Acceloration sensors feel the way you move it-move it.
STMicroelectronics Drives Gaming Revolution with Nintendo's Wii(TM)
MEMS Technology Puts Players Into the Action
GENEVA, May 9 /PRNewswire-FirstCall/ -- STMicroelectronics (NYSE:STM), one
of the world's leading semiconductor manufacturers, today announced that its
three-axis acceleration sensors will be used to provide a motion-activated
user interface for Nintendo's new home console, Wii.
Expected to dramatically change the way people play games, the Wii
controller includes ST's high-performance acceleration sensors that can
detect the motion and tilt of a player's hand in all 3 dimensions and
convert it into immediate game action.
Driven by ST's Micro Electro-Mechanical Systems (MEMS) technology --
micron-sized structures that interact with the physical world -- the Wii
controller can respond to changes in direction, speed, and acceleration,
down to the most delicate movements. Specifically, the controllers use
embedded acceleration sensors to enable players' wrist, arm, and hand
movements to interact with the games. Tilt measurements allow users to move
characters, while the accurate three-axis acceleration sensing easily
transforms the controller into a virtual sword, gearshift, or musical
instrument.
The acceleration sensor's miniature dimensions (5x5x1.5mm3) significantly
contribute to the user-friendly volume and weight of the TV-control-shaped
handpiece. Ultra-low power consumption of ST's MEMS devices prolongs the
battery life of the controller and the high thermal stability avoids
unwanted motion sensing in varying temperature conditions. The robust design
of the sensor also provides very high immunity to vibration and a shock
resistance up to 10,000g.
"With ST's 3-axis accelerometer, Nintendo is revolutionizing the gaming
world by putting players into the action," commented Benedetto Vigna, MEMS
Business Unit Director, STMicroelectronics. "This valuable partnership
confirms our conviction that MEMS sensors open up fascinating possibilities
for intuitive man-machine interaction in consumer applications, which can
also allow non-expert players to enjoy the excitement of the game."
"ST's silicon expertise and leadership in micro-machining technologies has
enabled the company to deliver a most cost-effective combination of sensor
resolution, size, and power characteristics," said Genyo Takeda, Senior
Managing Director/General Manager of Integrated Research & Development
Division, Nintendo Co., Ltd. "Another key factor in our choice of ST's
motion sensors was the company's full ownership of the device manufacturing
flow, which guarantees high quality, roadmap continuity, and security of
supply."
"We are very pleased to work with Nintendo on developing the innovative game
console that represents a real revolution for game players around the
world," said Marco Cassis, Corporate Vice President Japan Region, and
President of STMicroelectronics K.K. "We believe this partnership, coupled
with ST's expertise and leadership in the field, will trigger new business
opportunities for ST in the challenging Japanese market."