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Wii SNES Controller for Club Nintendo Europe

by Karlie Yeung - September 14, 2010, 10:03 am EDT
Total comments: 15 Source: (Club Nintendo Europe), http://www.nintendo.co.uk/NOE/en_GB/club_nintendo/...

Special Classic Controller now available in the Stars Catalogue.

The Wii Super Nintendo Classic Controller has recently been made available in the European Club Nintendo Stars Catalogue.

At 7,000 Stars, it is currently the most "expensive" item. Additionally, a Golden Wii Wheel for Mario Kart Wii is in stock for 4,000 Stars.

This is a special edition of the Classic Controller, modeled to look exactly like the Japanese SNES controller, which was the same design as released in Europe. This item was previously available for Japanese Club Nintendo members three years ago.

The Stars value of games depends on the price bracket. A registered DS game is worth 100 to 200 Stars, and a Wii game 200 to 250 Stars. Wii consoles can be registered for 1,000 Stars while any Nintendo DS comes to 500 Stars. In addition, initial registration and surveys can give you additional Stars to spend in the catalogue.

Images

Talkback

vuduSeptember 14, 2010

DO WANT

A low-end equivalent of 7,000 European stars is 1,400 American coins.

7,000 stars / 250 stars/game = 28 games
28 games x 50 coins/game = 1,400 coins

A high-end equivalent of 7,000 European stars is 2,450 American coins.

7,000 stars / 200 stars/game = 35 games
35 games x 70 coins/game = 2,450 coins

TJ SpykeSeptember 14, 2010

I should point out though that the 250 stars are only for games that cost more than £43 (€49). The other ranges are 200 stars for games that are £26-£43 (€29-€49) and 100 stars for games that are less than  £26 (€29). So that means it could cost as many as 70 games. Either way, they are very expensive to get.

In addition to the bonuses Karlie mentioned, you get 250 free stars when you first sign up to Club Nintendo.

Retro DeckadesSeptember 14, 2010

This is encouraging for us here in NA. If only it were completely wireless!

FZeroBoyoSeptember 14, 2010

Looks quite nice but the lack of analog sticks does restrict its capability to NES, SNES, and perhaps Genesis Virtual Console titles.

TJ SpykeSeptember 14, 2010

Any Virtual Console game that supports the Wii Remote would be fine with it. That would cover NES games, Master System games, TurboGrafx-16/CD games, Commodore 64 games, MSX games (if you have a Japanese Wii), Virtual Console Arcade games. The added buttons means it should also cover SNES games, Genesis games, and Neo Geo games. The only games it wouldn't be able to play on VC are N64 games.

AVSeptember 14, 2010

The novelty factor is great, but the actual function isn't better than the classic controller.

broodwarsSeptember 14, 2010

Cool, but I'll stick with the CC Pro.  After spending years using controllers with handle prongs, I can't go back to using a SNES-style controller.

Kytim89September 14, 2010

I would have preferred that Nintendo release some kind adapter that plugs into th gamecube port of the wii and allows all virtual console games to be played via their respective controller.

broodwarsSeptember 14, 2010

Quote from: Kytim89

I would have preferred that Nintendo release some kind adapter that plugs into th gamecube port of the wii and allows all virtual console games to be played via their respective controller.


Didn't we see something like that a few years back from some 3rd party or whatnot?  :confused;

Kytim89September 14, 2010

Quote from: broodwars

Quote from: Kytim89

I would have preferred that Nintendo release some kind adapter that plugs into th gamecube port of the wii and allows all virtual console games to be played via their respective controller.


Didn't we see something like that a few years back from some 3rd party or whatnot?  :confused;


I already have one of those, but I am shit out of luck when using the neo geo and TG16 controllers for the VC games. I want to be able to use them all.

Mop it upSeptember 14, 2010

That's pretty neat, this kind of thing would be much better than the useless Wii stuff on the NA Club Nintendo site.

famicomplicatedJames Charlton, Associate Editor (Japan)September 14, 2010

As mentioned in the article, the reason why this was released in Europe is because we shared the awesome original S.F.C design console and controller.


Because the US got the purple and grey brick SNES with the two-tone controller, things aren't looking good...
(Sucks because my American Club Nintendo account is the one with the most coins)


Does anyone know the history/reasoning behind the changes in design of the SNES? I'm very interested.


It was in my mind again recently because Microsoft just released that new controller with all grey buttons and everyone is up in arms over it!

Well, it was still a time when the US side was designing their own stuff (which for some reason almost always meant bigger, even if the consoles/cartridges were mostly full of air).  I remember Nintendo Power had a special on the design process, with some pretty cool prototype designs, but I don't think they ever explained the why.  At least they improved the button shapes in the US version.  A better question would be why did Europe go with the Japanese SFC design after using the US NES design?

Mop it upSeptember 14, 2010

Well, I know the original NES was designed to look less like a toy for the US market, and I can only assume the same holds true for the Super NES. I'm not sure why that meant changing the system/cartridge design, but it definitely meant the controller being less colourful.

The US design had two indented buttons which are more comfortable than flat and especially mounded buttons, so it has the best form factor, I would say. I still don't know why that same button design hasn't been seen since.

SarailSeptember 14, 2010

Quote from: Mop

Well, I know the original NES was designed to look less like a toy for the US market, and I can only assume the same holds true for the Super NES. I'm not sure why that meant changing the system/cartridge design, but it definitely meant the controller being less colourful.

The US design had two indented buttons which are more comfortable than flat and especially mounded buttons, so it has the best form factor, I would say. I still don't know why that same button design hasn't been seen since.

Oh, I'm a huge fan of the concave/convex button design. I really hope to see a return to that for the next console.

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