WiiU

Tekken Tag Tournament 2 Also Available on Wii U eShop As 16GB Download

by Tom Malina - October 26, 2012, 10:31 pm PDT
Total comments: 31 Source: http://www.siliconera.com/2012/10/25/tekken-tag-to..., Siliconera

The digital version of the game will be cheaper, but at the expense of a massive chunk of hard drive space.

Tekken Tag Tournament 2: Wii U Edition will be sold on the Wii U eShop, as well as at retail, when it launches alongside the new console.

In Japan, players who buy the digital version will make a small savings, as Namco Bandai Games revealed that the download will cost 6,280 yen, whereas the retail version is priced slightly higher at 6,980 yen. Pricing details for the Western release are yet to be announced.

The digital version will also require 16.7 gigabytes of memory. Put into context, the game will take up over half of the Premium Wii U's 32GB internal memory, while owners of the Basic Wii U, which holds just 8GB of internal memory, will need to plug in an external storage device if they want to complete the download.

Tekken Tag Tournament 2: Wii U Edition is an enhanced version of the tag-team fighting sequel, featuring the all-new power-up based Mushroom Battle mode and a slew of character outfits based on Nintendo franchises such as Mario and The Legend of Zelda. The game is expected to release on Wii U launch day in all territories.

Talkback

WiiUIVLifeOctober 27, 2012

Dang... that's about half the storage in the SD card.  If I want the digital download of Tekken Tag 2: Wii U Edition, I'd save up all my cash and buy an external hard drive (500GB all the way up to 3TB).

ShyGuyOctober 27, 2012

Interesting. 16gb seems too big. Does the 360 version come on two discs?

azekeOctober 27, 2012

I hope policy of third parties pricing DD versions lower than RRP will transfer to western regions.

RazorkidOctober 27, 2012

This is a pittance for a 1TB harddrive. Keep em' coming I say.  Until games swell to the bloated mess that was the 30GB Star Wars Unleashed port on PC, I have no problem with these file sizes.

ShayminOctober 27, 2012

Metal Gear Solid 4 apparently filled a dual layer BR (50GB), though how much of that is redundant data I'm not fully sure.

CericOctober 27, 2012

Quote from: Shaymin

Metal Gear Solid 4 apparently filled a dual layer BR (50GB), though how much of that is redundant data I'm not fully sure.

or high rendered Cutscenes.

motangOctober 27, 2012

Ah Nintendo you should have just went with a 750GB notebook HDD on the Wii U.  :-\

lolmonadeOctober 27, 2012

I think I may make the jump into mostly digital for the Wii U, especially given that I have a 1TB hard drive being unused that I can just repurpose for the Wii U.

smallsharkbigbiteOctober 27, 2012

Quote from: Ceric

or high rendered Cutscenes.

Does Wii U not do high rendered cutscenes?

This was my problem with the Wii-U storage in the first place.  People kept saying that 8 gig was plenty for their 3DS, but that doesn't have 1080p games released on blu ray discs.  I'll probably pick up a Wii-U eventually, but I'm still hopeful that Nintendo realizes that they can put a 320 gig hard drive in the wii-u for the cost of 32 gigs of flash memory and makes it happen.  Nintendo is competing with Sony/Microsoft not with the Ipad.  Console games are not apps and need real memory space. 

azekeOctober 27, 2012

Quote from: smallsharkbigbite

they can put a 320 gig hard drive in the wii-u for the cost of 32 gigs of flash memory and makes it happen.

$20=$50?

ShayminOctober 27, 2012

Hard drives = spinning parts = more potential for things to go wrong, and higher repair costs. Seagate and Western Digital (the two major hard drive makers) have recently slashed their warranties down to a year when they would previously do 3-5 years.

ThePermOctober 27, 2012

this is great news, this answers a question we all had, will there be download limits. Apparently not. Another question. Will we be able to download movies?

WiiUIVLifeOctober 27, 2012

Quote from: ThePerm

this is great news, this answers a question we all had, will there be download limits. Apparently not. Another question. Will we be able to download movies?

Nope... but you can download movies from your PC or laptop onto the external hard drive and then plug it back into the Wii U USB port.

ShyGuyOctober 27, 2012

So I take the reason this is so much bigger than a single Xbox 360 DVD is because the cut-scenes are uncompressed?

OblivionOctober 28, 2012

Question: I just bought a 3TB desktop external hard drive. It's not in FAT32, but is there a way to format half the HD so it can also be used for the Wii U?

You should be able to create a partition to do that. I'm not sure how the Wii U will respond to be connected too a partitioned drive, though.

OblivionOctober 28, 2012

Yeah, I'll just have to do some experimenting when I finally get the Wii U. Should I post my results on the forum or is it something only a few people will ever need?

