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Messages - Crimm

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Bro bro bro

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Podcast Discussion / Re: Episode 707: Real Experts in Smurf Dancing
« on: February 07, 2021, 03:44:35 PM »
JON:
5. Doom Eternal
4. Hades
3. Xenoblade Chronicles Definitive Edition
2. Ori and the Will of the Wisps
1. Animal Crossing: New Horizons
HM: AVVICI Invenctor


GREG:
5. Animal Crossing
4. Tokyo Mirage Sessions #FE
3. Panzer Paladin
2. Manifold Garden
1. Paper Mario the Origami King
HM: Mario Galaxy, Mr. Driller Drill Land, Tropical Freeze


GUI:
5. Paper Mario the Origami King
4. Lonely Mountains Downhill
3. A Short Hike
2. Streets of Rage 4
1. Hades
HM: Wide Ocean big jacket, pikmin 3, part time ufo, pixeljunk eden 2, animal crossing, super mario 35
OTHER: Forza Horizon


JAMES:
5. Paradise Killer
4. Part Time UFO
3. Kuukiyomi 2: Consider It More - New Era
2. Hades
1. Super Mega Baseball 3
HM: Robotics Notes Elite, Yes, Your Grace
OTHER: 13 Sententials

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Podcast Discussion / Re: Episode 707: Real Experts in Smurf Dancing
« on: February 01, 2021, 12:33:13 PM »
It was a lot of pig with multiple cheeses and crushed red pepper.

It was phenomenal food to watch The Rumble to.

Gui, you're right a lot of the plan was to change the law to meet us at our crime, but Dr. Mario's Trunk-side Pill Distribution is always going to be less-than-legal. It keeps the profit margin way higher with the "illegal products and services" mark-up.

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Podcast Discussion / Re: Episode 706: The Age of Pissery
« on: January 26, 2021, 05:33:06 PM »
Crap you're right. I confused the two. Never mind

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Podcast Discussion / Re: Episode 706: The Age of Pissery
« on: January 25, 2021, 06:47:52 PM »
He actually responded on twitter and seemed happy with our answer. I think it came off more aggressive than he intended.

But you're right, it is hard to come up with new content for the show. We record on Thursday, and by Sunday night I'm already starting to worry if I don't have something cooking.

Speaking of which, I don't have anything cooking and I'm deeply worried.

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Just listening to the episode now, great so far as always. I know it's too late for James now but some info for the Bravely Default 2 Demo, you can set defult to L in the options menu!

Not sure why it isn't on by deafult but there you go.

THANK YOU!

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Podcast Discussion / Re: Episode 702: More Crane Than Kick, You Might Say
« on: December 16, 2020, 08:59:31 PM »
Hosting this podcast is a nightmare.

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TalkBack / Radio Free Nintendo Episode 700 LIVE! Show has concluded
« on: November 20, 2020, 06:04:00 PM »

Join us Saturday, Nov 21 at 1 PM Eastern to celebrate 700 episodes of whatever the hell this is.

http://www.nintendoworldreport.com/sitenews/55534/radio-free-nintendo-episode-700-live-show-has-concluded

JOIN US THIS SATURDAY AT 1 PM EASTERN! Here's the link! The Discord where we will be chatting is here.

Here's how to read this in the timezone of your choice.

Okay, that's the Inverted Pyramid satisfied, so what are you doing?

Radio Free Nintendo is excited to hit our 700th episode, and we decided to share it with all of you. We'll be broadcasting live starting at 1 PM Eastern our recording of Radio Free Nintendo. We'll even take calls as our "Listern Mail" segment, so be sure to be in the Discord channel.

Schedule:
1:00 PM New Business
2:00 PM Jonathan Metts goes to Hades
2:30 PM Call-ins begin!
4:00 PM Sign-off

More things will happen than what's listed, but I'm not great at planning.

Why do this?

700 is special! It has multiple zeros and is the sum of four consecutive prime numbers (167 + 173 + 179 + 181), and thus is special. Michael "TYP" Cole also let me know that 2x2x5x7 = 700, and that feels pretty special. So you'll be joining us.

I will? That seems awfully demanding.I hope you'll join us. It'll be fun. Jon Lindemann might even be there. He has been explicitly reminded.

