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505 Games Issues Statement On Bloodstained: Ritual Of The Night Technical Performance

by Donald Theriault - June 25, 2019, 6:50 pm PDT
Total comments: 2 Source: 505 Games

Expect multiple small updates to resolve it.

Today's launch of Bloodstained: Ritual of the Night for Switch has been marred with reports of technical issues, and the game's publisher has issued a statement in response.

505 Games's statement is produced below:

Hey, everyone. We have been listening to the feedback regarding Switch performance. Our goal is for everyone, regardless of platform, to be able to enjoy the game and have it run smoothly. We want to live up to your, and our, expectations.

Throughout the QA process we have been addressing performance issues in the game. Update 1.1 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more.

To address the concerns brought up by the community we are immediately shifting resources to improve performance and stability for the Switch. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.

We thank you for your patience and apologize for the inconvenience.

Nintendo World Report's Jordan Rudek, who is in the process of reviewing the title, has noted the following:

Talkback

LemonadeJune 26, 2019

Another Kickstarter success story.

AdrockJune 26, 2019

The input lag was the first thing I noticed and the only thing that has really bothered me so far. I thought it was weird when I somehow kept not hitting some purple lanterns on Galleon Minerva (the boat). I adjusted my timing just to get through the section, but I shouldn’t have to. Keeping input lag to a minimum is the most basic expectation for any video game. I’ve only run into one minor bug in which the dialog box stopped displaying words while spoken dialog continued. 505 Games acknowledged others so definitely need to fix those.

I’ve seen video of Bloodstained: Ritual of the Night running on a PS4 Pro so I admit there’s a little graphics-envy. However, the Switch graphics while docked are fine. I can live with it as long as I can see Miriam and the enemies clearly. The graphics while undocked looked okay, but I’m never playing undocked and only tried it to see what it’d look like. It would be nice if the developers cleaned up the Switch version with these patches.

30 frames per second is also fine if it remained consistent which it apparently does not. I haven’t gotten to any of the more effects intensive areas of the game to really see severe dips. Castlevania: Symphony of the Night had many instances of noticeable slowdown (e.g. beat any boss and watch the Life Max Up item appear) so I’m a little more forgiving of this. Still, definitely fix this if at all possible. I wonder if Koji Igarashi/505 Games can get permission from Nintendo to use Switch’s higher GPU speeds.

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