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Miyamoto on Zelda

by Bakudan Yoshinoya - September 25, 2002, 8:33 pm PDT
Discuss in talkback! Source: Nintendo Book Winter 2002

Click on to read what Miyamoto has to say about his latest work, The Legend of Zelda GC.

Discuss it in Talkback!

Nintendo’s latest demo DVD in Japan features a clip of Miyamoto-san’s commentary on The Legend of Zelda (GC). PGC brings you the highlights translated below:



What is The Legend of Zelda?


The first game in the series was made about 15, 16 years ago. It takes

place in a fantasy world. It is the story of a small kid around the age of

ten going on an adventure fighting enemies. I really wanted to make a

series where players themselves are going on an adventure using their heads,

and using the controller to control the character’s body.



Character Design


When we showed the game last summer, there was a lot of controversy around

the world regarding Link’s cartoon-like face. In Ocarina of Time for N64,

Link was a cool and handsome man. There were a lot of opinions last year.

As we entered this year with people able to try the game out, people who

initially disapproved of the new look, especially Europe, received the game

well. When you are able to touch the game, you feel happy. When you are

able to touch the game, and make the animation move, it is an amazing thing

that lets the players have fun.



In Ocarina of Time, it was the same. We had the same theme of making images

that you can touch. When you can touch the animation that you usually

watch, it’s really amazing. I designed the game, but until it was

made, I did not see the game. After it was done, I tried it, and I was

really happy. I could touch the animation.



Even Beginners Can Enjoy


Anyhow, the theme is making a game where you have fun once you start playing

it. Of course, clearing the game itself is fun, but the fact that just by

playing you can have fun is also very important. Mario is the same. When

you start to play, you have fun. Zelda is also the same. Not only do you

have fun when you play, you also get a sense of adventure. I can guarantee

it.



The controls in Zelda are quite easy. However, you can do a lot of

complicated stuff, which is supported by many systems. Like the auto jump

system. Like pressing a button and having Link face the enemy

automatically. In the industry, many of the basics of action games are

pretty much provided by our Zelda games. We think that even players that

don’t play games on a regular basis will have fun. If they try once, maybe

they will get hooked on videogames for like ten years or so.



Connectivity


We are always thinking of ways to create something extra by connecting the

GC and GBA in our games. In Zelda it is also the same. It is not just

watching from the side. By receiving maps and giving the player hints,

another person can also participate. With the GBA connected, we want

sisters sitting by their brothers to give them advice, and perhaps even

trouble them. Please try the game by connecting your GBA.



Message

This May at the E3, we unveiled the game and let people play it. We were

still in the process of bringing new ideas in the game. Everyone is

anticipating this title. We will launch the series first in Japan this

Christmas. Video games are one of the few media that originate from Japan

and get dispatched across the world. The customers in Japan also have the

merit of playing the games first. Zelda will be released this year in

Japan.

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