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WiiU

Deus Ex: Human Revolution Director's Cut Hits Wii U October 22, New 'Next-Gen' Deus Ex Game Announced 

by Zack Kaplan - October 2, 2013, 9:34 am EDT
Total comments: 10 Source: http://community.eidosmontreal.com/blogs/future-vi...

This previous Wii U exclusive will finally see the light of day.

Deus Ex: Human Revolution Director's Cut is releasing on the Wii U on October 22 in North America and October 25 in PAL regions.

Edios-Montreal also announce a new Deus Ex game for "next-gen" systems, although the Wii U wasn't specifically named.

The upcoming port of Human Revolution features improved graphics and A.I., along with Wii U GamePad integration. It was originally slated to be a Wii U exclusive, but was delayed in order to bring it to other systems. The Director's Cut is being handled by Straight Right, the team behind the Wii U port of Mass Effect 3.

Talkback

CericOctober 02, 2013

NWR should interview Straight Right.

Fatty The HuttOctober 02, 2013

About friggin time? How much does it costs?
Geez, Zack, do you ever do any frickin' work or just barf up press releases without any follow up questions like "how much"?  ;)


Also, of course Wii U wasn't mentioned as "next-gen" It's not next-gen, everyone knows this since IGN's Colin Moriarty declared this to be so months ago, right after the PS4 reveal. And it's not like he's a raging fanboy douchebag or anything. He's and Industry Insider!

shingi_70October 02, 2013

I think this is supposed to be $40. I hope it does well for the sake of similar games hitting the console. I know that SE's western branch are probably using these sales as a barometer to gauge response.

CericOctober 02, 2013

Quote from: shingi_70

I think this is supposed to be $40. I hope it does well for the sake of similar games hitting the console. I know that SE's western branch are probably using these sales as a barometer to gauge response.

A very bad one.

the asylumOctober 02, 2013

Quote:

Edios-Montreal also announce a new Deus Ex game for "next-gen" systems, although the Wii U wasn't specifically named.

Hm. Wonder why.

MannyponOctober 03, 2013

This whole WiiU not being "next gen" is ridiculous.  Is this IGN guy the standard bearer for the industry now?  Next Gen has always stood for the next generation of systems, which WiiU is a part of.  Regardless of how the specs stack up, its still next gen just as the Wii was from the previous gen with the PS3 and 360. 

If we're to look at handhelds, is the 3ds last gen because it doesn't stack up to the Vita graphically or is the Vita next next gen because its so far ahead?. 

On to this topic, this game is being sent out to die which sucks because SE will see it as an excuse not to put out quality games from here on out.  Its similar to what EA did with Mass Effect.  This game should've came out months ago ahead of the other versions.  Releasing now together with the oher releases (for more money I hear) is just going to result in a lack of sales, of which I don't believe it was going to get much to begin with.  I swear, I don't know what these companies are doing.  What reasons could they have had to delay the WiiU release to coincide with the other version's releases?

smallsharkbigbiteOctober 03, 2013

This game was always going to be sent to die. The original has been less than $5 on steam many times. Nobody was going to buy a Wii U for this game so it would never had reached a large sales base.

Not that I think this game is big enough to worry about, but Nintendo needs to work on their relationship with third parties if they want to get good third party games. I'm sure many believe this delay and lack of exclusivity to be SE's fault but I think this falls back on Nintendo and their overall failures with the Wii U.  If the Wii U was selling better, it would have released on-time and remained an exclusive. It's just not fair to expect a re-release of a game like this to save the Wii U. 

MannyponOctober 04, 2013

No one was expecting this game to save anything but for it to have had the best chance at any type of marginal success, it needed to launch ahead of the other ports.  Also, the decisions of these games were made probably before the WiiU released so sales, or lack their of, of the WiiU had nothing to do with it at that time.  Nintendo gets a bad rap for their 3rd party relationships but how do we know its their fault?  We don't know what's really going on between Nintendo and 3rd parties.  Nintendo could be trying as hard as possible outside of just handing out money bags and yet maybe this is all 3rd parties want to fund for Nintendo's consoles.  There are many reasons why 3rd parties might be doing this, (a mixed history of 3rd party sales on Nintendo software, the fact that they have to compete with Nintendo software, being generally butt hurt as it seems EA is over some falling out), who knows though.  All in all though, I don't see why this game had to be delayed in order to come out simultaneously with the other ports unless they were looking to please Sony, MS, and the PC crowd, leaving Nintendo at the back end of their thought process. 

MetalMario2October 05, 2013

Quote from: Mannypon

I don't see why this game had to be delayed in order to come out simultaneously with the other ports unless they were looking to please Sony, MS, and the PC crowd, leaving Nintendo at the back end of their thought process.

Same reason Ubisoft delayed "Rayman: Legends" for eight months so that it could have a simultaneous release across all platforms, I guess. Not that I really know what that reason is.

smallsharkbigbiteOctober 05, 2013

Supposedly, Microsoft won't let you release a late port that isn't optimized.  So yes, if you want to release a multi-platform title you need to release it across all platforms at the same time.  That is the reason for the delay. 


I've been watching this game a little because I was interested in possible wii-mote controls.  This game got delayed in like April for a potential May release date with no other reason for the delay other than multi-platform development.  By April everyone knew the Wii U was tanking in 2013.  Strong 2012 sales but several NPD sales were released and it wasn't a secret the Wii U was doing poorly. 


Who knows if it would have more success as a Wii U exclusive or as a multi-plat title.  I'm sure if it bombs and the Wii U version sells best that people will give that as a reason it should have stayed exclusive.  But few sales are few sales.  And maybe it'll do well on the other consoles.  We'll have to wait to see but claiming they made a mistake in this is a bit premature.  Maybe it would have optimized Wii U sales, but they are trying to maximize total sales and don't owe Nintendo an exclusive. 


I guess my thing is people don't want Nintendo to moneyhat, but Nintendo charges something like $12 a disc in licensing fees.  Why would a third party pay a licensing fee?  They pay it for access to the system, online infrastructure, to get to access to the consumers of the system.  Point blank, Nintendo has done a poor job marketing and developing interest from consumers.  They've done a poor job marketing the system features and pushing online in a direction where people can get consumers interested in it.  There are plenty of systems to release games for, some are open (no licensing PC), others have cheaper licensing fees (Tablets/Phones), and some have larger consumer bases (X360/PS3).  It's Nintendo's job to sell Wii U's.  Until they do that I'm not going to blame any third party developer for jumping ship. 

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