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WiiU

Mega Man Creator Begins Kickstarter for Mega Man-Inspired Mighty No. 9, Wii U Support Included as Stretch Goal

by Tom Malina - September 2, 2013, 9:09 am EDT
Total comments: 8 Source: Kickstarter, http://www.kickstarter.com/projects/mightyno9/migh...

There's more than a hint of the Blue Bomber's DNA in this new project.

Mega Man co-creator Keiji Inafune has launched a Kickstarter campaign to fund his new side-scrolling action game, Mighty No. 9, with a Wii U release possible if enough money is raised.

Heavily influenced by the Mega Man games of the 8-bit and 16-bit eras, Mighty No. 9 puts the player in the shoes of Beck, the 9th Mighty Number robot, as he runs and guns his way through several stages to reach his crazed Mighty No. compatriots, whom he must defeat in order to obtain their unique powers.

Where Mighty No. 9 differs from the series that inspired it is in Beck's ability to transform his body into different tools, such as giant magnets or a battle tank. He can also gain temporary power-ups by dispatching enemies in specific ways and storing up their "Xel" energy.

The Kickstarter campaign has already achieved its initial $900,000 target after just two days of funding. If $2.5 million is raised before the campaign's closure on October 1, the game, which is currently for PC only, will be brought to home consoles, including Wii U.

Mighty No. 9 is in the works at Inafune's independent studio, Comcept, under a veteran team of former Capcom developers, including Mega Man 1 and 2 level designer Naoya Tomita, Mega Man X3 and Legends art designer Shinsuke Komaki and original Mega Man composer Manami Matsumae.

The game is not expected to see release until spring 2015.

Talkback

creepingdeth21September 02, 2013

I'm a little disappointed that the console stretch goal is the last one. i really want to see this on my wii u!!!

DanteZXSeptember 02, 2013

Le suck it Crapcom!

Jet PilotSeptember 02, 2013

I agree. You would think that the stretch goal that has the potential for the biggest financial return would be the HIGHEST priority, not the LOWEST.

wow... took you guys long enough to get this story up. XD it's okay though; I forgive you all.

ThePermSeptember 03, 2013

well lets see. Keiju Inafune is making his own Robot Platforming game, and Shinji Mikami is making his own survival horror game.

Kojima isn't having a problem at Konami. What's going on Capcom?

remeber people Megaman is a knockoff of Astro Boy

CericSeptember 03, 2013

Quote from: Jet

I agree. You would think that the stretch goal that has the potential for the biggest financial return would be the HIGHEST priority, not the LOWEST.

Its also the one with the most extra development and legally challengeable.  Plus their is a good chance that a Publisher will pick this up after the KS like Cloudberry Kingdom.

The console release is the most expensive one precisely because it's the one everybody wants. There's no way that one doesn't get funded, so they made it the biggest one to get more money and make sure everything else gets funded too.

motangSeptember 04, 2013

I have put some money down for this one!  ;D

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