Hint: leave Link out of it.
In the past few months, it’s become clear that Nintendo is very interested in once again branching out into TV and film. The recent Sony hacks revealed discussion about producing an animated Mario movie, while the Wall Street Journal reported Friday that a live-action Zelda series is in the works and is being produced by Netflix. The report from the Wall Street Journal cites an anonymous source, who says that the series will be similar to Game of Thrones, but with a lighter, more kid-friendly tone.
Since the report, I’ve seen a whole lot of negative feedback. Some detractors don’t think a good Zelda show can be made (and given the last representation of the series on the small screen, I don’t necessarily blame them), while others argue that the source material doesn’t contain enough actual story to support a whole television series. Still, given an actual, serious writing team and a whole lot of Zelda lore to choose from, I don’t find either of these points to be particularly concerning.

However, I do know where the greatest issues lies, and that is with Link himself. The mostly silent protagonist has spent the past 30 years grunting and gasping his way all across Hyrule, and creating a fleshed-out character from that will require a lot of creative license. And given the general outrage people have when portrayals of characters don’t line up with their internalized beliefs of who and what those characters are (hello all-female Ghostbusters), it’s most likely that this representation of Link will be nitpicked into oblivion by hardcore Nintendo fans. So, why feature Link at all?
When Agents of S.H.I.E.L.D. was announced, I thought there was no way that a superhero show without all the superheroes could work. The idea of focusing on the most minute of characters, at least in the grand scheme of gamma-ray monsters and literal gods, seemed ill conceived and quite presumptuous. But it worked. Having the television show act as window into the larger Marvel universe during the break between the major films has served as a way to satiate the company’s growing fan base, and having the events of the films cause ripples in the show is a neat, calculated move. Despite the lack of heroes and star power, the show works. Its spin-off, Agent Carter, as well as the Batman-less Gotham prove that people are happy to visit familiar worlds sans their favorite characters, provided that there are interesting characters and scenarios in their place.
Why not treat the Zelda television series the same way? I don’t know if Nintendo has the foresight to do it, but treating the show as a sort of prequel or concurrent story to the upcoming Wii U game would be a great way to flesh out that world. Rather than focus on Link and his adventure, tell a separate story that at times intersects with his own. Having Link show up sporadically and sparingly throughout the show would create a lot of exciting moments for long-time Zelda fans, and it also offers the perfect way to avoid having Link become overly verbose.
I look at Skyward Sword and the evolution of Groose as the game progresses as an example for how this two-headed storytelling could work. By the end of Skyward Sword, Link is as empty and featureless as ever, but we see Groose, the once brutish bully, has been radically transformed by the story’s events. During the game, we only see bits and pieces of this growth, but it’s exactly the kind of character progression that could be featured on the show.
Utilizing the show in this way would conceivably draw fans from the game to the series and vice versa, as each wants to see the complete story unfold. I think leaving Link to the game and in the careful hands of his long-time creators is the surest way to preserve the character, while focusing on secondary characters in the show can develop the world of Hyrule in ways we’ve never seen. It’s a long shot, I’m sure, but I still think the best Zelda show leaves the focus off of the Hero of Time.