Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - StrikerObi

Pages: [1] 2 3 ... 32
Podcast Discussion / Episode 232: Breath of the Who
« on: August 17, 2017, 12:52:07 PM »

We are back again with some Zelda talk and a return of the bonus segment.

After some time battling planning and scheduling the Connectivity gang finally manage to get back on track with episode 232.

Nicholas and Kelton do a two-man show, which is mostly about Kelton's thoughts on Zelda BotW after recently finishing it. However, the guys do chat a bit about what else they have been up to which includes a bit of Splatoon 2 discussion.

After the main portion of the show, we finally see the return of the Doctor Who bonus segment. Nicholas, Amanda and Mike chat all about season 10 of Doctor Who, along with some tangents and other general Doctor Who thoughts.

Nintendo World Report is now on Patreon, and high rollers can name their topic for Connectivity, so head over to our Patreon page if you want to support us.

Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show!

Send us your listener mail by clicking here.


I don't know how things worked in the past, but details for this event are underwhelming.

The last time they did this, in 1990, they hit 29 cities across America, and spent 3 days in each city (except LA which got 2 weekends,for 6 total days).  Each city had 3 finalists, one from each age group, move on to the World Championship stage in Hollywood. That's a total of 90 finalists.

Here's the info from Wikipedia.

The Nintendo World Championships had three separate age groups (11 and under, 12-17, and 18 and over). The city contests were held over the weekend and began on Friday afternoon and ended on Sunday night. Over three days, players qualified for the semi-finals over two rounds. The first round a player had to score at least 175,000 points in the "Pods" area. To qualify for the semi-finals held on Sunday night, contestants had to play on a seven player stage and score at least 200,000 points.

On Sunday night, the semi-finalists were divided by age group, and each semi-finalists group played in the "Pods". At most, 100 could play at a time. The top seven scorers from each age group then played in a final round on stage while Terry Lee Torok, Steve Werner and John Michael Phane moderated play by play to the crowd. Out of the seven scores, the top two scorers played head-to-head for City Champion.

The finalist won a trophy, $250, and a trip for two to the World Finals at Universal Studios Hollywood. The runner-up won a Nintendo Power Pad and a Game Boy.

The world finals were conducted similarly to the city contests and were located at Universal Studios Hollywood. Each age group's thirty finalists played one round for the top seven positions. The 18 and over group played first, followed by the 11 and under, and completed with the 12-17 age group. Each age group's top seven played and the two top scores played head-to-head for the age group title.

So yeah, the 2015 reboot is way underwhelming. 8 cities total, and 8 city finalists + 8 "special guests". That's nothing compared the 1990.

And the worst part of this whole thing is that they've announced the 8 qualifier cities just 11 freaking days before the events. So if you want to participate and don't live near one of these cities, you have to make last-minute travel plans. Good luck finding an affordable flight and getting any time off approved on such incredibly short notice. It's just downright insulting to their fans to handle it like this.

Podcast Discussion / Episode 173: Splatoon'd
« on: March 28, 2015, 06:09:19 PM »

We're playing a bunch of games as we froth over Splatoon's upcoming release.

It's episode 173 of Connectivity, wow! First off, I have to start with an apology for the lack of an episode last week, which was due to a scheduling mishap. We'll try to make sure that never happens again. Now, on with the show.

This is a video game podcast, and we all play games, but we sure haven't spent a lot of time talking about what we've been playing lately. So, the "What We've Been Playing" segment makes its triumphant return! Alex, Zach, and Nick have all been playing a bunch of different stuff, and get together to discuss it all.

Our second segment is a recent episode of Nintendo News Report in which Chris and Greg from the Player One Podcast join Alex to go over a bunch of Splatoon news among other stuff.

We're going to record our segment on the best shooter music soon, so please get you submissions in. That's schmups or FPS, so go crazy why don't you? You can submit those, and your listener mail questions, by clicking here. And if you have a few minutes free, why not rate and review the show on iTunes? I promise it really helps the show grow.

