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Messages - NWR_Lindy

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1
Podcast Discussion / Episode 710: Can't Trust an Isoceles Triangle
« on: February 21, 2021, 12:12:03 PM »

What's with that third side? Too good to bother to figure out how to make it work?

http://www.nintendoworldreport.com/rfn/56369/episode-710-cant-trust-an-isoceles-triangle

It's predictions time! I'm really happy we waited until mid-February to get around to our 2021 predictions.

Why? Nintendo Directs are back, and now we're safe from the tyranny of trying to predict Nintendo's irrational behavior. So instead, we break down the Nintendo Direct, including the Western release of Famicom Detective Club - an even which we are SINGULARLY responsible.

After an extended breakdown of the Direct, Greg give us impressions of Bowser's Fury, or whatever name we've concocted for the day. I'll go with Bowser's Irritable Temperament. James also has impressions of Square Enix's latest linguistic affront: Project Triangle Strategy.

You can predict the past by sending us an email.

But if you really want to hear some predictions keep an eye on Monday's Radio Free Nintendo NWR Patreon exclusive episode. Yours for $1 a month, all to support Nintendo World Report


2
Podcast Discussion / Episode 709: Invest in the Success of Amico
« on: February 14, 2021, 11:29:47 AM »

To the moon!

http://www.nintendoworldreport.com/rfn/56254/episode-709-invest-in-the-success-of-amico

I've spent pretty much every minute since we recorded this episode hunkered down under the threat of a winter storm. A full day of freezing rain on Saturday has given way to a Sunday of ice crashing to the ground. Life is a perilous journey; at this very moment nature is conspiring to cut your thread and wipe the slate clean. The world seemingly views your continued survival an affront, and a constant failure. But you? You're a champion.

This podcast is a survivor as well, and is full of tips to make you the same. Just like Switch, we have been fighting the inexorable pull of gravity to stay alive. This week, it's time to invest in your success.

Greg's been playing Kingdom Hearts: Melody of Memory, the Theatrhythm for a series that has the audacity to have a plot conceit like the Heartless and a Nobody where even the fanbase can't figure out what on Earth the writers were trying to do. But hey, the music is nice, and you don't need to play the mobile game to enjoy it. Jon... I don't even know what to tell you about Jon's New Business. He tried to buy a C64 - the unlicensed Commodore 64 retro-console. He's not interested in the C64 Mini, he wants the extremely limited edition one that was full-sized and came with the C64 keyboard. In summary: please send James a review unit of an Intellivision Amico so that we can make money for you. You can trust him, because he's already reviewing Fallen Legion Revenants, and he's not particularly enjoying the experience. It's a shame, because he rather liked the first game. Don't worry, I'm sure he'll love the Amico. Speaking of second attempts at first impressions, Guillaume is giving The Wonderful 101 a second try, with the Switch "Remastered" rerelease. After resisting the implorations that he watch YouTube videos that actually explain the gameplay, he finally sat down and watched YouTube videos that actually explain the gameplay. It turns out, fans of The Wonderful 101 are better explaining The Wonderful 101 than either The Wonderful 101 itself or the people who made The Wonderful 101.

On the Listener Mail front, we were asked to "Konami. Discuss," and thus we did: a Monopoly-style board game about trains has somehow rocketed up the Japanese charts and the investors at RFN tell you how to make the best parlay with your money. We even explain how to leverage VGChartz to get rich. You can ask for your free prospectus by sending us an email.

All investments carry risk and all investment decisions of an individual remain the responsibility of that individual. There is no guarantee that RFN projections, RFN indicators, or RFN insights will result in profits for you or that they will not result in losses. They will avoid losses for RFN, because we take our cut up front.


3
Podcast Discussion / Episode 708: Can't Out-Edge Mario
« on: February 07, 2021, 11:01:30 AM »

Try, and he might pop a metal cap in yo' ass.

http://www.nintendoworldreport.com/rfn/56179/episode-708-cant-out-edge-mario

"Get it James? Metal cap?"
- Guillaume Veillete, 2021

So Gui started the article, and I guess I'll leave it; it's free content. My long-running adventure in writing as little as possible in this article is assisted by his efforts, serious or not.

He's referencing Sonic, if you're curious. That's our email topic for the week, simplified the question is "Why is Mario depicted so consistently whereas Sonic is... erratic?" Listener Mail should be sent to our inbox, as should suggestions for our next RetroActive. We're taking themes or games, but it is worth noting that we've been eyeing the anniversary of the 3DS release for inspiration.

