News

September 30, 2000

Fire Emblem Re-emergedGBA

by Kosta Andreadis - 2:57 A.M.
Source: Core Magazine
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Rumors of a Fire Emblem game for 64DD were never realized yet there has been development on a Fire Emblem game and it's just about ready to be revealed...

Nintendo, in conjunction with Intelligent Systems, have announced today that development on Fire Emblem 64 in its current form has ceased. The game originally started off as a 64-DD game and was placed on indefinited hold (translation: it was canned) earlier this year. With the title joining the ranks of Mother 3 in the Nintendo game graveyard, internal focus has shifted to the new Shrine of Fire Emblem for the Game Boy Advance. With details on this new title scarce the release date has been set to Spring 2001. More news as it becomes available.

September 28, 2000

Rappin' with HiroshiGC

by Ed Shih - 6:15 P.M.
Source: Core Magazine
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Not Hiroshi Yamauchi! We're talking about Nintendo's managing director Hiroshi Imanishi, who recently discussed last month's GameCube unveiling at Spaceworld with Core Magazine.

Core Magazine recently posted an interview with Nintendo's managing director, Hiroshi Imanishi. As one would expect, there are no real major revalations as Nintendo will continue to play coy with us for the next couple of months, however, it's still worth the read. Head over to Core Magazine's site and check out the whole thing...but first here's some stuff to whet your appetites.

Question: What do you think Nintendo will focus on in terms of the GameCube?

Imanishi-san: I think its so called 'dynamism' will be the key. Its GameBoy Advance connectivity is one example. We want to create an open ended system with GameCube. In that sense, aspects of the system will remain untapped even when it ships, so we can continue to experiment with new ideas and create new styles of gameplay well into the future. There is also the optical disc media. Our development team believes many other systems will use this type of media in the future.

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September 27, 2000

Daily Radar love

by Louie the Cat - 10:20 P.M.
Source: Daily Radar
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Louie the Cat presents the Kitty Ninja video courtesy of Daily Radar.

Yo buss dis. What's happenin people! I'z finally a staff membuh uh PlanetN2000. yeah, Billy be my ownuh (biotch) an' all, but he has now givun me full reign at de Planet uh Cube love.

Finally, an sheeit. So what be my role here? Well it's my job to brin you rumors, cool links, an' my important observations. I hope you enjoy my wuk. All bow down to de kitty. So what's my firs deed? Well, I'd likes to say dat I'z not too happy dat othuh sites be usin Cats to promote deir websites. It's not too cool. Firs Nintendo Naziz puts up some crap ass Cat. (I has chunks uh dat cat in my stool) Now Daily Radar puts up dis Kung Foo kitty sheeit. What's de deal? Den a guen, it's de bes sheeit DR has put up in weeks. Kiddin. Enjoy de video! Sho-nuff!

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September 26, 2000

Shin'en On, You Crazy DiamondGBA

by Jonathan Metts - 7:06 P.M.
Source: Tendo Project
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Tendo Project has updated with a profile of Iridion, a psuedo 3d shooter on the GBA.

The Nintendo Project has posted a profile for Iridion, a 3D shooter for GBA from a company called Shin'en. Iridion was first announced as a GBC game in the style of R-Type about a year ago. Since then, development on the title has moved over to the GB Advance, and the game has received a gorgeous pseudo-3D makeover. It's also expected to have a fantastic soundtrack, thanks to Shin'en's unique sound development tools. The game is currently awaiting a publisher so that principle development can begin.

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September 25, 2000

Mobile 21 - RevealedGBA

by Kosta Andreadis - 6:27 A.M.
Source: Mobile 21
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Nintendo and Konami form a joint company to focus on games involving connectivity.

A joint venture between two of video games biggest players, Nintendo and Konami, Mobile 21 is definitely poised for success. Announced in September last year and officially opened a month later, Mobile 21's primary task is to create software with a focus on connectivity. This can be with the GBA and the cellular phones or the GBA and the Gamecube. Mobile 21 is part of an elite crowd of Nintendo second party developers that include the likes of NDCUBE, Rareware, Retro Studios, NTSC and Silicon Knights.