TalkBack / Re: NWR Super Smash Bros. Tournament Week One
« on: March 26, 2015, 11:01:23 AM »
Let it be known that my killer move with the clay pigeon to deflect the flying beetle back at Carmine was not something I knew would happen. I may indeed be a self-proclaimed "demon with that clay pigeon" but I had no idea the beetle's direction could be flipped at all, or with the clay pigeon specifically. I will however admit that it was totally badass.

Podcast Discussion / Episode 172: I Miss You
« on: March 15, 2015, 02:10:35 PM »

PAX East is all done and we're ready to talk about it!

Welcome one and all to episode 172 of Connectivity! With the madness that was PAX East 2015, we didn't really have a ton of time to record a series of segments for this week's episode. So instead, we're giving you one big segment about what else but PAX East 2015. Settle in and listen to Neal and Zach break down their time at the show in glorious stereophonic sound. I'm sure you'll enjoy it.

Our mailbag is running a bit low, so why not drop us a question or comment by clicking here. We also still need more submissions for your favorite shooter music at that same address. And if you have a moment please rate and review to show on iTunes to help spread the Connectivity love. Thanks!

TalkBack / OlliOlli (Wii U) Review
« on: March 14, 2015, 10:01:00 AM »

Prepare to eat pixelated pavement.

You may have played a skateboarding game before. If you were a gamer in the days of the Nintendo 64 and PlayStation, you probably saw Tony Hawk’s Pro Skater take the once tiny genre and turn it into one of the most popular of its generation. Eventually, the tried and true mechanics grew a bit old. With little innovation left to be found, fewer and fewer skating games were released, and the genre slowly drifted back into the shadows.

Now, UK developer Roll7 has breathed new life into this once massive genre with OlliOlli. The game offers a fresh take on the long established genre of skateboarding games by mashing it up with retro aesthetics and gameplay concepts from the relatively new genre of Endless Running games such as Canabalt, Temple Run, and Bit.Trip Runner. The result is a deceptively simple, incredibly challenging, and downright addicting game.

OlliOlli is a 2D game done in a pixel-art style in which your avatar is constantly moving forward from left to right. You have limited control over your speed, but there’s no turning around or stopping, so your focus is always on preparing for what’s coming up next. The goal is to survive each run from start to finish, cramming as many tricks as possible in between, without slamming your face into the pavement even once. There is very little wiggle room for error, especially in later levels where a poor landing will likely throw off your timing and cause you to bail on the next trick opportunity. The levels are relatively short, and most will take a number of attempts to complete. This is a great fit for the gameplay, allowing the player to focus on memorizing the level in order to figure out the perfect run.

In most skateboarding games, tricks are performed with either the buttons or right analog stick. OlliOlli takes a major departure from the genre in this regard, with an incredibly simple trick system designed to mimic the flow of real skateboarding. To perform a trick, all you do is hold down the left analog stick and then let go. The trick you preform depends on the direction the stick starts at, and more complicated tricks are performed by rotating the stick before letting go. This mechanic is very similar to entering a combo into a fighting game (imagine the quarter-circle-forward motion required for Ryu’s hadouken).

Once you’ve performed the trick, you still have to land, which is as simple as pressing the A button. The closer to the ground you hit the button, the more points are awarded. There’s a risk-reward element here. You want to press the button as close to the ground as possible, but waiting too long can result in you bailing hard and having to restart the entire run. Then there’s grinding, which is done simply by holding the left stick in a direction just before touching a rail. As with landing, the closer you are to the rail when you input the command, the more points are earned. If you’re playing the game well, you’ll get a real sense of flow as you move from jump, to trick, to grind, and back again. To get truly massive scores, you’ll also need to use the L and R buttons to keep things fresh by adding spins to your tricks and to modify your grinds. You’ll also need to try and string as many tricks and grinds as possible together into a combo before you land.

The game offers 25 standard levels, and completing the 5 challenges in each level will unlock a “Pro” stage, for a total of 25 additional levels. If you can manage the insane feat of completing all 5 challenges in each of the Pro levels, you’ll unlock the uber-hard “RAD Mode” in which you will be challenged to complete all 50 stages again, without so much as even one landing or grind below a “Perfect” rating. Each stage also as a “Spot” mode in which the goal is to score as many points as possible in just one combo. If you somehow get bored of that, there’s also the Daily Grind, where the level changes on a daily basis. You get an unlimited number of practice runs, but you can only make one attempt at posting a score to the online leaderboards (which also exist for all 50 main stages).

