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FBI Nabs Nintendo Pirates

April 14, 2005, 6:29 pm EDT
Total comments: 17

"The New York raids are just the latest in a long line of criminal actions that Nintendo is currently supporting."

Nintendo Applauds the FBI -- Four Arrested

for Allegedly Distributing Pirated Nintendo Products

NEW YORK--April 14, 2005--The FBI has arrested four Chinese

nationals in New York for allegedly distributing video game consoles

that contain Nintendo's famous game software. With approximately 40

FBI agents, they seized more than 60,000 illegal products during five

raids on April 13. The illegal products, marketed under the brand name

"Power Player," contain dozens of pirated versions of popular Nintendo

games like Donkey Kong(R), Mario Bros.(R) and Duck Hunt(R).

Authorities say that between September and December 2004, the

defendants imported 27 cargo containers holding more than 280,000

counterfeit video game systems. After several meetings, the defendants

revealed to the undercover FBI agents the locations of their

warehouses and provided information about their distribution network.

On April 13, the undercover agents, posing as toy distributors,

arrested the four defendants and confiscated illegal products,

computers and business records. The FBI conducted accompanying

searches in Queens, N.Y.; Brooklyn, N.Y.; and Maple Shade, N.J., near

Philadelphia.

"Nintendo applauds the actions taken by the FBI. U.S. law

enforcement authorities have played an instrumental role in attacking

piracy in the U.S. and abroad," says Jodi Daugherty, Nintendo of

America's director of anti-piracy. "Nintendo will continue to work

with local, state, national and international authorities to combat

the growing problem of product piracy around the world."

The New York raids are just the latest in a long line of criminal

actions that Nintendo is currently supporting. For more than a decade,

Nintendo of America Inc.'s anti-piracy team has led the charge against

video game piracy around the world. During the first quarter of 2005,

the team reports that more than 80 seizures of counterfeit Nintendo

products were conducted, resulting in the confiscation of close to

180,000 products globally. In another FBI action earlier this month, a

defendant in a Minnesota case pleaded guilty to copyright infringement

and faces up to five years in prison and a $250,000 fine.

Highlights of Nintendo's anti-piracy efforts in 2004 included:

-- Nintendo estimated that piracy cost the company more than $860

million in lost sales in 2004 alone.

-- Around the world, authorities seized 1,556,487 counterfeit

Nintendo products in 536 seizure actions in some 30 countries.

-- Nintendo terminated about 194,730 copies of games uploaded to

the Internet and 75,452 auctions of counterfeit products.

-- In October, Nintendo won a preliminary injunction against

kiosk owners selling hardware units with built-in multiple

counterfeit NES games in Washington state. The court order was

critical to persuade mall management companies across the

United States to shut down kiosks in the malls they managed.

Many of the operators were in the United States illegally and

have since been deported to their respective homelands.

-- In China, five people received prison sentences and fines for

manufacturing millions of counterfeit Game Boy(R) game

cartridges. The breakthrough case marked the first time a

counterfeiter of Nintendo products received a prison sentence

in China.

-- In Taiwan, the owner-president and several employees of Yudian

Corp. were convicted on all counts of criminal copyright and

trademark offenses. Taiwan's High Court sentenced the

president's assistant to four years in prison.

Talkback

UncleBobRichard Cook, Guest ContributorApril 14, 2005

Quote

Originally posted by: PGC NewsBot-- In October, Nintendo won a preliminary injunction against kiosk owners selling hardware units with built-in multiple counterfeit NES games in Washington state. The court order was critical to persuade mall management companies across the United States to shut down kiosks in the malls they managed. Many of the operators were in the United States illegally and have since been deported to their respective homelands.


Heh... It almost makes me feel bad for calling Nintendo and two different Mall Managements on two different kiosks that I saw set up.

Almost...

Hostile CreationApril 14, 2005

Reggie was one of the FBI agents reggiehead.gif

Quote

Originally posted by: PGC NewsBot
"The New York raids are just the latest in a long line of criminal actions that Nintendo is currently supporting."


