It's official: GDC is the new E3.
Game Developers Conference Cements Role as World's Largest Game Industry-Only Event
GDC Doubles Show Floor and Provides More Opportunities for Publishers and Key Industry Players
SAN FRANCISCO - Sept. 18, 2006 - The CMP Game Group, organizers of the Game Developers
Conference (GDC), announced today that they are more than doubling their show
floor to accommodate the game industry market need for a single, one-stop shop
event. The Game Developers Conference will take place March 5-9, 2007 at the
Moscone Convention Center in San Francisco.
With E3 moving to a 5,000 person media-centric event, GDC has been elevated to
the world's largest trade event dedicated to the game industry, with attendees
numbering more than 12,500 including more than 1,000 members of the working press.
2007 will be the first year of GDC's long-term relocation to San Francisco,
after its high growth trajectory necessitated the move to accommodate the expanding
attendee base. When GDC was last in San Francisco in 2005, the show occupied
the three floors of Moscone West. For GDC 07, the organizers reserved both Moscone
West and Moscone North. With the Moscone West show floor virtually sold out,
the organizers have now additionally secured the keynote hall in Moscone South
in order to convert Moscone North into a second dedicated show floor. This will
allow the GDC to accommodate the voluminous requests coming in for exhibition
space and to include fresh exhibitor opportunities, such as the all-new Game
Demo Theater.
"As GDC enters its 20th year, it emerges as the event with the largest gravitational
pull of any other game industry-only event," said Jamil Moledina, executive director
of the GDC. "While it remains our primary goal to serve the game development
community and ensure that the session-based half of GDC remains unchanged, we
also believe it is time to dramatically upgrade the range of expo opportunities.
The result of our expansion is that GDC becomes the natural choice for all companies
in the game industry ecosystem to exhibit and conduct business."
The traditional business of GDC has centered on the creation of development deals
for publishing games, an environment fostered through a mix of industry-defining
conference sessions, a broad constellation of targeted networking receptions
and the Game Connection matchmaking system. In recent years, however, the event
has grown far beyond its developer core, with a show floor, networking and visibility
options that enable companies to build buzz for their products, connect with
the right buyers, build international exposure and form strategic partnerships.
The new show floor is built around a core of existing GDC expo suites and a networking
lounge, surrounded by publishers, developers, outsourcers, middleware providers,
peripheral companies, component companies, mobile game companies, casual game
companies, serious game companies, online game companies, licensed IP holders,
and international consortia. These groups complement the existing GDC exhibitors
of platform companies, tool providers, and technology providers. Vendors on the
new floor have a choice between booth space, expo suites and meeting rooms, while
publishers and developers have the chance to demonstrate upcoming games in the
brand new Game Demo Theater.
"The GDC is always working on answering developers' needs and requests. Once
again, we have proof of that," remarked Julien Merceron, Worldwide CTO of Eidos
Interactive. "Most challenges for developing next-gen games come from building
extremely efficient pipelines using cutting-edge programming techniques on more
complex architectures. More expo space will allow the GDC to cover more diverse
technologies, accommodate larger booths - which facilitate better evaluation
conditions - and provide progressive companies that are working on the fringe
of our industry with a showcase for their products."
"With these changes, we're getting to see even more of the latest technologies,
the ones that will fuel the next generation of video games, without standing
in line and without deafening music - that's what makes the GDC Expo floor special,"
noted David Perry, CEO, GameConsultants.com
GDC has historically provided, and will continue to provide, dedicated networking
and reception events for developers, publishers, serious game companies, mobile
companies, and East-West collaboration. GDC is adding a casual/independent reception,
as well as a dedicated Independent Games Conference to augment the Independent
Games Festival (IGF), the oldest and most prestigious game innovation laboratory,
that also takes place at GDC. Both the IGF and the Game Developers Choice Awards,
the most widely respected peer-based game industry awards event, provide new
visibility opportunities for companies not endemic to the game industry.
For more information about the Game Developers Conference, please visit www.gdconf.com.