Oh right, because he forgot that time. So this is the Telethon?

Decidedly not, but that's a function of my stultifying laziness, not because there isn't major need. There isn't really anything I need to tell you about the far-reaching the impacts of this last year have been on the world, but to that end I think it's better I let you decide how to help. Child's Play is a great charity, with a wonderful mission, and I encourage its support. However, this year has exposed needs across a spectrum of causes.

I do still want to reward charitable behavior. So, I'm asking you to make a donation to your charity of choice and then email the receipt to rfn(at)nintendoworldreport.com. We have prizes, including a Nintendo Game & Watch: Super Mario Bros. graciously donated by Brian, of Beat of the Month podcast.

We'll be giving it, and some other prizes away via drawings after the show concludes. Donation amounts do not affect entry.

However, if we get $500 worth of donation receipts we'll add a Stretch Goal. A Stretch Goal we'll decide on air during the show. And like any good crowd funding program there may even be more goals to unlock!

So this is a scam?

Possibly. You'll just have to join us and found out!


9

Please don't ask why.

http://www.nintendoworldreport.com/rfn/55519/episode-699-i-think-i-know-what-yoshis-fingers-look-like

Jon was out this week, mourning his distinct lack of "power."

Greg kicks-off New Business talking about Turok, which he has bought but not yet played. James has bought RAW POWER, in the form of Xbox Series X. It's basically just Xbox One with extra power. You might say, it is the most powerful video game console. He's also playing Yakuza: Like a Dragon on it. He's not really feeling the RPG-style combat. Guillaume is playing two games he doesn't especially recommend: spooky game Observer and anime game Forgotten Anne.

After the break we planned to dig deep into the inbox but instead have a long discussion on how the "Digital Divide" is impacting the gaming industry and leaving some consumers behind. As always, the inbox is here.

THIS SATURDAY November 21, join us for the Radio Free Nintendo Episode 700 Live Show! We'll be going live at 1 PM Eastern, and we'll be hanging out in the NWR Discord. We hope to see you there.


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Podcast Discussion / Re: Episode 698: Everything's a Conspiracy Now
« on: November 09, 2020, 03:37:51 PM »
I'm vaguely familiar with the concept. But Nintendo is inconsistent about it. And they don't usually convert in English language release.

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Podcast Discussion / Episode 698: Everything's a Conspiracy Now
« on: November 08, 2020, 03:08:00 PM »

I saw online that this podcast is produced by Quentin Roosevelt and the Lizard People.

http://www.nintendoworldreport.com/rfn/55448/episode-698-everythings-a-conspiracy-now

This week we start with a look at Nintendo's flagging Card business. It's a worrying trend, and without significant change this could rapidly get out of control.

We also answer a couple emails: has the time to revive an IP come and gone and what is the best movie from the late Sean Connery. You can send us your question here.

After a break we dig into some New Business.

Guillaume: Bloodstained: Curse of the Moon 2, Moving Out, Part-Time UFO
Jon: The Walking Dead: A New Frontier, Castlevania: Harmony of Despair
Greg: Wallachia: Reign of Dracula

Reminder! We have our episode 700 live show on November 21 at 2:00 PM Eastern. Join us at NWR! Link to come soon.


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Podcast Discussion / Re: Episode 696: WAM - Wet Ass Mario 64
« on: October 26, 2020, 12:32:53 PM »
For the record, I have no complaints.

The complaints are about you, not from you

13
Podcast Discussion / Episode 693: Celebrating Our Steves
« on: October 04, 2020, 09:37:29 PM »

The REAL Steve would give you all the watches you could handle.

http://www.nintendoworldreport.com/rfn/55130/episode-693-celebrating-our-steves

Jon is out this week, but Steve is in.

In Smash, that is. As expected, we have much to say about it.

We also talk about Super Mario Bros. 35, Gui talks Elisa, and Greg has thoughts on Super Mario All-Stars and Super Mario 3D All-Stars.

More Mario, you say? Why, yes! We'll be doing our next RetroActive on Super Mario 64 sometime this month. You can start posting your comments here.

Likewise, you can email your comments or questions here.


