Interested in Japan's influence on the video game industry?
BradyGames to Release Riveting New Book:
Power-Up: How Japanese Video Games Gave the World an Extra Life
INDIANAPOLIS - August 5, 2004 - Chris Kohler, one of video game journalism's
most important new voices, has joined forces with BradyGames, the leader in
video game strategy guides, to launch a new book designed to give readers an
entertaining and authoritative look at the indelible influence that video
gaming, specifically Japanese gaming, has had on the world. Whether a
hardcore gamer, a fan of Japanese films and anime, or a student of Japanese
culture, Power-Up: How Japanese Video Games Gave the World an Extra Life is
a must-have.
The book, scheduled to release in early September, is the first
English-language work of its kind to examine the reasons behind the success
of Japanese video games, rather than focusing on the history of video games.
At over 300 pages, this compelling paperback profiles some of the most
fascinating Japanese video game designers in the industry and takes a
critical look at Japanese video games from their earliest beginnings to new,
exciting trends that ride the bleeding edge of popular culture.
"Chris Kohler's writing style draws in the reader. He successfully recreates
the era and makes the connection from then to now, entertaining the reader
all the while," said Tim Fitzpatrick, Title Manager for BradyGames.
In addition, Kohler explains why Japanese video games are unique and why
they resonate so well with young American players. Power-Up offers fresh
insight into classic Japanese video games and the elements that made them so
different from American games, the origin of Nintendo, Japan's oldest and
largest video game producer, Japanese Role-Playing Games, and much more.
"This book is not just for video game fanatics," Fitzpatrick continues.
"Chris draws from the worlds of animation, comic books, and Japanese culture
as a whole. Anyone interested in the social phenomenon that is video gaming
and its undeniable influence on America (and the world) will find this book
fascinating."
For additional information and updates about Power-Up, including sample
excerpts and chapters and the book cover image, please visit BradyGames'
homepage at www.bradygames.com.
- - -
Power-Up: How Japanese Video Games Gave the World an Extra Life (ISBN
0-7440-0424-1) will be available September 1, 2004 at online bookstores,
electronics, book and software retailers for $19.99 US / $28.99 CAN. It
also will be available for purchase online at http://www.bradygames.com.
ABOUT THE AUTHOR
Chris Kohler completed the research for Power-Up as a Fulbright scholar to
Kyoto, Japan. Kohler was Phi Beta Kappa at Tufts University, where he
graduated summa cum laude. As an undergraduate, Kohler designed and taught a
full-credit course on the history of the videogames industry and served as
the teaching assistant for the school's first-ever course covering Japanese
animation. His graduation thesis, titled The Cinematic Japanese Video Game,
received highest honors.
Chris has covered the Japanese video game industry since 1996 and
contributes regularly to Wired News, Animerica, and Nintendo Official
Magazine UK. His work has appeared in Wired, GameSpy, Shonen Jump, Games
Domain, IGN, and Kyoto Journal among numerous other publications. He was
also interviewed by the Boston Globe as part of an article covering the
launch of the Nintendo GameCube and Microsoft Xbox, and has contributed to
such books as High Score!: The Illustrated History of Electronic Games,
Second Edition (McGraw-Hill), Phoenix: The Fall and Rise of Videogames,
Third Edition (Rolenta Press), and the upcoming Gaming Hacks (O'Reilly).
Chris currently resides in Northford, Connecticut.