I'm giving you the rundown of the show out of order, in order to preserve the relationship to the reference of edge-lord Mario. We actually started the show with New Business, but I trust my audience to understand non-sequential storytelling. Even so, I will start the New Business rundown from the beginning.

Gui has been playing Even the Ocean, a narrative platformer, and Cyber Shadow, a ninja-focused action platformer published but not developed by Yacht Club Games. James has started Hyrule Warriors: Age of Calamity, and Greg has just about finished it. They talk about how making a Musou game in Breath of the Wild world differed from making one for Zelda more-broadly, and how it might impact perception of Breath of the Wild 2. Jon has picked up Gui's "old PC games on Switch" mantle with Baldur's Gate: Enhanced Edition, a remake of the classic RPG.

If you're looking for our lists from last week, they're now posted in the comments of last week's article.


4
Podcast Discussion / Episode 707: Real Experts in Smurf Dancing
« on: January 31, 2021, 04:04:31 PM »

Party games, or party shames?

http://www.nintendoworldreport.com/rfn/56120/episode-707-real-experts-in-smurf-dancing

Quick article again this week, because I have delicious pizza and that is far more important than an article nobody ever reads or even casually notes they appreciate.

We start the show with Listener Mail. This week we: turn Super Nintendo World into a criminal enterprise, play a stupid party game, and dream the impossible dream of a successful Wii U. Send your RFPs here.

After a break we do our Top 5 Games of 2020. I could post the list here, but then you wouldn't need to listen.

Then again, nobody is reading this article. Oh well, pizza calls.


5
Podcast Discussion / Episode 706: The Age of Pissery
« on: January 24, 2021, 03:16:39 PM »

We are sorry for not loving Nintendo enough.

http://www.nintendoworldreport.com/rfn/56039/episode-706-the-age-of-pissery

The last two weeks I tried to create articles that would be "fast" to write, and in both cases they took forever. As the children would say, I was "hoisted."

Children still say that, right?

This week I wont engineer such attempts to mask my laziness; I will be direct about it. We will have lists!

New Business:

Everyone

The Jackbox Party Pack 7 - We all played Jackbox, it was fun.

Guillaume

Halo - Guillaume defeated the 20 year old shooter.
Hades - He has also played a remarkable amount of Hades.
Moon: Remix RPG Adventure - The strange PlayStation reenvisioning of JRPG tropes is now available in English, on Switch!

JamesRazer Kishi - It's like Joy-Con for your phone. James probably wasted his money.
Paradise Killer - Not heavy spoilers, but James had a lot of feelings about how this game goes, and they include some potential spoilers.

Listener Mail

Just one question this week, why does it seem like we don't like Nintendo as much as we used to? You can send us your accusations here.


6
Podcast Discussion / Episode 705: Only the Cat Will Know
« on: January 17, 2021, 06:04:00 PM »

Destroy all evidence.

http://www.nintendoworldreport.com/rfn/55976/episode-705-only-the-cat-will-know

There's no time.

If you're reading this then the recording has been leaked. By now tens of people have heard it, and by the end of the week dozens will have heard it.

You need to prepare, what follows is a summary of the recording. As always, codenames are used in place of actual names.

New Business:

  • Paradise Killer - "Emcee of the Beginning" has been refining investigative methodology. Subject is struggling with locomotion.
  • Monster Hunter Rise demo - "Relic of the Tub" and "C. Podtgomery Bills" are both refreshing survival and hunting tactics with the new demo.
  • Ori and the Will of the Wisps - "Relic of the Tub" is also reviewing exploration skills.
  • Call of the Sea - "Relic of the Tub" is also unraveling puzzles and mysteries in this adventure.
  • Bowser's Fury trailer and New Pokémon Snap trailer - "C. Podtgomery Bills" leads a roundtable going over the latest video surveillance.
  • Halo, Double Dragon Neon, Scott Pilgram, Double Dragon & Kunio-kun - Extensive combat training from "Eyes of Charm."

Listener Mail:

Additional conversations were had on the topics of purchases tinged with regret and the future of Next Level Games. Subjects' communication channel has been compromised.


7
Podcast Discussion / Episode 704: Paid CeX Acts
« on: January 10, 2021, 02:05:00 PM »

The mark-up is unbelievable.

http://www.nintendoworldreport.com/rfn/55916/episode-704-paid-cex-acts

Oh, why hello. I didn't see you there.

It's been a while; how was your holiday?

