Editorials
September 13, 2000
by Kosta Andreadis - 3:49 pm EDT
Spaceworld may have come and gone, leaving Nintendo fans in a daze of empty pop bottles, nachos bags and damn impressive hardware. Now, Kosta shares his feeling on The Big Night.
Having access to the Internet through the days of August 24-27 was definitely the next best thing to being at SpaceWorld 2000. Without a doubt the impact of the Gamecube and GBA debut travelled the globe to the many Nintendo fans and purists whom have waited so very, very long for that first look.... Read more...
September 8, 2000
by Jaymin Reed - 6:52 pm EDT
Jaymin rings in with his view on the GameCube unveiling.
It is none more than general wise sentiment for one living in constant, livid anticipation of an single event for so long as a period of a full one and another half years to accept, gracefully of course, that upon the climax of his/her waiting affair, they're likely not going to be in a state of mind (or body) that much lends its atmosphere to the general range of those experienced in their day-to-day (and waiting) lives.
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September 7, 2000
by Max Lake - 7:00 pm EDT
Proof once more that our Fearless Leader is also the Master of Awful Puns.
"Wow." That pretty much sums up my reaction to what Nintendo showed off at Space World, I think many were anticipating a very minimal Game Cube presence at Space World; it was. Still, it was significant. I was really surprised as to what Nintendo showed off and what they didn't. Overall, (and I think... Read more...
September 5, 2000
by Justin Nation - 10:00 pm EDT
After taking a moment to absorb everything slopped onto his plate at SpaceWorld, Justin Nation is ready to dig in while sharing it with everyone else...
OK, OK, OK... so I've been slacking. Sort of. It figures that on the very day the smack came down from Japan when GameCube was unveiled my wife ended up mashing her finger in the sliding door to the van, necessitating a trip to the hospital, stitches, and me generally taking over care of the baby.... Read more...
August 30, 2000
by Ed Shih - 7:46 pm EDT
An informative look at the "Next-Gen" consoles. Compare the strengths and weaknesses of each in the following editorial
The following is an analysis of the next-generation consoles based on information as of 9/00. The analysis looks ahead to Fall 2001, when the last two entrants to the next-generation console war make their debut. This is not meant to predict any winners or determine which system is superior. It should, however, lay out the relative strengths and weaknesses of the systems as well as a description of the their status as of Fall 2001.
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August 29, 2000
by Max Lake - 7:49 pm EDT
Max hyperventilates over his excitement of the GameCube unveiling.
Off to Space World : Gambare Berghammer-San!
I 'm ready to burst. Billy is packed, ready and en route to Japan. Other Planet staffers are digging their heels in, stocking up on the caffeine and getting ready for action. It's Space World week, Planeteers, and I couldn't be more excited! We're... Read more...
August 27, 2000
by Rick Powers - 10:00 pm EDT
Rick Powers makes a guest-appearence to comment on Spaceworld.
It's been a long time
It's been a long time, and just when it seemed the world couldn't wait any longer he returns. And returns in a BIG way.
Luigi, of course. Who did you think I was referring to?
Surely by now, every Nintendo fan has heard the news of GameCube, the "next-generation"... Read more...
March 24, 2000
by Steven Thomas - 5:24 pm EST
Check out this oldie but goodie from the Planet archives...
I, like so many other N64 owners out there was one of the thousands of people responsible for nearly crashing IGNs servers, and flooding their IRC chatroom waaay to freakin' early this morning, in hopes of learning about the big news.
And big it is. While normally, had the story just... Read more...
March 23, 2000
by Steven Thomas - 10:00 pm EST
Steven Thomas explores some things to ponder when it comes to Nintendo's next-gen plans...
ON24.com publishes a weekly special called Executive Impact. This week, Executuve Impact featured THQ's Brian Farrell, President and CEO of THQ. The special speaks of market focus during a transitional year, and while most of it would be considered un-interesting to your average gamer .. there was one particular little quip that caught my attention:
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March 21, 2000
by Justin Nation - 10:00 pm EST
While the nay-sayers love to try to eat up Nintendo's strategy as providing too little info too late there may be more to their delay than meets the impatient eye…
It seems to me as I read more and more on the Net that there is one major and prevailing opinion used in order to spell doom and gloom for Nintendo. The argument roughly states this, and you can find it everywhere: The longer Nintendo waits to release information, screen shots, and more… the tougher... Read more...
