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Messages - Dlloyd82

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26
TalkBack / Convoy: A Tactical Roguelike (Switch) Review
« on: April 17, 2020, 03:53:30 AM »

If I'm going to die, I'm going to die historic, many times over.

http://www.nintendoworldreport.com/review/53512/convoy-a-tactical-roguelike-switch-review

Like a common meme on Twitter, it’s easy to become numb to the word “roguelite” in the description of a game on the Nintendo Switch eShop. Hundreds of variations on the genre are available, so standing out from the crowd is basically required. One way to get the attention of a Nintendo console owner is to use retro 8-bit style graphics; another is to base the gameplay on a Mad Max movie. Convoy does both reasonably well, and although it may not be as exciting as Fury Road, it’s still a decent addition to the roguelite cavalcade.

The premise of Convoy is that the spaceship you’re currently travelling on has flown into the path of a solar flare and needs to make emergency repairs on the nearby planet of Omek Prime. Unfortunately for the crew, they don’t have the necessary parts to make the repairs and are forced to explore the planet in the hopes of finding suitable replacements. Thankfully, Omek Prime is a post-apocalyptic hellscape with parts littered across its landscape, just waiting to be scavenged. Somehow, the captain has some inside knowledge on the location of the parts and with the assistance of a map, sets you off in search of the parts needed to escape the planet.

This kicks off the first phase of gameplay: exploring an overworld from a bird’s-eye view of the map. Points of interest are labelled with a yellow marker, and the general direction and distance to each of the four mechanical parts is provided. Once an area has been reached, a text-based exchange explains the situation and provides options for responses with consequences based on those answers. The text exchange feels much like a choose-your-own adventure novel with some humorous scenarios to work through.

The speed at which you travel is dependent upon the terrain, roads are the quickest way to travel but sometimes it can be worth scaling up a steep hill a little slowly for a more direct route. Strategic exploration is required as three competing factions are all vying for control of Omek Prime and are a constant nuisance. Traversing into their territories is a required risk, and often you’ll find yourself in the middle of their conflicts.

When it does come time to defend yourself, the battles take place Fury Road style. Souped up cars with weapons attached go head-to-head as you attempt to defend your convoy from enemies looking for new scrap to pillage. The main vehicle with the supplies remains in the center of the screen while the smaller cars and enemies jostle back and forth in an attempt to either blow each other away or push an enemy into an obstacle. Control of the cars is swapped with the L and R buttons and positioning of allies or the targeting of opponents is selected by moving the cursor with the left stick. The use of the stick as a replacement for a mouse isn’t as cumbersome as it could be thanks to a grid system that makes it quick to move around the screen. However, it's still not a great implementation as controls feel loose and responses seem delayed. The lack of touch screen controls is unfortunate since the gameplay of Convoy seems perfectly suited to take advantage of the Switch touch screen.

Lack of touch controls aside, Convoy is still a title that feels at home on the Switch. The retro era style of graphics and gameplay that’s best enjoyed in short bursts is a good fit for the mobile platform. It may not be as exciting as a flamethrowing guitarist chasing down folks escaping from a post-apocalyptic dictator, but it's still a refreshing take on a genre looking for a new lease on life.


27
TalkBack / The Thirsty Mage and Talk Nintendo Podcast Easter Crossover
« on: April 12, 2020, 12:01:14 PM »

What better way to celebrate Easter than talking about a red devil.

http://www.nintendoworldreport.com/feature/53464/the-thirsty-mage-and-talk-nintendo-podcast-easter-crossover

Not since 1978 has there been a holiday special that so perfectly captured the spirit of the times. The Thirsty Mage and the Talk Nintendo Podcast get together to play Gargoyle’s Quest, the wonderful Capcom Game Boy title from 1990. Find out whether it still holds up today and who thought it’s the best thing to come from the Ghosts and Goblins franchise.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • Talk Nintendo Podcast Host - Casey Gibson
  • Talk Nintendo Podcast Host - Perry Burkum

Listen to The Mage on the following platforms:


28
TalkBack / The Thirsty Mage - Demos As Far As the Eye Can See
« on: April 04, 2020, 08:16:33 AM »

The pub just couldn't ignore the demos for two big Switch releases this year: Bravely Default 2 and Trails of Cold Steel 3.

http://www.nintendoworldreport.com/feature/53409/the-thirsty-mage-demos-as-far-as-the-eye-can-see

The year of the RPG continues, and if you like to try them before you buy them, this was your week.