Me? It was great.

Oh! You're here to hear about the show? Sorry, I forgot what we use this space for. It's been so long.

I start with... What? Yes, I am the podcast, and I suppose that makes this article something of an autobiography.

I start with Listener Mail. This week's questions include: CEX selling "used" PS5s, retirement of digital shops, and opening a theme park during COVID. You can send your questions to me.

After a quick break, it was time for New Business. James wasted everyone's time talking about Robotics Notes; Elite, a visual novel that is of interest to literally nobody but him. Greg has been playing Panzer Paladin, a retro-styled action-platformer about a power armor with a sword. Jon and Guillaume have differing opinions of Hades. Lastly, Gui is playing Halo: Master Chief Collecton and Carto. One is a game about maps, the other is a game about a big dumb ring.

Alright, I'm going back to sleep. See you next week!


8

Tis the season...

http://www.nintendoworldreport.com/rfn/55841/episode-703-incursions-into-complete-despair-a-holiday-special

It's the final episode of the year, and Seasonal Affective Disorder is in full swing. James is feeling particularly hurt by the "final" demo of Bravely Default II. He does get some relief when he and Greg talk Sephiroth's arrival in Smash Bros. After the break, Guillaume has been busy: PixelJunk Eden 2, Mechstermination Force, and Contra Hard Corps. He's also joined the ranks of the World's Most Powerful, with the Xbox Series X. He's used it to explore Viva Pinata, Star Wars Squadrons, and Banjo Kazooie. Jon wraps-up the show with Dragon Quest XI S, and Project xCloud.

That's it for us this year, we'll be taking the coming week off, and drop our next episode in the New Year. We have a couple stream plans in-mind for the holidays, so keep an eye on our Twitter account @RFNPodcast. As always you can send questions to our inbox.


9
Podcast Discussion / Episode 702: More Crane Than Kick, You Might Say
« on: December 13, 2020, 01:49:00 PM »

Age takes us all.

http://www.nintendoworldreport.com/rfn/55757/episode-702-more-crane-than-kick-you-might-say

It's the Game Awards, the annual commercial masquerading as an award show. Capcom had some arcade stuff, and the return of Sir Arthur, but mostly we talk Sephiroth.

After that, we have some limited New Business. Gui is playing Burnout Paradise, but isn't quite as taken with it as he is other Burnout games. He's also fallen into the Hades hole. Welcome. Jon is living the past in the modern day with NHL 94 Rewind and he's also playing Dragon Quest XI S, which he insists isn't "anime." He is outrageously wrong.

After the break we answer two emails: why don't console manufacturers talk more about their backwards compatibility options, and what impact the simmering disagreements between Nintendo and their Smash community have. You can ask us to resolve your conflicts here.


10
Podcast Discussion / Episode 701: Remember Outdoors?
« on: December 06, 2020, 04:21:02 PM »

At one time we only had to fear bears. Now I'll take the bears.

http://www.nintendoworldreport.com/rfn/55693/episode-701-remember-outdoors

We're back!

It's been two weeks since I've done one of these, and I've forgotten how to do them. So, I'm going to just focus on giving a rundown of the show.

New Business:
James: Star Wars: Squadrons in VR
Guillaume: Lonely Mountains: Downhill
Jon: Tetris Effect: Connected, Dragon Quest XI S, Dragon's Dogma: Dark Arisen
Greg: Hyrule Warriors: Age of Calamity

Listener MailIs it morally gray to enjoy a knock-off? How much of a knock-off is too much of a knock-off?

Questions? Here!


11
Podcast Discussion / Episode 700: Welcome to the Tubtime Galaxy
« on: November 22, 2020, 03:16:00 PM »

We did a live show, most of us made it on time. You know who you are.

http://www.nintendoworldreport.com/rfn/55576/episode-700-welcome-to-the-tubtime-galaxy

A big thank you to everyone who was able to attend the Radio Free Nintendo Episode 700 Live Show. We had a great time, and we hope you did as well.

This is a slightly truncated recording of the show, with some of the filler content trimmed for time and general chaos. It's still five hours long.

We talk Series X, PS5, Hyrule Warriors: Age of Calamity, and Pikmin New Play Control.

The live format let us take callers with question about: what our ideal Warriors game would be, if we learned anything from a Smash character, what events are turning points of our RFN careers, Greg's history of game imports, Nintendo on PC, and if people are harder on Nintendo now.

That's a lot of questions, and even more answers.

