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Messages - NWR_Lindy

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1
Podcast Discussion / Episode 997: For Waluigi, Death Is the Happy Ending
« on: October 18, 2026, 05:34:26 PM »

For us.

http://www.nintendoworldreport.com/rfn/77764/episode-997-for-waluigi-death-is-the-happy-ending

Writing a short article this week because we have a lot of stuff to get through!

This week we have a ton of New Business. James wrapped up Part 2 of Fire Emblem: Fortune's Weave and is taking a break before digging back into another route with Ace Combat 8: Wings of Theve. Jon, "The Platinum Man," has no idea how to spend his Platinum Points and "finds a way." Guillaume gives us an update on the Mario Kart 8 Deluxe 8-player local experience. He also has some more thoughts on Onimusha: Way of the Sword. Greg closes out New Business with Kururin Paradise, new to the NSO Expansion Pack.

After a break we tackle one email. It asks if Nintendo will move away from "Open World" design. This goes places, but most of those places are "our entire time budget for Listener Mail."

Hey, did we tell you about Episode 1000 this week? We did! It's in a few weeks: Saturday, November 14 at 10 PM UTC. The plans are almost done and I'll be posting them on Monday, so stay tuned.

I was going to do them today, but they're not done and I'm tired. Sue me.

  • (00:02:40) New Business - Fire Emblem: Fortune's Weave.
  • (00:13:53) Ace Combat 8: Wings of Theve.
  • (00:37:02) Platinum Points Panic.
  • (00:44:17) Mario Kart 8 Deluxe's 8 player couch multiplayer update. Old Maid and Pop Tarts.
  • (00:50:52) Onimusha: Way of the Sword.
  • (01:03:16) I for one welcome our Game Key Card overlords.
  • (01:10:33) New GBA games on NSO Expansion Pack, including Kururin Paradise.
  • (01:21:44) Listener Mail - Open world Nintendo games: a trend?

2
Podcast Discussion / Episode 996: Intentionally Alienating Titles
« on: October 11, 2026, 03:34:00 PM »

Did you ever want to hear Greg recite "Fetty Wap" lyrics? Good news.

http://www.nintendoworldreport.com/rfn/77669/episode-996-intentionally-alienating-titles

Episode 1000 barrels ever-closer, and at this point I'm just trying to get the last few items in order.

I'm lying, it's still a disaster. But, I have written the article.Sort of, it lacks key details. It shall be in your hands soon, this I promise.

This week we flew into the storm without a plan. Guillaume begins New Business with some final thoughts on Absolum, before moving into library rentals Pragmata and Onimusha: Way of the Sword. Jon finished the demo for Castlevania: Belmont's Curse, and revisited Palworld, now that the game has left beta. Greg is closing out Final Fantasy VII Rebirth with a trip to the Gold Saucer and James has cleared the first route in Fire Emblem: Fortune's Weave.

After a break, we tackle Listener Mail. This week we promise three questions and deliver two: exploring Sony and Microsoft's plans for handhelds, and giving Nintendo characters guns (metaphorically). You can give us metaphorical guns here.

I will promised full details soon, but our Episode 1000 live show will be Saturday, November 14 at 10 PM UTC. Listening instructions to come, as well as the full lineup and more.

  • (00:04:32) A look at our Episode 1000 plans.
  • (00:16:36) New Business - Absolum.
  • (00:19:09) Pragmata.
  • (00:25:12) Onimusha: Way of the Sword.
  • (00:35:10) Castlevania: Belmont's Curse.
  • (00:40:21) Palworld.
  • (00:44:58) Final Fantasy VII Rebirth.
  • (00:52:46) Fire Emblem: Fortune's Weave.
  • (01:02:10) Listener Mail - Handhelds for Microsoft and Sony.
  • (01:48:27) One change to defile a Nintendo franchise.

3

I got to put the word "dick" in the headline and nobody can stop me.

http://www.nintendoworldreport.com/rfn/77575/episode-995-and-the-bafta-for-best-writing-goes-to-lactic-acid-can-eat-a-dick

We were sent an email that expressed a distaste for last week's Sylvester Stallone segment. This week we provide the writer a John Landis, Blues Brothers 2000, and Pac-Man Amiga port segment. This was not done passive-aggressively, I had not seen the email at the time.

Rest assured, dear listener. If I had known of your concerns, I would have absolutely done this in a passive-aggressive way. It happened entirely due to chance, because RFN is up to the Fates.

I considered using this article to express my passive-aggressive tendencies, but I'm tired.

It's a New Business week, and James starts the show with Fire Emblem: Fortune's Weave. He's very early, but has a lot of reservations about this game's design objectives.

Jon has fallen deep into Azeroth with the release of World of Warcraft: Forever. We spend quite some time talking about why people still want to play this ancient game - particularly in its most ancient form.

Jon and Greg have both spent time with the demo of Castlevania: Belmont's Curse, the recently-announced Castlevania game from the team that brought us Dead Cells.

Guillaume rented Star Fox (64) for Switch 2, and has thoughts on the game pre-patch. Greg has looked at the free update and has some thoughts on its changes.

Lastly, Greg has impressions of Final Fantasy VII Rebirth.

Email me.

  • (00:00:00) The Sly Stallone Segment Part Deux, with bonus Amiga talk.
  • (00:20:46) New Business - Fire Emblem: Fortune's Weave.
  • (00:39:31) Word of Warcraft: Forever.
  • (01:08:21) Castlevania: Belmont's Curse.
  • (01:35:35) Star Fox.
  • (02:10:43) Final Fantasy VII Rebirth.

4

Deeply. Personally. With utmost conviction.

http://www.nintendoworldreport.com/rfn/77537/episode-994-ive-never-thought-about-the-sexuality-maturity-of-yoshi-and-i-regret-it-now

Radio Free Nintendo breaks new ground in podcasting this week: bringing you a live (delayed) broadcast of James watching Rocky IV's infamous Soviet boxing ring scene. It's a monumentally stupid film and we end up talking about Sly's equally stupid filmography.

At some point we decided to have a podcast. I'm sorry. We kick off New Business looking at games who's qualities time has forced us to reconsider. I frequently reconsider the qualities of Star Fox Adventures. It still sucks. We then unpack why Japan loves setting popular media in high school. It turns out being an adult sucks. Go figure. Lastly, we make video game shows for children.

Edgy children.

Send us edgy emails.

  • (00:00:00) The Sly Stallone segment, brought to you by Rocky IV being on TV.
  • (00:12:29) Listener Mail - Fondly remembered games that don't hold up.
  • (00:54:23) The Japanese high school trope.
  • (01:16:52) Adapt video games into TV shows (with some edge) for pre-schoolers.

5

That would be immoral and wrong to use my platform to get you to look at a Fudgie the Whale T-Shirt on TeePublic.com if I were selling it.

http://www.nintendoworldreport.com/rfn/77360/episode-993-i-would-never-attempt-to-sell-a-fudgie-the-whale-t-shirt-on-teepubliccom-under-the-nom-de-plume-food-daddy-james

Somehow I ended our recording session with two titles that had "Fudge" in them. They are not related. This was not a callback. I did not notice it in real time.

