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WiiU

Does Assassin's Creed III on Wii U Tease the Wii U's Release Date?

by Neal Ronaghan - March 5, 2012, 12:27 pm EST
Total comments: 14

It's coming out for other systems in October. Will it be on Wii U at the same time?

Halloween this year will likely be American Revolution-themed in the gaming industry. Ubisoft is releasing Assassin's Creed III on that day for Xbox 360, PlayStation, and PC. A press release today revealed that it's coming to Wii U as well.

However, the wording is a bit peculiar. "Assassin’s Creed III is set to release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Windows PC and is also in development for Wii U™ from Nintendo."

I could take that in different ways. On one hand, it seems like Wii U development came on late in the process. The press release also states the game has been in the works for three years. That would make sense that the Wii U version of Assassin's Creed III could take a little more, especially since they'd (hopefully) make use of the tablet controller in some way.

But, as we found out last year at E3, Ubisoft and Nintendo have been working closely on Wii U development. At a Ubisoft-led Nintendo roundtable last year, five games were announced as "in the works" for Wii U. Killer Freaks from Outer Space and Ghost Recon Online were both shown off, with the latter being playable on the show floor, while the other three were confirmed as an entry in the Assassin's Creed franchise, a sports game, and Raving Rabbids title.

So, you can use that information to infer that Ubisoft have been planning Assassin's Creed III for Wii U since, at the absolute latest, June 2011. Marc Parenteau of Ubisoft Quebec's comments at the Ubisoft roundtable at last E3 echo this belief. From our very own live blog of the event, Parenteau talked about how the system is compatible with Ubisoft engines and assets. Basically, Wii U allows Ubisoft to bring their games over to the system without compromise. They even had a few concepts of what the Wii U controller could be used for. From our live blog: "Possibilities include 'Persistent on-screen Map; Interactive Database; Fast Weapon selection; Alternative Puzzle; Eagle Vision/Sense'."

Parenteau, who is a member of one of the seven Ubisoft studios working on Assassin's Creed III (but not the primary one, which is Ubisoft Montreal), has a history of working both with the series and Nintendo consoles. His LinkedIn profile mentions that he was a Lead Programmer on Prince of Persia: The Forgotten Sands on Wii, and he also had the same role on a part of Assassin's Creed: Brotherhood, a 2010 release that is his most recent credit. His profile does note that he currently is "as usual, currently working on cool, yet unannounced project." It's rather safe to assume that this project is Assassin's Creed III.

I doubt this is an issue where Wii U development was added so late in the game that they can't make it work for the game's launch. We know Wii U is coming out this year at some point (I still stand by my prediction of Sunday November 18, 2012), and I think regardless of when Wii U comes out, Assassin's Creed III will be out alongside it, or on the off chance it comes out before October 30, at the same time as every other version.

There is a precedent for these vague kinds of announcements. Before E3 2010, when the Project Natal was branded Kinect, many games were announced that straight-up did not mention the Xbox 360. The one clear example is EA Sports Active 2. In the initial announcement, it was specified that it would be out on Wii and PlayStation 3, using the Move controller for the latter. The Kinect-enabled version wasn't revealed until EA's press conference, which occurred the day after Microsoft's Cirque du Soleil Kinectfest.

Ubisoft's vagueness over the specific details on the Wii U version of Assassin's Creed III could tell a similar story. Their hands could be tied from outright confirming that it's coming in 2012, as Nintendo likely wants to be able to unveil their system's release date on their own terms.

To answer the question in the headline, I think Assassin's Creed III does tease the Wii U's launch. At this point, I wouldn't be surprised if the system comes out right around this game's release. It would be wise on Nintendo's part to not have a launch dominated by ports of older games. We already know Batman: Arkham City (October 2011) and Darksiders 2 (June 2012) are likely launch titles. It would be smart to have a brand-spanking new release to come out for Nintendo's new system at the same time that it comes out for other systems.

We're in for a ridiculous next few months as we prep for Nintendo's Wii U blowout at E3 2012 in June. Get hyped, and we'll try to help you wade through the seas of rumors that will inevitably fill the internet.

Talkback

ShyGuyMarch 05, 2012

Super Wii in September.

SuperWii-tember?

RasMarch 05, 2012

At this point, I'm not expecting to be able to take a Super Wii until right after Thanksgiving.

