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Sakurai Comments on Holding the 3DS

by Pedro Hernandez - January 6, 2011, 7:46 pm PST
Total comments: 3 Source: (andriasang.com), http://www.andriasang.com/e/blog/2011/01/04/sakura...

The director of the upcoming Kid Icarus: Uprising talks about players with shaky hands.

Masahiro Sakurai, Kid Icarus: Uprising and Super Smash Bros. Brawl director, has commented about the Nintendo 3DS, specifically on how it should be played.

When asked about how the 3D effects could be affected by the shaky hands of a player, Sakurai suggested that the system should be kept as still as possible so the visual effect isn't lost. This is because the 3D effect is achieved by how the eyes are set on the system. If the system is moved around too much there could be issues. He also talked about how the 3D could make eyes tired and emphasized use of the 3D Depth Slider available on the system.

Kid Icarus: Uprising is the first Kid Icarus game in years, and will be demoed at Nintendo World 2011, along with other announced 3DS titles.


KDR_11kJanuary 06, 2011

Just turn off the 3D, that's what I'll do. No stereoscopic depth perception makes that an easy choice.

Ian SaneJanuary 07, 2011

Not being able to hold the system still is what hurts my DS experience.  I can't help but move controllers a little bit while playing.  With the screen being on the controller that makes it pretty damn disorienting.  And this is going to be worse than that?  The 3DS, unfortunately, really does not seem up my alley.

KnowsNothingJanuary 07, 2011

Obviously I'm no expert on the subject, but I don't think this will really be a problem.  If you move the regular DS around too much you can't see the screen and no one complains about that (except for Ian, but if he can't play the regular DS I'm not sure why he expected to play the 3DS...)

So is the 3DS unplayable in the small space between the "perfect position" and beyond the best viewing angle of the screen itself?  And for how long will your 3DS be in that position anyway?  I can see maybe jerking the screen in an intense moment, but I doubt your eyes remain focused on the screen the whole time and besides, it only takes half a second before it's back in position.  I just can't think of many situations where this will be a problem.

Oh yeah, and remember that Nintendo put motion controls into the system itself.  If this were such a problem I don't think they would encourage players to move the system around.

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