OlliOlli isn’t for the faint of heart. But if you’re cool with taking a dozen or so runs on a level to try and beat it, then you might just fall in love with the game. I found myself returning to my favorite stages over and over again to try and set new high scores, or to help get myself back into a groove after failing too many times on another stage.

The game can be played on either the TV or the GamePad. While I initially started on the TV, I soon found myself playing exclusively on the GamePad. Due to some extremely subtle lag differences between the two, I found the game far easier to play on the GamePad. I just couldn’t ever get the timing right when watching the TV. This could be dependent on your own personal gaming setup or eyeballs, so I’d advise trying them both out and sticking with whichever you prefer. Playing on the GamePad also gave me the advantage of plugging in my fancy headphones to enjoy the fantastic soundtrack of jazzy electronic tunes.

OlliOlli is an addictive gem of a game. Beneath the simple aesthetic and controls lies a deceptively challenging and complex skateboarding game. It’s great for short sessions, but be warned that it’s also easy to accidentally sink a few hours into it while trying to achieve the perfect run. As a bonus, it’s also one of the first games on Nintendo platforms to support cross-buy. Picking the game up on either the Wii U or 3DS eShop will grant you a free copy of the game on the other. If you’re into skateboarding games, infinite runners, or are just looking for a challenge, you’ll find lots to like here.

TalkBack / Re: 3D OutRun (3DS) Review
« on: March 13, 2015, 08:56:17 AM »
The music in this game is indeed legendary. It's discussed in the game music documentary series that Red Bull produced, called Diggin' in the Carts. I think they talk about Out Run in episode 4. There's an interview with the composer (Hiroshi Kawaguchi) where he mentions that they thought of the title as more of a "Driving Game" than a "Racing Game" so he composed music that the player might want to listen to while driving, hence the more laid back sound. Apparently the 3-song soundtrack got pressed on to vinyl in Japan. I'd love to own a copy of that.

TalkBack / Nintendo News Report: Indie Games Forever
« on: March 05, 2015, 03:56:00 AM »

In which we discuss all of the digital titles that just got announced (or cancelled?).

Hey everybody! Scott's on vacation and Neal is going to PAX, so Alex is going to be doing an hour-long show by himself tonight...

Just kidding! We have Mike Sklens, Connectivity editing extraordinaire and RFN veteran, to join us and talk about all of the indie games that were just announced, Mike's obsession with Amiibo, the absence of Rock Band 4 on Wii U, this week's new releases, and more.

And of course, you can watch all of the previous NNR episodes here.

Podcast Discussion / Episode 169: C-Nubbin'
« on: February 22, 2015, 08:20:00 AM »

Connectivity, now with "super-stable" audio!

Hello there loyal listeners. The day has finally come. The New 3DS is available world-wide, and we're going to talk about it. Specifically, Mike, Daan, and Nick are going to talk about it. It's an international panel of joy!

After that, it's the return of The Music Segment with Scott, Mike, and Zach. This time, they're chatting about the best winter level tracks submitted by our loverly listeners. We haven't decided on what the next music topic will be, but when we we'll be asking for more of your submissions.

Speaking of submissions, why not submit some listener mail by clicking here? The mailbag is running low and we could use some more. Also, if you have a moment please rate and review the show on iTunes.

Podcast Discussion / Episode 168: Well Written Writing
« on: February 15, 2015, 08:20:00 AM »

I would walk 500 miles, just from watching all these Xenoblade trailers.

We're walkin', yes indeed and we're talkin'… about Zelda and Xenoblade, on this week's episode of Connectivity. So come take a stroll with us. First, Scott, Alex, and Nick will embark on a quest to discover if it's even possible to make a good television series based on The Legend of Zelda.

