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Kamiya Likes His Games Difficult, but Believes the Less-Skilled Should Also Be Able to Play

by Justin Baker - June 13, 2013, 12:31 pm PDT
Total comments: 3

Kamiya wants The Wonderful 101 and Bayonetta 2 to be something that anyone can pick up, even if they aren't as good as he is at videogames.

NWR recently had the opportunity to sit down with Hideki Kamiya, director for Wonderful 101 and supervisor on Bayonetta 2, and one of the topics explored was how the game creator felt about difficulty levels in action games.

"I have sort of a certain vision for how difficulty should be in games," Kamiya told us, going on to say that he grew up in the 80's "where there was a lot of technique, a lot of skill, required to beat games."

However, the action game aficionado admitted that not while "that's something that will appeal to other players who like action games," there are other people who would want to experience his games as well. For example, he talked about how in "Bayonetta, there might be players that aren't necessarily that interested in action games or good at action games that want to play the game because of the style presented." With The Wonderful 101, Kamiya said that "there might be players who just want to experience playing ... that don't necessarily have the technical ability."

Ultimately, he went on to state that despite his personal vision that appeals to action game experts, he thinks his games "should be available to people who don't have the technical abilities as well."

Our full interview with Mr.Kamiya will be going up soon, including his detailed thoughts on difficulty levels and how he handles easy modes. Until then you can see what we thought about both the east and normal difficulty modes in Bayonetta 2 here, as well is how we thought The Wonderful 101 stacked up here.


EnnerJune 13, 2013

Kamiya and other Platinum Games were progressive in having a wide range of difficulty levels in their games. Bayonetta had a one-button mode so a person can perform combination attacks effortlessly. Vanquish had a difficulty mode called Auto Easy.

This philosophy is extended by Bayonetta 2's touch mode and hopefully whatever accommodating settings The Wonderful 101 will have.

Ian SaneJune 13, 2013

I think having multiple difficulty levels and optional easy modes is a great idea... when it is actually implemented as such.  Too often games just get dumbed down.

For example there is no option in Skward Sword for the sword chick to NOT treat me like an idiot and point out obvious solutions five seconds after I already figured it out myself.  Lowering the difficulty is always associated with making a game more accessible and going for a wider customerbase.  The problem is that once you're thinking "we want everyone to enjoy this game" you're setting yourself up to appeal to the lowest common denominator.  Very few developers get this right.

AdrockJune 13, 2013

I said the same thing after spending some time with Skyward Sword. I called it "Shut Up, Fi Mode."

Anyway, I'm probably going to buy Bayonetta 2; I'm probably going to give up before completing Bayonetta 2. I was never good at twitch gameplay. I only got so far in Devil May Cry 3 before I was like, "And looks like I'm never unlocking Vergil..."

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