Only after taking a break to clean up my notes did I notice this truly strange coincidence.

Greg is out this week, his Bills were inaugurating their new stadium at the expense of the Lions. However, Jon has finally found his way home, and so this week is a JJ+G instead of the previous two GG+J configurations.

I appreciate that this kind of attendance notation does not actually give you all the information you may desire, but this is a tragic reality that we all live with. I could use subscripts, and in fact I could opt to only use them where clarification is required - GG does not require a subscript since I am indicating both G's are present. JJ + Gu would actually make it clearer. I will not do this going forward.

And as we've always known - Greg and Gui are the ultimate G's.

"G" thangs aside, this show kicks off with NEW BUSINESS!

As the returning host, Jon gets first crack at the microphone with DARIUSBURST Chronicle Saviours. This devolves into an expedition into the heart of Darius. In true RFN fashion, the plot is completely lost.

James is now deep into his career as a museum curator in Two Point Museum. Understanding the game mechanics far better than when we last spoke about it, he has become somewhat obsessed with providing cultural enrichment to Two Point County.

Guillaume is still exploring the origins of Sonic in...Sonic Origins. Sonic 1 might still be his favorite, but there's more origins yet to see. He's seen the ending of Yoshi and the Mysterious Book - which remains a really charming game.

Possibly inspired by the announcement of Romancing SaGa 3: Destinies United, Guillaume is digging into Romancing SaGa 2: Revenge of the Seven. The question: does a Romancing SaGa game with some of the Romancing SaGa funk sanded off remain a Romancing SaGa game? These are games that explain nothing, and pursue paths are cryptic and seemingly random.

The way these RFN articles pivot from point to point just as random, and is weirdly like an LLM; my brain is attempting to construct the next token based almost entirely on the previous one. Rarely are their callback jokes in this articles - I'm often just transitioning from one to the next. The result is a bit of a treasure map that leads only to the episode credits.

Here is one such example: our entire Listener Mail segment is about the utility of using an LLM as an agentic search tool while playing games - rather than a game wiki or a GameFAQ. It gets a bit spicy when the practical reality of such tools run headlong into a conversation on their broader ethical implications and impacts.

Emails are delivered to this box. We were asked "does this even work?" and I assure you, it does.

  • (00:06:15) New Business - Dariusburst Chronicle Saviours.
  • (00:20:41) Two Point Museum.
  • (00:38:39) Sonic Origins. Yoshi and the Mysterious Book.
  • (00:49:33) Romancing SaGa 2: Revenge of the Seven.
  • (01:13:09) Listener Mail - Our use of AI for gaming.

6
Podcast Discussion / Episode 989: Sonic Mania Is Tsundere Life
« on: August 23, 2026, 06:27:20 PM »

I don't know what this title means either. Non compos mentis.

http://www.nintendoworldreport.com/rfn/76874/episode-989-sonic-mania-is-tsundere-life

We wanted to officially induct Switch into the retro-eligible systems for RetroActive inclusion and opted for a game from the system's first twelve months. That's how a Nintendo podcast ends up doing a RetroActive on a Sonic game.

As you are no doubt aware, we landed on Sonic Mania. We have a diverse set of opinions on the game, but we do all agree that growing up with Sonic makes it easier to love Sonic. We have a lot to say about the blue hedgehog's 2D revival, and we'll probably make some fans unhappy along the way, but we tried. I still think even Sonic fans will find some things here to agree with.

If you don't, you can yell at us here.

We really appreciate the high level of audience participation for this RetroActive. It makes the segment better.

  • (00:04:36) Retroactive - Sonic Mania.

7

I'm going to N-F-see-my way into your bank account.

http://www.nintendoworldreport.com/rfn/76778/episode-988-monster-rancher-stole-my-identity-but-i-got-this-cool-kaiju

It is a rare treat when I get to introduce one of my co-hosts to one of the stranger stories in the gaming industry. This is particularly true if the subject involves strange use of tech and the audience is Jon.

Jon had never heard of Monster Rancher. This is completely understandable, it's a late-90s monster catching game from Tecmo. It also never really got beyond a cult following outside Japan, despite getting the full tie-in anime treatment on national television in many countries.

Networks were chasing the Pokémon dollars, and Monster Rancher was the next fifth best thing.

By now you're aware that I'm stringing this out, so let's just get to the point: Monster Rancher was a PSX game where you got monsters by opening up the system, removing the disc, and replacing it with a CD. The game read the CD and used the data to calculate what monster you got.

This isn't hugely different from things like Barcode Battler, a weird Tomy-published thing from early 90s Japan. However, the extra layer is the invention of an entire meta-narrative about the discs (CDs) being ancient artefacts from God, in which he imprisoned the troublesome monsters. Most CDs just seem to give whatever - but occasionally, like Alvin and the Chipmunks' Christmas album getting "Santa," it feels as if the list was hand-built. And the builder was unhinged.

This results in the very funny visual of kids rummaging through their parents' CD collection to find John Tesh at Red Rocks to get Raindow.

Anyway, this week James gives closing thoughts on the Pokopia Bubbly Basin expansion and Jon wraps up his thoughts on Days Gone. Guillaume is reading Yoshi and the Mysterious Book and is finally getting around to playing with the cardboard Virtual Boy shell he bought in order to gives impressions of the "new" games Dragon Hopper and Zero Racers. Greg wraps New Business with some final thoughts on Splatoon Raiders. We're concluding a lot of things this week.

After a break we tackle a bit of Listener Mail. Our first task is to make Tecmo Koei's next crossover and our second asks us to examine our feelings on the return of Western developers to Nintendo systems.

You can examine our feelings here.

Reminder: Sonic Mania RetroActive is next week. Post your comments now!

  • (00:00:52) New Business - Pokopia expansion pass.
  • (00:26:58) Days Gone.
  • (00:37:42) Yoshi and the Mysterious Book.
  • (00:50:07) Virtual Boy headset novelty.
  • (00:55:16) Splatoon Raiders.
  • (00:59:01) Listener Mail - Dynasty Warriors (verb) a franchise.
  • (01:25:01) Western devs are back! Do we care?

8
Podcast Discussion / Episode 987: I Could Be Merging Things Right Now!
« on: August 09, 2026, 07:47:22 PM »

Like a Guigenerate gambler, I'm just merging all day long.

http://www.nintendoworldreport.com/rfn/76765/episode-987-i-could-be-merging-things-right-now

James is back from an impromptu vacation - it is unclear if the vacation is the you from him or him from you. Sadly, it has now concluded, so we are once again stuck with each other.

This also means Sonic Mania RetroActive will not be held on this episode because James has not actually, you know, been playing it.

Like, at all. Check back in a couple of weeks.

Anyway, I don't have a ton to say today, I just want to know if we can get a sponsorship deal with Merge Mansion. We will subject Guillaume to his addiction for our own financial gain.