Then, in our second segment, Alex and Scott are joined by special guest James Jones! They discuss their mutual love that is Xenoblade Chronicles.

Don't forget you can send listener mail to us by clicking here. We'll be recording another music segment about your favorite winter/snow level tracks, so be sure to submit yours ASAP if you want it included. Also, please give us a rating and review on iTunes.

Podcast Discussion / Episode 167: Eat Your 3DS
« on: February 07, 2015, 10:24:55 AM »

On the eve of the New 3DS, we look back at the launch of the original 3DS. Plus, a whole lot of Majora's Mask 3D talk!

Hello everyone and welcome to episode 167 of Connectivity! We have two great segments for you this week.

Kicking things off, Scott, Zach, Mike and Andy revisit the launch and life of the original Nintendo 3DS. The guys discuss that troublesome first year, the Ambassador Program, the games that turned it around, and what games they are most looking forward to revisiting on the New 3DS.

After that, Nick joins Curtis to discuss Majora's Mask 3D. This spoiler-free segment highlights the changes that help improve the 3DS port, and the guys break down just what makes Majora's Mask the weirdest, most unique entry in the long-running series.

We'll be recording our favorite winter/snow/ice level music segment next week, so be sure to send your submissions in by clicking here. We'll see you next week!

It's 2015. I can video-chat in HD with somebody on the other side of the globe from my mobile phone. But I still can't talk to somebody over a broadband connection while playing a Nintendo game. There's no excuse anymore.

Podcast Discussion / Episode 165: Alex Sandwich
« on: January 24, 2015, 07:34:59 AM »

You've got questions? We've got answers! Also Hockey!

Howdy neighbor, come on in and sit down with a nice cool episode of Connectivity. On this week's episode, we're answering your questions. Well maybe not your questions, but questions submitted by people like you. But maybe actually you, if you're lucky. Questions include: How improved is the New 3DS over the OG 3DS, what games to play with your significant other, and a whole bunch of questions about the end of Club Nintendo.

Plus, we have a bonus segment for you! JP, Donald, and Scott meet up to talk about the NHL season as we're about halfway through the season.

Now that we're out of listener mail, we need more! Send them in to us by clicking here. Also if you have a moment, please give us a nice review on iTunes as it really helps spread the word about the show.

Podcast Discussion / Episode 164: Director Who
« on: January 19, 2015, 08:25:00 AM »

Through the magic of technology, direct to you from us, listen to us directly speak to each other about Nintendo Direct!

With thanks to Nintendo for giving us so much to talk about, here's episode 164 of Connectivity. If you could't guess, there was a Nintendo Direct recently, and we're going to break it down all nice for you. Don't forget you can catch these news breakdowns as we record them live during Nintendo News Report.

Please keep sending in your listener mail to us by clicking here. We love it ever so much. Also, please help spread the word by giving us a 5-star rating and review on iTunes.

Podcast Discussion / Episode 162: Expletive Music Time
« on: January 03, 2015, 06:50:25 AM »

We listen to your favorite tracks from the Smash Bros. series and discuss our games of the year!

Hello and welcome to episode 162 of Connectivity! We've got two great segments for you this week.

Kicking the show off, Scott, Mike and Zach host another music segment, this time featuring the best music from the Smash Bros. series. Featuring tracks from Melee, Brawl and 3DS/Wii U, this segment is packed with the guys' favorite music as well as your listener submissions. Plus, bonus Frozen discussion! And for next time, be sure to send us your favorite winter/snow/ice level theme!

After that, Alex, Neal and Scott discuss their favorite games this year, with a few surprises along the way. After that, the guys break down the handful of news stories from the past week, including how amiibo will be used in Kirby and the Rainbow Curse.

You can send us listener mail or your submission for best winter/snow/ice level music by clicking here. And if you have a moment, please rate and review the show on iTunes. We'll see you next week!

Podcast Discussion / Episode 161: I'll Settle for Other Alex
« on: December 29, 2014, 09:50:48 AM »

We've been playing games, and you can hear us talk about them.

