Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Crimm

Pages: [1] 2 3 ... 239

Your move James. Make a TSI for this abomination of a title!

Okay, passive-aggressive Abstract, I will make a TSI for "Furry Hentai Tangram is Competing With Betty White's Pet Talk Show."

With that entirely inappropriate behavior out of the way, here's a very professional reminder that Saturday, Dec. 10 @ 1:00 PM Eastern we will be recording Episode 800 live, here at Nintendo World Report. There will be an article posted by Friday with all the details on how you can listen and join in. During that episode, we will be recording our RetroActive for Kirby and the Rainbow Curse, to honor the tenth birthday of the very-dead Wii U. Good news, the game is very short. Feel free to start now, and you'll be in a good position to talk with us about Kirby's line-driven game. If you can't make it, feel free to post your comments in the talkback thread.

Now, back to the entirely inappropriate behavior. We took our first vacation all year, and somehow managed to forget that both Jon and Greg were pre-scheduled to be out this week. For a normal podcast, with a plan and foresight, this would be a catastrophe. They would have to come up with a plan on the fly. But RFN? RFN never has a plan, so the plan cannot be disrupted. We are invincible.

Good news for us, Karen was available to join us to talk Pentiment, for Xbox platforms. Not only is she something of an expert on the era, she's actually created an illuminated manuscript page. She and Gui have also logged more time with Teenage Mutant Ninja Turtles: The Cowabunga Collection, perhaps to a dangerous extent. Gui took some time to look at the recently-released golf mode in Switch Sports, and it turns out it's just Wii Sports Golf. Again. Lastly, he has impressions of feeding anthropomorphic newsies directly into the engine of war with Fuga: Melodies of Steel.

After a break, we bid Karen off, leaving Gui and James to discuss the lore implications of James' now-complete run of Fire Emblem Warriors: Three Hopes. What is canon in the face of a fan fiction self-insert?

Finally, the duo dive into a single - haunting - email: is there simply too much stuff on the Switch eShop. This question was not entirely without self-interest, as the source is NWR's own Donald Theriault, who is subjected to the Sisyphean task of chronicling each release. You can ask us to validate your cries for help here.

Podcast Discussion / RetroActive 51: Kirby and the Rainbow Curse
« on: November 13, 2022, 06:45:37 PM »
We're doing our 51st RetroActive on the Wii U for Kirby and the Rainbow Curse, part of a LIVE Episode 800. If you want to hear how we settled on that, check out Episode 796.

Comments posted here may be used in the relevant episode. We'll be live on Dec. 10.

TalkBack / fault - StP - LIGHTKRAVTE (Switch) Review
« on: October 30, 2022, 06:16:23 PM »

A visual novel for those of us who are only interested in painting beautiful women.

Reviewing a Visual Novel is a new challenge, and so I’ll start with my conclusion and try to work my way backwards: fault - StP - LIGHTKRAVTE is a story set in an interesting world, that it never quite puts to full use, and lacks the narrative power to make me invested in its story. It’s by no means bad in what it sets out to do, but I can’t recommend it to anyone but fans of visual novels and fantasy settings.

Look at all these made-up words!

This is a pure visual novel. The only thing the Switch’s buttons do are advance the text, bring up the text logs, and open the menu. There’s no decisions to make, there’s paths, this is a short story. I don’t want to give the impression that I’m diminishing this form. I've enjoyed more than a few such visual novels, but I want to make sure the prospective audience understands what this is. If a roughly six-hour short story, accented with well-animated character art and charming music, isn’t of interest then there’s no reason for you to continue reading.

For those of you who remain, let’s talk about fault - StP - LIGHTKRAVTE. This is the first prequel to the fault series of visual novels. The StP sub-series is setting out to explore the backstory of the two protagonists of the previous fault titles. LIGHTKRAVTE is set in a peaceful and prosperous high-fantasy kingdom, where magic’s role in society is increasingly being replaced with technology. Still, the elite talents and noble bloodlines of this feudal society embrace a life of magic, called crafting, and are charged with progressing, governing, or defending society.

The actual main character.

