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Smash Bros. Dojo Updates

by Mike Gamin - August 26, 2007, 7:17 pm EDT
Total comments: 4 Source: SmashBros.com

It was an exciting week over at the Dojo!

This week was very interesting! We got to see a brand new character as well as some more insight into the story mode of the game. Master Hand won't be the only boss in Brawl!

Get over here!New Special Moves: Link's Complete Set
On Monday Link became the first character to have his entire roster of special moves unveiled (assuming there isn't a new game mechanic that will add more possibilities). They are as follows:

  • Gale Boomerang (side): Link's side special move will again be his classic boomerang attack. It did receive a nifty Twilight Princess upgrade though, as the Gale addition is more than just a visual upgrade. Now, on top of getting damaged, characters who get hit with the boomerang will be “lightly" pulled back towards Link. The word lightly is pulled directly from the blog itself, so don't expect this to have a Scorpion spear to the chest type effect.
  • Hero's Bow (standard): Nothing was specifically said about the bow attack, but it is probably a safe assumption to say that it will work like it did in Melee. Hold down the button and it will charge up, changing from a slow, arching shot to a fast, direct shot.
  • Bomb (down): Like the bow attack, nothing was really said about the bomb attack either. It does have a new look though, taking on the rough appearance of those made by Barnes in Twilight Princess. Again, assuming it works the same way it did in Melee, performing the attack will cause link to pull a bomb out. The bomb can then be thrown like any other projectile in the game.
  • Spin Attack (up): Only one sentence was given for the Spin Attack, but it was an interesting one! Apparently it will now be chargeable, like so many other attacks in the series. What effects will the charging have? It will most likely do more damage to the opponents, but could it also give Link more lift on his third jump? Will we see players charging the spin attack for as long as possible as they fall back toward the ledge, unleashing at the last second for maximum height?
  • Clawshot (grab): His clawshot is also returning as his grapple attack. Following up the tether announcement of last week, it was also revealed that it will be able to grip edges as it did in Melee. This time though it sounds like it won't be as much of an expert move, as it “automatically flies to the closest ledge."

But the B stands for buddy!New Story Details
As reported earlier, a new trailer was shown that talks more about the Subspace Army that will be the main antagonist in the story mode. Check out that original story for more details!

My money is on Squirtle!New Character: Diddy Kong
Another piece of news that we touched on on the day it happened was the unveiling of Diddy Kong as a playable character. He's going to be using his Rocketbarrel Boost and Peanut Pop Gun for his special attacks, but they weren't shown in any of the initial screenshots. It looks like he's going to be a crazy character to play as, as he'll sometimes be on his hands or tail.

Angel Yoshi breathes devil fire!New Final Smash: Yoshi's Super Dragon
When Yoshi grabs a Smash ball, he don a pear of angel wings, seemingly inspired by Pit himself. Obviously, he'll be able to fly around with these wings. To damage enemies, he breathes large amounts of fire. When the player pushes a button, he'll spit out a fireball. Controlling him during this attack was not really detailed, but it was revealed that it may be “clumsy" and that it may be easy to fall off the screen if the attack ends at an inopportune time.

New Music: Go K.K. Rider
It's always nice to hear some of the music that will be in the game. Thursday, the theme song to the Smashville level was revealed. It's Go K.K. Rider, and it comes complete with the patented me-me-mi-mo lyrics of Totakeke himself. To hear it, head over to the Dojo. The composition supervisor is Toru Minegishi, who has worked on every Zelda game since Majora's Mask.

Will he eat them? or...New Boss: Petey Piranha
In Friday's update even more story details were revealed. It was previously revealed that bosses would play a role in the story mode. Petey Piranha was even shown in the video from earlier in the week. It turns out he will be a boss. Some may think this means he won't be playable. Others may think he'll be an unlockable character. Master Hand was never playable, but that doesn't make the thought impossible. As shown in the trailer, he locks up the two princesses in cages. Revealed in the blog post, it will be up to the player to chose which one they save. We don't know what effect the choice will have on the story, but something will definitely change.

That's it for this week's updates. We are only a matter of hours away from Monday's update, so make sure you check out the blog to see what happens!

Talkback

NWR_pap64Pedro Hernandez, Contributing WriterAugust 26, 2007

Diddy's unveiling was perhaps the best update last week.

I suspect that this week's updates are going to be lame since it seems that whenever we get a bunch of cool updates we are then followed by some weak ones.

that Baby guyAugust 26, 2007

Diddy is the drunken master-type fighter.

I just want that to be known.

KDR_11kAugust 26, 2007

If yoshi also causes earthquakes when falling to the ground in that mode we know it's rainbow shell mode.

WuTangTurtleAugust 29, 2007

Hmm Peach, Daisy, Zelda......OMG their better not be some kind of timer, a guy has to weigh his options right?

(Loads Spreadsheet and lists positives for each princess) : )

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