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Podcast Discussion / RetroActive 48: Super Mario 64
« on: October 05, 2020, 01:14:59 AM »
Most of you are probably playing it right now anyway, so our 48th RetroActive will be Super Mario 64.

Comments posted here may be used in the relevant episode. Recording will happen late October.

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TalkBack / RPG Maker MV Is a Powerful but Complicated Tool
« on: September 04, 2020, 04:03:13 PM »

You can make your own game, but you better be ready to work.

http://www.nintendoworldreport.com/hands-on-preview/54812/rpg-maker-mv-is-a-powerful-but-complicated-tool

I’ve been looking at this menu screen for the last hour, and I cannot figure out how to hide the party. I’m sure you can; the third-person omniscient cutscene is a hallmark of RPG storytelling.

It’s got to be here.

Google tells me to set “Transparency” to false as part of an event, but these are instructions for RPG Maker XV, and that’s a different product altogether. Nobody in the English-speaking world has MV, and there certainly isn't much in the way of a useful tutorial available. I tweak a setting, run the demo, and my slack jawed party hangs out in the corner. Eventually an errant press of the shoulder button reveals the dark secret: three more pages of menu options. Finally, my party is hidden.

Now I just need to actually make my characters.

That’s the RPG Maker MV Experience. I’ve already seen that this is a powerful tool, and I’ve dutifully recreated the set of Internet Performance Art Cutlery Corner in alarming and exacting detail.

My kinks are my own and I will not be judged for them.

But for every drip of empowerment is overwhelmed by an entire pitcher of complexity. A laughable tutorial asks you to place some flowers, script the exit to a room, and lower a slider on some enemies before turning over the keys to the Saturn V rocket and gesturing wildly at the night sky. “You know, up there!"

Frustratingly, none of the online sharing was enabled for most of the review window, so I couldn’t see what other members of the press had been able to hew from this tool. My hope was that I could deconstruct some “finished” products to see how certain things are done. I’m a software developer by trade, and I’ve described that job as being extremely proficient at Google and moderately proficient at hiding it. This is how things are done, but with posting offline for most of the review period, this option was unavailable.

It’s entirely too soon to review RPG Maker MV. With about seven or so hours of furiously hunting, I’ve scripted a grand total of three screens. Unable to share, unable to play others’ work, and unable to process this product, I still have a way to go to render judgement. I do have some early thoughts.

Firstly, it takes a tremendous amount of time to do just about anything. I accept there is a learning curve to this process; complex tools get faster with practice. However, just navigating menus, even when I know where things are, is a multi-hand operation. Paging through menus is a task for the left hand while selecting submenus goes to the right.

Text entry using the Switch’s on-screen keyboard is a joke, but thankfully they’re using the bone-standard Switch prompts so an option for a USB keyboard is available. Sadly, RPG Maker MV makes no use of the mouse, something that might have fundamentally changed how I feel about the menus. The touchscreen does work, but that presupposes you’re playing undocked, which also means likely sacrificing the use of a keyboard. Add to that the fact nothing scales for the small screen on Switch and I’m now down to gingerly trying to use my Vienna Sausage fingers to tap a tiny button with surgical precision. It’s hard to escape the feeling that this platform might not be ideal for the tool. I understand the series’ long history on consoles, but the developers might be shocked to learn that it isn’t 1995. Better options are available. There was a 3DS RPG Maker, which I presume is a product built by sadists for the exclusive benefit of masochists.

None of this is impossible. I had a breakthrough after over an hour of just trying to get the floor to release my character from an invisible prison. You can watch the suffering in the below video.

Following my revelation, I was able to steam through creating the first house of the game in about an hour. The scripting was working, I was navigating menus with only one error per action, and I was actually seeing playable results. After this highly productive, highly uplifting hour, I stopped to see what I had made.

It lasted two minutes.

I have grown to appreciate the Character Creator system, which lets you match components to create a good looking cast for your game. I was able to quickly zip through a family and craft the faces I saw in my mind. Assigning a created body and face to characters is easy, but then when you select the character "talking" during dialog it doesn't automatically select that character's portrait, which seems to defeat the entire point.

