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Ghost Recon 2 Comes to the Cube

February 2, 2005, 10:52 pm EST
Total comments: 5

Tango Down!

TOM CLANCY’S GHOST RECON™ 2 TO DEPLOY FOR NINTENDO GAMECUBE™

The War of Tomorrow Engulfs the Nintendo GameCube this Spring

San Francisco, CA – February 2, 2005 – Ubisoft, one of the world’s largest

video game publishers, announced today that Tom Clancy’s Ghost Recon™ 2 for

the Nintendo GameCube™ will be available in Spring 2005. Developed by

Ubisoft’s Shanghai studio, Tom Clancy’s Ghost Recon 2 lets players embody

Captain Scott Mitchell, leader of the elite Ghost Recon Special Forces team,

in a crucial mission to defuse a dangerous situation in North Korea in 2007.

To fully immerse gamers in the chaos of the war of tomorrow, Tom Clancy’s

Ghost Recon 2 delivers a killer Lone Wolf single-player mode based on

prototypical soldier-of-the-future combat equipment currently being

developed by the U.S. government, a full team of new Ghosts and a brand new

over-the-shoulder camera angle (in addition to the beloved first-person

perspective). The game features unique special effects, cinematic sequences,

supporting characters and industry-leading graphics.

“A brand-new team of Ghosts is storming the Nintendo GameCube this week,”

said Tony Kee, vice president of marketing for Ubisoft. “They will blow

away gamers with near-future realism, intense action, and an original

campaign that could have been ripped from today’s headlines.”

About Tom Clancy’s Ghost Recon 2 for the Nintendo GameCube

On July 4, 2007, a North Korean missile base is hacked and used to launch a

cruise missile against the USS Clarence E. Walsh in the Korea Strait. While

U.S. Intelligence suspects that the North Koreans were not responsible for

the attack, the U.S. decides to strictly defend South Korea against possible

North Korean aggression. While they mass troops to defend Seoul, the

Americans also send Third Echelon agent Sam Fisher to North Korea to

investigate. At the same time, the Ghosts are deployed behind enemy lines to

carry out sabotage, reconnaissance and quick strikes against the North

Korean Army (NKA) should the conflict explode. Officially, not a single U.S.

asset is in North Korea.

As the conflict rages, the Ghosts perform a series of successful missions,

including the rescue of a dissident officer from a prison camp. During the

course of these operations, the Ghosts learn that the architect of the

escalation is Major-General Paik, who sees it as an opportunity to seize

power and advance his ambitions.

On July 10, thanks to Third Echelon agent Sam Fisher, a cease-fire is signed

between the U.S. and the Democratic People’s Republic of Korea (DPRK). For

the general public, the war is over, but the actions of Major-General Paik

are troubling. Throughout the fall, U.S. Intelligence gathers evidence that

Paik is not interested in the cease-fire. Instead, he is building a nuclear

program. In November of 2007, Major-General Paik accelerates the program,

hoping to launch a pre-emptive nuclear strike. He hopes to reverse what he

sees as a cowardly ending to the July crisis, and to force his government to

go to war again.

The Ghosts are once again sent to the DPRK, and must now stop the DPRK

nuclear program in its tracks.

Tom Clancy’s Ghost Recon 2 carries a “T” (Teen) rating for Violence from the

ESRB, with a suggested retail price of $49.99.

Talkback

KDR_11kFebruary 03, 2005

This is what? Rainbow Six #8?

joeposhFebruary 03, 2005

I've heard really good things about the Xbox version of this game... and really bad ones about the PS2 incarnation, hopefully this port mimicks it's Xbox counterpart (with the obvious exclusion of online play). If it does, I'd definately pick it up eventually.

NinGurl69 *hugglesFebruary 03, 2005

Ubi Soft has a lot of work to do in order get me interested in the Tom Clancy brand name I once respected. Like, put significant, polished effort into developing a game for the GCN instead of constantly handing these projects to their port-developer.

KnowsNothingFebruary 03, 2005

It's usually like that, joeposh. The the GC version is usually the xbox's with less dynamic bump light mapping or something, and the PS2 is usually the GC's version cut in half. You know, no special effects and a framrate similar to clicking a flashlight on and off as fast as you can.

edit: Pro666 - Oh. Through personal experience and reading reviews on games that I'm never going to buy anyway, I've found most to support what I said =p But then again, I've admitted on numerous occasions that I rarely know what I'm talking about anyway face-icon-small-thumbsup.gif

NinGurl69 *hugglesFebruary 03, 2005

Actually it's the other way around. GC's are usually ports of the PS2 version that has the better textures and framerate the PS2 version SHOULD'VE gotten. Which is why the GC games still look like a mess, but they don't burn your eyes as much.

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