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March 31, 2011

Developer of Bonk: Brink of Extinction Reportedly ClosesRumorWii

by James Jones - 1:23 P.M.
Source: Big Download http://news.bigdownload.com/2011/03/31/report-pi-studios-closes-doors/
Total Comments: 2

Pi Studios' closure does not bode well for the title.

UPDATE: It has since come to our intention that this story is incorrect, and that Pi Studios has not closed. We apologize for the confusion this may have caused.

Pi Studios, developer of Wii versions of titles such as Call of Duty: World at War and Rock Band, have reportedly shut their doors.

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Pac-Man and Galaga Dimensions To Feature Championship and Legions Versions3DS

by Pedro Hernandez - 1:12 P.M.
Source: (Adriasang) http://www.andriasang.com/e/blog/2011/03/30/pacman_galaga_dimensions/
Total Comments: 7

The 3DS title will include the enhanced versions of the classic arcade titles.

The enhanced versions of Pac-Man and Galaga, Championship Edition and Legions respectively, will be included in the upcoming Pac-Man and Galaga Dimensions game.

According to the most recent issue of Famitsu, Namco's 3DS title Pac-Man and Galaga Dimensions will include several games in addition to the 3D enhanced, motion controlled games. Along with the classic arcade versions of Pac-Man and Galaga, Dimensions will include the updated versions of each title.

Pac-Man Championship Edition was released on Xbox Live Arcade in 2007. The gameplay retains the maze-navigating, dot-eating concept of the original arcade title, but updates it. When Pac-Man eats the pellets in one half of the maze, the rest will appear on the other.

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Rovio Head Honcho Bashes Nintendo

by Jared Rosenberg - 10:47 A.M.
Source: (MCV) http://www.mcvuk.com/features/903/The-success-of-Angry-Birds/)
Total Comments: 8

Rovio's Vesterbacka believes that it's a 'good sign' that Nintendo and others are worried about smartphone gaming.

In a recent interview, Peter Vesterbacka, holder of the ‘mighty eagle’ job title at Angry Birds developer Rovio, had some combative things to say about Nintendo and the console business in general. 

Near the close of his GDC keynote, Satoru Iwata voiced his fears about smartphone gaming and that cheap games with low production values could potentially harm developers making big budget games. "We produce value; we should protect that value,” said Iwata. Vesterbacka was not shy to respond to those comments.

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Iwata and Itoi Talk Mother 4

by Danny Bivens - 9:29 A.M.
Source: http://www.inside-games.jp/article/2011/03/30/48181.html (Inside For All Gamers)
Total Comments: 2

Earthbound creator Shigesato Itoi briefly talks about the non-existent sequel. 

The creator of the Mother series (known as Earthbound outside of Japan) is on the record to once again stating that there will be no Mother 4.

Shigesato Itoi is the subject of a four page article in an upcoming issue of the Japanese magazine, Brutus. At one point during the two months that the magazine followed him for the article, Itoi met up with Nintendo President Satoru Iwata and discussed a hypothetical sequel to 2006's Mother 3. In the article, Itoi states, "There is no Mother 4. I've already said that."

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Xenoblade Chronicles Heading to EuropeWii

by Matthew Blundon - 8:01 A.M.
Source: Press Release
Total Comments: 27

The highly-anticipated Wii RPG is finally getting a localization.

Today Nintendo of Europe announced that Xenoblade would be receiving a localization under the name Xenoblade Chronicles.

This Wii RPG, released in Japan in June of last year, follows the strife between Bionis and Mechonis worlds. The game will feature both English and Japanese voice-overs and will feature subtitles in English, French, Italian, German and Spanish.

No specific release date has been announced but the game should drop sometime this year. 

Class of Heroes 3D 80% Done

by Josh Max - 7:57 A.M.
Source: http://www.andriasang.com/e/posts/2011/03/30/270366/ (Andriasang)
Total Comments: 2

The new dungeon-crawler is near completion.

