutoff.  And I sincerely hope is does, as I'm getting tired of playing Mario Galaxy over and over and over.

AVJune 05, 2009

i traded in some games, and now I have it all paid off now. It should be tons of fun.

Dirk TemporoJune 18, 2009

New videos up on IGN.

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduitf_061609_1.html

Why is it that I seem to be the only one disappointed by the fact that they appear to have completely removed the bubble-style health system from the game? A regular life bar is just so... last-gen. Also boring.

NinGurl69 *hugglesJune 18, 2009

Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

I'd like clarification on this as well.

Dirk TemporoJune 18, 2009

Quote from: NinGurl69

Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

Bubble-style health system is not a HUD feature.

ShyGuyJune 18, 2009

Bubble style health is like the health in Resistance, right?

Dirk TemporoJune 18, 2009

Quote from: ShyGuy

Bubble style health is like the health in Resistance, right?

I don't know anything about that. I know it was in Far Cry 2. Basically you have a certain number of bubbles, which will regenerate, but if you completely deplete a bubble, you need to do something (find a medpack, stick yourself with a needle, whatever) to regenerate it.

KDR_11kJune 18, 2009

So it combines the flow breaking of regenerating health with the ability to fuck yourself over with too little health left of the non-regenerating health systems?

Anyway, Metacritic lists two reviews from Nintendo publications, 76 and 80. Of course we don't know how capable they are of reviewing FPSes but that sounds like it's not going to be some mega-awesome GOTY FPS, just a regular one (of course I have no idea what the difference between a "merely good" and a "GOTY level" FPS is, they play the same to me).

NinGurl69 *hugglesJune 18, 2009

Quote from: Dirk

Quote from: NinGurl69

Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

Bubble-style health system is not a HUD feature.

Oh i somehow confused the name with the visual saturation health indicator.

GhisyJune 19, 2009

It only got 12 out of 20 (that's 60%) on a magazine I read every month.

Cons include:
- linear
- pretty slow
- gets boring

Pros:
- gameplay
- backgrounds look pretty good

I'm no FPS fan but I was on the fence with this game. Now I don't think I wanna get it.