That's why it's True Crime.
ACTIVISION’S TRUE CRIME®: NEW YORK CITY DELIVERS AUTHENTIC DEPICTION OF THE CITY’S MEAN STREETS
Santa Monica – July 14, 2005 – Activision Inc.’s (Nasdaq: ATVI) upcoming
True Crime®: New York City is poised to deliver the most authentic
depiction of New York ever portrayed in a video game.
In the game, players take on the role of former gang member turned cop
Marcus Reed as they fight crime on the GPS-accurate streets of
Manhattan, complete with subways, hundreds of interiors, internationally
recognized landmarks and real neighborhoods from Harlem to Chinatown to
Times Square. Players will navigate the city the way New Yorkers do, by
taking cabs, riding subways, walking and driving cars and motorcycles.
Players will experience all the sights and sounds of New York, complete
with the energy and architecture authentic to the city’s diverse
neighborhoods, the voices and likenesses of real New Yorkers, and the
cacophony of ambient traffic and bustling noises unique to the city.
The game also includes character concentrations specific to each
neighborhood. For example, the player will find a plethora of tourists
amidst the lights and large buildings of Times Square, but predominantly
locals near the brownstones of Harlem.
True Crime: New York City is being developed by Luxoflux and is
scheduled to release this fall for the PlayStation®2 computer
entertainment system, the Xbox® video game system from Microsoft and the
Nintendo GameCube™. The game has not yet been rated by the ESRB.