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Mobile 21 - First Games

by Kosta Andreadis - 6:05 A.M.
Source: Mobile 21
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Screens from two new GBA games by the newly formed Mobile 21 are inside.

At this years TGS, Mobile 21 has its very first GBA games on display. The two games are tentaviley called Mail de Cute and Monster Breed, with very few details on both these games made available.

The first of the two, Mail de Cute has been described as a communication game, mini-game attraction and looks to be geared more to the Japanese market rather than us western gamers.

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September 21, 2000

Castlevania unveiledGBA

by Kosta Andreadis - 9:04 P.M.
Source: Gamers.com
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Konami officially unveils Castlevania: Circle of the Moon. There are pictures. You know you want to see them...

Castlevania: Circle Of The Moon for the GBA by Konami has just been unveiled via their official website. The site is in Japanese but luckily for us those fellas at Gamers.com translated the goodness.

The setting is Austria, 1830. Camilla, the sinister witch from previous Castlevania games, has once again resurrected Dracula. Nathan, Hugh, and their sage-like teacher vow to reseal the vile count, but are ultimately defeated. Dracula captures the elderly teacher, and the two young vampire hunters must infiltrate the legendary castle and save their instructor. In classic Castlevania tradition, your main weapon is the vampire killer, a trusty whip. However, this version allows you to customize your whip by collecting various cards throughout the levels.

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Crashing in on the Cube?GC

by Kosta Andreadis - 8:41 P.M.
Source: IGNcube
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Sony's "mascot" is heading to the GameCube?! Konami is developing it!?!? Oh, The Thing and Jurassic Park III are coming too.

In what could only be described as 'unexpected' it looks like the worlds most favorite (or world's most hated) bandicoot is heading to Gamecube. Through a new deal between Universal Interactive and Konami, a new five-year partnership has begun where the two companies will bring three major franchises to all next-generation platfroms including Gamecube. The three franchises are The Thing, based on the 1950's sci-fi classic, Jurassic Park III, the upcoming sequel to the popular series, and finally Crash Bandicoot, the once Sony exclusive that supposedly was their "Mario". Crash on a Nintendo console? It does come as a bit of a shock but either way it looks like Sony has one less exclusive under its belt. Universal Interactive and other companies will develop the titles with Konami handling the marketing and distribution. Game Boy Advance versions of these titles are also expected.

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No JFG for GCGC

by Max Lake - 5:09 A.M.
Source: Rare.com's Scribes page.
Total Comments:

Rareware has updated their webpage with a new edition of Scribes. The Scribe master revealed that a sequel to JFG is not in the works.

When Rare mascots Banjo & Joanna Dark made GC appearences at Space World in brief demos, there was sufficient reason to get somewhat excited. So there may not have seen much in the way of gameplay footage of a "Banjo-Threeie" or "Perfect Dark 2," but the mere presence of these characters was quiet assurance that Gamecube incarnations are on the way. Unfotunately, it looks like the same cannot be said for the Jet Force Gemini crew... Not yet anyway.

In RareWare's latest update to its "Scribes" page, one reader wrote in to ask if Rare would be doing a JFG sequel for Dolphin (musta been an old question). The response? "Not in the works right now, but maybe in the future." As some of you may remember, the JFG team was also responsible for a lil' N64 gem known as Blast Corps. Could the team possibly be working on a BC sequel for GC? Man, I hope so. Of course it's also likely that those rascally rabbits at Rare could be cooking up a whole new franchise. The mind boggles.

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September 20, 2000

RE: Zero Details EmergeGC

by Kosta Andreadis - 9:35 P.M.
Source: Core Magazine
Total Comments:

Capcom coders clear up a few obvious details about the GameCube conversion.

With the recent announcement from various insiders that Resident Evil: Zero is headed to Gamecube comes some confirmation and news from people working closely with the title. Two veteran Resident Evil programmers have spoken to Japanese press about the upcoming prequel. One of the code gurus stated, "The decision to cancel the Nintendo 64 version was made due to the technical restraints of the platform (N64)".

With the added room of the 1.5GB mini-DVD format, Capcom executives went on to say that this extra space would allow for a much larger adventure and the addition of cinematics. Both programmers then went on to state that they would like to release the game along side the Gamecube launch next Summer. More information is expected in the next few days at TGS.

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