This week it's all New Business. James is back with LEGO Voyagers, which he enjoyed for what it was, and Denshaattack!, which is a game that is literally everything at once. He also has early impressions on the Bubbly Basin DLC for Pokopia - and that town is a goddamn mess.

Jon has impressions of Days Gone, but I don't have any notes from his time talking. I'll just assume he loved it, but maybe he didn't. Who can say? You! If you listen...

Guillaume told us about Merge Mansion - which is truly a fraught topic.  He may have a problem, but it might prove a lucrative opportunity for the rest of us.

Greg has closed the book on Splatoon Raiders and has some final thoughts on progression in this single player Splatoon entry.

We wrap the show by doing some housekeeping, with particular interest given to this week's Fire Emblem: Fortune's Weave Direct.

We also ask you to send email and post Sonic Mania thoughts.

  • (00:07:24) New Business - LEGO Voyagers.
  • (00:17:26) Denshattack!
  • (00:28:14) Pokopia expansion pass.
  • (00:45:52) Days Gone.
  • (00:59:04) Merge Mansion (what's the opposite of an intervention?).
  • (01:18:21) Splatoon Raiders.
  • (01:23:50) Housekeeping.

9
Podcast Discussion / Episode 986: Give Us Willem Dafoe
« on: August 06, 2026, 10:04:54 AM »

We're out for justice, and cleaning up the whole neighborhood, paisano.

http://www.nintendoworldreport.com/rfn/76608/episode-986-give-us-willem-dafoe

James is out again this week, but we think he'll be back next week. As always, this is a developing situation. For now our listeners will have to still deal with Jon's impeccable professionalism.

This week's New Business has Greg still playing Splatoon Raiders, Gui with Milano's Odd Job Collection and a pinball odyssey, and Jon with the real end of Great Circle (and a crisis resolved) and further Halo thoughts.

Email has us looking at what games should be made even more 2D, who we'd have as our choice for full-game voice work (hint: Dafoe, Seagal), and one side benefit of unnecessary Switch 2 re-releases.

  • (00:02:18) New Business - Splatoon Raiders
  • (00:21:00) Milano's Odd Job Collection
  • (00:32:47) Modern pinball games show Larry what happens
  • (00:47:22) Indiana Jones and the Great Circle - The Order of Giants DLC
  • (00:54:26) Halo: Campaign Evolved
  • (01:02:49) Listener Mail - Make it even 2D-er
  • (01:29:51) Living voice chameleon Willem Dafoe is all you need
  • (01:43:56) More languages: an underrated perk

10

Square-Enix continues to deny its true fans.

http://www.nintendoworldreport.com/rfn/76540/episode-985-really-square-enix-still-no-upgrade-path-for-various-daylife

James is out this week, as he decided to (in his own words) "live large, peace suckazzzz". We don't have to like it, but we maybe have to respect it. But probably not.

This week's New Business has Greg discussing Splatoon Raiders and Goemon Collection, Gui talking Mario Tennis Fever and Absolum, and Jon finishing Great Circle and beginning Halo Campaign Evolved.

Email dives into what the next 2D-to-3D shift might be, why Square Enix can't decide if it wants to provide upgrades for old games or not, and which games might benefit from an upgrade using Switch 2 features.

  • (00:02:15) New Business - Splatoon Raiders
  • (00:18:19) Goemon Collection
  • (00:21:29) Mario Tennis Fever
  • (00:29:56) Absolum
  • (00:38:00) Indiana Jones and the Great Circle. Halo: Campaign Evolved
  • (00:58:30) Listener Mail - The next giant leap in gaming?
  • (01:26:40) Square-Enix's confounding upgrade path strategy
  • (01:48:50) The Switch 2 upgrades we crave

11
Podcast Discussion / Episode 984: Iconic Ball Action
« on: July 18, 2026, 05:50:48 AM »

We are not talking about [redacted due to litigiousness].

http://www.nintendoworldreport.com/rfn/76428/episode-984-iconic-ball-action

Canada is on fire and the sky here is poison.

Cause and effect.

And as a result, the final of the world's second-most Iconic Ball Action is at risk from poison air.

I don't really have a long narrative to weave this week, I just think the phrase "Iconic Ball Action" is the work of a wordplay auteur.

  • Homer
  • Shakespeare
  • Ohshima

Mononyms earned, worthy of legacy.

We do have a reminder this week; we will be doing a RetroActive on Sonic Mania (and it's Iconic Ball... you get the idea) in a few weeks. You should consider getting on that and telling us about it.

Shorter show, shorter bullshitting in the article. We are a monotome - a word I'm pretty sure I just coined - this week. That is to say, just an email segment.

We start with a primer from "frequent listener" GX on Sonic Mania. He is something of an expert on the topic. It's a good starting point for many of our listeners who may not be as well-versed in Sonic gameplay.

The only other email we handle this week asks us to revive an old RFN classic segment and "grade" Nintendo. But in 2026 we need to grade them a bit differently: we're using XBOX management phrases that mean nothing.

Does Nintendo "Core before more," do they "Stay rebellious," and do they even "Sabotage the product to delay shipping so management can't liquidate the team." One of those was not from the list, but I would argue I did not make it up.

You can tell us if we're successfully outworking the problem by send your letter to all members of the "Radio Free Nintendo family".

  • (00:02:59) Listener Mail - How to approach Sonic Mania.
  • (00:12:37) Signal over ceremony.

12

Episode 983: Get Back at Your First Responders With Swipe Fees

http://www.nintendoworldreport.com/rfn/76344/episode-983-get-back-at-your-first-responders-with-swipe-fees

The fun part about the RFN recording schedule is knowing you said something factually incorrect and waiting three to four days for the rest of the world to tell you about. If its a minor thing, we might be able to correct the edit. If it is a larger blunder, the options are limited.

We've been making a mistake for quite some time now. Well-over a month ago, Jonny suggested Episode 999 but a RetroActive on the DS game Nine Hours, Nine Persons, Nine Doors (999). This seemed perfectly apt. It also seemed far enough away that it didn't spur further research.

This was a mistake.

This week RFN kicks off with a blizzard of half-announcements: ideas that are missing central pieces of information. Usually enough to get started, but not enough to fully inform, these half-announcements deal with two RetroActives and Episode 1000. I say two RetroActives because... there are two of them, but also because 999 seemed so theoretically far away that I decided an additional RetroActive should happen before it.

It really wasn't that far away, but we started the research for the sooner RetroActive instead of confirming a basic fact about the 999 RetroActive.

You see, 999 was rereleased as "Zero Escape: The Nonary Game" on a number of platforms. This remake features some of the creature comforts from Zero Escape: Virtues Last Reward, which would greatly assist in getting through the game for a RetroActive. And, of course, it must be on Switch. We all assumed this.

You assumed this.

Nobody bothered to check.

We've spoken about it multiple times.

...999 is not on Switch.The Nonary Game release is on 3DS but, of course, 3DS is gone.