I've started tweaking the "RPG Lingo" of my game, changing what "skills" are called and erasing magic from the entire ecosystem. This is not a land of fantasy, it is a land of knives.

And lo! The knife skills were arrayed in razored respledence.

That's what's so impressive about RPG Maker MV: everything can be changed. This tool can be used to create any number of unique and interesting games. In patient and creative hands, MV has the potential to be unlike anything else on Switch. Oh sure, you can create worlds in Mario Maker, but this is beyond that. Nothing will come fast, but the creative depths that will be explored with MV outshines any Mario making. The price is time, and hopefully people who get RPG Maker MV are ready to make that exchange.

There’s a very long way to go before I master this tool, and much further still to produce anything approaching a playable game. But once I have something built, something I can be proud to share, I will be able to review RPG Maker MV properly. For now, you can look for future updates in this space as I keep crafting my opus: Nighttime Knife Time.


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Podcast Discussion / Re: Episode 681: Eyeglasses in the Shed
« on: September 04, 2020, 07:14:30 PM »
That game is unique and wonderful.

If not more than a little obtuse.

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Add a section for collecting the Song of the Song of the Hero. Before you collect the Song of the Hero, you have to collect a song that allows you to collect the Song of the Hero. The Song of the Song of the Hero is an underwater stealth section in the Silent Realm. If a Guardian catches you, you lose all progress and have to restart the section.

I feel like that's basically already in the game.

I suggest moving the pumpkin shop further away from Skyloft, and just making the airspace around Skyloft bigger.

Let's say 1000% larger. Space all the "places" on the map according to that scale. Really need more flying over nothing to get the FEEL of an open game.

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Podcast Discussion / Re: Episode 685: The Great Yoshi Robbery
« on: August 14, 2020, 11:30:35 PM »
I followed that incident not to see boobs and butts, but because I was really curious about the "chain" of celebrities to see if there was any sort of trend.

I suspect I understand a bit about it. PR sucks.

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Podcast Discussion / Re: Episode 685: The Great Yoshi Robbery
« on: August 13, 2020, 01:53:20 PM »
I can't get there. I respect that this is his opinion but I think I'm unable to divorce the action from the result.

And the action here was no-good.

But Greg's reference to the Sony leaks is fair, I've read and joked about the infamous Spider-Man emails. They're hilariously out of touch. But yeah, they were big stolen by the government of a hermit kingdom that regularly engages in the torture, starvation, and killing of its own citizens, outrageous acts of war, and nuclear provocation. And it was done in a way to "pressure" foreign companies against criticism of their monstrous regime.

In the Sony case there is a silver lining in that the end result was the bridge that let Disney and Sony talk. And they both made billions of dollars.

And a good movie or two, which historically Sony Pictures is utterly incapable of doing.

But Greg was right, it was still all bad.

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Administration / Re: The official give Crimm a new avatar thread.
« on: August 10, 2020, 10:57:03 AM »
Absolutely not

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Podcast Discussion / Re: Episode 685: The Great Yoshi Robbery
« on: August 10, 2020, 10:56:19 AM »
Yeah we're trying to get it working.

It's some goofy stuff.

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Administration / Re: July 27th is broken image link avatar day.
« on: August 09, 2020, 10:29:06 PM »
I'm working on getting the Patreon image fixed, I need file server access to do that

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Podcast Discussion / Episode 685: The Great Yoshi Robbery
« on: August 09, 2020, 05:56:51 PM »

Get off my source control.

http://www.nintendoworldreport.com/rfn/54569/episode-685-the-great-yoshi-robbery

This week we start off with a little news: Pikmin 3 is coming to Switch! The list of Wii U refugees grows ever-shorter, and now we wait for Pikmin 4. After covering this news, we delve into an all-email catch-up show.

We don't succeed, but we try. This week we breakdown the morality of the theft and distribution of Nintendo's internal documents and take on two distinct questions that ask, "Where's all the games?" You can ask us your moral quandaries by sending us an email.


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Administration / Re: July 27th is broken image link avatar day.
« on: August 06, 2020, 09:54:00 PM »
I will rain fire and death on everyone

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Administration / Re: NWR Beautification Committee
« on: August 06, 2020, 09:52:22 PM »
Which one of you bastards did this?!

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