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WiiU

Wii U GPU Capable of Graphics for More Than One Controller

by Carmine Red - June 15, 2011, 3:44 am EDT
Total comments: 3 Source: http://game.watch.impress.co.jp/docs/series/3dcg/2...

Japanese website Game Watch also speculates that the GPU will support Shader Model 4.1 and has a lot in common with the Radeon HD 4000 line of graphic cards. 

The Wii U graphics processing unit (GPU), provided by AMD, includes two different output modes, one of which can support generating graphics for the screens on two or more Wii U controllers, according to Game Watch.

Nintendo showed off the Wii U displaying HD graphics on a television screen while wirelessly streaming "SD output" to the screen on the new wireless Wii U controller. But Game Watch's sources report that AMD's GPU design supports a second output mode for the console's GPU which supports not just the HD console output but four "SD images". This undemonstrated functionality could potentially generate graphics for more than one Wii U controller. However, Game Watch states that this second unrevealed output mode is not currently being utilized due to cost concerns.

AMD previously claimed "multiple display support" as a feature of the Wii U GPU. In fact, the "Eyefinity" technology AMD already has in some of their PC graphics cards supports graphical output to anywhere from three to six wired monitors. However, the wireless Wii U controller won't be physically connected to the graphics card, making support for multiple Wii U controllers a larger issue than just the GPU's capabilities.

Game Watch also reports that the Wii U's GPU is based on the AMD Radeon HD 4000 family line of products, which are designed around the RV770 foundation chip. This family of AMD processors saw commercial release in the PC market in 2008 and 2009. The GPU that AMD supplied for the XBox 360 has similarities to the Radeon HD 2000 line of computer graphics cards.

Assuming that none of the Radeon HD 4000 functionality was removed from the custom Wii U chip, the Wii U GPU may support Shader Model 4.1. In comparison, the XBox 360 and PS3 capabilities are at the Shader Model 3.0 level. AMD currently manufactures the Radeon HD 6000 line, featuring Shader Model 5.0.

The Wii U GPU could feature integrated Hardware tessellation that will help it smooth out rough edges on 3D models. Game Watch noted the sharp polygon edges in Nintendo's "Japanese Garden Demo" and therefore doubted the use of a tessellation stage in the tech demo.

While there is plenty of speculation on the features that the Wii U graphics chip might have, AMD has not yet released information on the GPU's clock speed, number of shader units, memory bandwidth, and other specs. These details, and other as-of-yet unknown customizations to the Wii U GPU, are also important factors in the GPU's overall performance.

Translations by our staff Japanese Correspondents.

Talkback

BlkPaladinJune 15, 2011

Well that is interesting, and the 4000 seems to be what IGN believed it was before E3. I have a 4000 series in two of my comps and there is nothing wrong with them.

EnnerJune 15, 2011

Interesting. I hope Nintendo puts in whatever extra power and transmitting wizardry so that some form of TV and four U-pads is possible.


My Radeon HD 4870 has brought me good performance over the past two and a half years so it's nice to see that the Wii U is using a customized version of them. With luck, the customization will bring a lot of features from current video cards.

JasonMaiviaJune 19, 2011

All that matters to me is that the console is well-made that it'll attract all multiplatform games, and not just some of them, like the Wii, Gamecube, and N64.  The moment that we start to see third parties releasing more and more PS3/360 or PS4/720 games well after the Wii U launches, that's when I start to worry.

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