Let us know what you thought of the demo for Bravely Default II and Trails of Cold Steel 3 below in the comments.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • Talk Nintendo Podcast Host - Casey Gibson

Listen to The Mage on the following platforms:


29
TalkBack / The Thirsty Mage - Bravely Default
« on: March 29, 2020, 06:57:16 AM »

Bravely Default and Utilizing the 3DS Perfectly.

http://www.nintendoworldreport.com/feature/53366/the-thirsty-mage-bravely-default

Just in time for the new demo, the panel discusses the Bravely Default series and its strange naming conventions.

Let us know what you thought of the demo for Bravely Default II below.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • Radio Free Nintendo Host - James Jones

Listen to The Mage on the following platforms:


30
TalkBack / Creative Sound Blaster G3 USB DAC AMP Review
« on: March 23, 2020, 07:00:03 AM »

Audio enhancement for those on the go.

http://www.nintendoworldreport.com/feature/53284/creative-sound-blaster-g3-usb-dac-amp-review

As we get further into the lifecycle of the Switch, developers are discovering new ways to push the graphical limits of the portable device. The porting of titles once thought impossible to get onto Nintendo latest platform such as The Witcher 3 and Overwatch illustrates how much more the Switch is capable of. While the graphics continue to improve, audio quality seems to have fallen down the priority list. Very few Switch games even go as far as providing Dolby Surround support, leaving the only option for auditory improvements to be an external amplifier.

I’ve covered a few different gaming Digital to Analog Convertor (DAC) amplifiers, and so far none have come even close to the audio quality of the Sound Blaster X3 and its Super X-Fi software. But the Sound Blaster X3 is both a significant investment, and a non-portable option for a device on the go. To address this gap in the marketplace, Creative has a new product called the Sound Blaster G3, a small, less expensive option that’s also portable. It may not have the same mind-bending audio improvements featured in the X3, but the practicality of the G3 makes it an option worth considering.

The core feature of any gaming DAC is the improvement of audio quality. If you’d like detailed information on how these amplifiers accomplish this, a very thorough explanation is available here. At the end of the day, the only person that can determine the extent of that improvement is the person listening to it. Audiophiles will swear by the improvements made by a DAC, while a casual listener may find the upgrade much less perceptible. As someone who falls somewhere in-between, I can say that the difference is noticeable, and I certainly prefer the sound quality of a DAC to not using one at all. In the case of the G3, sounds are perceived as more clear and separate from each other. The sound effects of such things like footsteps, character voices and background music feel more distinct when using the G3.

The feature that will be of most interest to Switch owners is that the G3 is portable and can be used on the go. The device is small enough to fit in your palm and connects to the Switch via the USB-C connection. Connecting your headphones via standard 3.5mm jack happens underneath the Switch as the G3 dangles from underneath. Not that it would sell me either way, but I actually prefer having the headphone cord underneath the Switch as it less likely to get in my way during play sessions.

Power consumption is minimal but noticeable; in my own testing, the Switch appeared to lose battery power between 10% and 15% quicker. When at home, an included USB-C to A converter allows for the connection to the Switch dock so that audio improvement is not restricted to handheld mode. The G3 does have bluetooth, but this is limited to a connection with your smartphone in order to control the EQ settings. Bluetooth headphones cannot connect to the G3 so you’ll need to have a wired connection. The G3 also has a feature that you can independently control the mic and chat audio from the in-game audio, but unfortunately this is only available on other platforms and is not supported on Switch.

At the end of the day, it would still be nice if developers would put more focus on audio fidelity, but until that time at least audiophiles still have products like the G3. The compact form is perfect to just throw into your pocket when you're leaving the house, and the relatively low power consumption won’t drastically alter your playtime. It’s unfortunate the trade off for portability is a lack of Super X-Fi, but even without the high end audio improvement, portable Switch players with high auditory expectations will appreciate the option presented.

