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GBA

Nuts and Bolts (We Got Screwed?)

by Jonathan Metts - May 26, 2008, 9:47 pm PDT
Total comments: 14 Source: Gametrailers.com

My anticipation for it has nothing to do with Banjo or Kazooie or the original games (which I loved). I think it's incredible that you can build a car in a few seconds, drive it around, find a spring, add that to give the car a jumping ability, then jump up to a high platform and find a propeller, instantly add that to the vehicle, then jump in the air and start using the propeller to fly around like a helicopter. THAT SHIT IS COOL AS HELL. Also, you can apparently build a space shuttle and fly into space. Someone bring me the smelling salts.

There is and should be some concern about the objectives Rare will provide in the game. After all, it's fun to goof around with your wacky new vehicle, but the game should give you some kind of goals as well. Rare's games have a history of problems in this department, and the Banjo-Kazooie series in particular is well known for feeling like a "collectathon". I think Nuts & Bolts might avoid this problem by letting you actually use the bafmodads you are collecting... to upgrade your vehicle. This all hinges upon very clever level design with multiple solutions to each challenge.

It seems that most of the antipathy towards Nuts & Bolts is that it doesn't follow the formula of the original Banjo-Kazooie games. I can definitely understand the desire for a new 3D platformer, because other than Super Mario Galaxy, Crackdown, and Rachet & Clank Future, the genre has been largely neglected in this generation of consoles. As a Nintendo fan, I know what it feels like when a series takes an unexpected direction (Wind Waker), and I also know what it feels like when a series has stagnated and needs to be revamped (Mario Party). The best sequels usually find a good balance. Whether the new Banjo-Kazooie will strike that balance, I can't say, but at least Rare isn't playing it safe. In fact, I was glad to hear that they have stripped away many of the complicated platforming moves from the last game. And to be honest, I don't think there is a long enough or strong enough pedigree in the Banjo-Kazooie series to get upset about radical changes. It's been eight years since the last console game... give Rare a chance to do something new. If it sucks, we can chastise them for it, but this vehicle emphasis at least has the potential to create a new kind of 3D platformer. It could be just as cool as the gravity in Super Mario Galaxy, but with more creative tools put in the hands of the player.

Talkback

I honestly think that the time of Banjo-Kazooie has passed.  I feel like it's an artifact from days gone by, almost like a game they've ported over from the N64 or something.  Maybe it's because my days of being remotely interested in 3D platformers are long gone (hell, I didn't even finish Mario Sunshine).

MaverickMay 26, 2008

Quote:

THAT SHIT IS COOL AS HELL.

I LOLed.

DasmosMay 26, 2008

Quote:

As a Nintendo fan, I know what it feels like when a series takes an unexpected direction (Wind Waker)

Here is when I vomitted all over my keyboard, not that I wasn't close from reading your ANTICIPATION FOR NUTS AND BOLTS.

DAaaMan64May 26, 2008

I gotta say I still wanna play this game despite all the hate.

blackfootstepsMay 27, 2008


In fact, I was glad to hear that they have stripped away many of the complicated platforming moves from the last game. 

Shift KeyMay 27, 2008

(We Got Screwed?)

Didn't they say this about Perfect Dark Zero?
Didn't they say this about Kameo?

Yeah, I'm still waiting for that killer Rare game. And I don't think it'll be this one either.

PlugabugzMay 27, 2008

Quote from: Maverick

Quote:

THAT SHIT IS COOL AS HELL.

I LOLed.

PARENTAL ADVISORY EXPLICIT CONTENT.

RABicleMay 27, 2008

While I'm a huge fan of them not making it at all like Banjo Kazooie because, Banjo Tooie especially, is awful, I'll bet $100 that this whole "collecting nuts and bolts to make your car" degenerates into; collect 10 bolts for your car to get a speed boost, collect 20 for jumping, collect 30 for hammer attachment etc. etc.

DAaaMan64May 27, 2008

LOL thats actually probably not false RAB.  That sounds like Rare totally.  Lets hope not!

The Wind Waker example is only in the context of that initial announcement/video from Spaceworld, when all the Nintendo fans started to freak out.  It's very similar to what has happened with the new BK so far.  Obviously, I love Wind Waker (see my 10.0 review).

KDR_11kMay 27, 2008

I'm worried this will end up Molyneaux style, i.e. the freedom of action ends exactly at the narrow borders of the intended design. That your propeller for flying or your springs for jumping are pretty much fixed elements that you have to use anyway and that your freedom is limited to accidentally placing them off-center so your vehicle flies off into the wrong direction.

I agree that, if executed well, this game could be really good. The problem is that with Rare as the developer, given their recent work, you can't assume that they'll execute it well, and you shouldn't expect that they will. Getting excited for this now is not a good idea, there's much too high a likelihood of it being bad.

SvevanEvan Burchfield, Staff AlumnusMay 28, 2008

Quote from: Shift

(We Got Screwed?)

Didn't they say this about Perfect Dark Zero?
Didn't they say this about Kameo?

Yeah, I'm still waiting for that killer Rare game. And I don't think it'll be this one either.

This is my attitude about Rare 100%, except, I think this new game has awesome potential. I agree with some of GP's criticisms about the level design as seen in the videos: very flat and uninteresting. Also, looks like they've had to roof off all the levels because the vehicle design might allow you to go farther than is intended. BUT, B-K is so bread and butter to Rare, plus they've got the graphics and sound right where they ought to be (this is more important to the B-K series than others, IMO; both original B-K games were graphics giants, and the music and sound was legendary); it will be fun to play even if it isn't "that killer Rare game."

RizeDavid Trammell, Staff AlumnusMay 28, 2008

The music *was* incredible in the Banjo series.  It's nice to know that not everyone is deaf : )

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