Happy Holidays from the Connectivity Crew. On this holiday episode, we get together with our friends and do what we always do. Play video games. In honor of this ageless tradition, we're brining you two segments on this week's episode. First, we talk about the games we've been playing in the run-up to the holidays. After that, it's our special Christmas edition of Nintendo News Report. Remember, you can catch us recording the News Report live on Thursday evenings on YouTube.

We're planning on recording our Smash Bros music segment soon, so don't forget to submit your favorite tracks (or other listener mail questions) to us by clicking here.

TalkBack / Re: Is There a New GamePad Coming?
« on: December 15, 2014, 12:55:07 PM »
Yet again, Betteridge's Law of Headlines holds true.

Podcast Discussion / Episode 160: Funtitled
« on: December 13, 2014, 08:20:00 AM »

We discuss Zelda for Wii U and the news in general, how exciting!

It's the most wonderful time of the year, that being when this week's episode of Connectivity is released. I'm not gonna lie, it's been hard to get everybody together to record lately, but here we are again, with two segments to share. First up is a discussion of the new Legend of Zelda Wii U footage that was shown off at the Video Game Awards. After that, we break down the news, but not like you're used to. You'll be listening to the first episode of Nintendo News Report, our new weekly live-streaming news segment (which you can watch below!).

Smash Bros. has some amazing music, and we'll be talking about it on an upcoming episode. But we need your help. Please submit your favorite Smash Bros music tracks to us by clicking here. We'll feature your picks, along with some of our own, on an upcoming episode. You can send any other sort of listener mail there too.

I know you love the show, but you should let the world know too! Give us a 5-star rating on iTunes to help spread the word.

Podcast Discussion / Episode 159: On a Boat
« on: December 06, 2014, 06:25:35 AM »

This week, we go all out discussing Smash Bros. for Wii U and Pokémon Omega Ruby and Alpha Sapphire!

Hello! We are back from our Thanksgiving break and have a great, super-packed show for you this week.

Kicking things off, Scott, Mike, and Zach discuss their two-week impressions of Smash Bros. for Wii U. The guys break down their favorite new characters and modes, rave over the silky smooth online play, and compare the newest entry to its mostly reviled predecessor.

After that, Alex, Bryan and special guest Joe Merrick of go in-depth with Pokémon Omega Ruby and Alpha Sapphire. These Pokémaniacs discuss how the re-imagined games compare to the originals, analyze how modern elements are implemented, and talk about what generation deserves the next revisit. There are some light spoilers in this segment; you've been warned!

You can send us listener mail or your submission for best Smash Bros. music by clicking here. And if you have a moment, please rate and review the show on iTunes. We'll see you next week!

Podcast Discussion / Episode 157: The Stupid Hammer Ruined It
« on: November 18, 2014, 03:17:40 PM »

We talk about a whole truck-load of recently released games that we've been playing on this week's show, including Super Smash Bros for Wii U!

What you're looking at right here is episode 157 of Connectivity. I know it's a bit late, and I'm sorry for that. But we do have two great segments for you this week.

In the first segment, Alex C talks to two of our new NWR contributors, Alex Osborn and John Rairdin. After learning a bit about our new team members, the three talk about what games they've been playing recently.

In our other segment, Neal and Zach get together yet again to talk about the newly released (on virtual console) Demon's Crest, and then they move on to the big holiday season release, Super Smash Bros. Wii U, which Neal has been playing tons of.

We're working on putting together another listener mail segment, and would love to answer your question. We also want to know your favorite music tracks from fighting games. You can submit either to us by clicking here. And if you have a moment, please rate and review the show on iTunes.

Podcast Discussion / Episode 156: Spooky Scary
« on: November 02, 2014, 09:00:00 AM »

We talk about some scary good games and game music on this week's show.


Did I scare you? No? Oh well. I'll tell you what is scary - this week's episode of Connectivity. Scary good, that is. In our first segment, Zach and Neal talk about a whole bunch of recently released games and their reviews of them, including Fantasy Life, Shantae and the Pirate's Curse, Pokémon Art Academy, and Gargoyle's Quest II.

