It's appropriate Nintendo would announce this on Friday the 13th; the handheld is selling so fast it's scary.
Nintendo DS Leads Video Game Industry Growth
Touch Generations Titles Are Expanding Audience to Female and Older Players
REDMOND, Wash., Oct. 13 /PRNewswire/ -- As both an entertainment and a
business, Nintendo DS™ today is the powerhouse of the U.S. video game
industry, driving nearly all industry revenue growth so far this year.
Without this portable system, the video game industry growth overall would
be nearly flat when compared with 2005, according to independent sales
figures from the NPD Group of Port Washington, N.Y.
Through September's end, the U.S. industry overall shows revenue growth of
11 percent when compared with the same period in 2005. Nearly all of the
growth comes from the portable DS -- without it, the industry would report a
mere 1.6 percent growth over the past nine months. DS hardware and software
units posted a robust gain of 203 percent when compared to the same period
in 2005. The news is the same globally: Nintendo recently announced
estimated full-year shipments for DS hardware will grow to 20 million units
from 17 million units worldwide, while estimated DS software shipments
increased to 82 million units from 75 million.
"Numbers dramatically show the value of reaching out to the masses with
products that are compelling and comfortable," says Nintendo of America
President Reggie Fils-Aime. "And this perfectly sets the stage for our
breakthrough Wii console, which appeals to both core players and current
non-players with an intuitive control system and a price everyone can
afford."
The NPD numbers also indicate that during September, Nintendo DS lifetime
U.S. sales surpassed more than 6.2 million units. That total includes more
than 1.4 million units of the new Nintendo DS Lite systems, which launched
just 16 weeks ago on June 11. It's important to note these numbers
represent Nintendo DS systems actually purchased by customers, not ones
shipped only to stores.
"During a home console generation upgrade, consumer interest in existing
consoles tends to drop as anticipation for new consoles increases.
Hand-held game hardware and software revenues have kept the industry
afloat," says Billy Pidgeon, Program Manager, Consumer Markets: Gaming at
IDC. "Hand-held gaming has spurred real industry growth, and Nintendo's
longstanding leadership in this space continues to drive this market."
This summer, Nintendo launched its Touch Generations brand to help newcomers
to video games identify which nontraditional and pick-up-and-play titles are
appropriate for them. The response from consumers has been enthusiastic, as
four of the top 10 best-selling Nintendo DS games are Touch Generations
titles. Touch Generations games include Brain Age™: Train Your Brain in
Minutes a Day and the three versions of Nintendogs™. And at the same
time, avid players also are fueling growth: the New Super Mario Bros.®
title, exclusively for Nintendo DS, is the third best-seller among all video
games this year, including console games.
Nintendo's internal statistics show the Touch Generations brand continues to
reach more women and older gamers. Nintendo statistics show a significant
percentage of all Touch Generations software buyers are female and are age
25 or older, demonstrating the broad appeal of Nintendo titles like Brain
Age and Big Brain Academy™, which provide engaging and entertaining
content for baby boomers and seniors alike.
For more information about Nintendo DS, visit www.nintendods.com. For more
information about Nintendo's Touch Generations brand, visit
www.touchgenerations.com.