ShyGuyOctober 28, 2012

I believe the Wii read Fat32 on SD cards, so that should be fine.

red14October 28, 2012

..I seriously find the concept of PS3 trophies far more appealing than what they will offer on the Wii U.

CericOctober 28, 2012

Quote from: red14

..I seriously find the concept of PS3 trophies far more appealing than what they will offer on the Wii U.

At the moment it hasn't been confirmed that they will be offering anything I've seen.  Just rumors and hints.

smallsharkbigbiteOctober 29, 2012

Quote from: Shaymin

Hard drives = spinning parts = more potential for things to go wrong, and higher repair costs. Seagate and Western Digital (the two major hard drive makers) have recently slashed their warranties down to a year when they would previously do 3-5 years.

Nintendo only warrantied the Wii for 1 year, is the Wii U different?

If you plan on downloading full retail titles this is pretty much proof you'll need an external usb drive which has a hard drive with moving parts.  Thus, not really sure how it's a positive that the Wii U doesn't have one unless you mean that Nintendo can point to the consumers hardware and blame that rather than have to fix it themselves.

smallsharkbigbiteOctober 29, 2012

Quote from: azeke

Quote from: smallsharkbigbite

they can put a 320 gig hard drive in the wii-u for the cost of 32 gigs of flash memory and makes it happen.

$20=$50?

Consumer prices are a bad indication of the cost to Nintendo.  There is almost no market for hard drives sub 500 gigs at the consumer level, but if Nintendo wanted to produce a hard drive in the 200-320 gig range and buy millions of them, they would get a heck of a deal.  The last isupply PS3 cost said their hard drive cost $38 to produce and that report was in 2009, they've had a couple of price decreases and became profitable since then.  So clearly speculative, but I don't see how a small hard drive would cost Nintendo more than $30 at this point. 

Either way, it looks like 8 gig should be enough for game saves.  Is $20 worth it to download one game on top of available game saves?  Seems so inadequate to me that don't see the point in having the 32 gig available since most people that want to download indicate they are getting an external drive or using one they have available.  Again, I don't think it's a dealbreaker, but I think it's a flaw and shows Nintendo's struggle with understanding the hard-core gamer. 

ymeegodOctober 29, 2012

"but is there a way to format half the HD so it can also be used for the Wii U?"  Yes, there's free tools on the net but Nintendo hasn't stated what format you'll need.  The PS3/Xbox has their own formatting tools installed for their internal Drives and Nintendo mgiht have it's own for it's USB?

TT2 for the 360 is an 8GB install but the PS3 versions is 17GB (like the WIIU) so I'm guessing it's uncompressed textures/audio that makes the difference?

OblivionOctober 29, 2012

I swore they said that we'd need them in FAT32.

StogiOctober 29, 2012

Considering how large the HDD's can be, I would be surprised if it was only FAT32.

ShyGuyOctober 29, 2012

Quote from: ymeegod

"but is there a way to format half the HD so it can also be used for the Wii U?"  Yes, there's free tools on the net but Nintendo hasn't stated what format you'll need.  The PS3/Xbox has their own formatting tools installed for their internal Drives and Nintendo mgiht have it's own for it's USB?

TT2 for the 360 is an 8GB install but the PS3 versions is 17GB (like the WIIU) so I'm guessing it's uncompressed textures/audio that makes the difference?

So are the PS3 and Wii U version's of Tekken Tag Tournament Two going to look and sound much better because they aren't compressed?

CericOctober 29, 2012

Quote from: ShyGuy

Quote from: ymeegod

"but is there a way to format half the HD so it can also be used for the Wii U?"  Yes, there's free tools on the net but Nintendo hasn't stated what format you'll need.  The PS3/Xbox has their own formatting tools installed for their internal Drives and Nintendo mgiht have it's own for it's USB?

TT2 for the 360 is an 8GB install but the PS3 versions is 17GB (like the WIIU) so I'm guessing it's uncompressed textures/audio that makes the difference?

So are the PS3 and Wii U version's of Tekken Tag Tournament Two going to look and sound much better because they aren't compressed?

Hopefully sound better.  They'll probably run smoother video wise because they won't have to decompress.

TJ SpykeOctober 29, 2012

They will still be compressed (otherwise the games would be well over 50GB), larger discs just means they won't need to be compressed as much. As for whether the PS3 and Wii U versions look/sound better, it depends on the effort put in by the developer.

RachtOctober 30, 2012

I was under the impression that FAT32 could only hold files at 4GB a file...  Am I incorrect in thinking this?

4GB/file, but 16TB/partition, so whether that's a problem depends on how Nintendo stores the downloads -- full disc images, or broken into files.

BlkPaladinNovember 16, 2012

Not to mention but after read and watching the information on the storage, the drives need to be formatted in a Wii U specific format, so it probally isn't FAT or NTFS but a custom file system to help speed up transmission.

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