In our second segment, myself, Scott, and Zach go over our favorite scary video game music. There are some frighteningly good tracks in here. We're working on another music segment for the best fighting game music, and we'd love some more listener contributions. You can submit them to us, along with any other listener mail questions or comments, by clicking here. And if you have a moment, please help our show grow by giving us a 5-star review on iTunes.

Podcast Discussion / Episode 154: Luck of the Draw
« on: October 12, 2014, 03:57:20 PM »

An extended discussion about Super Smash Bros. for 3DS and a look back at the first half of season 8 of Doctor Who.

Hello and welcome to episode 154 of Connectivity! We have a great show for you this week.

Kicking things off, Alex, Neal, Zach and Mike have an in-depth discussion about Super Smash Bros. for 3DS. The spoiler gloves come off this week, as the guys talk characters, levels, and every other unlockable to be found. How does this entry compare to other Smash games and how does it impact the upcoming Super Smash Bros. for Wii U? We'll tell you!

After that, stick around for a bonus segment all about the first half of season 8 of Doctor Who with Scott, Nicholas, and Amanda. The gang recaps the last handful of episodes and discusses how Peter Calpadi's Doctor compares to the last three. Plus, Amanda tells you who she thinks the Master is this week!

Be sure to click here to send us your listener mail. And don't forget to send us your favorite music tracks from fighting games. We'll see you next week!

Podcast Discussion / Episode 153: In Memory of Michael Jackson
« on: October 06, 2014, 04:00:00 AM »

We answer your listener mail questions and then jam out to some sweet underwater music on this week's episode.

I hope you're able to tear yourself away from Smash Bros to listen to this week's episode of Connectivity, because it's a doozy. We have three awesome segments for you this week. First up, Alex and Addison are joined by special guest, Chris "CJ" Johnston of the Player One Podcast, for a rundown of the latest listener mail. Following that, Mike, Scott, and Zach are back with a run down your favorite music from underwater levels plus a few of their own. Finally, Donald and Tyler talk about Danganronpa 2.

Now that we've done a listener mail segment, the mailbag is looking a bit empty. Please fill it up by submitting your questions and comments to us here. Also, please rate and review the show on iTunes.

Podcast Discussion / Episode 152: Collectivity
« on: September 28, 2014, 01:22:00 AM »

We've got Theatrhythm, yes we do, we've got Theatrhythm and so should you!

Hi there and welcome to episode 152 of Connectivity. It sure is a lovely one, with two fantastic segments for you to enjoy. First up, Alex, Scott, and Zach talk about what they've been playing recently. Turns out they have been playing a lot of stuff. Then, Addison and Justin dive deep into the world of Nintendo collecting.

Hey, you there! You should send us some listener mail by clicking here. And you should rate and review the show on iTunes!

Podcast Discussion / Episode 150: The Year 2040
« on: September 13, 2014, 03:47:49 AM »

Join us for this super-sized and surprise-filled episode of Connectivity!

Hello, and welcome to episode 150 of Connectivity! To quote Shania Twain, "Looks like we made it. Look how far we've come, my baby." Also, "Man, I feel like a woman."

We have three segments for you this week. Kicking things off, Zach, Scott and Mike host another game music segment. This week, they focus on the best tunes from the Mega Man series, with their own personal favorties as well as your suggestions. Next time, we're doing "best water stage theme," so send in your fave!

After that, Neal, Zach and Alex tear into some listener mail. You guys really stepped up this time. The guys discuss the best Mega Man game (topical!), boycotting studios and games, whether Watch_Dogs on Wii U matters, their favorite moments from the first 150 episodes of Connectivity, and more!

Lastly, Andy, Neal and Zach return with another installment of Game of the Week. This week, the guys focus on the Sunsoft-developed Ufouria: The Saga, which just released on the Wii U and 3DS Virtual Consoles earlier this summer. Is this rare collector's item actually worth playing? They'll let you know.

Be sure to click here to send us your listener mail and favorite water stage themes. And from all of us who work on Connectivity week in and week out, you have our sincerest thanks for listening and helping us reach this milestone. We really, truly appreciate it. See you next week!

Pages: [1] 2 3 ... 32