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Capcom Confirms Version of X3 in Mega Man X Legacy Collection

by Neal Ronaghan - April 13, 2018, 7:13 am EDT
Total comments: 12

Good news, Mega Man fans!

Fear not: the version of Mega Man X3 in the Mega Man X Legacy Collection will be the Super Nintendo version according to a Capcom representative.

The pair of collections, split into Mega Man X1-4 and X5-8, are due out on Switch on July 24. Both collections will be developed internally at Capcom, meaning Digital Eclipse, the team behind the first Mega Man Legacy Collection, the Disney Afternoon Collection, and the Street Fighter 30th Anniversary Collection, is not working on the X collections.

In addition, Mega Man Legacy Collection 1 and 2 are coming to Switch on May 22, so by the summer, 18 Mega Man games will be playable on Nintendo's latest system.

Talkback

StratosApril 13, 2018

So anyone want to start a campaign to get publishers to offer deluxe editions for $10 more that include both games on one cart? Kinda stinks this one will be split up half physical and half digital when they could all theoretically fit on the same cart.

Ian SaneApril 13, 2018

Historically cartridge systems would see a general increase in cartridge size as the generation went on.  Does anyone know if that happened with the DS or 3DS?  By then companies weren't bragging about meg size (100 MEG SHOCK!!) and the DS systems didn't have to deal with ports from disc based systems enough to make it an issue like it was with the N64 so I don't know if that happened or if it was just one size all throughout.

Clearly this has become an issue again.  We're still getting the games because the digital downloads makes it still viable with a smaller cart but I wonder if there is a possibility of bigger carts being possible in the future.  Though will publishers even care if they can just go for the smallest and thus cheapest size each time and sell glorified download codes?  With Resident Evil 2 Capcom NEEDED a bigger cart to release it on the N64.  Back then either the whole game fit or it didn't get released.

There are bigger carts available now than a lot of developers are using, they're just more expensive. Hopefully that'll come down over time.

Resident Evil Revelaitons was a big deal because it came on a 4GB chip and cost $50.

AdrockApril 13, 2018

While I thoroughly dislike the practice of making a physical release partially download (outside of DLC and patches), companies have been doing this since at least PS3. The God of War Saga Collection included download codes for the PSP entries. There was a mild controversy concerning the download code voucher having an expiration date. If you sent your receipt and the voucher to Sony, you could get a working code. Still, come on, guys.........

Ian SaneApril 13, 2018

Ultimately, is anyone that doesn't like this going to actually have some self-control and not buy it?  And will enough people do that?  And if they do that will Capcom even interpret it correctly or just notice that the physical sales are way down compared to digital and come to the conclusion to not bother with physical versions altogether?

Realistically the person that would truly be upset about this would be someone without internet access or very slow and restricted access, who bought the physical copy assuming they would get the whole thing and instead they could only access half.  That's the customer with a really legit gripe, not so much the collector who is thinking more if his game will work in 20 years when the servers are gone.  I'm thinking that people in those scenarios are becoming pretty rare because clearly publishers aren't scared of offending those people.  9 years ago the digital-only PSP Go flopped but today it might not be so scary for a company to try something like that.  I don't like it but clearly the market doesn't care that much.

CyrianApril 13, 2018

Quote from: Ian

Ultimately, is anyone that doesn't like this going to actually have some self-control and not buy it? 

I'm just going to get the PS4 versions instead. If both were physical on Switch it would be no contest.

Quote from: Ian

Historically cartridge systems would see a general increase in cartridge size as the generation went on.  Does anyone know if that happened with the DS or 3DS?  By then companies weren't bragging about meg size (100 MEG SHOCK!!) and the DS systems didn't have to deal with ports from disc based systems enough to make it an issue like it was with the N64 so I don't know if that happened or if it was just one size all throughout.

The 4GB 3DS card is still the limit. DS games got steadily bigger through the system's life, but I think the most they ever got was 512MB.

AdrockApril 13, 2018

Quote from: Ian

Ultimately, is anyone that doesn't like this going to actually have some self-control and not buy it?  And will enough people do that?

I can’t speak for anyone else, but I already didn’t buy Resident Evil Revelations Collection and Bayonetta 1 and 2 for this reason. However, I probably could have talked myself into the former if Revelations 2 was physical instead of 1 (don’t need to triple dip on 1) and the latter if it wasn’t $60.

StratosApril 14, 2018

I won't let it hold me back from the games I truly want, and I agree I don't want to send the wrong message, but that is why I figure making noise about being willing to pay more for an all-physical version is a fair compromise. Let the people who care pay more, and those that don't can buy the "standard" version with only half the game included. I'm pretty sure $10 a pop is more than enough to cover the costs and give them a bit of a profit. I recall the costs for larger carts only being a few bucks more.

steveyApril 14, 2018

Quote from: Ian

Historically cartridge systems would see a general increase in cartridge size as the generation went on.  Does anyone know if that happened with the DS or 3DS?  By then companies weren't bragging about meg size (100 MEG SHOCK!!) and the DS systems didn't have to deal with ports from disc based systems enough to make it an issue like it was with the N64 so I don't know if that happened or if it was just one size all throughout.

Clearly this has become an issue again.  We're still getting the games because the digital downloads makes it still viable with a smaller cart but I wonder if there is a possibility of bigger carts being possible in the future.  Though will publishers even care if they can just go for the smallest and thus cheapest size each time and sell glorified download codes?  With Resident Evil 2 Capcom NEEDED a bigger cart to release it on the N64.  Back then either the whole game fit or it didn't get released.

A few google searches later:

Quote:

https://en.wikipedia.org/wiki/Nintendo_game_card

Cards for the Nintendo DS ranged from 64 megabits to 4 gigabits (8–512 MB) in capacity

Game cards for the Nintendo 3DS are from 1 to 8 gigabytes in size, with 2 GB of game data at launch.

The cartridges come in a variety of capacities: 1GB, 2GB, 4GB, 8GB, 16GB and 32GB. 64GB cartridges were planned to be introduced in the second half of 2018, but due to unspecified circumstances Nintendo has delayed the launch of this variant until 2019.

Quote:

MegaMan X1 (919KB)
MegaMan X2 (1MB)
MegaMan X3 (1.2MB)
MegaMan X4 (367MB)
MegaMan X5 (305MB)
MegaMan X6 (239MB)
Mega Man X7 (725MB)
Mega Man X8 (780MB)

The Legend of Zelda: Breath of the Wild (13.4GB)
Super Mario Odyssey (5.7GB)

This isn't a limitation of cart size, a 4G or 8G cart could easily fit the data. They're just being stingy.

StratosApril 15, 2018

But these are HD versions of MMX. The HD assets alone would boost the size up I am sure.

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