March 9, 2000
by Scott McCall - 9:57 pm EST
N64HQ's founder, Scott McCall is back on the Nintendo scene with a new editorial! It's kind of an introduction to why he came back, as well as a recap/preview of the 32-64bit wars. Scott disses the N6
Want to watch a good soap opera? Your local network affiliate isn't the only place to find one. The Nintendo 64 itself has followed a soap opera-like script more so than any other video game system in the industry's short history. Nintendo's much-hyped "Project Reality" has gone from a record-setting... Read more...
October 18, 1999
by Jaymin Reed - 1:57 am EDT
Jaymin gives his thoughts on the DVD format and Nintendo's relationship with Panasonic in this editorial.
While I myself was always a proponent for 64 DD-ish tech in Dolphin (first publicly speculated by Steven Thomas,) I must admit that DVD RAM, or perhaps even the new MEI/Toshiba/SanDisk SD Memory cards (MEI's memory stick killers) are much more likely for the writeable aspect of Dolphin. DVD Ram drives... Read more...
September 29, 1999
by Michael Sell - 7:40 pm EDT
Brought to us by the N64 & enhanced by Dolphin, multiplayer games are at the crux of what make Nintendo enjoyable. Michael Sell writes an editorial on the subject.
Amongst all of these rumors, statements, and leaks about everything from how much ram it will have to how many polygons it will render, I find myself looking to the software, but most importantly, the aspect of the N64 that, at least to me, always made it rule over Sony. This of course being multiplayer gaming.
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September 15, 1999
by Billy Berghammer - 10:00 pm EDT
Sega's Dreamcast Launch has come and gone... so what do people think?
9.9.99 has come and gone. Now you are probably wondering why a next generation Nintendo site would have an editorial dealing with a Sega product. Well, as I stated earlier this week on the site, I live in Minneapolis and the radio station I work at was the station picked to be on hand at the Dreamcast’s... Read more...
September 14, 1999
by Shawn Sullivan - 6:40 pm EDT
Shawn Sullivan takes a look at our perspective of the next generation of video games. A "Top Ten" list of sorts, covering some of the most important aspects for games of the future.
After reading Kosta's great editorial on the console war from a software perspective, I got to thinking about what us, as gamers, were going to be looking for in our next-generation games, and what developers are going to be doing with the games. Now, mind you, my likes and dislikes may sway this editorial, but I am trying to look at the big picture.
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September 3, 1999
by Kosta Andreadis - 10:00 pm EDT
A look at the Next-Generation Console War from the software perspective
Whenever a new console is announced the first thing a reader looks at is its technical prowess, believe me I do too. Of course the processor, RAM, polygon count are important and key factors, what is sorely missed by the reader is the fact that what really makes or breaks a console is games.
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August 30, 1999
by Shawn Sullivan - 12:33 am EDT
Shawn Sullivan gives us his thoughts about the new Game Boy, how it might connect to the Dolphin and what we can expect.
With all this news about a new 32 bit Game Boy in the making, I've decided to write an article about how I think the next version of the Game Boy should be and how it will hook up to the Dolphin. I'll also talk about some future games that should come out for it and really take us to the next level with portable gaming.
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April 25, 1999
by Billy Berghammer - 10:00 pm EDT
Billy explores the importance and impact of online gaming on the industry...
I play a lot of online games. I love them. Ever since the first time I fragged someone over the Net with Quake, I was hooked. Quake, Quake 2, CTF, Half-Life, TCF, Jedi Knight, and X-Wing Alliance are a few of the games that have kept me up to the wee hours of the morning. It has turned to obsession... Read more...
March 7, 1999
by Billy Berghammer - 10:00 pm EST
Billy's original ramblings that got what is now Planet Gamecube off to a start!
Welcome to the Page!
First off I guess I should introduce myself. My name is Billy Berghammer. I am a 26-year-old video game junkie. I decided to create this site, actually out of boredom. I recently lost my job, and had some time on my hands. I used to write for an extremely well put together... Read more...
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