Activision introduces the next multi-platform Call of Duty game to the Wii, including two player co-op and unspecified online play.
Call of Duty: World at War will take players into the series' untouched South Pacific theatre, with additional missions in Europe. As U.S. Marines and Russian soldiers, players will utilize features like cooperative gameplay and new weapons such as the flamethrower. The Wii version will receive a "unique co-op mode for two players" although it won't have the online co-op capabilities of the other versions.
"With Call of Duty: World at War, we’re re-defining what it means to play a WWII game," said Mark Lamia, Studio Head for Treyarch. "We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight."
Nintendo World Report previously reported on an interview in which Treyarch claimed that the Wii version of the game was looking "better than any Wii game on the market so far." The same interview also revealed that the Wii version would feature online multiplayer capabilities; it now appears that co-operative play isn't included in that statement.
Call of Duty: World at War is scheduled for release Q4 2008.
CALL OF DUTY®: WORLD AT WAR ENLISTS FOR NEW BATTLES
Expanding Its Theater of Operations to the Pacific, Latest Title in Hit Franchise Poised to Re-Define the WWII Experience
Santa Monica, CA – June 23, 2008 – Leave your packs and bring extra ammo, Activision, Inc. and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War™, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.
"With Call of Duty: World at War, we’re re-defining what it means to play a WWII game," said Mark Lamia, Studio Head for Treyarch. "We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight."
Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.
Call of Duty: World at War is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Games for Windows® PC. The title is scheduled for release this fall and has not yet been rated.