CMP reiterates GDC 2005's list of keynote speakers.
Technology and Entertainment Gurus Converge at GDC,
Outline Vision for the Future of the Game Industry
High Profile Speakers Include: Nintendo President, X-box Co-founder, Hollywood
Futurist, Sony CG Specialist
SAN FRANCISCO - Feb. 28, 2005 - The Game Developers Conference (GDC) brings
to life the 2005 theme, Future Vision, with a series of talks dedicated
to the road ahead for interactive entertainment. The "vision track" will
include progressive leaders in the fields of music, video games, design
and technology. GDC will take place Monday through Friday, March 7-11,
2005 at the Moscone West Convention Center in San Francisco.
"The vision track is designed to provoke innovation among developers and
set the stage for the future of interactive entertainment," said Jamil
Moledina, director, GDC. "In a business environment where finishing the
current project is the foremost priority, our goal is to provide an environment
that fosters the innate creativity of game developers, and empowers each
of them to establish their own long-term vision of the next decade of games."
Featured speakers include:
· J Allard, corporate vice president and founding member of the Xbox platform
project, is recognized as one of the most promising young leaders of the
entertainment industry. In 1993 he was named in Hollywood Reporter's Top
35 Entertainment Execs Under 35. Allard's session is entitled "The Future
of Games: Unlocking the Opportunity."
· Satoru Iwata, president of Nintendo, is a unique executive in the games
business since his background is not finance, law, or marketing, but rather
video game creation. His game credits include the classic character Kirby,
as well as the globally popular Earthbound and Super Smash Brothers series.
His session entitled "The Heart of a Gamer," will assess where the game
business stands today, predicting how it will develop over the next several
years.
· Masaya Matsuura, a visionary musician and game developer, blazed ahead
of his time by building an online music community in Japan. In 2004 IGDA
awarded Matsuura with the First Penguin award for taking risks and breaking
new ground in beat-rhythm and music games. He helped bring rhythm to games
with titles like Parappa the Rapper and Vib-Ribbon. Matsuura-san will
be facilitating a session entitled, "The Near Future of Media Distribution."
· Peter Molyneux, co-founder of Bullfrog Productions and founder of Lionhead
Studios, is renowned for creating the new genre "god games" like Populous
(1989) and Black and White (2001) -- games that cast the player as a deity
whose whims influence the activities of a simulated world. In 2005 the
Queen of England recognized Molyneux by giving him an Order of the British
Empire (OBE). Sir Peter Molyneux is the first games developer to be granted
an OBE. His session is entitled "Gamesplay Moves Forward into the 21st
Century."
· Remington Scott, CG special projects supervisor at Sony Imageworks, has
supervised/directed/produced computer generated "Performance Animation"
for visionary feature film directors including Peter Jackson, Hironobu
Sakaguchi, Sam Raimi and the Wachowskis. His work in The Lord of the Rings:
The Twin Towers received the Academy Award for Achievement in Visual Effects
for using a computer motion capture system to create the split personality
character of Gollum and Sméagol. Scott's session is entitled "Feature
Film Performance Animation and Digital Human Acquisition for the Next Generation
Games."
· Tim Sweeney, programmer and founder of Epic Games, has been developing
games and technology from the time of early PC gaming. His 3D genius has
developed many games, including Unreal Tournament, Splinter Cell and Harry
Potter. His accomplishments don't stop there: He was recently named among
GameSpy's 30 Most Influential People in Gaming. Sweeney's session is entitled
"Games Technology and Content Creation for the Next Generation."
· Kenzo Tsujimoto, president and CEO of Capcom, will give a talk named,
"The Japanese Game Industry: Past, Present and Future," examining the
Japanese game industry through the context of Japanese events such as the
Tokyo Game Show, the CESA (Computer Entertainment Supplier's Association)
Game Awards and CEDEC (CESA Developers Conference) organized by CESA.
· John Underkoffler serves as science and technology advisor to film productions
including Minority Report, The Hulk, The Miniseries Taken and the upcoming
live-action adaptation Aeon Flux. His technology-based art and design works
have been exhibited across several continents and have received various
awards. His session is entitled "Fluid Loop: The Splendid Tangle of Science
Design in Cinema, Games and Life."
· Will Wright, Maxis' chief designer, co-founded Maxis in 1987. His ground
breaking game The Sims 2 became the fastest selling PC game ever, selling
more than a million copies in the first ten days worldwide. In 2002 Wright
was inducted into the Academy of Interactive Arts and Sciences' Hall of
Fame. His session is entitled "The Future of Content."
The GDC will feature more than 300 lectures, panels, tutorials and roundtable
discussions across seven content tracks. For a complete list of GDC 2005
event information visit www.gdconf.com.