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GBA

Famitsu Reveals More on MaWaRu Made in Wario!

by Mike Sklens - September 9, 2004, 9:10 am EDT
Total comments: 13 Source: Famitsu

Get your spin on.

The latest issue of Famitsu Weekly is jam packed with information on upcoming Nintendo games. Among the games previewed is MaWaRu Made in Wario. This all new Made in Wario (known as Wario Ware in the states) has a special motion sensor built in that will detect how you move the Game Boy system around.

Famitsu Weekly's article shows off screens from a couple new micro games. It also showcases some of the game's new zany characters. Check them out below:

MaWaRu Wario 1

MaWaRu Wario 2

Thanks to the Gaming-Age Forums for the scans!

Talkback

Ian SaneSeptember 09, 2004

They're making ANOTHER Wario Ware game?! We already have one on the GBA, one on the Cube, and one upcoming on the DS. This is a BRAND NEW series! It just came out last year and already there's going to be FOUR GAMES? This is just proof that Nintendo has gotten way too sequel happy. WarioWare was considered by most to be the innovative game of 2003. To be milking it so fast is kind of a contadiction of the original's charm.

The motion sensor does sound interesting and is innovative (I just think this is too soon) though I wonder how it will work. The cartridge slot for the GBA and GBA SP are in different locations. Is this sensor going to be able to tell what's what or will we have our first SP exclusive game?

Spak-SpangSeptember 09, 2004

Isane:

Unfortunately I understand what Nintendo is doing...although I do find it like you do alittle frustrating.

Nintendo had a surprise huge hit with Wario Ware. And now they have decided they want to capitalize on it, just like Nintendo did with the Mario Party series.

Why did Nintendo make so many Mario Party games so quickly, because it is a game that is cheap to make, and requires little development time to tie a bunch of simple minigames to a board game type set up.

In the same way. Wario Ware is one of the easiest games to create. As the mini games for this series are even simplier, and the game even uses less to connect the games together. There is no need for a boardgame set up or anything, just jump to the new game.

I think this is also why we are seeing gimmicky control schemes being created. Nintendo is trying to differentiate a game series that is basically the same game over and over again.

GBA: The game that started it all.
CUBE: Mutliplayer version of the first.
GBA sequel: Spinning new control mech.
DS: Touch Screen goodness.

The sad thing is. Nintendo will probably make money of all these games, and nobody will complain about the reharsh these games really are.

Bill AurionSeptember 09, 2004

There's nothing sad about this at all...Unlike the Mario Party games, so far there is a large gap in how these games are/will be played...

SgtShiversBenSeptember 09, 2004

I agree with Bill face-icon-small-wink.gif because unlike Mario Party, these are all made on different systems (except for the sequel). I just wished they enhanced the minigames a bit more, but they're fun nonetheless. Check this out though..a couple of days ago I was at Wal-Mart and this girl (about 25ish) was playing WW on GameCube. Then her boyfriend or pimp daddy, whatever you want to call it, saw how simple and easy it was, then labled it "Stupid and a kids game." Yet the girl was having a blast. The guy then proceded to pass up Metroid Fusion until he fell in love with EyeToy......hypocritical.....YES!

SylSeptember 09, 2004

note: Nintendo does NOT make mario-party games, they are all made by Hudson, so blame hudson for being so damn sequel happy.

That said, i'm glad theyre each offering something new, but not using a controller really limits the ability to put in old games as mini-games like the original wario-ware had.

I also would love to see more Pyoro.

RobageejamminSeptember 09, 2004

What's that i hear coming?? Warioware on the GC mic???? face-icon-small-music.gif

Bill AurionSeptember 09, 2004

(Who said that only minigames utilizing the sensor will be in the game?)

BIGmogSeptember 09, 2004

Mawaru is Japanese for rotate or spin.

NinGurl69 *hugglesSeptember 09, 2004

HOLY CRAP IT'S BIGmog!

Yes, I voted for for Mog!

-nya

ootlerSeptember 10, 2004

Rehash or not, neither this game nor mario party games are cheap or easy to make. They are easy to play.
The critical part of making a game is the control mechanism. Most games have one fairly elabotrate control mech, and a simple one for menus.
Both warioware and mario party have a great many different control mechs, and each of them may have completely different logic driving the display, rules and collision for each mini game.
If you have a long game that follows the same rules over it's entirety, then making levels for it becomes second nature for the designers, but if you have loads of smaller games, each with different requirements then you never get into a rhytm, and have to do a lot more thinking.

Don't underestimate the skill required to pull one of these titles off. If it was easy, everyone would be doing rip-offs - like with driving games, fps's and third person cookie cutter yawn inducers tied to films.

Just look at the credits for either game and you'll see how many people are required to make these games, then multiply that number of people by an average salary for a year. You may also notice that the ratio of programmers to artists falls much more heavily towards the programmers than usual. Things that seem technically impressive in the games world are often not, while things that seem simple are often very sophisticated.

KDR_11kSeptember 10, 2004

Sounds like a tech for the next Kurukuru Kururin...

NephilimSeptember 10, 2004

this is going to be impossable for ppl playing on a normal gba, if there in there room or such.
gonna be fun thu, cant wait
gonna have to try this using my gameboy player lol

UrkelSeptember 10, 2004

Quote

Originally posted by: Spak-Spang

GBA: The game that started it all.
CUBE: Mutliplayer version of the first.
GBA sequel: Spinning new control mech.
DS: Touch Screen goodness.

The sad thing is. Nintendo will probably make money of all these games, and nobody will complain about the reharsh these games really are.


The only one of the bunch I would consider to be a rehash is the Cube game. The rest are providing a completely different game experience.

WarioWario DS is currently the biggest reason I plan on picking up the DS at launch. It's doing stuff that has never been done before in videogames. Rehash means using the exact same game mechanics the last game used, only with new levels and/or minor tweaks. The only similarity I see is that they all feature a bunch of "microgames". The particular games featured, and the way that they are played are entirely different between each game (again, except for the Cube game). That's about as far away from rehash as you can get.

As long as the new GBA WarioWare game is fun and provides a different experience than the first one, I'll pick it up in a heartbeat.

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