We also asked for people to make some donations to charities of their choosing and send us the receipts, and that resulted in almost $800.

Almost. We need about $70 more to get us to do another call-in show in January. You'll also be entered into a drawing for some prizes. We don't need it all at once, just a few donations will get us there. So send the receipts to rfn(an)nintendoworldreport.com.

Lastly, thank you to all our listeners, former hosts, guests, and everyone else who made 14+ years of this show possible.


12
Podcast Discussion / Episode 697: Gerard Depardieu, Vampire Hunter
« on: November 01, 2020, 06:15:06 PM »

Weirdly, its bloated Putin sycophant, Depardieu, not Cyrano Depardieu.

http://www.nintendoworldreport.com/rfn/55388/episode-697-gerard-depardieu-vampire-hunter

So, my recollection of what happened this episode is missing. All I have are some incomplete notes, possibly written in blood. I am aware that this is not unlike my animes. So, let's just assume there will be surprises for everyone in this episode!

Evidence indicates that the recording starts with "plugs," an industry term for promotional content embedded in the structure of the show.

This episode's title seems to be a reference to Bram Stoker's Dracula, the film and the book, which just happened to the be topic of the latest NWR Patreon Exclusive RFN Episode. You can hear it, and more, at the NWR Patreon.

A witness statement points to the subject of our second plug, the RFN Episode 700 Live Show! A bloody handprint on my day planner seems to indicate a November 21 date and 2PM Eastern start time. I believe that I would have wished you join us.

I see from their press releases there was a Nintendo Partner Direct last week, and importantly, it happened before the recording session. I must assume it was discussed, likewise I would guess the fact Part Time UFO is installed on my Switch that I must have given my thoughts. Trace amounts of over 10,000 dead Moblin horns suggest Greg had thoughts on the demo for Hyrule Warriors: Age of Calamity.

Surveillance footage indicate a break and I've gotten really tired of writing in this format. So, I'm stopping now. You probably haven't read this far anyway. I can put anything here.

Here's a rundown of the New Business:

Jon took James' advice and got Hades, which he likes. He also is playing "Uncharted Star Wars" in Star Wars Jedi: Fallen Order, which he also likes. Lastly, he's taken a deeper look at Doom Eternal and a first look at State of Decay 2. He's been busy. Guillaume has been...bit by the Vampire bat and went from Bram Stoker's Dracula to Castlevania Anniversary Collection. He also has been playing Into the Breach, which is spectacular.

Send us your emails. That's all. Just send 'em.


13
Podcast Discussion / Re: Episode 696: WAM - Wet Ass Mario 64
« on: October 25, 2020, 11:18:49 PM »
For the record, I have no complaints.

14
Podcast Discussion / Episode 696: WAM - Wet Ass Mario 64
« on: October 25, 2020, 02:33:39 PM »

Noted men of culture do it again.

http://www.nintendoworldreport.com/rfn/55277/episode-696-wam-wet-ass-mario-64

It's Jon's fault. It's always Jon's fault. Please send complaints to the inbox.

You will have complaints.

In our last show before Halloween, Guillaume has a couple spooky games to get you some frights, if somehow have avoided finding yourself in such a state this year. First up is Bulb Boy, a 2D-point and click horror game about...a boy with a lightbulb for a head. He also has some thoughts on side-scrolling shooter/train manager The Final Station. Keep moving or the end of the world will find you.

After a break, it is time for our Main Event: our RetroActive on Super Mario 64. The seminal 3D platformer set the template for an entire series of classic games, and also Super Mario Sunshine. We talk the stages, the control, the camera, and the impact of Mario's first trip into the third dimension. A big thanks to our listeners, who were very active in submitting their thoughts for this episode.

Lastly, we end the show with a big announcement about the podcast, so please stick around for that. I won't post it here, because we need the listens.


15
Podcast Discussion / Episode 695: Our Famous Motto, Plugs Not Hugs
« on: October 18, 2020, 04:35:00 PM »

You can do both.

http://www.nintendoworldreport.com/rfn/55245/episode-695-our-famous-motto-plugs-not-hugs

This week Steve built up his boxy presence in Smash. Greg and James both spent a little time with the Minecraft icon. Greg also spent time with the demo for Kingdom Hearts: Melody of Memory, a title so bad that it could only be part of this series. Guillaume played both SolSeraph and the game that inspired it ActRaiser. James is done talking 13 Sentinels, so now he's talking Hide & Dance and Cook, Serve, Delicious 2. Lastly, Jon kills Nazis in co-op shooter Wolfenstein: Youngblood.

