The company expresses great confidence in Nintendo platforms in its Q1 financial statement.
Majesco Entertainment Company Announces First Quarter Fiscal 2007 Financial Results
EDISON, NJ, March 19, 2007 –Majesco Entertainment Company, an innovative provider of digital entertainment products and content, today announced financial results for its first quarter ended January 31, 2007.
Comparison of Three Months Ended January 31, 2007 to January 31, 2006
Net revenues were $14.5 million for the first quarter 2007, compared to $21.6 million reported for first quarter 2006. The decrease in net revenues was primarily attributable to the company’s shift away from publishing higher priced games which required greater development and marketing resources. In the first quarter of 2006, sales of these higher priced games accounted for approximately $9.0 million.
Net revenues for the first quarter of 2007 were comprised 47 percent from new releases, 29 percent from catalog, 20 percent from Dance Dance Revolution (DDR), and 4 percent from other digital products. Net revenues for the first quarter of 2006 were comprised 51 percent from new releases, 38 percent from catalog and 11 percent from other digital products; and DDR had not been introduced at that time.
First quarter 2007 new release revenue consisted of 99 percent from mass market games and 1 percent from premium games, compared to 18 percent and 82 percent, for the same period last year.
Gross margin was 31 percent for the first quarter of this year, compared to 37 percent last year. The decline in gross margin was influenced by the lower margin DDR products. First quarter 2006 margin’s benefited from the write-off of significant development costs in fourth quarter 2005.
Operating loss was reduced to $182,000 for the 2007 quarter, which included stock-based compensation expense of $400,000. This compared to an operating loss of $2.1 million for the same period one year ago, which included impairment charges of $2.4 million and $135,000 of stock-based compensation.
Net loss for the quarter was $926,000, or $0.04 per share, compared to a net loss of $2.6 million, or $0.12 per share, for the same period last year.
At January 31, 2007, the company had cash and cash equivalents of $3.9 million compared to cash and cash equivalents of $3.8 million on January 31, 2006.
Jesse Sutton, Majesco’s Interim Chief Executive Officer, commented, “As expected, due to our shift in strategy away from high cost premium games, the $14.5 million of net revenue we reported for the quarter was lower than 2006 first quarter net revenues of $21.6 million, which included sales of high cost premium games such as Aeon Flux, Psychonauts and Infected. Going forward, we will continue to execute on our mass market growth strategy with a focus on publishing quality, easy-to-play, affordable games that appeal to a broad audience. Games we developed under this strategy performed well during the quarter including, Cooking Mama, Brain Boost: Beta Wave and Brain Boost: Gamma Wave. Additionally, JAWS™ Unleashed continued to achieve strong sell through, having recently achieved “Greatest Hits" designation from Sony Computer Entertainment America."
Sutton added, “In the second quarter of 2007, we look forward to launching our first products for the Wii™ system, especially Cooking Mama: Cook Off, which builds on the success of our DS version. Additionally, during the second quarter, we expect to launch the popular casual game Cake Mania™ on the DS. Looking forward, we remain optimistic about the successes of both the Nintendo DS and Wii systems as their installed bases continue to grow, and we will focus the majority of our game development efforts on these platforms."
John Gross, Chief Financial Officer, said, “During the quarter, we decreased our development and marketing costs, thereby significantly reducing our use of cash. In particular, we reduced software development costs and license fees as a percent of net revenues to 13 percent this quarter from 19 percent in the same quarter last year. We are committed to making prudent decisions with our development dollars to produce fun, affordable games that appeal to the mass market consumer, while improving our profitability."
Recent Business Highlights
Gui Karyo, former President of Publishing at Marvel Entertainment, joined the senior management team as Executive Vice President of Operations.
JAWS™ Unleashed for the PlayStation®2 computer entertainment system became Majesco’s first title to be added to the Sony Greatest Hits lineup.
Shipped four new titles for the Nintendo DS including Brain Boost: Beta Wave, Brain Boost: Gamma Wave, F-24 Stealth Fighter and Monster Bomber.
Announced Upcoming Titles
Cooking Mama: Cook Off: A follow up to its award-winning Nintendo DS™ predecessor, Cooking Mama: Cook Off is an entertaining blend of mashing, slicing, chopping and stirring that turns the Wii Remote into the ultimate cooking tool. (Release Date – March 2007)
Cake Mania: Fast-paced, cake-baking fun for the Nintendo DS. The game is based on Sandlot Games’ leading online game that has been downloaded 35 million times worldwide and earned both the iParenting Media Award and the 2006 Casual Game of the Year award from Yahoo Games. (Release Date – April 2007)
Toon-Doku: A unique, graphical twist on the wildly popular Sudoku craze that integrates cartoon imagery into the traditional numbers based puzzle. (Release Date - April 2007)
Bust-A-Move Bash!: Addictive, next generation bubble-bursting action from the well-known series comes to the Wii. (Release Date - April 2007)
The New York Times Crosswords: Featuring 1,000 genuine NY Times crossword puzzles, this will be the first crossword puzzle title available for the Nintendo DS. (Release Date - May 2007)
Nancy Drew and the Deadly Secret of Olde World Park: The world’s most recognizable teen sleuth unravels an interactive mystery on the Nintendo DS. (Release Date – Late Summer)
Holly Hobbie & Friends: Holly Hobbie, and her best friends Carrie and Amy, offer a wholesome, positive play experience for today’s young girls. (Release Date – Late Summer)
Outlook
The company continues to expect its 2007 net revenue to decline approximately 10 percent to 15 percent compared to fiscal 2006 net revenue of $66.7 million. In addition, the company expects 65 percent to 70 percent of its net revenue to be generated from its new releases, 20 percent to 25 percent from its catalog sales and the balance from other digital entertainment products.