Having not read anything in the fault series, I wanted to test the marketing that claims LIGHTKRAVTE is a good starting point for the series. I largely agree that the addition of a robust dictionary, which explains the various elements of the world, makes LIGHTKRAVTE an acceptable starting point. However, not knowing that the larger series is about a generationally talented crafter Ritona and her charge, a sprightly and mysterious Princess Selphine, made me wonder why these two seemed to get all the spotlight moments instead of our protagonist. Even when he makes a life-altering and poignant decision, it’s largely framed by how those two perceived it.

It’s a shame because Khaji’s character suffers in what should have been his coming of age story. A young man who wants, above all else, to make his way in the world painting portraits of women, he is by sheer luck of bad genetics unable to paint. His goal, to find a way to permanently capture the radiance of those around him, actually serves as a good framing device to introduce the high fantasy and science fiction elements of the fault universe. And, given the high status of many of his subjects, provides hints of the series’ larger political context. The problem is he’s prone to whining, and it seems incongruent with his moments of personal strength.

He does have his moment. He does recognize what he needs to give up to achieve his goals. He does mature enough to recognize that those whom he envied each have their own challenges. He does persevere in ways that even he believed were beyond him. But even in his moment of personal growth, the focus falls back on the series’ true protagonists. Making him more central, more likable, and focusing on that rather than what at times felt like excessive world building, would have gone a long way.

So many women to paint.

fault - StP - LIGHTKRAVTE is an incredibly silly name, for what ultimately is an at-times interesting visual novel that just can’t strike the right balance of world building, character development, and filling the role of a prequel to content much of the audience may not have seen. I think the authors did Khaji dirty by making him such a complainer who seems eager to just give up. His actions show him to be a stronger person than his dialog presents. The world of fault seems to be interesting, and I’d be lying if I wasn’t interested in seeing more of it, but the focus on world building hurts narrative progression. I’m confident existing fans of the fault series will enjoy LIGHTKRAVTE, and people who enjoy reading stories about fantasy worlds may find the fault world to be interesting. However, I think the lack of a compelling protagonist really brings it down.

Podcast Discussion / Episode 786: Monkey's Withdrawal
« on: August 28, 2022, 10:25:49 AM »

Turns out we do miss Jon when he's gone. Sort of.

Jon is out this week, doing whatever. It turns out we could have used the old scamp because we come out of the gate with a trio of emails. This week we: explore the emotional impact of shared experiences, take dangerous and untested memory drugs, and decide if we still want to cover SNK now that it's owned by a front for tyrannical dictator. If only we had Jon's impish glee. You can try to deposit some kind of positivity here.

After a break we dig into our New Business. Gui's review of Baldur's Gate: Dark Alliance 2 is up, so go give it a read. He's also worked through a few more chapters of Live A Live, and he's still really enjoying it. Lastly, both Greg and James are well into Xenoblade Chronicles 3. Greg is working through the rapidly opening open world, and James has finally finished off the game.

Podcast Discussion / Re: Episode 784: Psyduck, You Sucker
« on: August 15, 2022, 10:20:58 AM »
Jon, probably.


Podcast Discussion / Re: Episode 773: Jim Knifeguy
« on: May 29, 2022, 10:01:44 PM »
I'm not joking when I say the entire last third was constantly stuttering.

Podcast Discussion / Episode 773: Jim Knifeguy
« on: May 29, 2022, 05:30:12 PM »

Ordering knives off TV is a way of life.

Jon is out this week so we run with a three-man show.

Gui starts New Business with Nobody Saves the World, an experimental RPG from the makers of Guacamelee. James is trying valiantly to come to grips (literally) with Crusader Kings 3 - on Xbox. Greg is exploring the newest additions to the Nintendo Switch Online classic games, including Kirby 64 and Umihara Kawase. He also has final thoughts on the remake of ActRaiser.

After a break we planned to do a couple emails, but inadvertently went long on just one: reboxing videos. You can erase your memories by sending us an email.

Podcast Discussion / Episode 771: OOPS! All Party Bois
« on: May 15, 2022, 02:02:55 PM »

Party email in the house tonight. Everybody just have a bad time. And we gon' make you lose your mind. Everybody just have a bad time

We opted to record a bit of a shorter episode this week, with Jon out, and a general lack of energy. We picked up three email to review: games for when you're just not up to gaming, concepts for Kirby to eliminate, and the future of Club Nintendo. You can fill the inbox here.

TalkBack / Re: EA Rebranding \
« on: May 11, 2022, 06:15:12 PM »
Now with less Petro money!