Specifications:

Headphone Amp

  • 16–300Ω,
  • Low Gain: 16–63Ω (0.235V rms @ 16Ω, 0.41V rms @ 32Ω)
  • High Gain: 64–300Ω (0.64V rms @ 64Ω, 0.94V rms @ 150Ω, 1.145V rms @ 300Ω)
  • Dynamic Range (DNR): 100 dB

Playback Resolution

  • PCM 16-bit, 48.0, 96.0 kHz, PCM 24-bit, 48.0, 96.0 kHz

Recording Resolution

  • Mic-in: 16-bit, 48.0, 96.0 kHz
  • Mic-in: 24-bit, 48.0, 96.0 kHz
  • Optical In: 16-bit, 48.0, 96.0 kHz
  • Optical In: 24-bit, 48.0, 96.0 kHz
  • Line-in: 24-bit, 48.0, 96.0 kHz
  • Line-in: 16-bit, 48.0, 96.0 kHz

Connectivity Options

  • 1 x ⅛″ Headphone-out Jack
  • 1 x ⅛″ mini TOSLINK Optical / Line-in Combo Jack
  • 1 x ⅛″ Ext. Mic-in Jack

31
That’s the boldest Sephiroth prediction I’ve heard yet. I also like your final boss prediction, and the Mana predictions are sound as well. As per usual, I feel like you’re probably gonna win another Thirsty Mage competition, lol.

32

We celebrate our milestone episode with a look at some the biggest RPGs coming to consoles in 2020.

http://www.nintendoworldreport.com/feature/53277/the-thirsty-mage-2020-rpg-preview-n-metacritic-predictions

Hard to believe that after 2 years of podcasting, we’ve officially hit our 50th episode. The panel celebrates the milestone episode by discussing three of the biggest 2020 RPGs, all of which are coming out in the next month.

  • Persona 5 Royal
  • Final Fantasy VII Remake
  • Trials of Mana Remake

For Last Call, the panel sets up a friendly wager, with the loser having to play and record a run in Final Fantasy on NES where they’ll need to get 4 Thieves to the wizards guarding the crown in the Marsh Cave (and lose obviously).

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • Talk Nintendo Podcast Host - Casey Gibson

Listen to The Mage on the following platforms:


33
TalkBack / The Thirsty Mage - Trails in the Sky
« on: March 15, 2020, 02:01:26 PM »

One of the best RPG’s that you’ve probably never played.

http://www.nintendoworldreport.com/feature/53201/the-thirsty-mage-trails-in-the-sky

The retro team is back (minus one member who had to go on the injured reserve) to talk about a retro RPG that for once, gets a whole hearted two thumbs up. The Legend of Heroes: Trails in the Sky turned out to be an amazing experience thanks in part to former XSeed Senior Editor, Jessica Chavez.

Jessica was kind enough to assist us with a write-in interview in which she provides some insight into just how big a task the localization of a text-heavy JRPG really is.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • RFN Co-Host - Guillaume Veillette

Listen to The Mage on the following platforms:


34

The crossover podcast between The Thirsty Mage and The Talk Nintendo Podcast that explores Paper Mario: TTYD

http://www.nintendoworldreport.com/feature/53122/the-thirsty-mage-paper-mario-and-slamming-the-thousand-year-door-on-rpgs

In the biggest crossover of video game history (sorry, not sorry Smash fans), The Thirsty Mage and The Talk Nintendo Podcast get together to discuss Paper Mario: The Thousand Year Door.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • TNP Co-Host  - Casey Gibson
  • TNP Co-Host  - Perry Burkum

Listen to The Mage on the following platforms:


35
TalkBack / The Thirsty Mage - Yakuza 0
« on: March 02, 2020, 11:29:30 AM »

The Wonder of a Simulated Slice of Japan.

http://www.nintendoworldreport.com/feature/53068/the-thirsty-mage-yakuza-0

The panel begins its journey into the Yakuza series, starting with Yakuza 0 on PS4.

(Disclaimer: Japanese names are mispronounced often in this episode, we apologize)

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


36

The pub has a debate over which side of the planet develops the most interesting worlds to explore.

http://www.nintendoworldreport.com/feature/52955/the-thirsty-mage-who-has-the-better-worlds-to-explore-west-vs-east

David and Jordan each pick one side of the planet and lay claim that their respective region is the best at developing big wondrous worlds that are a joy to explore.  

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


37
TalkBack / The Thirsty Mage - Transistor & The Alchemists of Dusk
« on: February 16, 2020, 06:24:12 AM »

This episode features a discussion on a terrific indie RPG and a trio of Atelier games.

http://www.nintendoworldreport.com/feature/52873/the-thirsty-mage-transistor-n-the-alchemists-of-dusk

On this episode of the Mage, David and Jordan talk about Transistor, a wonderful action-RPG from SuperGiant Games and finish with an overview of the Atelier Trilogy on Switch.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


38
TalkBack / Thronebreaker: The Witcher Tales (Switch) Review
« on: February 12, 2020, 01:58:49 AM »

A title for lovers of Gwent and those looking for Witcher stories not involving Geralt.

http://www.nintendoworldreport.com/review/52834/thronebreaker-the-witcher-tales-switch-review

In a surprise move, CD Projekt shadow dropped their 2018 single-player Gwent-based adventure title on Switch during one of the quietest release months of the year. The timing makes some sense: sales of The Witcher 3 spiked after the Henry Cavill-starring series became the most watched show on Netflix, and perhaps CD Projekt wanted to ensure they had additional content available for consumption. Whatever the reason for the sudden, unannounced release, Thronebreaker is still a terrific title to pick up, featuring a story steeped in Witcher lore and puzzle-based battles played out in a game of Gwent.

