If real-life traffic were similar to the one found in Burnout 2, we would all be dead by now.
ACCLAIM ENTERTAINMENT, INC.'S 'BURNOUT 2: POINT OF IMPACT' SPEEDS INTO RETAIL OUTLETS NATIONWIDE FOR NINTENDO Gamecube
Best Arcade Racing Game of 2002 Comes Home With New Features and Enhancements
GLEN COVE, NY, April 8, 2003 - Quenching the thirst of speed junkies with pedal-to-the-metal arcade racing action, Acclaim Entertainment, Inc., today announced that it has shipped Burnout 2: Point of Impact for the Nintendo GameCube. Previously voted the "best racing game of 2002" for the PlayStation 2 computer entertainment system by GameSpot and IGN.com, Burnout 2: Point of Impact was praised for its incredibly realistic sense of speed and steel-bending crashes. The Nintendo GameCube version of the game recently won IGN.com's Editors' Choice Award and expands on its popular predecessor by adding several enhancements, including 15 additional levels in the fan-favorite "Crash Mode" of play.
"When Burnout 2: Point of Impact debuted last year it was an instant hit with fans and critics alike," said David Knies, Brand Director for Acclaim. "For Nintendo GameCube fans, we've upped the ante and provided them with additional content that further enhances the Burnout 2: Point of Impact gaming experience."
The media had the following to add about the Nintendo GameCube version of Burnout 2: Point of Impact:
"Simply the best racer on GameCube. This is the racer that GCN owners need to own. It has all the trimmings and is very playable for any racing fan. Go out there and buy yourself a copy, because we guarantee you'll love it..." - IGN.com
"The crash mode alone makes this game worth seeing, and the inclusion of the well-done championship and multiplayer modes makes it a must-own for fans of arcade racing." - Gamespot.com
The sequel to Burnout, which was originally launched in November 2001 to universal acclaim from the media and consumers, Burnout 2: Point of Impact builds upon this strong speed-driven franchise with all-new gameplay, options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their burn meter to unleash a burst of speed previously exclusive to airplanes.
Burnout 2: Point of Impact is infused with a wealth of new features and enhancements, including:
* Offensive Driving 101, where players can "Learn to Burn" from the Burnout Driving School;
* All-new pursuit races allow players to race a police car and ram opponents off the road;
* Nintendo GameCube version includes 15 more crash junctions - double its predecessor;
Crashes are bigger, badder, and more heart stopping than ever before, vehicles deform and car parts fly across the highway;
* Advanced lighting effects include Bloom Lighting, lights reflect off of windshields and metal exactly as they do in real-life;
New Custom Series Mode allows players to race modified vehicles complete with body kits and decals;
* Progressive scan and Dolby Pro-Logic II support;
* Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport;
30 new stages to drive with 14 all-new vehicles;
* Seven secret vehicles to unlock, including police cars, 1950's hot rods and stock cars;
Realistic weather effects, such as snow, rain and fog;
* All-new points-based championship gameplay structure;
* Vehicles can get air and earn boosts by jumping.
* Intelligent traffic system, featuring three distinct types of driver behaviors;
Upgraded graphics engine.
Burnout 2: Point of Impact is currently available for the Nintendo GameCube and the PlayStation2 computer entertainment system at suggested retail prices of $29.99 and $49.99, respectively. The game will be available for the XBOX video game system from Microsoft at the end of April at a suggested retail price of $49.99. For more information on Burnout 2: Point of Impact, please visit http://www.acclaim.com