Steam, PS4, Xbox? All set.Switch? No.

So for now, let's put the 999 RetroActive on hold. DS copies of that game are expensive.Let's focus on the next RetroActive, the Switch launch year RetroActive.

Once again, something weird has happened. We're doing Sonic Mania, and I don't understand in the slightest we got here. But we did. So, we'll be doing that in early August. Radio Free Nintendo presents a Sonic game. I'm sure this will go great.

Right, last bit of news. Episode 1000 will be recorded live in a fixed-length telethon format. This will not be "James spends 14 hours of a Saturday producing an endless stream of content until his brain melts and his back screams." This will be five to six hours to raise money for [INSERT CHARITY HERE].

We're still working on that part.And the agenda.And the date.

There's a lot in flux here, but we'll get it.

Anyway, we're really bad at planning, even after 1000 episodes.

But this week is not episode 1000. This is episode 983. And this week we have additional announcements: new content for Mario Kart World, end of life for Mario Kart Tour, and Switch repair options for you. James also proves to be the bigger man by passive-aggressively responding to a passive-aggressive email about his Star Fox impressions from last week. As a reminder, he is the bigger man. Mature, enlightened, handsome, and definitely not writing this article.

Finally, after thirty minutes of preamble we get to actual New Business. James is deep into Rhythm Heaven Groove and Guillaume and Greg have... had other obligations, leaving James to awkwardly explore this very weird space on his lonesome. Guillaume did have time for $2 pea-removal game Heavy Machinery vs Shumai, which you should definitely look at. RFN is weird.

It doesn't get any less strange with Listener Mail. Our first question asks if there are Nintendo 64 games that would have been better served on the PlayStation. The second asks how Best Buy pays Nintendo for games bought with reward points. The topic does not stay there for long.

You can get financial advice here*.

* We do not offer financial advice.

  • (00:07:39) New Public Service Announcements - New Mario Kart World Knockout Tours. Mario Kart Tour sunsets on mobile. Send your Switch in for repairs while you can.
  • (00:17:31) Star Fox (2026).
  • (00:33:41) New Business - Rhythm Heaven Groove.
  • (00:55:11) Heavy Machinery vs Shumai.
  • (01:03:52) Listener Mail - What N64 games should have been on PlayStation?
  • (01:33:06) We have to talk about your credit card.

13

I too hate Mondays.

http://www.nintendoworldreport.com/rfn/76269/episode-982-all-we-wanted-was-to-pull-a-sword-out-of-a-mans-forehead

I don't have a lot to say this week, it's miserably hot and I just want to go live inside my refrigerator. To make matters worse, I'm in an endless battle with Rhythm Heaven Groove to calibrate my TV. We are not on speaking terms.

I have Jon texting me video of Sid Vicious standing on top of a freshly-crushed rental car, and I'm trying not to make WCW losing $30m in a single year doing these kinds of stunts into a metaphor for XBOX.

I'm a busy man, as you can see. I have important things going on.

I cannot be asked to entertain you in this podcast article this week. I passed my creative writing classes well-over a decade ago, there is no teaching assistant to impress by using an allusion to a Northern Semitic storm god to explain the on-going drama roiling PlayStation... PR. Ba'al would have removed the drive also.

James, in his infinite wisdom, did not ask his crew to help him align the New Business order. This means Jon starts us off with Indiana Jones and the Great Circle. Both Gui and James have been prodding him to play this game for over a year. It's time has come.

Speaking of Guillaume and appraising ancient artifacts, his long-suffering headset has finally slipped from this mortal coil, and now he is attempting to get used to a newer model. He also been playing roguelike brawler Absolum.

Just about everyone (except Jon) has been playing Rhythm Heaven Groove, but it was only released that day so impressions are early.

Just about everyone (except Gui) has been playing Star Fox, but it... released a couple of weeks ago; and is a very direct remake. We know what this game is.

There was a break somewhere in the middle of that New Business.

That said, we wrap the show with some Listener Mail: emails from the far past that are also from the present and "concerns" with the Ocarina of Time remake.

Send it.

  • (00:05:51) New Business - Indiana Jones and the Great Circle.
  • (00:26:23) Gui's new headset, please forgive the sound quality. Absolum.
  • (00:33:45) Rhythm Heaven Groove.
  • (00:52:41) Star Fox (2026).
  • (01:32:28) Listener Mail - An attention-starved hack still wants to beat you up.
  • (01:39:34) The Legend of Zelda: Ocarina of Time remake concerns.

14
Podcast Discussion / Episode 981: We're So WinBack Direct
« on: June 28, 2026, 06:19:31 PM »

Koei stocks are through the roof.

http://www.nintendoworldreport.com/rfn/76195/episode-981-were-so-winback-direct

Can RFN meme a WinBack Remake into happening? The Internet managed to meme XBOX into reviving Battletoads and ...a company currently wearing the skin of the long-dead Atari was allowed to revive Bubsy by an allegedly merciful God.

But not the skin of that Atari. Unless you were thinking about the correct Atari already.

In that case yes, the skin of that Atari.

Let's try to build a case for this idea. Technically the game already got remade for PS2 but let's not talk about that; it undermines the argument.

WinBack's cover mechanics were highly influential - making their way into Metal Gear Solid 2, Resident Evil, and Gears of Wa...oh right, this road leads back to XBOX. Those are dangerous waters.

New tact: This Omega Force-developed Koei title presents a chance for Nintendo to continue to foster a healthy relationship with Koei Tecmo. A WinBack remake is a business investment first, and a possible tens of thousands-seller second.

This is clearly an idea who's time has come and I thank you for consuming my clearly thought-out idea.

It's a lot of New Business this week. Greg, James, and Gui have all been playing the Rhythm Heaven Groove demo. Greg has some detailed impressions of Super Scram Kitty. Guillaume alleges he is playing something called WolfFang 空牙2001 SkullFang 空牙外伝 Saturn Tribute Boosted; this is dubious. James continues to offer New Business on two-sitting (or less) games with The Last Salvage Squad. Then, after a break, Jon and Greg take on Star Fox - which is actually Star Fox 64 but Nintendo hates numbers now. Mario Kart Not 7 was always the correct argument.

We also beg for your RetroActive ideas - assuming they comport with our rules and then attack the question: is the Neo Geo retro-console worth the price?

You can answer both pleas here.

  • (00:00:58) New Business - Rhythm Heaven Groove demo.
  • (00:22:05) Super Scram Kitty.
  • (00:31:37) Wolffang Skullfang Saturn Tribute Boosted.
  • (00:48:19) The Last Salvage Squad.
  • (00:55:21) Star Fox (2026).
  • (01:29:50) Send your Retroactive ideas.
  • (01:36:40) Listener Mail - Does the Neo Geo spark joy?

15
Podcast Discussion / Episode 980: The Amazing Digital Blockchain
« on: June 21, 2026, 05:57:59 PM »

I've recently secured a billion dollars on behalf of an anonymous investor.

http://www.nintendoworldreport.com/rfn/76101/episode-980-the-amazing-digital-blockchain

We were on a schedule this week. I am also on a schedule this week.