DanielMDaniel Mousseau, Staff AlumnusMarch 05, 2012

Quote from: Ras

At this point, I'm not expecting to be able to take a Super Wii until right after Thanksgiving.

I don't know. I think Nintendo might want the system out before thanksgiving for the black friday shopping crowd.

xcwarriorMarch 05, 2012

Oh boy. Another port. Why would I want it on the Wii U when it will be $5 on Steam within 6 months of release?

Need some exclusives announced, not this.

If you think any exclusives are going to be announced before E3 you're going to be disappointed.

house3136March 05, 2012

I can understand the hood hiding the eyes, because Ubisoft doesn’t want to reveal the full character yet. However, as his outfit is clearly Native American inspired, and the character himself is most likely from Native American descent, it would be nice to see a move toward garb that actually looks authentic to the period and place; maybe some hides and furs? I never played the first games, so I don’t know if there is some intricate plot that forbids this, so excuse me if there is. And, as I said in the last AC article, Nintendo would be making a huge mistake by waiting until November to release Wii U; all of the games sales lost (not just AC III) because the console isn’t available sounds like a 2009 Nintendo strategy. You can’t turn a company around by just talking about it; and I believe Nintendo is strategic enough to recognize this.

LJKKJLCM9March 05, 2012

Actually, in AC2 and onward, you would get different armors that would change how your character looked.  The Ultimate armors look completely different, not even being white.  In AC: Revelations I don't think I ever had a white uniform as Ezio.  However, the white Assassin uniform is a game signature and makes it identifiable, so is clearly how it's marketed.  In this it actually makes sense because he blends in with the snow.  But like the previous games I'm sure it will change, and they even had Tailor Shops where you could dye the clothes to a bunch of different looks.


And actually, Nintendo really isn't going to have any success getting people to buy their system for these multiplatform games if people already own the other systems anyways.  The only way to do that is offer exclusive content of perks for buying the Wii-U version.  These games that are being released but after the PS3 or 360 version are not meant to steal business, but supply those that have only had a Wii and are looking to upgrade, or those that do not have a console.  Maybe if they offer enough bonus stuff it's a small attempt, but it's clearly the exclusives that will be coming that are the real system sellers.

THE JACKEL

tendoboy1984March 07, 2012

I like how people are screaming "no ports no ports" as if that's all we will get on the Wii U. Remember when the PS3 launched, it had (and still has) plenty of Xbox 360 ports, and no one complains.


Why would you deny Wii U owners a chance to buy these major titles? If developers exclude their big games from the Wii U, then we'll be in the same "Wii has no games" situation all over again.

It's not even really a port; it's a multiplatform release, at or very near the same time as the rest of them. This is completely different from the Wii U versions of games that are already out now. No one should be upset that the Wii U is getting a version of the same game the 360 and PS3 are getting at close to the same time. Isn't that pretty much exactly what people wanted: the same third party support as the other consoles?

If anything, ACIII on Wii U will have more content than the other versions.

Ian SaneMarch 07, 2012

Quote from: NWR_insanolord

It's not even really a port; it's a multiplatform release, at or very near the same time as the rest of them. This is completely different from the Wii U versions of games that are already out now. No one should be upset that the Wii U is getting a version of the same game the 360 and PS3 are getting at close to the same time. Isn't that pretty much exactly what people wanted: the same third party support as the other consoles?

This IS exactly what I want.  If we get the same multiplatform releases as the other games then it means the Wii U is seen as an equal.

A port would be if we got any of the earlier Assassin's Creed games as a Wii U launch.  That's when third parties don't respect you.  "Hey, here's some game from a few years ago we released on a different system.  You better buy it or we'll not give you anything else."

Chozo GhostMarch 07, 2012

I'd expect the graphics of the Wii U version to be more or less the same as that of the PS360 because all three are HD consoles and even though the Wii U will be about 5 times more powerful, there really isn't much that can be improved graphics wise, or at least not until unreal engine 4 and things like that start to get harnessed.

That said, the Wii U version has the tablet controller, so it is possible there will be some exclusive use of that which would set the Wii U version apart from the other console versions. Hopefully in a good way.

CericMarch 07, 2012

Quote from: Chozo

...
there really isn't much that can be improved graphics wise, or at least not until unreal engine 4 and things like that start to get harnessed.
...

You have to remember PCs have been more powerful then all the consoles for a while yet.  There is power in the current Engines that can't be used on the consoles but can be on the PC.

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