Capcom coders clear up a few obvious details about the GameCube conversion.
With the recent announcement from various insiders that Resident Evil: Zero is headed to Gamecube comes some confirmation and news from people working closely with the title. Two veteran Resident Evil programmers have spoken to Japanese press about the upcoming prequel. One of the code gurus stated, "The decision to cancel the Nintendo 64 version was made due to the technical restraints of the platform (N64)".
With the added room of the 1.5GB mini-DVD format, Capcom executives went on to say that this extra space would allow for a much larger adventure and the addition of cinematics. Both programmers then went on to state that they would like to release the game along side the Gamecube launch next Summer. More information is expected in the next few days at TGS.