Normally, this is how I would transition into some sophistry about schedules or similar.

Let's forego this today. Let's get right to the nature of the... THE AMAZING DIGIAL CIRCUS IS IN FORTNITE.

I cannot even begin to contemplate if this is synergistic to the brand - is Pomni trapped inside Fortnite? Does playing as her continue the psychological torture that is slowly consuming her? Or, conversely, is this deeply inappropriate... for mostly the same reasons?

Well, entirely the same reasons.

DJ Diesel and Pomni, together at last.

This concludes our weekly-mandated nonsense.

It's New Business all the way down this week. Jon is trying out Pokémon Champions, the new official way to have Pokémon tournaments. He also explores the end of Destiny 2 and more broadly the fate of Microsoft and Sony studios as their various live games die. We also talk about the blockchain. There's no reason for this.

James has the most express New Business that has ever existed: he espouses the gospel of Pikuniku - a bite-sized game with a temporarily bite-sized price. It's silly, fun, and ever so slightly transgressive.

Guillaume has finally found the canonical ending of The Hundred Line: Last Defense Academy. He's also a bit unimpressed by the puzzles of Lorelei and the Laser Eyes. His last piece of New Business is Beatdown City Survivors.

Greg concludes the show with his early thoughts on Mina the Hollower, which it turns out isn't great for second screen play. He compares it to Shadow Labyrinth and Metroid: Other M. Also, Wii U classic Scram Kitty is back with Super Scram Kitty. No buddy on rails these days.

Send us emails and RetroActive ideas - following our very specific criteria - here.

  • (00:01:05) New Business - Pokemon Champions.
  • (00:19:34) Destiny 2, its end and DLC The Final Shape. Digressions on the blockchain.
  • (00:40:12) Pikuniku.
  • (00:45:36) The Hundred Line: Last Defense Academy. Lorelei and the Laser Eyes.
  • (01:00:37) Beatdown City Survivors.
  • (01:12:35) Mina the Hollower. Shadow Labyrinth. Metroid: Other M.
  • (01:23:29) Super Scram Kitty.

16

I detest the Sportsmate.

http://www.nintendoworldreport.com/rfn/76021/episode-979-we-all-struggle-under-the-giant-thumb-of-sportsmate

There was a Direct. You know this.

You knew this even before it was announced.

It was, and remains, known.

Many details were likewise known, and presumably remain as such.

In a sense, it makes this RFN largely superfluous in the immediate window following the Direct. It weirdly becomes more informative with the passing of time and the fading of memories.

We do try to editorialize where appropriate, but the machinery of the Direct format almost demands an equally mechanical response. We try to break the cycle but the effect targets the subconsciousness.  

Anyway: You know what the Direct was about, and if I recount it here I diminish the episode's primary value. Instead, I will say the Sportsmate's thumb is not a thing I wished to see a Nintendo executive struggle against - but I will enjoy all the reaction memes that video will create.

  • June 9th 2026 Nintendo Direct, in order.
  • (00:02:30) Rhythm Heaven Groove. Capcom bloc. Big Walk.
  • (00:21:30) Kairosoft.
  • (00:29:06) Pokopia. Fire Emblem: Fortune's Weave. DK Challenge.
  • (00:54:26) Jujutsu Kaisen Rumble: Survivaton. Cozy Darksoulslikes. Muramasa: Revenant Blades.
  • (01:04:39) So much Xenoblade.
  • (01:40:49) Dragon Quest Monsters: The Withered World. Kingdom Hearts 4.
  • (01:50:11) The Legend of Zelda: Ocarina of Time (2026) glimpsed.
  • (02:06:34) Star Fox (2026) demo.

17
Podcast Discussion / Episode 978: Cotton Is Coming!
« on: June 07, 2026, 04:36:53 PM »

Not the fiber.

http://www.nintendoworldreport.com/rfn/75837/episode-978-cotton-is-coming

It's the end of the Summer Games Flogging, where everyone in the industry creates their own Direct, making the entire marketing thing lose almost all of its juice just due to over-exposure.

I guess it's sheer opportunism that resulted in Geoff's Games Guzzler ending up in the E3 slot, following the show's dual-death from a pandemic and the failure of the industry to maintain its own plaything.

I've seen people blame the ESA for "killing" E3, and this is a very odd take. The companies themselves are the ESA. The ESA is E3. These are all the same thing. Nobody failed anyone, everyone failed everyone else.

The short story is that being "on the floor" of E3 got too expensive for the ROI - particularly if you were buying up huge real estate. Activision, then Microsoft (still separate at this point), and eventually even Sony decided the juice was not worth the squeeze. Sony never got to see their exfil come to light, due to... you know... but Microsoft was well-positioned to just move across the plaza to a building already bearing their name.

I don't know where I'm going with this, except to say that the current format of one to two hour blocks of trailers feels like a slog where everything blends into a slurry. The Game Awards Enterprises was just fueled by enough self-importance and material resources to attempt to seize the mantle themselves. The imitation is pale.

I still would have gone with the cruise ships.

We don't have any news from the Hot Fun Fiesta not because it hadn't happened yet, some of the video presentations had already run. We just didn't cover them.

We only have New Business this week.

The returning Jon kicks the show off with an update on Saros and Outlast. He also explores eFootball just in time for the REDACTED Cup and then gives an update on Pokopia. Guillaume spends a little time on Hundred Line but then devotes most of his time to Panorama Cotton - his second-most recommend Cotton game.

After a break, James has thoughts on Mina the Hollower. They are not positive. After his lengthy examination of the game's design, Greg closes the show with Yoshi and the Mysterious Book.

Email us.

  • (00:03:40) New Business - Saros. Outlast.
  • (00:09:27) eFootball.
  • (00:21:53) Pokopia.
  • (00:42:12) The Hundred Line: Last Defense Academy. Panorama Cotton.
  • (00:58:35) James on Mina the Hollower.
  • (01:41:51) Greg on Mina the Hollower. Yoshi and the Mysterious Book.
  • (01:58:08) Listener Mail kinda - When the Red Arremer underwhelmed.

18

In retrospect, I wasn't getting paid for any of this... wait a minute.

http://www.nintendoworldreport.com/rfn/75492/episode-974-when-i-was-getting-scraped-for-horace-showpony-i-wasnt-getting-paid

This week we recorded before Nintendo announced their quarterly numbers. This means we were two hours too early to hear about the price increase for Switch 2.

I want you all to applaud me for fitting in every possible homonym for "to" in a single sentence.

Business James, who for the purposes of ongoing litigation is a distinct person from James Jones RFN Host, was eating this week. The suddenly announced and released Star Fox Direct was an adoption of his FOMO on the News technique. It called for a Nintendo communication strategy requiring eternal vigilance from consumers. If a Direct could descend upon us at any time, then eyes must stay fixed to the skies. Nintendo lists YouTube and other video services as their competitors - attention is the currency of Nintendo's realm - and the price of this patrol is your Twitch Watch Streak.