Taking place prior to the events of The Witcher video game series, Thronebreaker follows the story of Queen Meve, ruler of Lyria and Rivia as she tries to defend her kingdoms from the advancing armies of Nilfgaard. The game begins with Queen Meve forging alliances with neighboring kingdoms in defence of the encroaching Nilfgaard. Upon her return to Lyria and Rivia, she discovers that chaos has ensued in her absence, and she immediately sets out to bring back order.

Traversing a sprawling map, Meve explores her kingdom, gathering new recruits and resources to help rebuild her army and defeat the enemies that seek to weaken and exploit her lands. The story is well developed with a number of intriguing characters that have interesting back stories and personalities. Throughout the playthrough, many of the quests and story beats have choices available that affect gameplay and tailor it to the player’s style. The visuals are static, presented in a visual novel format, but the dialogue is presented through both voice-acting and subtitles, which is ideal since the amount of dialogue could be far too much for reading alone.

As Queen Meve makes her way through Lyria and Rivia, she’ll encounter enemies and this results in a battle that takes place in a game of Gwent. For those unfamiliar with The Witcher series, Gwent is a trading card game featured in the third Witcher title. The rules are fairly complicated, but prior knowledge of the game is not mandatory since Thronebreaker does a wonderful job of explaining how to play. Many of the battles are not full fledged games of Gwent either, but instead are individual scenarios in which you need to figure out a particular way of winning. Many of the combat sequences come across as a puzzle rather than just a series of Gwent matches which is a brilliant idea since it succeeds in keeping the experience from feeling stale.

The intermixing of the map-based exploration and Gwent combat is balanced fairly well. Decisions made during the story have an effect on the types of cards you’ll have in your deck as resources collected are converted into cards for the battles. Many of the battles in Gwent don’t take a particularly long time so you never really find yourself stuck in one play style for too long.

Thronebreaker is certainly a well-developed title with fun gameplay, but it’s perhaps designed for a niche audience. To really get the most out of it, you’ll want to be a fan of Gwent, a card game that often gets ignored even by the most hardcore of Witcher fans. The story is worth the price of admission, but if you’re not a fan of card-based combat mechanics this title is probably not for you. Thronebreaker certainly is fun, but it might be worth trying out a few hands of Gwent with Geralt back in Witcher 3 to make sure your interest can be sustained for 30 or so hours.


39
TalkBack / Re: The Thirsty Mage - NieR: Automata
« on: February 11, 2020, 09:35:25 AM »
Agreed, I’m curious if there is a technological limitation involved. At the same time, it seems that Square Enix games are only brought to Switch if Nintendo decides to publish it themselves so maybe Nintendo did a pass on this one.


40
TalkBack / The Thirsty Mage - NieR: Automata
« on: February 09, 2020, 06:40:00 AM »

A spoiler-free discussion about arguably the best game of the 2010s.

http://www.nintendoworldreport.com/feature/52821/the-thirsty-mage-nier-automata

When you think game of the decade usually titles like Breath of the Wild and Persona 5 come to mind. On this episode of The Thirsty Mage, Jordan and David discuss why Nier: Automata should be in that conversation.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


41
TalkBack / The Thirsty Mage - Battle Mechanics in Turn-Based RPGs
« on: January 26, 2020, 02:08:39 PM »

For those looking for a little variety in their turn-based RPGs.

http://www.nintendoworldreport.com/feature/52693/the-thirsty-mage-battle-mechanics-in-turn-based-rpgs

Jordan and David highlight a variety of different combat systems found in many JRPGs and finish the discussion with a ranking of their favourites.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


42
TalkBack / The Thirsty Mage - Final Fantasy V
« on: January 19, 2020, 02:30:21 PM »

A Final Fantasy title from the SNES era, this is our happy place.

