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Tetris Online and Majesco Team Up to Bring More Tetris to Wii, DS

by Neal Ronaghan - August 22, 2009, 11:17 am EDT
Total comments: 6 Source: Press Release

The two companies are getting ready to release two new Tetris games next spring.

Majesco and Tetris Online have announced that they will be joining together to bring two new Tetris games for Wii and DS to North America in spring 2010.

Minoru Arakawa, former Nintendo of America president and current president and CEO of Tetris Online, is happy with the team-up. "Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market. Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible."

If you're interested in finding out more about the impact, future, and origins of Tetris, check out our interview with Tetris creator Alexey Pajitnov and President and CEO of Blue Planet Software Henk Rogers.

MAJESCO ENTERTAINMENT PARTNERS WITH TETRIS ONLINE, INC. TO BRING TWO NEW 'TETRIS®'VIDEO GAMES TO MARKET

Wii™ and Nintendo DS™ Versions of Timeless Puzzle Game Expected Next Spring

EDISON, N.J., August 20, 2009 - The perfect puzzle game returns with new challenges as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Tetris Online, Inc., today announced a strategic partnership to support the North American launch and distribution of two exciting new TETRIS® games for Wii™ and Nintendo DS™. Both games are expected to launch in spring 2010.

"Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market," said Minoru Arakawa, president and CEO, Tetris Online. "Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible."

"We are thrilled to partner with Tetris Online to release one of the world's most popular video games of all time," said Jesse Sutton, Chief Executive Officer, Majesco. "Everyone plays TETRIS, from casual players to seasoned pros, making it a must-have game for Wii and Nintendo DS owners of all ages."

TETRIS is one of the most addictive and recognizable video games that has won over hundreds of millions of players with its unique puzzle gameplay. After its humble beginnings in Russia, this timeless puzzle game became a worldwide phenomenon enjoyed by all. Because of its unique yet simple randomness, it is always a fresh experience and never the same game twice.

The new TETRIS games for Wii and Nintendo DS are expected to release next spring. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.

Talkback

AVAugust 22, 2009

Y ?

I know Tetris DS is hard to find, but once you do it's worth keeping. I actually think infinite spin gives the player an edge. I managed to get to level 55 on that game and make like 2 million points on infinite marathon one day. Several times I almost died and I survived because of this spinning mechanic. in other Tetris games the game would become IMPOSSIBLE for a human to react. This evens up the playing field. I consider it a major set up. I equal it to holding/switching blocks.

I enjoyed Tetris Party allot even if it's a little bland in presentation. The large selection of modes and different multiplayer options really are well designed.

I don't see a real need for any other Tetris games on Wii or DS.



Mop it upAugust 23, 2009

With all of the various incarnations of Tetris, there really isn't much else they can do with the concept in 2D. I think it's time to go back to exploring the third dimension. Tetrisphere for the Nintendo 64 is the best puzzle game ever, and there's still so much more they could do with it especially on the Wii.

Quote from: Mr.

I actually think infinite spin gives the player an edge. I managed to get to level 55 on that game and make like 2 million points on infinite marathon one day. Several times I almost died and I survived because of this spinning mechanic. in other Tetris games the game would become IMPOSSIBLE for a human to react. This evens up the playing field. I consider it a major set up. I equal it to holding/switching blocks.

The problem is that it gives players too much of an edge.  Because of the infinite spin mechanic, there is nothing stopping you from playing until the level and score counters max out.  I have done this.  It breaks the game because the challenge stops increasing and after that the game is simply how long you can stand playing it rather than how good you can be.  There are other methods to still give players reaction time without making it infinite; for example, see Tetris: The Grand Master, or even Tetris DS while playing online.

KDR_11kAugust 23, 2009

Quote from: Mop_it_up

With all of the various incarnations of Tetris, there really isn't much else they can do with the concept in 2D.

You make it sound like Tetris needs changing.

Mop it upAugust 23, 2009

It does need changing. They've already released a version on the Wii so who wants the same thing again?
Though it should still have a no-frills version at well. I still prefer the original version of Tetris because it doesn't have any of that nonsense which makes the game so dull and tedious.

3D Tetris (and puzzle games in general) is pretty much unexplored so there is a lot to build upon there.

AVAugust 24, 2009

Quote from: Mop_it_up

With all of the various incarnations of Tetris, there really isn't much else they can do with the concept in 2D. I think it's time to go back to exploring the third dimension. Tetrisphere for the Nintendo 64 is the best puzzle game ever, and there's still so much more they could do with it especially on the Wii.

i loved that game too

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