There is a particularly perverse series of thoughts that RFN worked through when we first confronted the future of Star Fox, following his featured role in the most recent Mario cinematic content - I dare not say "movie." We explicitly identified a city upon the metaphorical map that we would regard as least interesting to visit, which Nintendo seems to have likewise identified as most affordable location for their mercenary business convention.

We will struggle to spend our entire per diem, given the recently instituted two drink limit. Technically, the policy does not proscribe the meal the drinks should accompany.

Ever the unpredictable, RFN starts this week with the big news of Wednesday - which as we noted was still the most recent news. And, of course, the news of the week (at least as of that moment) was Atari's acquisition of the Wizardry franchise. Except perhaps they didn't. I am utterly unable to tell you what Atari is at this moment, and I suspect they could not either. What separates us is I am aware of this weakness; evidence suggests they are not.

After this deliberate attempt to avoid the elephant in the room, we then pivot to the actual news of Wednesday - which again, was still the most recent news at this juncture: the new boot-up screen for Xbox Series consoles. Team Xbox is resurgent, what with their new @xbox email addresses and boot screens. The leaks have been patched, the bilge is pumped, and we are now upon the open seas of success. This is a lie.

Alright, assuredly the dilettantes hosting this show have run out of things to talk about that are not the big news. In a sense, no. This is where we talk about Star Fox 64 remake (#2) unhelpfully named Star Fox, which is the title of a different game entirely. At the time, as I painfully remind you, this was the big news story of the week. Obviously that is not the case anymore, assuming you are not in a very specific demographic. As can likewise be surmised from this article, the overwhelming response of our hosts is largely "why?" But hey, now I can bother people playing any piece of Switch or Switch 2 software, while wearing the face of a space pig. Sadly, vtubing as RFN favorite Panther Caroso is not an option.

After a break, we answer two emails. The first advises us on where someone - say a Nintendo podcast host - could find advice for playing Pokémon games. The second asks us to replace infinite remakes with infinite demakes. You can demake our inbox here.

  • (00:00:31) News - Atari be bussin'.
  • (00:15:25) Xbox be flailin'.
  • (00:27:27) Starfox be loopin'.
  • (01:24:22) Listener Mail - Pokemon strategies and where to find them.
  • (01:32:43) Enough with remakes, time for demakes. And more remakes.

19

Not a one of those fronts are actual progress.

http://www.nintendoworldreport.com/rfn/75410/episode-973-progress-is-being-made-on-multiple-fronts

I tried to write this article as a choose your own adventure, no intention to violate trademarks, podcast article. This absolute folly required I write the article asynchronously, and then make sure that I can weave it together in various paths so that all sections can be hit and that from every segment it is possible to reach all other segments - short of the introduction.

This took a remarkable amount of time for a joke that was near-instantly threadbare. As an example:

Section 2
Reunions are upon us. Guillaume and Greg both return this week. For Greg it was a single absence that gave us the depressing state of the industry episode last week. For Guillaume, he's been gone a solid five episodes - ignoring the fact one of those episodes did not actually happen. He may be unaware of this, and James can continue to leverage his spotless hosting record.

This is already very weird. Are you:
A: Already sick of this joke and just want to get on with it? Go to Section 4
B: Curious if the title had something to do with this elaborate exercise that surely wasted half an hour to write. Go to Section 1
C: Desire the infinite reassurance of a loop without end. Go to Section 2

Why would I do this? Well, you see I am suddenly freed up this week as I do not need to also edit the podcast because Guillaume is back! Not only is... well I guess you saw that in the example text above. I hope you picked Option A.

Greg and James have both set out to escape the Moon and embrace paternal obligations with Pragmata. Both have finished the game, and James has completed the postgame content as well. This turns into a fairly lengthy discussion that takes up just under half the episode. It is as spoiler-free as possible, though contents from the demo are largely fair game.

After a break, Guillaume tell us about his trip to Japan. This includes a stop at the odd Nintendo Museum and a look at the sad state of the Japanese arcade ecosystem.

Jon is on some weird stuff. Note, that this stuff does not include Oblivion. He's playing Housemarque's newest game Saros, some pay-to-win Tecmo Bowl-likes, and Pokémon with the assistance of AI. Oblivion is his enemy and my ally.

  • (00:01:28) New Business - Pragmata.
  • (00:54:22) Guillaume's trip in Japan.
  • (01:44:31) Saros.
  • (01:48:15) Retro Bowl.
  • (01:53:19) Pokopia. Playing Pokémon Sword with Claude riding shotgun.

20
Podcast Discussion / Episode 972: Jean Ubisoft's Business Travels
« on: April 26, 2026, 05:07:00 PM »

The ultimate guide to fully healthy industries like: gaming, carriage building, and commercial whaling.

http://www.nintendoworldreport.com/rfn/75333/episode-972-jean-ubisofts-business-travels

I want to be rich.

Not morally "wealthy," capable of taking care of my family and giving them a shot at achieving their dreams.

I want to be rich.

I want my banker to pay house calls, just to see how I'm doing.I want parking for my yachts to be a chief concern to my company. Plural.

I cannot be caught dead on Mr. Jones Wednesday Whirlwind on a Thursday.

I want to exploit my way to generational wealth. I want to create a Roblox game.

Here's the pitch: we are going to steal a bunch of 12 year old's phones, and pull up their TikTok feed. Let's be honest, they shouldn't have a phone anyway - this is a societal service we are providing.

We are going to craft Roblox items based on whatever trending memes we find. Nobody owns them - allegedly - so by Internet law they're free. Then we are going to make a very basic game where you can win those items. Everyone playing is competing against every other player - and it is expressly pay to win.

Not a "pay for advantage."

Victory is expressly conditioned on outspending your opponents.

We are going to reproduce this game every three months with new memes from freshly-stolen iPhones.

And by we, I mean you. I am an ideas man - here to collect the wealth. You are the one at risk of a theft charge. We are not the same. I have to supervise the cleaning staff while they wax the deck of Monday's Elysium

Anyway, Greg is out this week but we're joined by Syrenne. We talk about... oh.

Uh...

Well you see, kids have a seat. We have some news. It's going to be difficult for you to hear.

Okay, we talk about the state of the industry.

It's... not great.

Hopefully you learn something. The house isn't on fire, but someone is building a remarkable amount of the non-load bearing walls exclusively out of matchsticks and oil soaked rags.


21

It's legally distinct and even if it isn't Congo Bongo doesn't give them a lot of leg to stand on.

http://www.nintendoworldreport.com/rfn/75209/episode-971-professor-e-gadds-mean-bean-machine

Getting stranded on an island seems to be a literature trope in all seafaring societies.

I doubt much of Western Liao's Khitan-language literature dealt with the struggles of sailors - not that we'll ever know; we can't read it.