Recently it was revelaed that Class of Heroes 3D will be coming out later this year. In this week’s Famitsu, the magazine stated that the game was 80% done and was slated to be released later this year. It was also reported that the pricing was set at ¥5,880.

Class of Heroes 3D was announced in Septemeber and is being developed by Zerodiv.

Activision Announces Spider-Man: Edge of Time

by Neal Ronaghan - 6:28 A.M.
Source: (Press Release)
Total Comments: 4

Beenox returns to the character to make a time-traveling game starring Amazing Spider-Man and Spider-Man 2099.

Spider-Man 2099 will return to gaming this fall with Activision and Beenox's next Spider-Man game, Spider-Man: Edge of Time.Starring the future Spider-Man and the classic Amazing Spider-Man, players go between two different timelines, affecting the outcome of the future Spider-Man while trying to prevent the death of Peter Parker. Beenox and Peter David, co-creator of Spider-Man 2099, are both returning to work on the game.No platforms were mentioned, though it is likely the game will be on Wii and one of Nintendo's portables.More information will be revealed at a Wonder-Con panel this Saturday in San Francisco. The panel will include David, voice actor Josh Keaton, members of Beenox, and Marvel VP of Game Production TQ Jefferson.

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March 30, 2011

3DS Memory Total Revealed3DS

by Karlie Yeung - 3:18 P.M.
Source: http://www.ifixit.com/blog/blog/2011/03/28/nintendo-3ds-has-128mb-ram/ (iFixit Blog)
Total Comments: 30

After taking apart the 3DS, the RAM chip has been identified.

The Nintendo 3DS contains two 512 megabit FCRAM memory dies inside a Fujitsu RAM chip, for a total of 128 MB of RAM.

A repairs blog recently disassembled the 3DS, revealing the component parts. The RAM chip was identified to be a Fujitsu MB82M8080-07L chip, an alias for part number MB82DBS08645, leading to the possible identification of the memory dies as the 512 megabit Fast Cycle RAM from Fujitsu. Their Fast Cycle RAM specifications indicate a 200 MHz operating frequency with a peak data rate of 3.2 GB/s.

Nintendo Plans New Kyoto Building

by Karlie Yeung - 12:59 P.M.
Source: andriasang.com (Nikkan) http://www.andriasang.com/e/blog/2011/03/30/nintend_new_rd_facility/
Total Comments: 4

The building will bring R&D closer to main headquarters to increase efficiency.

A new research and development facility for Nintendo is planned in Kyoto, in the same part of the city as the main office. Construction is set to begin in January 2012 with completion expected in 2013.

The new building will be the main research facility and will eventually house 1,500 employees working primarily on product development. As it is closer to Nintendo HQ than the current R&D office, it is supposed to bring together the workforce and improve efficiency.

The complete building will have seven floors, including a basement, with meeting rooms and the entrance on the first floor, and a cafeteria on the top floor. The 40,582 square meter lot was previously a golf course.

March 29, 2011

Reggie Fils-Aime Explains the Garage Developer Once More3DS

by Pedro Hernandez - 11:08 P.M.
Source: (Gamasutra) http://www.gamasutra.com/view/news/33733/Nintendo_We_Embrace_The_Independent_Spirit.php
Total Comments: 32

Reggie Fils-Aime explains once more the difference between indie and garage developers.

Nintendo of America president Reggie Fils-Aime believes that the difference between a garage developer and an independent developer is talent and experience.

In an interview with Joystiq at the launch of the 3DS last Sunday, Fils-Aime elaborated on his comments regarding the independent developer and the difference between them and the garage developer. "We've been clear that we want to work with independent developers who understand this business, who have experience in this business,". Fils-Aime uses 2D Boy, the creators of World of Goo, and Gaijin Games, the developers of the BIT.TRIP series, as examples of the kind of content they want to get from independent developers. "These are people who spent time working with larger publishers and larger developers, but had that idea in the back of their head that they needed to bring to life ... and so that's the type of entity that we want to work with." 

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