So, Nintendo supports criminal actions? Interesting.

TMWApril 14, 2005

Quote

Originally posted by: MegaByte
Quote

Originally posted by: PGC NewsBot
"The New York raids are just the latest in a long line of criminal actions that Nintendo is currently supporting."


So, Nintendo supports criminal actions? Interesting.


Heh. I could see Nintendo investing a few mil into intimidating game stores to stop selling Sony products...or to get developers to make more popular games for the Gamecube.

"See Tony here? He's a muse with a baseball bat. You know why? Cause you'll be hitting notes you never thought possible here in a few minutes."

RABicleApril 15, 2005

846million in lost sales? These were pirated NES games!
Don't be weak Nintendo.

UncleBobRichard Cook, Guest ContributorApril 15, 2005

Take each of those NES games x$20 (the price of the NES Classics for the GBA...)

face-icon-small-wink.gif

BiLdItUp1April 15, 2005

Yeah, but I bet you not all of them are out on GBA...not advocating piracy, just pointing that out...Also, the $20 price on NES classics is pretty friggin ridiculous...their just asking for it with that...

couchmonkeyApril 15, 2005

...and pirates are just asking for it when they go and take someone's trademarked product and resell it. I'm not a big anti-piracy advocate, but it's Nintendo's property. If you don't think the games are worth the price, don't buy them, or look for a used NES.

UncleBobRichard Cook, Guest ContributorApril 15, 2005

What he said!

Do I think the NES Classics series were worth the $20 price tag? With the exception of three of them (SMB, LoZ and ZII) and two I bought for my wife (Castlevania and Dr. Mario), not really... But considering they sold decent (although many dropped to $10-$15 of late) I guess some people did.

How, exactly, do you expect Nintendo (or anyone) to account for lost sales based upon the theft of these older titles?

I mean, look at it this way, someone who might want to play, say, the original Legend of Zelda... They can just go and spend $50-$75 on one of these Power Players. Or they could buy a GBA, GBASP or DS along with the NES Classics edition (for anywhere from $50 to $170). Look at all that money NoA just lost because of theft.
Now let's tag on the fact that, generally, people don't buy an entire system *just* for one game. So there's another $20-$??? That NoA has lost because of theft.
Oh, and the $50-$75 that went to those who illegaly created the Power Player, well now they can make more, sell more and steal from Nintendo (or whatever company they fell like) even more.

Now you have to take into account that just because someone was willing to pay $50-$75 for the 80.000-in-1 Power Player, they might not be so inclined to spend as much on a GBA/DS + game pak(s). But then, when someone is caught stealing an item from the local Wal-Mart or your home, the courts don't estimate how much the thieves would be willing to spend to legally purchase the stolen products, do they?

KDR_11kApril 16, 2005

It's not theft, it's copyright infringement. Theft changes your name to "thief" and makes the shopkeeper shoot lightning at you.

UncleBobRichard Cook, Guest ContributorApril 17, 2005

As far as the legal term, yes, it's "Copyright infringement".

As far as I'm concerned, if you take something from someone else that doesn't belong to you without their permission, it's theft.

KDR_11kApril 18, 2005

But you don't take it, you look at it (in this case with some high-tech device) and make a copy of it. The original stays where it was, you just have a copy of it.

UncleBobRichard Cook, Guest ContributorApril 18, 2005

However, you do take (and enjoy) someone else's IP.

KDR_11kApril 19, 2005

But it's still there, right? You are making an unauthorized copy, ergo copyright infringement (you violate their right to determine who may copy what). You don't physically take it away, ergo not theft.

Bill AurionApril 19, 2005

It's "Copyright theft," now stop fighting... face-icon-small-smile.gif

UncleBobRichard Cook, Guest ContributorApril 19, 2005

That'll work. face-icon-small-wink.gif

KDR_11kApril 20, 2005

"Copyright theft" implies you are now the only one who has the right to use Mario in your products. Stealing rights isn't exactly possible.

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