Go look at ancient Greek literature. The sea-fairing people of the Aegean, Black, and Mediterranean Seas included the idea in some of their most cherished works. Both Odysseus and his predecessor Jason each suffered numerous shipwrecks in their respective stories.

It was really the Age of Sail, mass literacy, and the printing press that made dramatic stores of stranded sailors part of mainstream fiction. This tread continues to this day in literature, film, and TV.

It also shows up in video game formats, both literally and also as an architype. Think of Samus, or Olimar. They're not stranded on an island, but they may as well be. So it's not surprising that all these names come up with the RFN crew is tasked to construct their island survival team.

It might be more surprising that Jon is the one who really leaned into a team of former marooned space mariners. He constructed a team of experience, focus, and ingenuity.

Greg accepted the conditions as they were; we are told the island cannot be escaped and he accepted this. He opted for comfort and companionship. He drafted a team of man's best friends. Horses, cats, and dogs. This is about staying sane and saving his body.  

James challenged the world. James challenged himself. Jon wanted experience escaping the island. Greg opted to make the island home. James wanted a warzone. Tyrants, malcontents, adrenalin junkies. People who look nature in the face and don't just challenge - they demand it bend the knee. They each have immense power, skill, and strength but their temperaments are toxic. He believes he can channel this and he is wrong. His island will erupt. Escape is declared impossible but this crew fears no god. They should. It is a lesson Odysseus could teach them, but I'm not sure Raymond Bryce can read.

This week James channeled his inner Saw puppet  and asked his colleagues to play a game. He grabbed three Nintendo characters who have never starred in their own games and who have known personality traits to draw from. The goal is to design a game that fits this character. He had a list in the dozens and he used random chance to whittle it down to three. You tell me how to make a game about Groose!

Two Point Elementary School w/ Principal Groose has a ring to it.

After a break, we tackle two email. The first is the aforementioned desert island problem. The other asks us what events from gaming history we'd like to see someone research. You can ask us to research your island here.

That sounds lewd.

  • (00:02:04) A silly game about Nintendo characters: James and Groose, together at last.
  • (00:29:59) Jon and E. Gadd and some coffee.
  • (00:43:08) Greg and General Pepper: ruthless accounting.
  • (00:59:03) Listener Mail: A silly game about being stranded on an island with Nintendo characters.
  • (01:34:03) Industry stories we would love to read about.

22

I am going to fill this TSI with Greek philosophers and force Jon to ID them.

http://www.nintendoworldreport.com/rfn/74943/episode-969-platos-allegory-of-the-electro-thermostatic-refrigerator

Let's talk about merchandise. This week we talk about the fact Nintendo of America will no longer have price parity between eShop and retail prices.

This makes a logical sense, a digital product can't be resold and costs zero to produce. From Nintendo's perspective, they also don't have to cut in a retailer. Even for third party games, the pie is split two ways - not three. There's no risk of unsold stock rotting on the shelf, there's no manufacturing lines to maintain. It's a huge win to sell digitally. Using pricing to incentivize consumer behavior is wise.

However, the other half of this transaction - the retailers - are obviously going to be concerned by this trend. They are now the more expensive way to acquire a game, and the transition to digital had already been moving against them.

We know Nintendo values the relationship with retailers - the fact they had clung to the pricing parity for as long as they did speaks volumes. Retailers take the brunt of console launches, they provide co-marketing for major releases, they keep your brand in the eyes of consumers who aren't following the gaming industry all that closely.

I've spoken about the proliferation of Nintendo stuff on the Target shelves. While I'm not a frequent shopper, I'm there enough to have watched them creep across the electronics department and jump the firewall of the main aisle into the toy section. The upcoming movie has been a powerful catalyst for additional spreading of Mario merch. I suspect that this is part of the larger peace offering - more product for shelves tied to valuable brands, even as Nintendo starts to cut the retail market out of their core business.

As such, I decided to look into the 5" figurines available at my local Target location specifically for the The Super Mario Galaxy Movie - and rate them.

  • Bowser Jr.: C+ Very nice texturing to create lizard-like skin. Messily painted bandana around his neck is accurate to source material. His paintbrush - used to frame Mario in a society filled with the dumbest species to ever wear shoes - can be held by his articulated hands. Points deducted for forcing me to spend time on Isle Delfino
  • Rosalina: C- Ten points of articulation creates a lot of elegant-looking poses. I think this design hasn't aged well since the release of Galaxy; the half-covered face needs to go away. It strikes me as an emo signed up for cotillion. Accurate to her design but her single visible eye is open far too wide, as if she's been spooked by Isle Delfino's utter failure as a society
  • Mario: B Extremely accurate to his movie model, though I don't love that he's been made a bit less round for his movie role. The articulation could be better blended into the model. Hair and moustache don't match, meaning he's dying somewhere. Presumably due to the stress of having been illegally detained on Isle Delfino
  • Yoshi: B+ Yoshi is Yoshi. He also has the nicely textured skin, though the mold marks on his broad nose are too obvious considering the other detail. He has an embarrassment of riches when it comes to accessories: a New Donk City hat and satchel. Thankfully not on Delfino, because he would spontaneously explode.

Right, this week we talk about Nintendo's pricing changes. James is also mad about popcorn, or something. It's best to think about it. Then we have an argument about pedantry, nose removal and facial spite, and finally a break. God help us.

After this break we tackle some New Business. Guillaume is still at The Hundred Line: Last Defense Academy but spends most of his New Business teaching his father to swear in the demo for Tomodachi Life: Living the Dream. Greg has some time with new Super Mario Bros. Wonder DLC, Meetup in Bellabel Park. Lastly, Jon has forsaken Oblivion for the siren song that is Pokémon Pokopia. James is villainously rubbing his palms together. "Get f***ed, Oblivion."

No Listener Mail this week, but it is the priority for next week. So get them in!

  • (00:01:33) News - The End of Price Parity.
  • (00:39:53) News - Popcorn Scams.
  • (00:49:34) New Business - Getting Nintendo Museum tickets.
  • (01:03:45) The Hundred Line: Last Defense Academy, Tomodachi Life: Living the Dream demo.
  • (01:13:09) Super Mario Bros. Wonder + Meetup in Bellabel Park.
  • (01:29:32) Pokémon Pokopia.

23
Podcast Discussion / Episode 968: Now Not Offensively Poor!
« on: March 22, 2026, 06:03:36 PM »

This title under protest.

http://www.nintendoworldreport.com/rfn/74813/episode-968-now-not-offensively-poor

Nintendo pushed an update to Switch and Switch 2 that created a new handheld mode of Switch 2 to test. Gui seems to be hitting the end of The Hundred Line. We now get a new look at Final Fantasy VII Remake from Jon. James gives coherent impressions of Pokopia this week.

This might seem like a weirdly slight article - and you're right. Normally it's the host's responsibility to write the article and I was not hosting this week. I was out binging basketball and observing my team mount a seemingly-impossible comeback, followed by me doing a seemingly-impossible amount of drinking.