TalkBack / Re: Mario Movie Delayed To 2023
« on: April 25, 2022, 09:18:41 PM »
"A delayed game movie is eventually good, but a rushed game movie is forever bad."

-Probably Not Miyamoto

I assumed that the developers would always want you to pick the unlockable option, but I decided to ignore that and just go with my heart on each choice. A bit counter intuitive gameplay wise as you have to seek these unlockable options out in the world, but I like that there's seemingly no automatic win button.

This is something I just recently noticed as well. I stand by my statement, I'm the feudal lord, goddamn it.

Also, I'm not 100% on this, but I read that battles scale based on your army's level and maybe the difficulty. I was also wondering why I always like 1-2 levels behind the recommended level, but apparently it's designed that way. They give you a lot more exp when you're somewhat underleveled vs. being at or above the same level as enemies to make up for it. I felt like I had to grind more for money than exp just to get enough upgrade materials.

This could be true because I noticed I'm ALWAYS about 2 levels below the "Recommended" level for a mission regardless of how strong I am. I do appreciate that its VERY EASY to level up someone who is under-leveled.

Podcast Discussion / Episode 764: A Truthiness Moment
« on: March 27, 2022, 06:07:46 PM »

If it feels right...

Sometimes, when I sit down to write this article, I realize I don't remember anything about the episode. I thankfully take production notes, but they're of dubious quality. I promise the content I advertise in the following text is that it feels like it was there. That's good enough. I just remembered Jon was out, so that's something!

Greg has some hands-on time with Mario Kart 8 Deluxe DLC, and now that its cycling these stages into online he's able to report on them. He also got a discounted copy of Wonderful 101 on Switch. Guillaume is ever-so-close to the end of Final Fantasy XII and he has thoughts on this game's infamous status as the "Star Wars" Final Fantasy. James closes out New Business with an early look at Triangle Strategy. At the time of recording he had basically just seen the two demos again.

After a break we dig into the inbox. Two email this week ask us if organization is a "good" thing (it isn't) and to create a roleplay mod for a Nintendo Game. You can roleplay a podcast with an engaged listener base by sending us an email.

TalkBack / Re: RiffTrax: The Game Flashes Switch Sign May 5
« on: March 15, 2022, 08:47:57 PM »
Rollergator is hell

TalkBack / Re: Nintendo Downloads - March 3, 2022
« on: February 28, 2022, 09:16:01 AM »
Oh ****, Ryan's Rescue Squad LETS GO

NWR Forums Discord / Re: Today Sucks; I Hate This
« on: February 26, 2022, 08:26:38 PM »
Get yourself an animal. They can often be very helpful...

I had a herding dog and a hound at the same time. It felt like a coordinated attack on my sanity.

NWR Forums Discord / Re: Today Sucks; I Hate This
« on: February 26, 2022, 08:25:22 PM »
May we all find our scam like Hutz found his scam

NWR Forums Discord / Today Sucks; I Hate This
« on: February 24, 2022, 03:31:50 PM »
Post the most overtly positive memes you can find.

All your hang in theres

Edit: should be a semicolon.

TalkBack / Re: Pokemon Presents Video To Air On February 27
« on: February 24, 2022, 03:30:47 PM »
This better be about Smile and Sleep.



Podcast Discussion / Re: Episode 755: Activision Acquisition Isekai
« on: January 24, 2022, 09:14:25 PM »
In one sentence the game revealed 3 anime trope "plot twists."

In a single sentence.

Y'all, chill.

NWR Mafia Games / Re: Mafia LXXXVIII: Pikmin Mafia. Sign-up Thread.
« on: January 24, 2022, 02:07:32 PM »
I'll join

I see their Square Enix history showing in this name

Podcast Discussion / Re: Episode 753: All My Joannas, Gone
« on: January 18, 2022, 09:44:27 PM »
I tried to send an email but it was blocked as spam.

I'm sorry about it, our email client is being really weird all of a sudden. We had a lot of reports of this, and we're working on it.

In the meantime, the webform does work (we think). Please email with that and uh... let us know so I can confirm it does work.

Podcast Discussion / Re: Episode 754: Slow-Rolling Into Our Obituary
« on: January 18, 2022, 09:43:16 PM »
From the team that brought you Balan Wonderworld and Sleeping Dogs: Triangle Strategy

Pages: [1] 2 3 ... 239