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Zelda Four Swords DS Confirmed

by Michael Cole - July 22, 2004, 11:02 am EDT
Total comments: 20 Source: GC Advanced/Club Nintendo

Nintendo’s official Spanish magazine solidly confirms what we’ve all expected, straight from the producer himself.

In a recent interview with Eiji Aonuma, producer of the Zelda series, Spanish magazine Club Nintendo revealed that Zelda: Four Swords is in the works for the upcoming handheld.

EA: The Zelda team is already planning Four Swords for the Nintendo DS. This game will have a lot of connectivity and feature a lot of interaction between both screens. It will be interesting.

He certainly hinted at this game at GDC in his presentation and interviews, but now it is official. Mr. Aonuma also discusses the new GameCube Zelda’s more realistic feel and graphical detail, as well as the possibilities of Link in a romantic relationship. Check out GC Advanced’s complete transcription.

Special thanks to Xenplan for the heads up.

Talkback

RadiostormJuly 22, 2004

Very cool. The indoor/outdoor use of the GBA/gamecube in the first Four Swords will translate nicely onto the two screens of the DS.

NephilimJuly 22, 2004

be interesting to see how they use the touch screen
hopefully this will be ready for the launch in aus, cause wario ware and mario kart are already on my to buy list

DjunknownJuly 22, 2004

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Link, and as you know, teenagers are very emotional beings, so there are definitely possibilities of seeing Link showing his feelings towards the princess.


Hate to split hairs, but it seems that in America, Link is a young man, whereas Enouma and Miyamoto have used to word teenager. But at least he's not teh kiddy j/kface-icon-small-wink.gif

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In fact, working with this realistic Zelda title is far easier than what we did with Wind Waker, which was harder to do. Believe it or not!


face-icon-small-shocked.gif

RadiostormJuly 22, 2004

I'm not surprised. Making realistic graphics is a pretty straight-foward process. Cel-shading involves a lot of programming on the side to make it work.

mouse_clickerJuly 22, 2004


I'm not surprised. Making realistic graphics is a pretty straight-foward process. Cel-shading involves a lot of programming on the side to make it work.


In essence realistic graphics are easier, but making them convincing is incredibly difficult. When a game tries to immitate real life, you judge it much more harshly because you're extremely accustomed to it. You notice every little discrepancy in a realistic style, which can really bring the whole thing down. With a cartoony style, such as Wind Waker's, we don't judge it nearly as harshly and accept it much more readily. If a realistic style isn't very detailed it can fall flat on its face- other styles don't suffer from this.

SmadteJuly 22, 2004

This sucks. I don't want more of the same. Connectivity? Again?! Nintendo just isn't what it used to be. I'm actually scared to know what the "revolution" will be with the new console.

MysticGohan24July 22, 2004

heh, not all is what it seems, my young hasty friend. Just wait and see, then complain face-icon-small-tongue.gif

JensenJuly 22, 2004

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This sucks. I don't want more of the same. Connectivity? Again?! Nintendo just isn't what it used to be. I'm actually scared to know what the "revolution" will be with the new console.


It won't need Gamecube/Revolution connectivity, because each player will have the second screen built in.
(hmm... what about using a DS emulator so more people could play? It wouldn't require a rom if it could talk wirelessly with the real DS and cartridge)

DeguelloJeff Shirley, Staff AlumnusJuly 22, 2004

I have a small quibble.

"CN: Any plans for an Online Zelda in the future?"

I would definitely hope not.

KDR_11kJuly 23, 2004

You know, maybe the Revolution won't be online, it will merely have connectivity to other Revolutions using a LAN or internet...

JaleJuly 23, 2004

Isnt that basically what online gaming is?

SheckyJuly 23, 2004

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Originally posted by: KDR_11k
You know, maybe the Revolution won't be online, it will merely have connectivity to other Revolutions using a LAN or internet...


Ummmm ....

Jale, I think (Hope!) that the above was sarcasm... to make it more obvious to others

s/Revolution/PC/g and lets try this again....

Sar. >> You know, maybe the PC won't be online. It will merely have connectivity to other PC's using a LAN or Internet access.

RadiostormJuly 23, 2004

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"CN: Any plans for an Online Zelda in the future?"


If Nintendo announced an online Zelda game I would require a change of pants.

KDR_11kJuly 23, 2004

Shecky: Hm, a Perl coder on these boards? You must be a newbie, your code is still readable face-icon-small-wink.gif.

Radiostorm: What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?

Ian SaneJuly 23, 2004

"What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?"

You're assuming it would be an MMO. The Four Swords would work really well online (though it would need a mic since co-operation is important). Zelda has been proven to be able to be done in a multiplayer format so in theory that could be expanded into online multiplayer.

Though if Zelda ever went online I would want it to be for a good reason and not just online for the sake of being online. I think a lot of people throw around "online" like they used to throw around "3D" as if making something online instantly makes it better. Mario Kart Online = natural addition to a multiplayer game. Mario Online = buzzword title with no thought on how that would even work.

DeguelloJeff Shirley, Staff AlumnusJuly 23, 2004

"You're assuming it would be an MMO."

Whenever the word "online" is thrown around like that, you should always assume the worst.

JaleJuly 23, 2004

Zelda would never work as an MMo due to the 'one guy against it all' format. The same goes for most Nintendo games.

RadiostormJuly 23, 2004

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Radiostorm: What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?

I always figured a PSO type game would fit Zelda fairly well. Pick a race (goron/hyrulean/zora/etc.) a class (melee/ranged/caster/etc.) and battle through different levels with your friends picking up loot and snagging experience. Zelda has always had great battle mechanics; they could build on it a lot for online play.

That's a pretty abstract idea though. Four Swords online would be more sensible. And practical too, since they game wouldn't be ruined if one player had to leave (as happens so often in online games). Other players could take control of the odd-Link-out easy-peasy using formations.

Hostile CreationJuly 23, 2004

I can imagine a game world full of hundreds of Links killing each other and fighting random enemies.

It sounds like it'd be incredibly awesome for all of about five minutes.

DeguelloJeff Shirley, Staff AlumnusJuly 23, 2004

"I always figured a PSO type game would fit Zelda fairly well. Pick a race (goron/hyrulean/zora/etc.) a class (melee/ranged/caster/etc.) and battle through different levels with your friends picking up loot and snagging experience. Zelda has always had great battle mechanics; they could build on it a lot for online play."

Quit Threatening everybody.

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