Junichi Masuda discusses why 2D was best for the latest generation of Pokémon.
Many people wondered as to why Nintendo decided to release Pokémon Black and Pokémon White on the Nintendo DS as opposed to the Nintendo 3DS. When questioned on the matter, Junichi Masuda, the director of the most recent generation of Pokémon games, explained why his team decided to go with the Nintendo DS instead of the Nintendo 3DS.
"The main idea behind the Pokemon series, what's most important for it, is to have as many people be able to play it as possible," he explained. "It has to be on hardware that has lots of units and people worldwide can play it together with each other.”
In addition to this, Masuda also went on to reveal as to why the games use 2D sprites. "One of the reasons for sticking with the 2D Pokemon images is, with the 2D, it really depends on who draws it,” he said. “There's a lot of personality that's drawn from the 2D images, whereas with 3D, it's the same model used for everything, so the personality doesn't really come out. One of the reasons we've stuck with 2D is to get a more individual feel with it."
Pokémon Black and Pokémon White are set to release in North America this coming Sunday, March 6.