http://www.nintendoworldreport.com/feature/52637/the-thirsty-mage-final-fantasy-v

The retro team over at The Thirsty Mage travelled to our happy place: An RPG from the SNES era. And not just any RPG, a Final Fantasy title that many probably haven’t had the chance to play. The fellows at the pub finished Final Fantasy V for the first time and provide their insight into the often overlooked classic.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • RFN Co-Host - Guillaume Veillette

Listen to The Mage on the following platforms:


43
TalkBack / The Thirsty Mage - Yoko Shimomura
« on: January 12, 2020, 02:46:24 PM »

We pay our respects to one of the best composers in the video game industry.

http://www.nintendoworldreport.com/feature/52604/the-thirsty-mage-yoko-shimomura

It's been a long time coming but finally, the composer of Thirsty Mage theme song himself, Perry Burkum makes his debut. And it couldn't be more perfectly timed, as the pub discusses the work of one of the greatest composers in video game history: Yoko Shimomura.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • Talk Nintendo Host - Perry Burkum

Listen to The Mage on the following platforms:


44
TalkBack / Re: The Thirsty Mage - A Look Back 10 Years, And Then Ahead
« on: December 27, 2019, 06:36:29 PM »
 :-\

Spoilers....

45
TalkBack / The Thirsty Mage - A Look Back 10 Years, And Then Ahead
« on: December 22, 2019, 01:24:58 PM »

The pub takes a look back at the last 10 years in RPGs, and then ahead to what we hope the future will bring.

http://www.nintendoworldreport.com/feature/52382/the-thirsty-mage-a-look-back-10-years-and-then-ahead

In our annual end-of-year review episode, the pub discusses the most memorable topics in RPGs during the 2010s and express our desires for the next 10 years. It didn’t take long for James’ wish to come true.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • RFN Host - James Jones

Listen to The Mage on the following platforms:


46
TalkBack / SaGa: Scarlet Grace - Ambitions (Switch) Review
« on: December 16, 2019, 06:33:35 AM »

It’s time for the SaGa series to get the recognition it deserves.

http://www.nintendoworldreport.com/review/52363/saga-scarlet-grace-ambitions-switch-review

Last month, Square surprisingly released a port of a 25-year-old Super Nintendo game that had previously never left Japan. To our delight, Romancing SaGa 3 turned out to be a joy, a hidden gem that fans of retro RPGs are sure to enjoy. Riding on the momentum of a newfound appreciation for Akitoshi Kawazu, I had the opportunity to review another recent SaGa title that had also never left Japan until now. Although Scarlet Grace might be a much different experience than what most Kawazu fans are used to, it still has all of the charm and idiosyncrasies one would expect from a SaGa game and delivers them in a very entertaining fashion.

When the topic of SaGa games comes up in conversation, a number of different mechanics and gameplay features are forever linked with the series: Asymmetrical leveling up, random occurrences in battle, open-ended exploration, and utterly complex battle systems that require a fair deal of experience to learn. SaGa: Scarlet Grace - Ambitions has all of these elements, and yet still manages to look and feel much different from previous entries.

The differences begin right away as Scarlet Grace does away with the traditional JRPG isometric town exploration and instead focuses on a more curated story experience presented in a visual novel format. Either through a questionnaire, or simply by choice, one of four main characters are chosen to start your adventure. Each of the four protagonists—Uprina, Taria, Leonard, and Balmaint—has a separate storyline that takes place across a sprawling shared world. The heroes all have different goals and challenges to overcome, and their own cast of characters to help them to do so. Instead of travelling to towns and discovering what to do from townsfolk, the wandering parties walk across a world map with the different locations appearing on screen. The world is divided up into provinces, each typically having around 10 or so different locations to enter. Once an area is chosen, instead of entering the location and walking around, a conversation begins in the style of a visual novel which may or may not have dialogue options and often concludes with a battle.

The amount of time spent engaging with characters in the world is relatively small compared to the amount of time spent in combat, but each of those interactions feels impactful and memorable. The dialogue is terrific, and the seriousness of each storyline is constantly contrasted with a delightful levity that keeps you wondering what will happen next. Whether it’s a former churro vendor who becomes an apostle, or a weirdo hanging out by himself in a forsaken forest, an engaging and captivating story beat keeps you constantly engrossed in the events.