After the break, we only get through one email; it's time for us to make the next 3D All-Stars compilation. You can compile your questions in our inbox.

You have till Thursday to get your comments in for our RetroActive on Super Mario 64. Post them here.


16
Podcast Discussion / Episode 694: Super Mario's 3D Package
« on: October 11, 2020, 02:20:03 PM »

Let's-a go!

http://www.nintendoworldreport.com/rfn/55199/episode-694-super-marios-3d-package

This week we start the show with a quick review of the Treehouse Live video on Pikmin 3 and Hyrule Warriors: Age of Calamity. Only Greg actually watched the thing, so it's a pretty quick review.

After that, we dive into the mailbag. This week we: determine if a chastened Ubisoft is still a valued partner, breakdown who is responsible for all our bad episode titles, identify sequels that made us rethink the original game, name three redeeming qualities of Super Mario Sunshine, and kidnap a dev team from the past and bring them to the present.

You can plot our heists by sending an email.

It's RetroActive time. We're talking on Super Mario 64 on October 22. Posting your thoughts here.


17
Podcast Discussion / Episode 692: J.O.C.K.S.T.R.A.P.
« on: September 27, 2020, 03:56:14 PM »

Jon's Overall Childishness Kiboshes [a] Show That Respect Audience Participation

http://www.nintendoworldreport.com/rfn/55028/episode-692-jockstrap

We have escaped the tyranny of Nintendo's weekly PR onslaught, meaning we get to actually start the show with New Business. James has been playing a lot of Hades, and he still hasn't made his escape. Jon and Greg are playing Super Mario 3D All-Stars, and Mario Sunshine still sucks. Jon is also playing S.C.A.T. because he's purilie and cannot help himself. Guillaume is also looking at recent addition to Nintendo Switch Online with Mario Super Picross before giving his concluding thoughts on Ys VIII.

After the break we finally return to Listener Mail. This week we: recommend GBA games, pronounce "Nopon," and tempt Jon into falling back into his "limited edition ways." You can seduce us by sending an email.


18

Don't play Super Mario Sunshine.

http://www.nintendoworldreport.com/rfn/54990/episode-691-those-weird-deviants-who-start-with-sunshine

Hey look, an episode we didn't botch!

Nintendo rewarded us with yet another Partner Direct. We had a lot Monster Hunter, some Ori, and a little bit of Hades. James has some early impressons of Hades to go with its drop.

We have a two-part New Business. Guillaume is playing Super Punch Patrol, a side-scrolling brawler from the maker of Gunman Clive. Greg is playing LIMITED TIME ONLY Super Mario 3D All-Stars (+ Sunshine). As the title says, don't play Sunshine, kids. Jon concludes New Business with Stunt Race FX, for some reason.

Part two of New Business is New Business from the past. Guillaume revived his audio from last week's lost episode. He has impressions of Florance, Sayonara Wild Hearts, The Stretchers, and he includes his missing pitch for Odama 2.


19
Podcast Discussion / Episode 690: A Million Little Pieces
« on: September 13, 2020, 05:21:57 PM »

Welp, we broke an episode. Have a Patreon Exclusive instead!

http://www.nintendoworldreport.com/rfn/54928/episode-690-a-million-little-pieces

So, James really botched this one, and we lost the audio for the 690. We had fun conversations about Hyrule Warriors: Age of Calamity, and more pressingly, scarves. We spend far too long talking about Odama, a Japanese-warfare pinball game.

Sadly, it's all gone.

Well, not exactly.

Guillaume extracted a few choice bits from his and Jon's audio, and James cut them together with some explanatory information. If you're looking to hear a tribute of a podcast you'll never get to hear, well today's your lucky day.

If you're not interested, we have some new content too! We're releasing one of the NWR Patreon exclusive RFN episodes. If you like what you hear, you can get more of it at the Patreon for $1 a month.

This episode was from back in March. E3 had just been cancelled due to COVID-19, and the crew tried to devise a "digital event" to replace it. Six months hence, we know the ESA didn't do a very good job, but if they had followed our advice it would have been a show the world would still be talking about.

Enjoy, RFN Patreon Episode 009: Opportunities Knock.


20

That's the slogan. CONSUME

http://www.nintendoworldreport.com/rfn/54853/episode-689-its-got-a-game-and-a-watch-its-a-game-and-watch

I guess Nintendo having announcements is just a weekly RFN segment now. This week we breakdown the Mario 35th Anniverary Direct. The highlight is Mario promotional material appearing in Splatoon being sold as merchandise in the real world. J&J Dream Factory are on the case. Oh, and I guess a bunch of 3D Mario games are coming to Switch.

