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Dragon Blade: Wrath of Fire Ships for Wii

September 25, 2007, 2:43 pm EDT
Total comments: 15

D3 Publisher ships its Halo 3-killer. Wait a minute...

D3Publisher of America Ships Dragon Blade: Wrath of Fire™ Exclusively for Nintendo’s Wii™ System

LOS ANGELES--(BUSINESS WIRE)--D3Publisher of America, Inc. (D3PA), a publisher and developer of interactive entertainment software, today announced that Dragon Blade: Wrath of Fire™ has shipped to retail stores across North America. Designed specifically for the Wii system, Dragon Blade is a 3rd person action-adventure game where players unleash the magical powers of a fierce dragon, creating a unique and visually stunning weapon through their sword and arms. Players will utilize an intuitively designed, two-handed Wii control scheme and use both arms simultaneously to emulate the dragon’s arms, wings, tail, fire-breathing head and more as they embark on an epic fantasy adventure in more than 20 unique environments in 5 visually stunning worlds. Dragon Blade is available for the suggested retail price of $39.95.

“Gamers have been asking for fun, original games on the Wii and D3PA has answered their call with Dragon Blade," said Alison Quirion, vice president of marketing, D3PA. “Dragon Blade stays true to its game design roots by focusing on the pure beat-em-up, arcade style action that gamers love while taking full advantage of the Wii controls to achieve as close to one-to-one motion as possible so players will truly experience the action like never before."

Featuring an original story by Richard A. Knaak, one of the best-selling authors behind the immensely popular DragonLance series as well as other popular series based on Warcraft, Diablo, and the Age of Conan, Dragon Blade immerses players in a compelling storyline and richly detailed fantasy worlds. Players will use their dragon powers and hundreds of combat options to battle colossal enemies and embark on quests to upgrade their weapons and make them even more powerful over time.

Dragon Blade: Wrath of Fire was developed by LAND HO! Co., Ltd and the game is rated “T" (Teen – fantasy violence) by the ESRB.

Talkback

ShyGuySeptember 25, 2007

Man, I think I will have to at least rent this to see if it improved from when I played it at PAX.

GoldenPhoenixSeptember 25, 2007

I know 0 about it, what exactly is it like?

Come to PAPA!

GoldenPhoenixSeptember 25, 2007

I may actually get this if it gets decent reviews.

Bill AurionSeptember 25, 2007

Quote

Originally posted by: GoldenPhoenix
I may actually get this if it gets decent reviews.

Aha, weeeell...

CalibanSeptember 25, 2007

I'm thinking of picking this one up even though I know that it is going to be slaughtered by many reviewers, it's going to get an average of 65% on gamerankings, just you watch.

GoldenPhoenixSeptember 25, 2007

Surprisingly I would trust Kairon if he recommended the game to me.

Quote

Originally posted by: GoldenPhoenix
Surprisingly I would trust Kairon if he recommended the game to me.


No you won't. You haven't forgiven me for Dewy's Adventure yet.

Dirk TemporoSeptember 25, 2007

This game looks absolutely terrible.

KDR_11kSeptember 25, 2007

I don't know exactly what genre it is but I recall previews saying it'd be a good game if the controls didn't suck so bad. Let's hope they fixed that for the retail version.

SixthAngelSeptember 25, 2007

It is an action game and looks good from what I've seen. The complaint that I've seen the most was that the game didn't have a budget big enough to make the worlds look like the multimillion dollar games that are released now. I smaller developer with a new control idea, it is exactly the people we should hope come to the Wii. I'd pick it up if I could, the sword and dragon controls look great.

KDR_11kSeptember 26, 2007

Apparently the controls were very unresponsive in the preview builds.

vherubSeptember 26, 2007

This game has gotten no attention, and I'd like to see some reviews. Puzzle Quest came out of nowhere and I'm optimistic here.

StogiSeptember 26, 2007

Quote

Originally posted by: KDR_11k
Apparently the controls were very unresponsive in the preview builds.


Stop trolling.

From IGN:

Quote

The controls are tight and responsive, but controlling the camera is a little fiddly. By default, the angle is set a good distance back and from behind your character's shoulder. However, you'll definitely find yourself constantly readjusting the orientation back behind with the C button every time you turn, because there's little in the way of auto-rotation.

ReverendNoahWhateleySeptember 26, 2007

Cheesy of name.

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