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3DS

Retro City Rampage: DX Receives Huge Update

by Aaron R. Brown - April 6, 2014, 7:19 am EDT
Total comments: 3 Source: Vblank Entertainment YouTube

Get that car parked and crank those tunes.

A new update is available for Retro City Rampage: DX on the 3DS and includes a hefty amount of new fixes and features.

Here's a list of all the added goodies and changes that are stated in the announcement video from Vblank Entertainment:

  • Added parking garages
    • Store one of each vehicle (that's over 50 parking spots).
    • Access them from any garage in the city.
  • Added waypoints
    • Drop waypoints on the minimap for driving directions.
  • Added music jukebox
    • Listen to 148 of the game's tracks, almost 3 hours in total.
    • Located under Main Menu->Help & Options
  • Animated the dysentruck
  • Prison stealth mission tweaked
    • The last guard now stops looking once you're a reasonable distance away.
    • Added a checkpoint to prison stealth mission.
  • Fixed reset to defaults bug
  • Water now animated in 8-bit mode
  • Fixed 8-bit/Retro+ mode switching bug
  • Fixed cameo character run speed after being on fire
  • Fixed a couple of graphical glitches
  • Reduced memory usage
  • Sound effects during fast forward optimized
  • Miscellaneous other tweaks/fixes

Retro City Rampage: DX has been out for roughly two months, and was well received when it released on 3DS.

Talkback

Pixelated PixiesApril 06, 2014

Did the primary guy behind this game not suffer from exhaustion after releasing the game on the initial batch of platforms? Yet we keep getting more ports and now even updates? I also seem to recall reading that some of those ports weren't even profitable. That's dedication for you.

I still haven't picked up this game, primarily because the '80's spoof stuff doesn't really appeal to my sense of humour, but I might pick it up if there's ever an eshop sale.

Kytim89April 06, 2014

I remember reading that the creator of the game said that Microsoft was incredibly difficult to deal with and that the 360 version was not profitable at all.

pokepal148Spencer Johnson, Contributing WriterApril 06, 2014

Quote from: Kytim89

I remember reading that the creator of the game said that Microsoft was incredibly difficult to deal with and that the 360 version was not profitable at all.

I believe he has said that the 3DS version has already been more profitable for him then the 360 version and despite its pretty limited launch in comparison and is extremely close to overtaking its lifetime sales.

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