After a break we have some New Business. James is reviewing RPG Maker MV, but he isn't quite ready to put a number on it yet. You can see his progress here. Guillaume is playing: the strage scrolling shooter Black Bird, the only true "parlor" title Clubhouse Games, and manic medical game The Stretchers. Greg closes out the show with his final thoughts on Paper Mario: The Origami King.


21

To be clear, this material is not OF him. He's Michael, not Jerry, in this example.

http://www.nintendoworldreport.com/rfn/54779/episode-688-collection-of-kawazus-compromising-material

We start the show off with a quick chat about this week's Partner Direct. A Taiko no Tatsujin RPG? A weirdly-named Final Fantasy Legend collection? More Puyo Puyo x Tetris romance? Sure why not. Kingdom Hearts rhythm game? Pass...

No break this week! We roll right into New Business with Jon's thoughts on the demo for the latest Tony Hawk remake. It turns out the third time's a charm! He's also playing Torchlight II, because Switch is filthy with these kinds of games, and he loves all of them. Guillaume and Greg are playing Paper Mario: The Origami King, and both are really enjoying the game. I was going to make a paper pun, but that would be too on-brand. Greg has cleared Manifold Garden, passing James who is hopelessly stuck on a block puzzle at the very end of the game. He's also playing Arcade Archives: Super Punch-Out!! It's like AA Punch-Out, but now with ducking. Lastly, James is playing the DLC for Forza Horizon 4. It's got a LEGO world, and also an Australian man having a nervous breakdown. It's very relatable.

Podcast Business:

Last Monday we posted the latest Patreon-exclusive RFN Podcast. It covers what Gui and James have been watching for the last couple of months. You can access it,14 other episodes, and a boatload of excusive NWR content at the NWR Patreon. Your $1/month memebership helps keep this site going. This week we'll be posting yet another episode: Greg, Jon, and James talk about the last six months of sports in a world gone wild.

We're a bit behind on email, but we're ready. Load up that inbox.


22
Podcast Discussion / Episode 687: This Podcast Is Also Out Now
« on: August 23, 2020, 01:57:59 PM »

Everything else is!

http://www.nintendoworldreport.com/rfn/54682/episode-687-this-podcast-is-also-out-now

There was a Indie World presentation; you might have heard. A whole boatload of games got the shadow drop treatment. Included in that list was Manifold Garden, a game friend-of-the-show Syrenne McNulty spent the last few years contributing to this day. So, you can guess who shows up.

The first half of the show is a conversation about Manifold Garden, and the road it took to get to this day. All four of our normal crew have been playing it, so we have a little experience with the gravity-manipulating non-eucledian geometric mind-bender. Discloser time: codes were provided for all four of us, and -of course- we have a long-standing friendship with Syrenne.

The second half of the show digs into everything else that was shown during the event: Hypnospace Outlaw, Takeshi and Hiroshi, A Short Hike, Raji: An Ancient Epic, Hades, Untitled Goose Game multiplayer mode, and Card Shark. It's a lot of games, and thankfully we had a chance to play a great many of them. Hopefully we can help you pick a few to play next.

Bonus content: some concluding thoughts on Planescape: Torment.


23
Having the Haduken helps so much with the Sigma fight.  It OHKOs his dog and all you really have to do at the beginning of the fight is stand there and do the input, iirc.

Beat it today, sans Haduken (I should go back in and get it). I hate how the passwords that you get at the end merely start you at the beginning of the Sigma stages, rather than after each end boss. Forces you to sit down and set aside several hours to make a full run.  Sigma isn't that difficult...it's more that you're so fatigued by the time you get to him that you start messing up timings. I took a break, had dinner, rested up, came back and took him down.

Overall I love Mega Man X, but **** that game.

24
Mega Man X (SNES). Currently at Sigma Stage 1 and hating it, sorta.

I edited the OP because I'm a boss and I used to run this place.

25
Podcast Discussion / Re: Episode 686: Apocalypse BOGO
« on: August 18, 2020, 09:44:57 PM »
BTW, you can use the money bullets in Metro if your gun accepts the right kind of ammo. IIRC you have to hold the reload button to load those. They're supposedly more powerful.

Cool. They sorta allude to that early, but never really tell you that outright (at least where I'm at).

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