That means it's a Jon-hosted episode, where I parachute in 40 minutes late and 2.5 sheets to the wind. I could have just sat this one out but I'm nothing if not a trooper. Also, I wasn't sleeping that night anyway.

We'll be having a bunch of weird line-ups in the next few weeks; people are going to be in and out for an extended window.

I do not believe there is a title too irresponsible for RFN, but I may not represent the majoritarian view on this front. I shall return to my Pokémon world, where I am both God and Tyrant. Do attempt to ignore the fact the image this week seems to reflect nothing of relevance to the title. I am too lazy to make a new one and I liked this one quite a bit.

Despite the reluctance of the interim host to request them, we do want your email.

  • (00:01:45) New Business - Handheld Boost Mode.
  • (01:09:05) The Hundred Line: Last Defense Academy.
  • (01:27:34) FINAL FANTASY VII REMAKE INTERGRADE.
  • (01:50:32) Pokemon Pokopia.

24
Podcast Discussion / Episode 967: Charmander Is Smuggling Bricks
« on: March 15, 2026, 03:42:31 PM »

Bricks of clay? Who can say!

http://www.nintendoworldreport.com/rfn/74724/episode-967-charmander-is-smuggling-bricks

Yes, bricks.

There's a fun disconnect when I talk about Pokopia with my girlfriend. She is presently unable to play it, so most of the interactions have been questions about things she's seen online, or asking if I've encountered certain favorites of hers. Most of the time this is a fine and wholesome interaction.

I sent her a picture of a snoozing Mosslax and it seemed to bring her much joy. The other side of the coin is when I describe the highly transactional relationships I've formed with the other residents of my various towns.

Ditto needs bricks. This is the singular impediment to building this house that will allow me to finally put Rotom in a house. Rotom's homelessness is the single impediment to leveling up the town and getting access to the store item I need one town over. This should be a simple task - I can craft all kinds of things with ease. But no, I need bricks. And needing bricks means I need Charmander.

Hours earlier I had handed this little orange bastard a bunch of clay, and he happily promised to turn them into the bricks I desired. But now he has vanished. To me, this is a problem. I'm trying to ask other Pokémon where I can find him, and they unhelpfully gesture towards a cave system. Unhelpful is the name of the word - I've spent all my time restoring the buildings, clearing debris, and throwing a party for these ingrates. Meanwhile Bulbasaur is running up to thank me with a stick.

This stick is not special, it is indistinguishable from the 98 other sticks already in my inventory.

I see this as the machine in rebellion. "Just stay near your house so I can get these bricks!" The girlfriend sees this as charming. They're doing their best, and helping so hard.

We cannot play these sorts of games together.

So yes, James has Pokopia, and it's really hard to talk about. Guillaume has impressions of Zelda-shooter Minishoot' Adventures and and weird horror game Indika. Jon is playing Returnal and the long-promised Elder Scrolls IV: Oblivion Remastered. Greg has an update on Resident Evil Requiem and has caught the Mario Tennis Fever.

New Business is a single topic this week: we got a Simpsons' image macro asking about reinvigorating amiibo. It goes in a dark direction.

  • (00:10:00) New Business - Pokemon Pokopia.
  • (00:45:43) Indika.
  • (00:59:23) Minishoot' Adventures.
  • (01:11:10) Returnal. Elder Scrolls IV: Oblivion Remastered Deluxe Edition.
  • (01:29:11) Resident Evil Requiem. Mario Tennis Fever.
  • (01:52:51) Listener Mail - Our mission: reinvigorate amiibo.

25

You can be the true Sneak King!

http://www.nintendoworldreport.com/rfn/74631/episode-966-increase-your-sneak-with-this-one-weird-trick

I spent about thirty minutes this week performing a soliloquy on the market conditions governing the Pokémon Trading Card Game. I remember this conversation feeling long at the time, but I was earnestly distressed listening to it. I kept saying to myself "Shut up, man! Let someone else talk or change the subject!"

I would hear the past me attempt to get someone to jump in, fail, and resume speaking.

We occasionally run into emails in which I have a lot of ideas that I want to get out into the world. In the case of Pokémon TCG, most of the ideas are the various threads that lead to the chaotic marketplace we currently occupy. This is fine when my co-hosts likewise have things to say, but when they're blanked - either due to lack of opinions or by the unrelenting machine that is my mouth - we get a segment like this.

And here's the silliest part: I have no idea how to play Pokémon TCG. None.

So to write this article I went and read the 2026 rulebook. I expected this to be a short exercise; I could read the rules and digest them at a high level.

I was not prepared for a 44 page document with 28 distinct appendices.

As an example, there are multiple paragraphs covering how to enforce the rules around having multiples of a card in your deck. By rule, you can only have four cards of a Pokémon in your deck - but this is based on the name of the card, not the species. "Trainer" Pokémon, such as Rocket's Meowth, do not count the same as a regular Meowth. Likewise, some Pokémon have their level in the name, these all count the same as the base with no level. Even more, some symbols follow the Pokémon's name and make them "distinct" while the delta symbol does not.

I hope you have a lot of time.

My favorite rule deals with mulligans. At the start of the game, each player draws their opening hand and puts down a base Pokémon. If one of the players does not have one, they reshuffle and draw again. The penalty: their opponent gets to draw one more card into their hand. This goes on until the offending player manages to get a hand with a base Pokémon. If you don't care about winning, you could be a real jackass.

It is possible to simultaneously win the game - requiring a tie-breaker game, unless one player won under more rules than the other.

Did you know the Mega Evolutions set does not have Fairy Type energy? Previous generations did, but not this one. Weird.

Anyway, I now know more than anyone selling booster packs online about Pokémon TCG.

This week we kick the show off with Lister Mail. I mentioned the first email above, but we also get an email from a genie! They offer to change the past so that a cancelled game actually comes out. They also ask us to rub their "magical dev kit" so I have my concerns.

You might find this bewildering, but that segment took over an hour - so a break was in order. After the break we talk about more Pokémon, breaking down the news from the Presents.

Finally, we reach New Business. Greg has impressions from the Denshattack! demo, and we talk a bit about the Indie World presentation. He also finished Final Fantasy VII Remake Intergrade. Lastly, he has some early impressions of Resident Evil Requiem. Jon has begun his promised playthrough of The Elder Scrolls IV: Oblivion Remastered, finding ways to not play the game. Lastly, Guillaume is watching Blippo+. I... cannot help you with Blippo+ using words. Interdimensional Public Access Television is the best I can do for you.

Email us, or I'll be sad.

  • (00:07:17) Listener Mail - The Pokemon TCG supply problem.
  • (00:50:06) The Cutting Room Genie writes in.
  • (01:26:24) News - Pokemon Presents.
  • (01:35:20) Denshattack! demo. Indie World.
  • (01:45:47) FINAL FANTASY VII REMAKE INTERGRADE. Resident Evil Requiem.
  • (01:58:46) Elder Scrolls IV: Oblivion Remastered Deluxe Edition.
  • (02:15:18) Blippo+.

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