Interesting dialogue aside, the majority of the time spent in Scarlet Grace is with a combat system that takes a little bit of time to get a handle on. Just like most SaGa titles, the combat has layers upon layers of systems to track and master, and endless ways to customize your party. At the beginning of a battle, five members of your party are chosen to participate, and the formation in which they stand will impact how the battle will play out. Each character's actions have a cost which is represented by a number of stars, and the initial number of stars and the way they increase per turn is based upon the formation chosen.

In battle, all of the characters, whether friend or foe, are shown on a timeline in the order in which they’ll attack. At the beginning of the turn, the number of stars is then allocated to the actions selected, with the stronger attacks requiring a larger allocation of stars. As the battles wear on, the number of stars to allocate grows, further complicating the amount of strategy that goes into a battle. Even the placement of the characters in the timeline has a profound effect on the outcome of a battle. When a character is defeated, good or bad, they are removed from the timeline and if members of a party combine in the timeline they unleash a devastating united attack. This united attack has the dual effect of landing a powerful blow but also reducing the stars needed for attacks in the next turn.

In true SaGa fashion, new moves are learned at random and are based on a character’s equipment. This equipment can either be purchased in various locations or earned in various quests during your adventure. Countless variations of attack styles can be formulated based on the party members you choose as most parties have a number of different style combatants. A mix and match of brawlers, mages, archers, and warriors allows for strategies that range from a quick all-out attack to a slow and methodical wearing down of your opponents. The only part of the combat that doesn’t manage to stay fresh is the music, which unfortunately does feel stale based on the countless hours you could easily put into Scarlet Grace.

It’s safe to say that SaGa: Scarlet Grace - Ambitions does everything that fans of the series have grown to love over the years. It manages to stay faithful to the spirit of SaGa but wraps it in a package that looks great and feels like a fresh take on the formula. What may be surprising to both new and old fans alike is just how much time is spent in combat. All of the terrific dialogue and interactions between characters is gated behind hours of complex combat mechanics and some difficult battles. The time commitment is definitely worth it, but just make sure you’re ready for the trademark Kawazu punishment that you’ll inevitably experience.


47
TalkBack / Thirsty Mage Reviews - Pokémon Sword/Shield
« on: December 15, 2019, 06:49:01 AM »

The pub has a conversation about the first mainline Pokémon title on a console.

http://www.nintendoworldreport.com/feature/52361/thirsty-mage-reviews-pokemon-swordshield

Whether you’ve already purchased one of Sword or Shield, or maybe you’re on the fence, or have no intention of buying, you’ll likely enjoy at least part of this spoiler free review of the first mainline Pokémon on a console.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • NWR Reviews Editor - Jordan Rudek
  • NWR Associate Editor - Matt Zawodniak

Listen to The Mage on the following platforms:


48

It all started with Hironobu Sakaguchi, and we discuss what possibly is his last game that can be played on a console.

http://www.nintendoworldreport.com/feature/52294/the-thirsty-mage-say-it-aint-so-mr-sakaguchi-the-last-story

It's been 7 long years since Hironobu Sakaguchi developed an RPG for a console, and we discuss what it's like playing it in 2019.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • RFN Co-Host - Guillaume Veillette
  • NWR Reviews Editor - Jordan Rudek

Listen to The Mage on the following platforms:


49
TalkBack / The Thirsty Mage: SaGa Does What Final Fantasy Don’t
« on: December 01, 2019, 07:41:00 AM »

The pub has a discussion about the works of Akitoshi Kawazu.

http://www.nintendoworldreport.com/feature/52295/the-thirsty-mage-saga-does-what-final-fantasy-dont

The pub reviews the long time coming port of Romancing SaGa 3 on the Nintendo Switch and an expert joins in to discuss the other works of Akitoshi Kawazu.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • RFN Co-Host - Guillaume Veillette
  • NWR Reviews Editor - Jordan Rudek
  • NWR Owner - Neal Ronaghan
  • Kawazu Expert - Jonathon Finch

Listen to The Mage on the following platforms:


50

The folks at the pub discuss many of the RPGs from the past couple months you may have missed.

http://www.nintendoworldreport.com/feature/52270/the-thirsty-mage-dr-dazzle-presents-a-charcuterie-of-rpg-delights

The folks at the pub sit down and discuss a bunch of games including: Ring Fit Adventure, Alliance Alive, World of Warcraft, Little Town Hero, and Children of Morta.

On the panel:

  • Thirsty Mage Host - David Lloyd
  • TNP Co-Host - Casey Gibson
  • NWR Reviews Editor - Jordan Rudek
  • NWR Owner - Neal Ronaghan

Listen to The Mage on the following platforms:


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